just came back and was super happy to see a new heal/ damage resistance buff with dark cloak, but saw that a number of nerfs have occurred to NB tanks regarding some of our other abiltiies.
now, NB tanks weren't all that amazing to begin with, but now i dont really know what to do with myself. leeching strikes is nice, bolstering darkness is good for the group but has a huge cost. but like... my NB is awful now. i play a DK tank as well and wow, its great. but i would prefer to play my NB.
anyone have any recommendations? any other nb tanks out there?
what kind of thing can we request for this class? i'd like to see some passive health regen (or like a 20% bonus like how DKs have when using dragon blood), and ult regen. we have some nice ults for tanking, great damage reduction for the group and heals with soul tether, so being able to generate some ult would be a good thing for both pve and pvp group play
xenowarrior92eb17_ESO wrote: »im playing NB tank after 4 years of perma stamblade...and I can say its solid as hell...however its nothing like warden and DK...so you cannot use the same playstyle that somehow fits dk/warden...NB its different and stronger in terms of it...the only setback for groups is the engulfing flames which DKs have...but then again...that's for min/max ladderboard runs...and if you need EF for the raid grp to perform then the grp itself has serious issues. as for what im using...im sorry but I dont like to share...for free >:3
P.S.: they say gold opens every door...but makes a khajiit loose a word.
I respec my 2 NB tanks to DPS after ZOS nerfed our major evasion. Im pretty sure the dev team never play this class tank deeply. Anyway they can do whatever they want.
I got a DK and Templar tank too, but respect to DPS as well, I dont wanna tank anymore when I lost my NB tank.
DK vs NB tank, its freaking ez mode, ZOS buffed the strong class and nerfed the weak, is that a joke? Lol
Kilnerdyne wrote: »I'm not a NB tank unfortunately but if I was i'd focus on ultimate regen. Here's a link: https://en.uesp.net/wiki/Special:EsoBuildData?id=87013
Kilnerdyne wrote: »I'm not a NB tank unfortunately but if I was i'd focus on ultimate regen. Here's a link: https://en.uesp.net/wiki/Special:EsoBuildData?id=87013
i like iti had a similar build for my DK but i didn't like it for that toon. maybe i should swaps some stuff around to my nb
IwakuraLain42 wrote: »Ignore the non-sense about "every class can fulfill every role", after playing this game for a few years it's plainly obvious that this is not the way how ZOS "balances" the classes. This is how the classes are supposed to be played:
- Tanks: the tank class that needs to work is DK, to a lesser extent Warden.
- Healer: the healing class the needs to work is Templar, to a lesser extent Warden.
- DPS: Sorcs, Nightblade, evtl. Templar. Will be shuffled regularly
- PvP: Warden is meant mainly as PvP class, as is MagDK. Everything else will be shuffled regularly
Everything else that falls outside these parameters (i.e. Nightblade healer or tanks) simply don't matter. If they work, fine, if a patch/nerf destroys them, tough luck.
If you care about balanced classes in the Trinity system I would recommend looking for another games because ZOS simply does not care and will in all likelihood never archive this.
MartiniDaniels wrote: »^ great insights
still, i don't understand a heck about damage on tanks, at least in vets. If mob is 400k hp, those extra 2-3k dps from tank means nothing. Better spent those slot and resources on something useful for group or survival.
I just had example in wgt.. we got templar tank.. what's he doing - he runs to daedroth and throws spears before taunting, as a result daedroth ignores tank and chases second dps which hits daedroth with bow before tank do. And as we have ~6 lonely daedroth in that dungeon, situation repeats EACH time.. that's how wish to do something useful or do some damage ends up in failing in simplest thing like taunt mob before he run to dps. Of course he can throw spears earlier, but in harsh conditions when everything is burning, half of battlefield is covered with deadly aoe, tank should think about blocking, taunting, interrupting and cc'ing adds while following one-shot mechanics and so on, not about how he can deal extra 2k dps.