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How are shields after the patch? (murkmire)

  • ezio45
    ezio45
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    This is disheartening. I still have no death runs to complete and I'm running out of time before the console patch drops :/

    I still have to get a mva staff before this hits console..... thats not happening
  • Odovacar
    Odovacar
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    Console players are like...

    3lrWdlV.png
  • Juhasow
    Juhasow
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    Vahrokh wrote: »
    Juhasow wrote: »
    Tasear wrote: »
    Took my magsorc out yesterday and the joy, fun, elegance is gone. So shelved her for now.

    You mean the set or the feeling of playing Sorc? What could change to make it more fun?

    Either abilities/passives rework so both will be much more packed with usefull stuff or return of overload 3rd bar so we can pack up more abilities. Currently magsorc feels simply naked when compared to other classes that most of the time have every single ability doing 2-3 things when in case of sorc it's just 1 thing , just presented in different forms.

    Actually, it's worse.
    Some of the most useful abilities do 0.5 things. Each pets requires 2 ability slots. If you want good crit rate you have to double slot Inner Light. For a long time you even had to double slot bound armor.

    Well pets actually do 2 things dmg+something else (heal or stun or dmg bonus) the issue is that base features of pets are simply weak. Inner light is not sorc ability so it's not defining sorc plus You can replace buff it provides in other ways (potions for example). Fact that we had to double slot bound armor is not an argument for the current state of the game but also current state of the ability feels outdated and underwhelming even after "great" improvement of block mitigation value.
  • fred4
    fred4
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    ZOS will probably read this and think "Good our content is challenging again." Just kidding, they aren't going to read this.

    Shields were a response to stupid unavoidable damage phases in PvE content. Or was unavoidable damage in response to shields? Whichever came first, this nerf broke the balance.

    How can you tune the game for some mechanic, like shields, then nerf shields, and not re-tune the game?

    I hate the fact that ZOS thinks nerfs exist in a vacuum. That somehow they can balance the game for years around some mechanic, then just knock out a load bearing wall like mitigation and somehow the entire structure will remain standing.
    I know the thread has moved on 4 pages, but this is so well put I just wanted to register my appreciation here.
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
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    Tasear wrote: »
    Today I dug out my magsorc that I use for soloing dungeons now and then for gear. Midway through VoM, I realized I hadn't spent my newly increased champion points. Spent them and moved on finishing the dungeon just fine. I even ran it once more and then jumped to Banished Cells, the only difference I did notice was my pets dying less due to the update changes for them in dungeons and trials. I use hardened ward repeatedly to make it though most of these and it still performs fine so I don't really understand where all the hyperbole is coming from regarding "the great sorc nerf of 2018".

    Ty for feedback from a different perspective.

    Those dungeons are also not very hard. They are First Dungeons, not the upgraded 2nd part of Dungeon, which is way different.
  • Sergykid
    Sergykid
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    git gut
    l2p
    adapt
    improve
    -PC EU- / battlegrounds on my youtube
  • Vahrokh
    Vahrokh
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    Juhasow wrote: »
    Vahrokh wrote: »
    Juhasow wrote: »
    Tasear wrote: »
    Took my magsorc out yesterday and the joy, fun, elegance is gone. So shelved her for now.

    You mean the set or the feeling of playing Sorc? What could change to make it more fun?

    Either abilities/passives rework so both will be much more packed with usefull stuff or return of overload 3rd bar so we can pack up more abilities. Currently magsorc feels simply naked when compared to other classes that most of the time have every single ability doing 2-3 things when in case of sorc it's just 1 thing , just presented in different forms.

    Actually, it's worse.
    Some of the most useful abilities do 0.5 things. Each pets requires 2 ability slots. If you want good crit rate you have to double slot Inner Light. For a long time you even had to double slot bound armor.

    Well pets actually do 2 things dmg+something else (heal or stun or dmg bonus) the issue is that base features of pets are simply weak. Inner light is not sorc ability so it's not defining sorc plus You can replace buff it provides in other ways (potions for example). Fact that we had to double slot bound armor is not an argument for the current state of the game but also current state of the ability feels outdated and underwhelming even after "great" improvement of block mitigation value.

