Sylvermynx wrote: »So wait.... I'm stuck with 5 skill slots because consoles don't have more buttons????
Oh for....
Siohwenoeht wrote: »Sylvermynx wrote: »So wait.... I'm stuck with 5 skill slots because consoles don't have more buttons????
Oh for....
I just shot my Starbucks out my nose! Your phrasing made laugh!As others have pointed out, they might add a third bar ultimate for everyone so you can add more. Not only UI for overload, but werewolf is a lot easier to manage now. As far as spell crafting, if it is ever added, I'd imagine it would be a consumable like a portion instead of a potentially spammable ability.
With necromacers in play, perhaps we'll see a rework of the soul skills tree and that could jump us to a third bar for more skill slots...
Sylvermynx wrote: »So wait.... I'm stuck with 5 skill slots because consoles don't have more buttons????
Oh for....
Sylvermynx wrote: »So wait.... I'm stuck with 5 skill slots because consoles don't have more buttons????
Oh for....
They could easily make more skills for console tbh
The D pad buttons could be way more better utilised imo and definitely could be used for skills instead of changing camera angle, emotes and flicking through quests
Sylvermynx wrote: »So wait.... I'm stuck with 5 skill slots because consoles don't have more buttons????
Oh for....
They could easily make more skills for console tbh
The D pad buttons could be way more better utilised imo and definitely could be used for skills instead of changing camera angle, emotes and flicking through quests
Sylvermynx wrote: »Eh, my fault on the derail. Sorry. I just have no idea about consoles at all. I bought my first PC in 1984 - never had any use for consoles....
Yolokin_Swagonborn wrote: »Isn't dragon break just mean they can go off script, screw the lore and recon anything they want?
It's not a stretch, heres a physical copy sent to various stream team members.
You're very right here. It's not a stretch at all. In fact, I've been theory crafting for a while in various threads that there is evidence Spellcrafting is the this year's big new mechanic, even before those tablets were sent out. But all of that evidence can just as easily be only pointing towards Dragons and Necromancers, which are already verified by the datamining and ZOS's responses.
However, I feel it's not right for threads to outright state Spelllcrafting is coming as that can very easily be wrong (and at this point, most likely is wrong).
We'll find out for sure on the twitch stream coming this Tuesday. For the time being lets just assume the premise of this thread is true and spell crafting is coming, then don't you think we need more bar space? People always slot the same abilities because there is no room for diversity with the current 10 slots 2 ultimates. If there was 14 slots 2 ultimates, with the new 4 specifically only for spell crafted skills I think people would come up with pretty unique stuff and hopefully keep it to themselves so it doesn't become meta.
Siohwenoeht wrote: »Sylvermynx wrote: »Eh, my fault on the derail. Sorry. I just have no idea about consoles at all. I bought my first PC in 1984 - never had any use for consoles....
Nothing to worry about. I'd queue up right with you for more skill slots if ESO+ included one of those new snazzy razor keyboard and mouse for xbox1!
Sylvermynx wrote: »Yolokin_Swagonborn wrote: »Isn't dragon break just mean they can go off script, screw the lore and recon anything they want?
Well, that's sort of how I see it, yes. However.... I tend to the jaundiced viewpoint, so perhaps I'll get to be pleasantly surprised this time.
I mean that seriously - generally I assume the worst and then am happily suprised if it doesn't happen. My brother says I'm a cynic; I say I'm a realist.
Sylvermynx wrote: »Yolokin_Swagonborn wrote: »Isn't dragon break just mean they can go off script, screw the lore and recon anything they want?
Well, that's sort of how I see it, yes. However.... I tend to the jaundiced viewpoint, so perhaps I'll get to be pleasantly surprised this time.
I mean that seriously - generally I assume the worst and then am happily suprised if it doesn't happen. My brother says I'm a cynic; I say I'm a realist.
That's how fans often tend to interpret it, but I consider it a bit backwards. It's more like the concept of Dragonbreaks were made to make a lore reason why players remember events differently due to their various choices while playing. Dragonbreaks tend to overlap the games where our player character effects the actions and fates of many. It's a way of saying Yes, each of those realities existed, but there is only one that history remembers afterwards, which might not perfectly align with the experiences of the players. Its never been used to "screw" the lore, rather it protects it from the minor inconsistences from our choices.
