Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
Pretty sure you are being a bit arrogant yourself.
All score runs in PvE content (even with 3 DDs) are done with tanks in Olorime, PA, War Machine and so on. At one time NMG was BiS for a tank in vDSA score run. Selfish tanks have place in some of the no-death achievement runs but that's about it and for example in MHK it is better to bring a healer for those.
And bringing PvP into this is just laughable.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
Pretty sure you are being a bit arrogant yourself.
All score runs in PvE content (even with 3 DDs) are done with tanks in Olorime, PA, War Machine and so on. At one time NMG was BiS for a tank in vDSA score run. Selfish tanks have place in some of the no-death achievement runs but that's about it and for example in MHK it is better to bring a healer for those.
And bringing PvP into this is just laughable.
You typify everything that’s indecent about end-game mentality and players by handwaving away a type of content that doesn’t suit your agenda or support your argument. Another one for the block list. Moving on.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
Pretty sure you are being a bit arrogant yourself.
All score runs in PvE content (even with 3 DDs) are done with tanks in Olorime, PA, War Machine and so on. At one time NMG was BiS for a tank in vDSA score run. Selfish tanks have place in some of the no-death achievement runs but that's about it and for example in MHK it is better to bring a healer for those.
And bringing PvP into this is just laughable.
You typify everything that’s indecent about end-game mentality and players by handwaving away a type of content that doesn’t suit your agenda or support your argument. Another one for the block list. Moving on.
What a nice guy you are. Definitely know how to have a constructive argument with someone.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
BejaProphet wrote: »MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
You said that well @MartiniDaniels and yes you can get cap without it, but I’d wager he doesn’t. Just a guess. Those who would snub Chudan very likely snub the other choices it would take to get there. He’s probably just pointing out that it’s actually possible as a counter argument then himself running about 27k resistances. Maybe 29-30 if he wears warden. But perhaps I misjudge him.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.
I never did this particular trial before, but I've done CR so I"m wearing Galenwe gear. I'm one of the tanks.
Midway through the trial some guy /whispers me: What gear you wearing? I say: Galenwe, Ebon, MC (mighty chudan).
They say: Oh, you're the luckiest tank ever.
I'm like ok, what?
So is this OP gear? Doesn't seem like it on my tank, I'll say.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.
You can’t just arbitrarily dismiss content you don’t personally view as “endgame”, which is clearly meant for endgame players and that ZoS themselves considers endgame.
So just to be clear the only thing worth doing in ESO with a max level, geared and theorycrafted character is a 12 man Trial? Everything else is just nonexistent, pointless or doesn’t count cause reasons? Do you realize how you sound? But I’m behaving badly, okay...
You can’t bother because you don’t actually have an argument to make.
BejaProphet wrote: »MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
You said that well @MartiniDaniels and yes you can get cap without it, but I’d wager he doesn’t. Just a guess. Those who would snub Chudan very likely snub the other choices it would take to get there. He’s probably just pointing out that it’s actually possible as a counter argument then himself running about 27k resistances. Maybe 29-30 if he wears warden. But perhaps I misjudge him.
You don't have to guess and speculate in favor of your own opinion since I already answered that...
BejaProphet wrote: »BejaProphet wrote: »MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
You said that well @MartiniDaniels and yes you can get cap without it, but I’d wager he doesn’t. Just a guess. Those who would snub Chudan very likely snub the other choices it would take to get there. He’s probably just pointing out that it’s actually possible as a counter argument then himself running about 27k resistances. Maybe 29-30 if he wears warden. But perhaps I misjudge him.
You don't have to guess and speculate in favor of your own opinion since I already answered that...
I gave up at some point in reading the entire thread but now I went back and found your comments. Seems like I was pretty spot on.
BejaProphet wrote: »BejaProphet wrote: »MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
You said that well @MartiniDaniels and yes you can get cap without it, but I’d wager he doesn’t. Just a guess. Those who would snub Chudan very likely snub the other choices it would take to get there. He’s probably just pointing out that it’s actually possible as a counter argument then himself running about 27k resistances. Maybe 29-30 if he wears warden. But perhaps I misjudge him.
You don't have to guess and speculate in favor of your own opinion since I already answered that...
I gave up at some point in reading the entire thread but now I went back and found your comments. Seems like I was pretty spot on.
Nope you weren't since i'm at the cap, not the number you wrote
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
BejaProphet wrote: »BejaProphet wrote: »BejaProphet wrote: »MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
You said that well @MartiniDaniels and yes you can get cap without it, but I’d wager he doesn’t. Just a guess. Those who would snub Chudan very likely snub the other choices it would take to get there. He’s probably just pointing out that it’s actually possible as a counter argument then himself running about 27k resistances. Maybe 29-30 if he wears warden. But perhaps I misjudge him.
