Seraphayel wrote: »Don't you think so?
Unfortunately it hasn't. That's a reason why the "open" world in ESO feels so static and boring. Done once you're never going to return to a zone unless you are doing dolmens or farming item sets.
I just wish the world in ESO would be a "living" world. Most of it is just decoration. NPCs not interacting at all with the environment for example.
The last week I played GW2 again and the difference is massive. GW2 has major design flaws but its world design is absolutely breathtaking. Vast, thriving, enticing with many hidden things to explore. And on top of that the event system that keeps the environment alive and dynamic.
It is so sad that the ESO world is so static and unresponsive in almost every aspect. If this game had events going on in the different zones it would be on another level. I am not talking about replacing the voiced quests with events. Just adding events to the overworld zones. Not something as boring as Dolmens or Geysirs and not something absolutely useless like bandits kidnapping pedestrians or summoners calling for Daedra.
Just imagine a zone wide event with several stages to unleash a gigantic raid boss at the end that's roaming through the zone until 10-20 players gather and just fight him. Those events and massive fights keep the world in GW2 alive. Even "low level maps".
AverageJo3Gam3r wrote: »We already have these type of map changing events. Every night, around 8pm, a massive, blood red Zerg spawns and washes over the entire map of cyrodiil, only to be defeated by lesser numbers of more skilled players.
Seraphayel wrote: »Don't you think so?
Unfortunately it hasn't. That's a reason why the "open" world in ESO feels so static and boring. Done once you're never going to return to a zone unless you are doing dolmens or farming item sets.
I just wish the world in ESO would be a "living" world. Most of it is just decoration. NPCs not interacting at all with the environment for example.
The last week I played GW2 again and the difference is massive. GW2 has major design flaws but its world design is absolutely breathtaking. Vast, thriving, enticing with many hidden things to explore. And on top of that the event system that keeps the environment alive and dynamic.
It is so sad that the ESO world is so static and unresponsive in almost every aspect. If this game had events going on in the different zones it would be on another level. I am not talking about replacing the voiced quests with events. Just adding events to the overworld zones. Not something as boring as Dolmens or Geysirs and not something absolutely useless like bandits kidnapping pedestrians or summoners calling for Daedra.
Just imagine a zone wide event with several stages to unleash a gigantic raid boss at the end that's roaming through the zone until 10-20 players gather and just fight him. Those events and massive fights keep the world in GW2 alive. Even "low level maps".