Nightblade makes all infiltrate quests easy mode.
Even if you are not an NB, using sets like Nights Terror, Night mother's Embrace, Night Silence and combining medium&legerdemain passives should make you quite hard to detect. Bring a few stealth potions for difficult situations.
And IMO DB quests are much easier than Thieves Guild Heists. In a heist there are lots of traps to expose you, a timer from the start and you cannot kill anyone or the timer will greatly decrease. In a DB quest you can safely murder anyone on the way except those with lanterns, and you only have a timer after you kill your target, so you can take however long to plan before that. The only difficulty is that you can only finish all optional objectives in one go and can't fool the system by aborting the quest and start again.
Morgha_Kul wrote: »Nightblade makes all infiltrate quests easy mode.
Even if you are not an NB, using sets like Nights Terror, Night mother's Embrace, Night Silence and combining medium&legerdemain passives should make you quite hard to detect. Bring a few stealth potions for difficult situations.
And IMO DB quests are much easier than Thieves Guild Heists. In a heist there are lots of traps to expose you, a timer from the start and you cannot kill anyone or the timer will greatly decrease. In a DB quest you can safely murder anyone on the way except those with lanterns, and you only have a timer after you kill your target, so you can take however long to plan before that. The only difficulty is that you can only finish all optional objectives in one go and can't fool the system by aborting the quest and start again.
Wait, quitting the mission doesn't let you start over?
Morgha_Kul wrote: »Nightblade makes all infiltrate quests easy mode.
Even if you are not an NB, using sets like Nights Terror, Night mother's Embrace, Night Silence and combining medium&legerdemain passives should make you quite hard to detect. Bring a few stealth potions for difficult situations.
And IMO DB quests are much easier than Thieves Guild Heists. In a heist there are lots of traps to expose you, a timer from the start and you cannot kill anyone or the timer will greatly decrease. In a DB quest you can safely murder anyone on the way except those with lanterns, and you only have a timer after you kill your target, so you can take however long to plan before that. The only difficulty is that you can only finish all optional objectives in one go and can't fool the system by aborting the quest and start again.
Wait, quitting the mission doesn't let you start over?
Aborting the quest won't reset the optional objectives. For example every sacrament have an optional objective that you cannot be detected 5 times. If you are detected 2 times and restart the quest, you will find your detected counter is still 2/5.
Or if you think you cannot escape within time limit after you kill the target and abort the quest, by the time you restart the quest that optional objective will instantly fail.
The actual tasks themselves aren’t the biggest issue IMO. Completing the list of targets is unnecessarily elusive. It’s not that big of an achievement, so why the hell do I have to search for literally months on end for the sole missing target on my list? It’s been something like 4 months, and Brunka will NOT show up and I’m so effing tired of it.
The actual tasks themselves aren’t the biggest issue IMO. Completing the list of targets is unnecessarily elusive. It’s not that big of an achievement, so why the hell do I have to search for literally months on end for the sole missing target on my list? It’s been something like 4 months, and Brunka will NOT show up and I’m so effing tired of it.
Morgha_Kul wrote: »Nightblade makes all infiltrate quests easy mode.
Even if you are not an NB, using sets like Nights Terror, Night mother's Embrace, Night Silence and combining medium&legerdemain passives should make you quite hard to detect. Bring a few stealth potions for difficult situations.
And IMO DB quests are much easier than Thieves Guild Heists. In a heist there are lots of traps to expose you, a timer from the start and you cannot kill anyone or the timer will greatly decrease. In a DB quest you can safely murder anyone on the way except those with lanterns, and you only have a timer after you kill your target, so you can take however long to plan before that. The only difficulty is that you can only finish all optional objectives in one go and can't fool the system by aborting the quest and start again.
Wait, quitting the mission doesn't let you start over?
Aborting the quest won't reset the optional objectives. For example every sacrament have an optional objective that you cannot be detected 5 times. If you are detected 2 times and restart the quest, you will find your detected counter is still 2/5.
Or if you think you cannot escape within time limit after you kill the target and abort the quest, by the time you restart the quest that optional objective will instantly fail.
If you completely drop the mission and get a new one it does drop everything.
kringled_1 wrote: »Morgha_Kul wrote: »Nightblade makes all infiltrate quests easy mode.
Even if you are not an NB, using sets like Nights Terror, Night mother's Embrace, Night Silence and combining medium&legerdemain passives should make you quite hard to detect. Bring a few stealth potions for difficult situations.
And IMO DB quests are much easier than Thieves Guild Heists. In a heist there are lots of traps to expose you, a timer from the start and you cannot kill anyone or the timer will greatly decrease. In a DB quest you can safely murder anyone on the way except those with lanterns, and you only have a timer after you kill your target, so you can take however long to plan before that. The only difficulty is that you can only finish all optional objectives in one go and can't fool the system by aborting the quest and start again.
Wait, quitting the mission doesn't let you start over?
Aborting the quest won't reset the optional objectives. For example every sacrament have an optional objective that you cannot be detected 5 times. If you are detected 2 times and restart the quest, you will find your detected counter is still 2/5.
Or if you think you cannot escape within time limit after you kill the target and abort the quest, by the time you restart the quest that optional objective will instantly fail.
If you completely drop the mission and get a new one it does drop everything.
For me, dropping the mission and coming back in immediately does not work to reset failed objectives.
You actually just have to wait long enough while outside the instance and the instance will fully reset, including the optional objectives.
This is true for Heists as well, although the timer resets every time you go out and come back in, so there's no real penalty for not letting the instance reset if you fail and try again.
Yes its mechanics, its also way easier than the TG heists as counter don't start before you kill target.IronWooshu wrote: »I've done the all the achievements for Dark Brotherhood character without a Nightblade. Once you learn their movements its quite easy and not all that intimidating.
I did it as a Warden without reducing radius sets and medium armor passives.
It's easy once you know what to do and where to go.
Morgha_Kul wrote: »So, got this "Sacrament" mission or some such in someplace called Trader's Cove. Apparently, I'm expected to manuever through 11 billion enemies, half of them with huge area effect doodads that reveal you when hiding, all on a time limit before some overseer guy appears, in order to kill something like three or four targets.
I mean, it's bad enough they carpet the whole place with foes. It's made even worse by the huge area effect revealing effects. It's made absurd by the time limit. I mean, how is this supposed to be DOABLE, let alone FUN?