That's why, no matter what the Psijics say on the matter in-game, it's already obvious in ESO we're living through a Dragonbreak. Every single quest where you have to choose if this person or that person dies, you're making choices that might not match up with the next player or what the official Lore remembers. That's a Dragonbreak.
Sylvermynx wrote: »Sylvermynx wrote: »Yolokin_Swagonborn wrote: »Isn't dragon break just mean they can go off script, screw the lore and recon anything they want?
Well, that's sort of how I see it, yes. However.... I tend to the jaundiced viewpoint, so perhaps I'll get to be pleasantly surprised this time.
I mean that seriously - generally I assume the worst and then am happily suprised if it doesn't happen. My brother says I'm a cynic; I say I'm a realist.
That's how fans often tend to interpret it, but I consider it a bit backwards. It's more like the concept of Dragonbreaks were made to make a lore reason why players remember events differently due to their various choices while playing. Dragonbreaks tend to overlap the games where our player character effects the actions and fates of many. It's a way of saying Yes, each of those realities existed, but there is only one that history remembers afterwards, which might not perfectly align with the experiences of the players. Its never been used to "screw" the lore, rather it protects it from the minor inconsistences from our choices.
That's why, no matter what the Psijics say on the matter in-game, it's already obvious in ESO we're living through a Dragonbreak. Every single quest where you have to choose if this person or that person dies, you're making choices that might not match up with the next player or what the official Lore remembers. That's a Dragonbreak.
It's still a "manipulation mechanism". I don't mean that I think it shouldn't be there (or here....or.... wherever), just that - it's in the game so that things CAN be retconned without the "ultimate hysterics" or whatever you want to call it.
If I am right I accept nice home furnishings in my mail as an apology.
Also, in the video and initial data mining that people did years ago they found that each spell has 6 different runes (similar to glyph crafting) that can be given to alter the effect of the spell.
Spellcrafting Focuses
Base: The plain old spell with no frills.
Ultimate: Each spell can be turned into an ultimate which hits hard, but can only be slotted as an ultimate and can’t be spammed.
Ritual: You can add either a channel or cast time to any spell in order to add a bonus effect or increase the spell's magnitude or duration.
Enduring: Think of this as turning a spell into a toggle ability. When activated your resource pool will be depleted by a certain amount for the duration of the toggle. Recast the spell to toggle it off and regain your resources.
Reduced Cost: Any spell can be given a bonus effect that when properly activated will return some resources to you the player.
AOE: Spells can be turned in Area of Effect spells or if a base effect is already AOE in nature, can be morphed into a more aggressive or higher hitting AOE effect.
Just putting this out there as another reason we need increased bar space. Maybe if they introduced a spell crafting bar with 5 abilities and 1 ultimate you would be required to have 1 spell of each focus for a total of 6 as a normal bar would be.
This, its some indications that they tried to make spellcrafting for Summerset, they added some of the old spellcrafting models to the game, and yes its an expansion it would fit well with.It's not a stretch, heres a physical copy sent to various stream team members.
You're very right here. It's not a stretch at all. In fact, I've been theory crafting for a while in various threads that there is evidence Spellcrafting is the this year's big new mechanic, even before those tablets were sent out. But all of that evidence can just as easily be only pointing towards Dragons and Necromancers, which are already verified by the datamining and ZOS's responses.
However, I feel it's not right for threads to outright state Spelllcrafting is coming as that can very easily be wrong (and at this point, most likely is wrong).
It's coming with Elsweyr so you might as well embrace it and try to make it meaningful by having extra bar space.ManwithBeard9 wrote: »OR dont add spellcrafting.
Sheezabeast wrote: »I kinda assumed if they introduced Spell Crafting, that they would be quick-slottable instant use items we can craft. Having it be like that would add some risk to using it, sacrificing popping a potion during the duration of the spell. Would help balance their use in case some were overpowered.
People.hype about spellcrafting as it sounds cool, but honnestly how do people think it will work.
Balance is a mess right now. 2018 was all about sweeping changes to get balance right and all it did was mess with things totally.
Look at the change to Frag in 2017, huge impact to Sorc, then the complete yoyo effect with adding damage to Rune Cage for one patch.
Lord only knows how Necromancer is going to fit in the. Spell crafting too. I get people like shiny stuff that sounds cool but honestly, how on earth can this work.
500+ combinations to create yet only 10 normal abilities and 2 ultimates to slot are not enough. Expand both bars or give us a 3rd bar like sorcerers had specifically for spell crafted skills.