You don't have to guess and speculate in favor of your own opinion since I already answered that...
I gave up at some point in reading the entire thread but now I went back and found your comments. Seems like I was pretty spot on.
Nope you weren't since i'm at the cap, not the number you wrote
You are counting the warden proc. I don’t. So yeah, I pegged you. 😉
Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.
You can’t just arbitrarily dismiss content you don’t personally view as “endgame”, which is clearly meant for endgame players and that ZoS themselves considers endgame.
So just to be clear the only thing worth doing in ESO with a max level, geared and theorycrafted character is a 12 man Trial? Everything else is just nonexistent, pointless or doesn’t count cause reasons? Do you realize how you sound? But I’m behaving badly, okay...
You can’t bother because you don’t actually have an argument to make.
But I do, my argument on how to measure competitive end game is by having some kind of system to measure it with. Like a leaderboard. That we have for some activities, and the only ones that a tank can participate in worth mentioning (and I say worth mentioning since vDSA is outleveled a long time ago) is either Trials or Blackrose Prison.
So no, my argument is completely logical. But please, feel free to present how the other activities you had on your list can be competitively compared.
Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.Peekachu99 wrote: »Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.
Can you give me one other competitive end game activity in ESO besides trials for tanks?
Yeah you are completely right, given my history of being right, I will most likely be right this time as well
Wow. Try some humility because you don’t wear arrogance well:
Four man Vet Achievements (best done with 3 DDs and a self-sufficient tank)
Four man Trials
VDSA (yes, I’ve done flawless on a blazplar tank)
PvP
Imperial City PvP
But yeah, no real competitive “end game” content. It’s not like any of those activities have leaderboards or competition or other players trying to unseat you...Oh wait...Smh.
But I wear irony like a king
The only thing worth taken seriously as end game activity on that list (leaderboards and shizzle) is "Four man Trials" which I guess is Blackrose, but since the rest are just imbecilic and you are behaving pretty badly, I'm not even gonna bother.
You can’t just arbitrarily dismiss content you don’t personally view as “endgame”, which is clearly meant for endgame players and that ZoS themselves considers endgame.
So just to be clear the only thing worth doing in ESO with a max level, geared and theorycrafted character is a 12 man Trial? Everything else is just nonexistent, pointless or doesn’t count cause reasons? Do you realize how you sound? But I’m behaving badly, okay...
You can’t bother because you don’t actually have an argument to make.
But I do, my argument on how to measure competitive end game is by having some kind of system to measure it with. Like a leaderboard. That we have for some activities, and the only ones that a tank can participate in worth mentioning (and I say worth mentioning since vDSA is outleveled a long time ago) is either Trials or Blackrose PrisonI’m going to assume this is a masterful troll and move on.
What if masterful trolling IS the endgame. 😱
@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
@Tasear An infused crusher enchant gives 2108 PR/SR reduction. With Torug's it gives 2740. The trade off is that the Torug set gives you only one useful set bonus, when other sets give you 4 useful set bonus. Make your own call.
I was asking because a friend said the same thing. 😝 Also join us in community discord. You find comrades.
Now I think it's nice to talk about those other 4 set bonuses. I think be people undervalue what a traditional skilled tank could do. I had this one tank rez everyone from a wipe in vSO Hm ... Good 5 or so times. Tanks can recover from bad situations and not just take heavy hits. I seen this one tank take 11 axes and 3 mini mages while we recover in vet AA Hm.
Personally I prefer unpredictable situations, where it tests reaction time and personal skill to adapt and conquer.
Toc de Malsvi wrote: »@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
@Tasear An infused crusher enchant gives 2108 PR/SR reduction. With Torug's it gives 2740. The trade off is that the Torug set gives you only one useful set bonus, when other sets give you 4 useful set bonus. Make your own call.
I was asking because a friend said the same thing. 😝 Also join us in community discord. You find comrades.
Now I think it's nice to talk about those other 4 set bonuses. I think be people undervalue what a traditional skilled tank could do. I had this one tank rez everyone from a wipe in vSO Hm ... Good 5 or so times. Tanks can recover from bad situations and not just take heavy hits. I seen this one tank take 11 axes and 3 mini mages while we recover in vet AA Hm.
Personally I prefer unpredictable situations, where it tests reaction time and personal skill to adapt and conquer.
Infused Crusher + Galanwe should be solidly more dps than Torugs. Galanwe has 15m range, how often are there not 3 dps within 15m of tanks?
Toc de Malsvi wrote: »@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
@Tasear An infused crusher enchant gives 2108 PR/SR reduction. With Torug's it gives 2740. The trade off is that the Torug set gives you only one useful set bonus, when other sets give you 4 useful set bonus. Make your own call.
I was asking because a friend said the same thing. 😝 Also join us in community discord. You find comrades.
