Paulington wrote: »I personally wouldn't mind a large step forward in lore, Molag Bal is defeated and we can move on to the next big danger or threat to face Tamriel.
The issue is, skill points and achievements are tied to this, so they'd have to rework that entire system somehow. Does it mean both have to exist in parallel? You can't just remove and replace the entirety of the base game.
I would enjoy unified regions however, it's something I've wanted since launch and is often requested.
Paulington wrote: »I personally wouldn't mind a large step forward in lore, Molag Bal is defeated and we can move on to the next big danger or threat to face Tamriel.
The issue is, skill points and achievements are tied to this, so they'd have to rework that entire system somehow. Does it mean both have to exist in parallel? You can't just remove and replace the entirety of the base game.
I would enjoy unified regions however, it's something I've wanted since launch and is often requested.
Cookiestealer wrote: »First of all, excuse me for my English.
Well, that was the worst thing about Cataclysm for me. I mean burying old good content and stuff so that you can't revisit some places and do some cool and memorable quests. Players need to read wiki, watch YT and play on these "private servers" to enjoy something they missed.
AvAvA is something that people really love about ESO, despite these loading screens and stuff. Some of them just bought it for the AvAvA. Personally i'm more into solo PvE and lore, but still.
Yes, it would be nice to see some visual improvements for some of the old locations (fix these dunmer wall meshes and black spots on the terrain, please!). These are beautiful, but new dlc locations just raised the bar of quality, and you can easily see the difference: more foliage, interesting level topology, more architecture sets, more and more.
As for the parallel timeline or something, well, TES universe is flexible enough. If there's a good script - why not?
SomeDogsAreCops wrote: »I did not say I wanted to remove PVP I said I wanted it reworked and filled with new content to put some life back into it
This isn't WoW.
Nor do they have the resources/money/team size to remake the world like Blizzard did during Cataclysm.
That's actually for the AAA companies, not small indie studios.
Sylvermynx wrote: »As someone who "lived through" Blizz's Cataclysm.... it's not something I'd advise. It was actually awful.
If you mean you want them to completely redesign the classes with the expansion like they do EVERY expansion with WoW, no thanks. That's why I left that game. Seems like they can't make their mind up.
If you mean add mechanics like swimming, then yes 100%
No, not Cataclysm. Extension.
For example, Bleakrock has been burning for almost 5 years in my game. ZOS should give the triumphant Vestige a chance to return to the island, expell the invaders and help rebuild. We can revisit a base-game area that suffered a lot of damage. We get additional quests and content there. ZOS has a chance to update the assets of the buildings/towns that were damaged or destroyed. Time moves forwards in a believable continuity from previous situations, rather than in a discontinuous jump.
That could apply to any settlement that saw significant damage (there were a lot), I mean just in Stonefalls they could replace sections of Davon's Watch and Senie with possible extensions to Hrogar's Hold, Fort Virak, the Sathram Plantation and Iliath Temple. The same goes for almost any other zone in the game.
We don't need to throw away the basic structure of the base game zones to make them interesting again. We just need to breathe a bit of life back into them.
Sylvermynx wrote: »No, not Cataclysm. Extension.
For example, Bleakrock has been burning for almost 5 years in my game. ZOS should give the triumphant Vestige a chance to return to the island, expell the invaders and help rebuild. We can revisit a base-game area that suffered a lot of damage. We get additional quests and content there. ZOS has a chance to update the assets of the buildings/towns that were damaged or destroyed. Time moves forwards in a believable continuity from previous situations, rather than in a discontinuous jump.
That could apply to any settlement that saw significant damage (there were a lot), I mean just in Stonefalls they could replace sections of Davon's Watch and Senie with possible extensions to Hrogar's Hold, Fort Virak, the Sathram Plantation and Iliath Temple. The same goes for almost any other zone in the game.
We don't need to throw away the basic structure of the base game zones to make them interesting again. We just need to breathe a bit of life back into them.
That's a really awesome idea. But how would you mesh that with the base game for new players? I mean people who've never played the game at all before - but might like to start at the beginning, not after the "not-cataclysm"....
Sylvermynx wrote: »No, not Cataclysm. Extension.
For example, Bleakrock has been burning for almost 5 years in my game. ZOS should give the triumphant Vestige a chance to return to the island, expell the invaders and help rebuild. We can revisit a base-game area that suffered a lot of damage. We get additional quests and content there. ZOS has a chance to update the assets of the buildings/towns that were damaged or destroyed. Time moves forwards in a believable continuity from previous situations, rather than in a discontinuous jump.
That could apply to any settlement that saw significant damage (there were a lot), I mean just in Stonefalls they could replace sections of Davon's Watch and Senie with possible extensions to Hrogar's Hold, Fort Virak, the Sathram Plantation and Iliath Temple. The same goes for almost any other zone in the game.
We don't need to throw away the basic structure of the base game zones to make them interesting again. We just need to breathe a bit of life back into them.