    I did not say Inner light is a sorc ability, but that sorcs need to use it a certain way (pet spec) for max DPS.
    Pets: on paper they do 2 things, but in "real" usage (trials and similar) you can use Tormentor to DPS and... DPS or matron to DPS and... do nothing (or throw an heal maybe once per boss). Scamp is for AoE, the stun is either ignored by bosses and greater adds or is actually bringing in a disadvantage (stun vMOL twins adds => they get CC immunity => tank cannot pull them to himself). Plus, the highest (of average difficulty) DPS pet rotation I've found, "cuts" the last scamp tick off and so the stun does not even go off.

    Compare with other classes being able to use the same ability to DPS and self heal: both the effects are vital and are up all the time.
    Edited by Vahrokh on October 24, 2018 2:00PM
  • StormChaser3000
    StormChaser3000
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    If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?

    I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!

    How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
    1. Bring those skills back to their initial state.
    2. Name both effects "Major shield" or something to prevent them from stacking..
    3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other armor shield, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).

    Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.

    @ZOS_GinaBruno Could you please pass this simple solution to whoever is in charge for the changes? Because seriously, magsocrs (as well as other light armor users) feel naked after this patch.
    Edited by StormChaser3000 on October 24, 2018 2:02PM
  • jypcy
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    If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?

    I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!

    How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
    1. Bring those skills back to their initial state.
    2. Name both effects "Major shield" or something to prevent them from stacking..
    3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other armor shield, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).

    Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.

    @ZOS_GinaBruno Could you please pass this simple solution to whoever is in charge for the changes? Because seriously, magsocrs (as well as other light armor users) feel naked after this patch.

    I don’t think that zos had a problem with shield stacking because that seems to fit with their philosophy: you’re sacrificing some damage potential for greater survivability. But I don’t follow that issue closely, so if anyone has a quote from their team that disproves what I said I’ll admit it seems inconsistent.
  • leepalmer95
    leepalmer95
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    If all the time the main problem was shield stacking then why not just to remove the possibility of having those 2 effects being active at the same time?

    I've always used only hardened ward and now with this changes on order to approach my previous lvl of defense I have to sacrifice another slot for the second shield. With this patch ZOS is basically pushing people to shield stacking!

    How to do it: just like you did with major sorcery effect for example. You can't jump over 20% with that effect. Same with shields.
    1. Bring those skills back to their initial state.
    2. Name both effects "Major shield" or something to prevent them from stacking..
    3. Create separate mini effects for pet protection for Hardened Ward, magicka restoration for that other armor shield, etc... Thus those mini effects could be the only thing that can be stacked (which I don't think is worth it).

    Result: No more shield stacking. You can choose one shield which fits your gameplay better and enjoy a reasonable amount of protection.

    @ZOS_GinaBruno Could you please pass this simple solution to whoever is in charge for the changes? Because seriously, magsocrs (as well as other light armor users) feel naked after this patch.

    Because they would severely effect pvp mag sorc. Not that pvp mag sorcs are a thing now anyway.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • StormChaser3000
    StormChaser3000
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    @leepalmer95
    Well, now they affected both PvP and PvE sorcs...
  • deLioncourt
    deLioncourt
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    Zero reason to use shields in PvE now.
  • Pops_ND_Irish
    Pops_ND_Irish
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    Tasear wrote: »
    Is it working for you? Is it better to fight against? How does x shield feel compared to other shields in game?

    Oh my, open the flood gates ! You can feel the negativity coming !
  • Kikke
    Kikke
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    Remove shields from the game, the current litteration of it on live is useless!

    Give magicka a heal on demand! Every magicka class out there are currently healing on damage, Give us a proper HEAL!

    and the shields can be removed...... Dodge roll is a better defence anyhow!
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Numerikuu
    Numerikuu
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    kikkehs wrote: »
    Dodge roll is a better defence anyhow!

    For classes and specs with the stamina that is. Mag classes are lucky if they can get off two of them before they end up sprawled out on the floor from exhaustion.

    Shield changes either need to be reverted, or Bastion reworked. As for PvP....just have them not stack.
  • jainiadral
    jainiadral
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    Honestly, they stink for overland and solo play. I still spam them like crazy just because of muscle memory but they're pretty useless in their current state. Especially because I've heard of the pet bug. I've been avoiding anything harder than delves on purpose with my sorc-- forget soloing or participating in dolmens with her or touching world bosses.