Now I think it's nice to talk about those other 4 set bonuses. I think be people undervalue what a traditional skilled tank could do. I had this one tank rez everyone from a wipe in vSO Hm ... Good 5 or so times. Tanks can recover from bad situations and not just take heavy hits. I seen this one tank take 11 axes and 3 mini mages while we recover in vet AA Hm.
Personally I prefer unpredictable situations, where it tests reaction time and personal skill to adapt and conquer.
Infused Crusher + Galanwe should be solidly more dps than Torugs. Galanwe has 15m range, how often are there not 3 dps within 15m of tanks?
The question with Galanwe is how often are there 3 DDs within 15m, tank happened to block an attack at that time and the 50% chance proc happened. I'm not a big fan of Torug's but something like PA has much better potential than Galanwe.
Toc de Malsvi wrote: »Toc de Malsvi wrote: »@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
@Tasear An infused crusher enchant gives 2108 PR/SR reduction. With Torug's it gives 2740. The trade off is that the Torug set gives you only one useful set bonus, when other sets give you 4 useful set bonus. Make your own call.
I was asking because a friend said the same thing. 😝 Also join us in community discord. You find comrades.
Now I think it's nice to talk about those other 4 set bonuses. I think be people undervalue what a traditional skilled tank could do. I had this one tank rez everyone from a wipe in vSO Hm ... Good 5 or so times. Tanks can recover from bad situations and not just take heavy hits. I seen this one tank take 11 axes and 3 mini mages while we recover in vet AA Hm.
Personally I prefer unpredictable situations, where it tests reaction time and personal skill to adapt and conquer.
Infused Crusher + Galanwe should be solidly more dps than Torugs. Galanwe has 15m range, how often are there not 3 dps within 15m of tanks?
The question with Galanwe is how often are there 3 DDs within 15m, tank happened to block an attack at that time and the 50% chance proc happened. I'm not a big fan of Torug's but something like PA has much better potential than Galanwe.
Happened to block an attack? What kind of trials are you doing that your tanks don't block?
I'm not arguing Galanwe vs PA. I'm saying Torugs really isn't that good and if you really want to buff dps there are other better options.
MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
That debuff isn't very big, only lasts 4 seconds, doesn't affect healing received, and every tank in the game should be able to take 6k damage extra every 20 seconds. Of course this might be a little hard for new tanks, but I would rather encourage new tanks to learn how to use the skill properly (or use Hardened Armour or Ice Fortress in the meantime to get the hang of managing the skill) than use a set that doesn't contribute at all.
If I'm wearing 5 heavy 1 medium 1 light, proc major resolve and ward plus my CP (don't have allocation in my head but it's probably pretty standard) I'm at the cap on physical mitigation, and when Warden procs I'm a bit over the cap on spell mitigation as well. It doesn't sound like you are missing anything at all, don't really get the question
Toc de Malsvi wrote: »Toc de Malsvi wrote: »@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
@Tasear An infused crusher enchant gives 2108 PR/SR reduction. With Torug's it gives 2740. The trade off is that the Torug set gives you only one useful set bonus, when other sets give you 4 useful set bonus. Make your own call.
I was asking because a friend said the same thing. 😝 Also join us in community discord. You find comrades.
Now I think it's nice to talk about those other 4 set bonuses. I think be people undervalue what a traditional skilled tank could do. I had this one tank rez everyone from a wipe in vSO Hm ... Good 5 or so times. Tanks can recover from bad situations and not just take heavy hits. I seen this one tank take 11 axes and 3 mini mages while we recover in vet AA Hm.
Personally I prefer unpredictable situations, where it tests reaction time and personal skill to adapt and conquer.
Infused Crusher + Galanwe should be solidly more dps than Torugs. Galanwe has 15m range, how often are there not 3 dps within 15m of tanks?
The question with Galanwe is how often are there 3 DDs within 15m, tank happened to block an attack at that time and the 50% chance proc happened. I'm not a big fan of Torug's but something like PA has much better potential than Galanwe.
Happened to block an attack? What kind of trials are you doing that your tanks don't block?
I'm not arguing Galanwe vs PA. I'm saying Torugs really isn't that good and if you really want to buff dps there are other better options.
There are very little perma-block fights left in the game. ZOS has repeatedly stated that they want tanks to block strategically and they've done a decent enough job to enforce it.
kathandira wrote: »I never did this particular trial before, but I've done CR so I"m wearing Galenwe gear. I'm one of the tanks.
Midway through the trial some guy /whispers me: What gear you wearing? I say: Galenwe, Ebon, MC (mighty chudan).
They say: Oh, you're the luckiest tank ever.
I'm like ok, what?
So is this OP gear? Doesn't seem like it on my tank, I'll say.
He may have been talking about the Chudan. The shoulders like to evade people for quite some time. And the Helm can be quite difficult to get if you don't have an experienced group of players running with ya.