That's a really awesome idea. But how would you mesh that with the base game for new players? I mean people who've never played the game at all before - but might like to start at the beginning, not after the "not-cataclysm"....
Leave the base game as is, but add this as quests that become available after the events of Coldharbour. The game already uses phased instances in those areas to start off with. After al, there is a non-broken instance of Bleakrock and then one with it in flames. The player is moved from one to the other as they progress through the quest. This would just mean adding a couple more to that location, say a third one "rebuilding-in-progress" and a fourth "rebuilding complete". ZOS can make changes to each of these other instances to reflect changes in in both art capability and story progress.
That way ZOS don't break their "don't change asset in game" rule, and those areas get updates anyway as extensions to the existing content, rather than destructive replacement.
It also fosters greater connection with the game world and narrative.
they already had their cataclysm . it was called Tam one it completely overhauled the game. what we have now is the result of them going to far in one direction then doubling down then giving upSomeDogsAreCops wrote: »Ok so this will be year 5 of Molag Bal anchors spawning and 40 players zerg rushing it down in 5 minutes. The main questline has been resolved a million times and we have stopped Molag Bal (for now.) The Alliance War has been raging with each faction taking lead and losing lead at different points nothing really changing.
So is it time ZOS uses a Cataclysm like event to change the world spaces we know and add in new main and faction questlines?
This would be the catalyst ZOS could use to overhaul a lot of mechanics and features we can agree need to be freshened up
A new (more threatening) antagonist to the world. Not that Molag Bal was terrible but I only recall a few instances where it felt like his invasion was actually effecting anyone in the world. I could even see these questlines being connected where you need to return to Coldharbour and have to get help from his realm.
A revamped Cyrodiil. New scoring system, more side objectives to capture (the bridges are a good starting point) more items defensive items to use in PVP
Now this is a stretch but a major engine update would be perfect for an event like this. Better animations, flashier abilities, rebalance, better performance, UNIFIED REGIONS ( travel within your factions held regions without loading screens.)
These are just some of things off the top of my head, I think this game seriously need this to mix some of the base content up and make some improvements all at the same time.
No, not Cataclysm. Extension.
For example, Bleakrock has been burning for almost 5 years in my game. ZOS should give the triumphant Vestige a chance to return to the island, expell the invaders and help rebuild. We can revisit a base-game area that suffered a lot of damage. We get additional quests and content there. ZOS has a chance to update the assets of the buildings/towns that were damaged or destroyed. Time moves forwards in a believable continuity from previous situations, rather than in a discontinuous jump.
That could apply to any settlement that saw significant damage (there were a lot), I mean just in Stonefalls they could replace sections of Davon's Watch and Senie with possible extensions to Hrogar's Hold, Fort Virak, the Sathram Plantation and Iliath Temple. The same goes for almost any other zone in the game.
We don't need to throw away the basic structure of the base game zones to make them interesting again. We just need to breathe a bit of life back into them.
This isn't WoW.
Nor do they have the resources/money/team size to remake the world like Blizzard did during Cataclysm.
That's actually for the AAA companies, not small indie studios.
Yes ZoS is not an indie studio and ESO is among the 20 most revenue bringing games on steam.SomeDogsAreCops wrote: »This isn't WoW.
Nor do they have the resources/money/team size to remake the world like Blizzard did during Cataclysm.
That's actually for the AAA companies, not small indie studios.
ZOS is not a small indie studio and bigger team sizes and more money only increases the speed at which things are made. These changes could easily take up an expansion slot.Sylvermynx wrote: »As someone who "lived through" Blizz's Cataclysm.... it's not something I'd advise. It was actually awful.
So did I, I wasn't suggesting taking a pickaxe to the world and making it messy just a new main questline and progression of the world because right now nothing is happening and these segregated chapters are nice but we need something to push the game forward.
SomeDogsAreCops wrote: »Ok so this will be year 5 of Molag Bal anchors spawning and 40 players zerg rushing it down in 5 minutes. The main questline has been resolved a million times and we have stopped Molag Bal (for now.) The Alliance War has been raging with each faction taking lead and losing lead at different points nothing really changing.
So is it time ZOS uses a Cataclysm like event to change the world spaces we know and add in new main and faction questlines?
This would be the catalyst ZOS could use to overhaul a lot of mechanics and features we can agree need to be freshened up
A new (more threatening) antagonist to the world. Not that Molag Bal was terrible but I only recall a few instances where it felt like his invasion was actually effecting anyone in the world. I could even see these questlines being connected where you need to return to Coldharbour and have to get help from his realm.
A revamped Cyrodiil. New scoring system, more side objectives to capture (the bridges are a good starting point) more items defensive items to use in PVP
Now this is a stretch but a major engine update would be perfect for an event like this. Better animations, flashier abilities, rebalance, better performance, UNIFIED REGIONS ( travel within your factions held regions without loading screens.)
These are just some of things off the top of my head, I think this game seriously need this to mix some of the base content up and make some improvements all at the same time.