It is odd that for almost 5 years most magicka users have been able to use their survival skills and have been fine with using stamina to break free when needed. The survival skills magicka users excel at seem to be ignored in the OP.
If you want to use your main resource to break free then play stam. if you want shields, easier access to cleanses, et. al. then stick with magicka. We do not need to homogenize every single aspect of the game.
Actually no. Magicka users should have at least 14k stamina for things like CC or immobilize.
As a magicka user, you are already in the advantage of not using your main ressource pool for break free, dodge roll or block where a stam user needs to suffer his stamina also for break free and stuff while also relying on the same ressource for healing and dealing damage.
Its fine how it is. If you are unwilling to build for at least 14k stam, then its your fault.
Actually no. Magicka users should have at least 14k stamina for things like CC or immobilize.
As a magicka user, you are already in the advantage of not using your main ressource pool for break free, dodge roll or block where a stam user needs to suffer his stamina also for break free and stuff while also relying on the same ressource for healing and dealing damage.
Its fine how it is. If you are unwilling to build for at least 14k stam, then its your fault.
What? Total opposite. I'd gladly use my main resource pool for all that,
So surprised at logic? As the person you quoted stated, if you are unwilling to build for it then it is your fault. Very few experienced magicka users have an issue with this and it has worked fine for years, and still does. Very doubtful it will change, Have not seen anything in this thread offer a compelling reason to consider change.
StarOfElyon wrote: »Actually no. Magicka users should have at least 14k stamina for things like CC or immobilize.
As a magicka user, you are already in the advantage of not using your main ressource pool for break free, dodge roll or block where a stam user needs to suffer his stamina also for break free and stuff while also relying on the same ressource for healing and dealing damage.
Its fine how it is. If you are unwilling to build for at least 14k stam, then its your fault.
No, it's not.
StarOfElyon wrote: »Actually no. Magicka users should have at least 14k stamina for things like CC or immobilize.
As a magicka user, you are already in the advantage of not using your main ressource pool for break free, dodge roll or block where a stam user needs to suffer his stamina also for break free and stuff while also relying on the same ressource for healing and dealing damage.
Its fine how it is. If you are unwilling to build for at least 14k stam, then its your fault.
No, it's not.
Its here from day one and allows more build diversity. If changed everyone would stack magicka. Like it is now, while Building your character You Need to also take care of your stamina Management cause its important for pvp. Dodge roll, block and ofc break free.
Tell me, why its not fine and provide facts or argumemts . Not something like "no, ist not."
StarOfElyon wrote: »Stamina players stock stamina, don't they? Tanks stack health, don't they?
It always bother me that Stamina Players can completely ignore their Magicka and only use them for ''utility'' skills, while a Magicka Player will always need Stamina for basic actions like Sprint, Roll Dodge, Block and Break Free... I would be awesome if I can perform this actions using my Magicka pool, example Sprint and Break Free (no need to Block because Magicka Players already have shields and also Dodge Roll Spam should keep unique to Stamina Players).
At least give us a Magicka Sprint or a way to fast travel using Magicka, a Levitation or something...
PeaNutShotz wrote: »Ok. Now we're on subject for mag users for break free to be used as part of our magica. Why don't we implement Stam users have to use mag as there break free and so forth.
It's not about switching the pools. Our main concern as a community should be the CC's. They're broken.
Stam abilities are 15% cheaper than mag as they rely on stam for skills, dodge, and block... If mag subclasses are made to rely on mag for break free then a cost reduction to all mag abilities (10%?) would be in order
Or you can use Ele Drain to have essentially the same sustain.
Stam classes dont get minor stamina steal
Actually no. Magicka users should have at least 14k stamina for things like CC or immobilize.
As a magicka user, you are already in the advantage of not using your main ressource pool for break free, dodge roll or block where a stam user needs to suffer his stamina also for break free and stuff while also relying on the same ressource for healing and dealing damage.
Its fine how it is. If you are unwilling to build for at least 14k stam, then its your fault.
Stamina class should have to put as much consideration to magicka that magicka class have too with stamina.
Stamina class should have to put as much consideration to magicka that magicka class have too with stamina.
well some classes realy put some stats and regen to magica for their utility
like stamnb, its good to invest some magica for just cloak, shade etc
stamsorc for streak and dark deal
stamden for different buffs
stamdk for shield for healing and other utilitis
stamplar for purify
tbh every class on stam build can have much profit for invest some into magica stat but not everyone need it that much while ofc are people who invest in this because or they want it or they just need it in their gameplay
you can no see but you could find as many stambuilds have this atleast a bit of invest into magica stat for just their utility like magica builds investing into stam for break free etc
Stamina class should have to put as much consideration to magicka that magicka class have too with stamina.
well some classes realy put some stats and regen to magica for their utility
like stamnb, its good to invest some magica for just cloak, shade etc
stamsorc for streak and dark deal
stamden for different buffs
stamdk for shield for healing and other utilitis
stamplar for purify
tbh every class on stam build can have much profit for invest some into magica stat but not everyone need it that much while ofc are people who invest in this because or they want it or they just need it in their gameplay
you can no see but you could find as many stambuilds have this atleast a bit of invest into magica stat for just their utility like magica builds investing into stam for break free etc
Missing the point. Utility is one thing. Magicka classes have to invest in stamina and when its gone they are dead. Hardly the same thing.
@Edziu
stam warden use shimmering shield, ice fortress, living vines, green lotus.
if fortress have a down time = dead
no magicka for shimmering shield at execute level = dead
stop complaining, every stam class also running tri glyph on every pieces or use shackle to get enough magicka to play.
use tri stat glyph at all pieces, spend 22% at cp break free, dont make useless move, you are good to go.
StarOfElyon wrote: »I'm going to be discussing hard CCs here. I mean the kind that completely immobilizes your character or controls them until you can break free. Forcing a magicka-light armor build to constantly rely on stamina to break free from CC abuse puts them at a serious disadvantage. They don't have the resistance or the health to endure constant CCs. Since the passives for light armor as they exist do nothing to effectively counter players who overuse CC, how about giving light armor a passive that pays the stamina cost in magicka. That way, the ground would be a little more level. This passive would work more efficiently depending on the number of light armor pieces worn. So a character wearing pieces of light armor in all available slots would have their stamina cost completely paid in magicka. While a person wearing only 4 or 5 pieces would only have like a very small percentage of break free cost paid in magicka, if any at all. Medium and heavy armor comes with the benefits of stamina or health increases, so a character shouldn't be able to take advantage of the passive unless they are fully clad in light armor. This is something that has to happen for light armor to remain viable.