I never did this particular trial before, but I've done CR so I"m wearing Galenwe gear. I'm one of the tanks.
Midway through the trial some guy /whispers me: What gear you wearing? I say: Galenwe, Ebon, MC (mighty chudan).
They say: Oh, you're the luckiest tank ever.
I'm like ok, what?
So is this OP gear? Doesn't seem like it on my tank, I'll say.
Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
There is a lot of hearsay and following other's opinions here. E.g. in my opinion torugs pact is garbage if you do the maths, but some 'pro' has stated he uses it and everyone keeps rubbing it into your face if you say no.
I like your setup. I myself use a more 'selfish' setup of black rose, plague doctor and mighty chudan (So I don't need to use one slot to recast PR/SR skills).
And here comes my point: with my more 'selfish' setup I can taunt more, block more, shield more and need less heal attention, allowing the dps and healer to contribute more.
So, who is right? If you come to a certain point in your tanking life, you will realize that you need to ask your own questions and see if others can answer it. And if you think the answer is not good, make up your own mind.
Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
I never did this particular trial before, but I've done CR so I"m wearing Galenwe gear. I'm one of the tanks.
Midway through the trial some guy /whispers me: What gear you wearing? I say: Galenwe, Ebon, MC (mighty chudan).
They say: Oh, you're the luckiest tank ever.
I'm like ok, what?
So is this OP gear? Doesn't seem like it on my tank, I'll say.
I never did this particular trial before, but I've done CR so I"m wearing Galenwe gear. I'm one of the tanks.
Midway through the trial some guy /whispers me: What gear you wearing? I say: Galenwe, Ebon, MC (mighty chudan).
They say: Oh, you're the luckiest tank ever.
I'm like ok, what?
So is this OP gear? Doesn't seem like it on my tank, I'll say.
MartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
https://eso-skillbook.com/skill/balance always funny when people have that tone you have, yet know very littleMartiniDaniels wrote: »Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Though I'm not using chudan, this is very powerful set, which gives a lot. 2700 economy in 20 seconds is like ~200 base magicka recovery lol. If your 5-pieces are not healthy at all (dragonguard instead of ebon for example, then chudan might compensate it a little). Blood spawn is very random.. Lord Warden (which i actually prefer), is of very limited use when all team is scattered or boss start spamming huge aoes around himself.. so it's like Elliot said for torug - somebody told that lord warden, blood spawn = ok and every monkey wears it now.
For optimal result you need to select different monster set for each different boss.
Yeah obviously you need different monster sets for different encounters, but that doesn't take away that chudan is worthless in tanking. It's not a problem at all to get to resistance caps without it. You probably should read the link above about balance as well since it's a magica gain, not a magica loss. Of course you might use Ice Fortress on warden, but that skill gives utility to your group mates as well so it might justify the magica cost.
Lord Warden is nice, Thorvokun is nice, 2 magica recovery is nice, all the rest are either niche ones, or just crap.
Balance is a tricky thing, don't forget to mention about huge debuff it puts on tank, all this min-maxing suggests that everything is going as planned for score run by top-tier guild and so you can cast balance regularly on 35k hp DK, but in practice as soon as things goes out of plan if such tank will press balance out of habit with healer dead this will be death sentence for tank too. (if boss makes deadly attack after tank used balance, for example)
Problem with all this meta is that it's optimized for calculated score runs by top guilds, but in practice you have mix of experienced and not so experienced people and unplanned situations are common everyday, every run. And to handle this situations you need margin, chudan may provide this margin, that's all. Worst tank is dead tank, obviously.
And please (no irony) say where you may get resistance cap easily if not using monster set with first bonus to resistances. From my experience only way to cap is all heavy with major ward/major resolve 99% uptime, some 40-50 cp on heavy armor to match magic resistance, and set like lord warden. Maybe I miss something, I'll be glad to know other viable sources of resistance cap.
@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
@Tasear An infused crusher enchant gives 2108 PR/SR reduction. With Torug's it gives 2740. The trade off is that the Torug set gives you only one useful set bonus, when other sets give you 4 useful set bonus. Make your own call.
@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
Yeah I might have misinterpreted you, it sounded like you were salty in the not doing the math part. Well, no harm done
@Vildebill I play on and off with looong breaks and might have missed it at some point. It is indeed a superb skill to replace any PR/SR buff (I was using volatile armor previously as it also gives 12% healing received). Maybe not the best skill when under damage pressure or the healer is dead, but that should not be the case anyway. I don't understand your critique about my tone though, but this is maybe because I am not a native speaker (and maybe you are not too). Your point about Chudan is understood and I am eager to learn, that is why I say everyone should the his maths.
Yeah I might have misinterpreted you, it sounded like you were salty in the not doing the math part. Well, no harm done
I was at work and could not look up the magicka recovery 2 parts provide, otherwise I would have posted it directly (under the premise not knowing about balance). So I would make a direct comparison. With the skill it is a different discussion. On my tank I would not use balance running with randoms, but as somebody mentioned above with a fully aligned party it is a great skill.
But how is Thorvokun a nice set? For non DKs who don't have Choking Talons?
Chudan is a worthless tanking set, you sacrifice a monster set that can give a lot of utility, resources or whatever for not pressing a button every 20 seconds.
Let's talk about resources. You need to spend e.g. 4000 magicka every 20 seconds to cast that spell. How much magicka do you get from 2x magicka recovery items in 20 seconds? Did you do the maths?
Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Peekachu99 wrote: »Peekachu99 wrote: »The whole selfish vs. unselfish argument is ancient and almost meme-territory at this point. An additional 2K health isn’t going to save an idiot dps from standing in the red, nor does it matter for beans in Trials. The only ‘support’ necessary for a tank would be Warhorn and your taunts and debuffs (crusher enchant is not even required anymore). Damage ceiling is now so high in the game that most traditional support sets—SPC—are just pouring gasoline on an inferno. So you kill the boss 2s faster than you would otherwise. Good for you I guess, though if you’re not chasing a leaderboard all that min/maxing was a waste of time.
Unless you’re in a highly organized group that can discount every variable of player competence and composition, gearing for survival almost always works out in your (the tank’s) favour.
Real “God Mode” still remains Bahraha’s/ Malubeth/ Whatever combo. Wear that and you can solo every boss in the game that doesn’t have an enrage timer and take your sweet time rezzing all the derpy-deeps that you’ve queued with through AF.
And yet all end game trial tanks wear ebon, stating that they've seen DD:s recover from under 1k health multiple times without dying...
Your presumption that end game tanks consist entirely of people who run Trials is pretty reductionist and myopic (and hilariously misguided). Expected, given your history.