psychotrip wrote: »
lordrichter wrote: »psychotrip wrote: »
ZOS is not an "indie" but they are also not the size of Blizzard. In many ways, ZOS acts like an indie, even if they are not. They act very lean in both expenses and resources, like some crowd funded studio one step away from bankruptcy.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
MornaBaine wrote: »I'd also dearly love to see some NEW towns and cities and to see many places where the doors have been chained shut since launch FINALLY BE OPEN!!!! Man I hate a locked door! LOL
Rain_Greyraven wrote: »I would bet money ZoS has the same arrangement with Zenimax Media, and we will see ZoS grow over the next couple years.
EphemeraCrawford wrote: »There was also mention of Bethesda siphoning off some devs to help out on 76. I don't know if that was confirmed.
Rain_Greyraven wrote: »When Microsoft was devloping AC with Turbine, the understanding was if the game was profitable for Five years a new infusion of cash support would be provided, unfortunately AC never came close to the goals (which were not unreasonable) I would bet money ZoS has the same arrangement with Zenimax Media, and we will see ZoS grow over the next couple years.
lordrichter wrote: »Rain_Greyraven wrote: »I would bet money ZoS has the same arrangement with Zenimax Media, and we will see ZoS grow over the next couple years.
I don't know what sort of deal ZOS has with ZeniMax or Bethesda, but they are definitely growing. They are trying to maintain ESO development while also making another game. That other game will probably dwarf ESO in both budget and resources, so we can expect the size of the studio to increase substantially to handle development of the new game.
EphemeraCrawford wrote: »There was also mention of Bethesda siphoning off some devs to help out on 76. I don't know if that was confirmed.
SomeDogsAreCops wrote: »lordrichter wrote: »Rain_Greyraven wrote: »I would bet money ZoS has the same arrangement with Zenimax Media, and we will see ZoS grow over the next couple years.
I don't know what sort of deal ZOS has with ZeniMax or Bethesda, but they are definitely growing. They are trying to maintain ESO development while also making another game. That other game will probably dwarf ESO in both budget and resources, so we can expect the size of the studio to increase substantially to handle development of the new game.
They are making another game? Do you have a source for this sounds interesting.EphemeraCrawford wrote: »There was also mention of Bethesda siphoning off some devs to help out on 76. I don't know if that was confirmed.
Todd only said ID software and Arkane. I don't think he mentioned ZOS
lordrichter wrote: »SomeDogsAreCops wrote: »lordrichter wrote: »Rain_Greyraven wrote: »I would bet money ZoS has the same arrangement with Zenimax Media, and we will see ZoS grow over the next couple years.
I don't know what sort of deal ZOS has with ZeniMax or Bethesda, but they are definitely growing. They are trying to maintain ESO development while also making another game. That other game will probably dwarf ESO in both budget and resources, so we can expect the size of the studio to increase substantially to handle development of the new game.
They are making another game? Do you have a source for this sounds interesting.EphemeraCrawford wrote: »There was also mention of Bethesda siphoning off some devs to help out on 76. I don't know if that was confirmed.
Todd only said ID software and Arkane. I don't think he mentioned ZOS
Todd may not have, but Bethesda did:
“A huge thanks to everyone at Bethesda and ZeniMax who supported us in making this game,” continues the letter; “Creating a new style of game has taken the best from not just our own producers, programmers, artists, and designers – but great efforts from across the company. Special thanks to our friends at ZeniMax Online, id, and Arkane who helped us”
SomeDogsAreCops wrote: »Paulington wrote: »I personally wouldn't mind a large step forward in lore, Molag Bal is defeated and we can move on to the next big danger or threat to face Tamriel.
The issue is, skill points and achievements are tied to this, so they'd have to rework that entire system somehow. Does it mean both have to exist in parallel? You can't just remove and replace the entirety of the base game.
I would enjoy unified regions however, it's something I've wanted since launch and is often requested.
No those achievements will be unobtainable that's part of the world moving a long and changing. However, I do think transferring rewards to new achievements would be fine.
It would be really helpful if people could remember when posting a suggestion that there will be people reading it who have not played all the same games they have. I had to give up on replying this last night because I couldn't work out why the OP was calling new quests in some (or even all) the base game areas a cataclysm - which to me implies an apocalypse level event that completely changes everything in it's path - and it was only after reading the replies this morning that I realised that's not a statement about the level of change suggested and just the name of a WoW expansion which included a similar kind of re-work.
Back on topic now I understand what's actually being suggested I like the idea, but I agree that it shouldn't prevent new players from doing the existing content. Or existing players for that matter - I imagine it would be very unpopular if starting these new quests made it impossible to ever do a dolmen ever again.
It would be great if the existing phasing mechanic (or even something like the old veteran maps) could be used to give us a reason to return to existing maps for updated stories that follow on from the end of the main story and let us see some of the areas rebuild, change etc.
Kind of off-topic, but look at EverQuest, the game has been alive for almost, if not, 20 years, and an expansion was just released for it last December. https://en.wikipedia.org/wiki/EverQuest_expansions
I hope ESO last this long too, because I plan to bequeath my account to my future grandchild.
Paulington wrote: »I personally wouldn't mind a large step forward in lore, Molag Bal is defeated and we can move on to the next big danger or threat to face Tamriel.
The issue is, skill points and achievements are tied to this, so they'd have to rework that entire system somehow. Does it mean both have to exist in parallel? You can't just remove and replace the entirety of the base game.
I would enjoy unified regions however, it's something I've wanted since launch and is often requested.
Sadly, I just don't think ZOS has the development team size for something like this.
No it shouldnt be here. Everyone loves the locations as they are, and it is fun to revisit them sometimes. There are many stories and NPCs connected to them.
lordrichter wrote: »No it shouldnt be here. Everyone loves the locations as they are, and it is fun to revisit them sometimes. There are many stories and NPCs connected to them.
While I don't want them to change the world in a Cataclysm-like event, it would be cool if they could "phase" the game just a little more and put out the various burning fires after a few years. Stuff like that.
It would be cool to go back to places and find that life has returned to normal, or even a layered quest atop that where it hasn't exactly done that. Of course, that might make it harder for players at different stages to group up.
lordrichter wrote: »No it shouldnt be here. Everyone loves the locations as they are, and it is fun to revisit them sometimes. There are many stories and NPCs connected to them.
While I don't want them to change the world in a Cataclysm-like event, it would be cool if they could "phase" the game just a little more and put out the various burning fires after a few years. Stuff like that.
It would be cool to go back to places and find that life has returned to normal, or even a layered quest atop that where it hasn't exactly done that. Of course, that might make it harder for players at different stages to group up.
Well, some update, few years later maybe, but not a complete wipe
This isn't WoW.
Nor do they have the resources/money/team size to remake the world like Blizzard did during Cataclysm.
That's actually for the AAA companies, not small indie studios.
Soul19reaper wrote: »Paulington wrote: »I personally wouldn't mind a large step forward in lore, Molag Bal is defeated and we can move on to the next big danger or threat to face Tamriel.
The issue is, skill points and achievements are tied to this, so they'd have to rework that entire system somehow. Does it mean both have to exist in parallel? You can't just remove and replace the entirety of the base game.
I would enjoy unified regions however, it's something I've wanted since launch and is often requested.
Sadly, I just don't think ZOS has the development team size for something like this.
Eh it's not development size more about money lol they haven't fixed serverso yet let alone engine XD