When using the API command
GetPlayerStat(STAT_PHYSICAL_PENETRATION, STAT_BONUS_OPTION_APPLY_BONUS)
the players physical penetration value is wrong when the Two Handed passive Heavy Weapons is active and a Two Handed Mace is equipped.
The penetration value then is increased by 20 % of the players physical resistance. Normally the value should stay constant as this passive affects the effective resistance of the target instead.
I realise that this is not a value that is displayed in the standard UI but only when Addons are involved. However, since two of my Addons (Combat Metrics, Pentest) offer such displays and I know a good amount of people rely on that, I hope this can get fixed.
Edited by Solinur on August 22, 2018 9:44PM @Solinur Pact EU - PC (
Solinur: Templar - Magicka DD,
Moves-like-Günther: Sorcerer - Stamina DD,
Kinara Sol: Templar - Stamina DD, )
Addon Author