Warden steal from other classes and still failed as a unique class, I doubt new necromancer, especially considering pet, shadow magic, blood magic, daedric magic have all appeared in other classes, will have anything new.
On these posts I discussed how we need extra gameplay stuff (that stand out from regular contents) in new chapters and dlcs to keep the game interesting
https://forums.elderscrollsonline.com/en/discussion/450973/is-it-time-for-not-combat-focused-playable-contents/p1https://forums.elderscrollsonline.com/en/discussion/448535/what-would-accept-as-the-cherry-on-top-feature-for-the-next-chapter/p1
On this post I discussed how adding new class under current system makes no sense and would not be interesting unless we get an overhaul first
https://forums.elderscrollsonline.com/en/discussion/434365/split-the-5-classes-into-15-skill-lines-choose-3-customize-class/p1
Simply adding a necromancer class (not targetting necromancer, I'm talking adding new classes in general), is the laziest way to claim to have "new" contents, I really hope ZOS can give something special this time, but I doubt it
What we need to make games special is adding new special playable contents like battleground, or at least overhaul the current class system before introducing new ones to make sure each one of them can be truly different. There are a whole lot of good ideas for new classes (tinker, monk, sword-dancer, specific school magician etc), but introducing them now, they will only have cosmetic differences with other classes
Once necromancer is introduced, you bet we are going to get a class every 2 or 3 chapters, and they would be boring just like warden
Edited by Lyserus on January 8, 2019 8:43PM