Maintenance for the week of May 25:
• [IN PROGRESS] ESO Store and Account System for maintenance – May 27, 6:00AM EDT (10:00 UTC) - 4:00PM EDT (20:00 UTC)

If ESO overworld had an event-based questing system this would be the best MMORPG on the market...

  • Jameliel
    Jameliel
    ✭✭✭✭✭
    I'm not sure. Kinda feel like if DDO came out with a DDO2 which had updated graphics and no more pay to win cash shop, then it would be the best by far. The quest/dungeon design and environment along with the outstanding character creation and skills is hard to match. And the loot! Almost forgot that and had to come edit. Leaps and bounds above ESO loot wise as well.
    Edited by Jameliel on January 15, 2019 2:09PM
  • Cously
    Cously
    ✭✭✭✭✭
    It would be wonderful for ESO have the same zone-chained events as GW2. That paired with a dynamic achievement daily quest or something would keep casuals happy and the world more lively...although the scenarios for lagging like with Alik'r anchors during double xp would increase.
  • Jamdarius
    Jamdarius
    ✭✭✭✭✭
    Seraphayel wrote: »
    Don't you think so?

    Unfortunately it hasn't. That's a reason why the "open" world in ESO feels so static and boring. Done once you're never going to return to a zone unless you are doing dolmens or farming item sets.

    I just wish the world in ESO would be a "living" world. Most of it is just decoration. NPCs not interacting at all with the environment for example.

    The last week I played GW2 again and the difference is massive. GW2 has major design flaws but its world design is absolutely breathtaking. Vast, thriving, enticing with many hidden things to explore. And on top of that the event system that keeps the environment alive and dynamic.

    It is so sad that the ESO world is so static and unresponsive in almost every aspect. If this game had events going on in the different zones it would be on another level. I am not talking about replacing the voiced quests with events. Just adding events to the overworld zones. Not something as boring as Dolmens or Geysirs and not something absolutely useless like bandits kidnapping pedestrians or summoners calling for Daedra.

    Just imagine a zone wide event with several stages to unleash a gigantic raid boss at the end that's roaming through the zone until 10-20 players gather and just fight him. Those events and massive fights keep the world in GW2 alive. Even "low level maps".

    So basically you say you want to have invasion kind of event for example like RIFT game has (besides dolmen were also ripped kinda from it). Well I am up for it but I doubt we will see it.
    Edited by Jamdarius on January 15, 2019 2:36PM
  • Tiedän
    Tiedän
    ✭✭✭
    We already have these type of map changing events. Every night, around 8pm, a massive, blood red Zerg spawns and washes over the entire map of cyrodiil, only to be defeated by lesser numbers of more skilled players.

    Actually being in the Pact...I got a good chuckle out of this 😂👍🏻
    "Battle-Born is a name out of legend, sung in the songs of old and heard in deeds of valor for a hundred generations. 'For Clan Battle-Born!' they cry in the mead halls. 'First into the fray and last to quit their ale!'" - Olfrid Battle-Born
    PC/Mac - NA
    Thian Battle-Born - Nord Stamina DK DPS
    Alynu Dreth - Dunmer Magicka Sorcerer DPS
    Reeh-Jah Nisar - Argonian Stamina Nightblade DPS
    Eraldil Riverrun - Bosmer Stamina Warden DPS
    Tsavani Khanai - Khajit Magicka Templar DPS
    Laila The Huntress - Nord Stamina DK Tank
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    For every player who calls for special quests to give a purpose to revisiting completed zones, there's another player who complains about the Psijic Order quests requiring you to go to completed zones.

    Personally I'm all in favour of having lots to do in all the zones when completed, not least since they're all scaled the same since One Tamriel anyway.
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    From the new datamining today it seems like Dragons are some kind of big encounter - let's just hope they're NOT like dolmens and geysirs but more of GW2's huge zone wide boss events.

    On Dragons:

    "An ancient horror buried since mythic times has been released, and scaled terror attacks from the skies! You'll need new allies and weapons to take them down."
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Cireous
    Cireous
    ✭✭✭✭✭
    ESO and GW2 are my two favorite MMOs. I also think ESO could allow for a lot more fun with GW2-type events injected into it. But, I agree that GW2 could do a better job of it, themselves. I would love it if ESO had their own unique take on adding these types of events into the world, doing it differently than everyone else. I think I would prefer large-scale ESO events to be more so rare and sparse. I do like how Rift had these enormous bosses just wreaking havoc all across a zone in higher level areas. I think this is more of what I would want to see, but not in a particular place or on a predictable schedule. These rare, unique events would be something to really get excited about, with rewards to match (with a chance at gem store/crown crate quality rewards). Part of me hopes that this is what the Dragons will be like. Not static world bosses in Elsweyr, but free-flying rare encounters throughout the world... but I am probably dreaming in this regard. :smirk:
  • Garamant
    Garamant
    ✭✭✭
    Really OP? I thought everyone knows... I mean i don t want to sound like a negative/cynical person here, but sometimes it seems to me, that it has gotten very obvious they do not wish the PvE content to be anything you would have an interest in coming back to (except vetdungeons, because few run through it successfully at the first try). They know people cling to their money, and if this was some type of game like Mount and Blade Warband or other Sandbox Games that would offer some replayability, future chapters and future dlc s wouldnt sell that well.

    That is why I am quite restraint with making any suggestions, because financial managment, stakeholders etc. have priority i m afraid... thats the nature of any business.

    Does it mean that Sandbox Games dont sell well? I guess Mount and Blade 2 (Bannerlord), will sell quite well... . But only once. I bet most ppl pay to ZOS yearly the amount of money (or more) on ESO, that they would pay for any other game once in a lifetime or 5 to 10 years (if there are three consequential titles like The Witcher Series etc...). But keeping up the servers/maintenance and other costs for keeping the MMO alive are not that small either...
    Edited by Garamant on January 15, 2019 7:10PM
  • josiahva
    josiahva
    ✭✭✭✭✭
    Seraphayel wrote: »
    Don't you think so?

    Unfortunately it hasn't. That's a reason why the "open" world in ESO feels so static and boring. Done once you're never going to return to a zone unless you are doing dolmens or farming item sets.

    I just wish the world in ESO would be a "living" world. Most of it is just decoration. NPCs not interacting at all with the environment for example.

    The last week I played GW2 again and the difference is massive. GW2 has major design flaws but its world design is absolutely breathtaking. Vast, thriving, enticing with many hidden things to explore. And on top of that the event system that keeps the environment alive and dynamic.

    It is so sad that the ESO world is so static and unresponsive in almost every aspect. If this game had events going on in the different zones it would be on another level. I am not talking about replacing the voiced quests with events. Just adding events to the overworld zones. Not something as boring as Dolmens or Geysirs and not something absolutely useless like bandits kidnapping pedestrians or summoners calling for Daedra.

    Just imagine a zone wide event with several stages to unleash a gigantic raid boss at the end that's roaming through the zone until 10-20 players gather and just fight him. Those events and massive fights keep the world in GW2 alive. Even "low level maps".

    That would be nice...but in reality what would happen is what you see every day in Alakir Desert dolmens...hundreds of players zerging it down
  • Matchimus
    Matchimus
    ✭✭✭✭✭
    A 'Golden ticket' is placed somewhere in Tamriel at random times. The finder gets something cool...different golden items...e.g. golden mount. This would get players back out exploring the world. This is an original idea and has never been in a movie...
  • exeeter702
    exeeter702
    ✭✭✭✭✭
    ✭✭
    Meh.. so long as level 10s are able to participate in said events along side max level players, that type of content would just be mundane and a zerg fest. The events wouldnt be engaging in or threatening in any way for fully developed characters.
  • Chicharron
    Chicharron
    ✭✭✭✭✭
    Seraphayel wrote: »
    Don't you think so?

    No
Sign In or Register to comment.