    I'm shelving my sorc altogether beyond farming-- including running the Murkmire content-- until the pet bug is fixed. But I doubt I'll do much beyond that with her once my warden's leveled.
  • Jurand80
    Jurand80
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    Pst... Class reps don't matter!
  • Jaraal
    Jaraal
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    By the way, @Tasear , while most of the feedback about this is negative, and ZOS's unwillingness to listen to the majority of players is well documented..... I would like to thank you and the other class reps for at least trying to get the situations clarified and addressed. It's good to know that folks are trying to look out for our best interests.
  • OrdoHermetica
    OrdoHermetica
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    Sergykid wrote: »
    git gut
    l2p
    adapt
    improve

    I need to start a bingo card for this...
  • shinikaze
    shinikaze
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    In PVP, with 18k resistances and 2500 crit resist (will likely need to push this further), my shields simply melt. Most stamina players can use one skill to remove them. If I get more than one bleed/DoT on me, forget about it. Any two competent players can melt your shields faster than you can stack them.

    In PVE, I dont stand in stupid and don't play with pets, so no real issue here, not that I would bring a sorc into group PVE content. There are objectively better options, and I play them all.

    You have to mind that in pvp we are dealing with the enchantment on steroid+ bleed issue issue, so maybe, just maybe it's no so bad there.
  • RavenRoxie
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    Tasear wrote: »
    Is it working for you? Is it better to fight against? How does x shield feel compared to other shields in game?


    They are indeed easier to fight against. Because, they are useless now and no one wears them.
    Barney_Yay.gif

    Oh Zenimax.....
    Le'sigh....
    Watches as Cyrodiil burns in the distance
    Phantogram DC | Wood Elf | Magicka Nightblade/ | DPS | 856cp
    False Paradox | AD | Wood Elf | Non Combative Nightblade | Crafter | 856cp
    @RoxieParadoxx | Twitch | Twitter
  • zaria
    zaria
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    Numerikuu wrote: »
    kikkehs wrote: »
    Dodge roll is a better defence anyhow!

    For classes and specs with the stamina that is. Mag classes are lucky if they can get off two of them before they end up sprawled out on the floor from exhaustion.

    Shield changes either need to be reverted, or Bastion reworked. As for PvP....just have them not stack.
    This so much, Direfrost on an magic build trying to block and dodge :(
    Yes I tried it, it was very miserable, none of us know mechanics.
    On stamina build that was trivial as soon I understood it was vet :)

    And yes this hits healers hard to, I can not shield up and rez the fake tank anymore,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • LadyLethalla
    LadyLethalla
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    Welp... it sounds as bad as I feared. No more VMA for me after Nov 6th, unless I'm feeling particularly masochistic.

    I just hope I can manage to get my magblade past Voriak Solkyn before that date. The struggle is all too real now, pre-Nerfmire. :(
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • emily3989
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    smaller. i haven't done vet dungeons or trials yet since update, but I was able to solo some world bosses with harness magicka(no clue if they were easy ones or not).

    The other issue that makes this very hard to figure out is the insane deviation of difficulty in this game. Normal Dungeons are stupid easy. Some vet dungeons are nightmares. Some world bosses can be killed with non-vet characters, but Bittermaw from Deshaan, will wreck your day no matter who you are.

    ZOS doesn't need to balance shields, it needs to balance content. I would love to be able to roam open world without RoflStomping everything or getting Roflstomped myself in certain dungeons.

    How can we tell ZOS how shields are performing when there is such a wild variation in content difficulty?

    I just read this and decided to take my post-murkmire "nerf" and fight this guy. I ended up soloing him, it took 4 min and 32 seconds with about 5.6K dps. Half my damage was HA and a lot of shucking and diving with annulment and empowered ward, but it is possible to do, no matter who you are.
    Thasi - V16 Magblade Vampire PC/NA
  • ezio45
    ezio45
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    if i havent posted in this already, shield nerfs suck
  • DjMuscleboy02
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    I think shields are relatively fine as far as raiding goes. I can't speak for PvP though. I personally don't shield that much, so I haven't noticed much more than a few specific scenarios in which shields are just insanely weak. Llothis cone in vAS can get scary, especially if coupled with Olms jumping or an unlucky felms bomb. vCR has some instances like having fire bomb where sometimes if orbs get killed right as the bomb goes off you can get one tapped even with a shield up if you're not fully capped off. But like I said, most of these affect groups who are progressing or are not as experienced. Groups with a lot of experience are, once again, widely unaffected. The shield changes, in my opinion, hit those who didn't need shields nerfed the hardest.

    Sidebar: I was in vAS +2 on my cp90 EU account last week and legitimately could not even survive mechanics holding block and shielding, was a very sad day. :'(
    Brodor - PC NA - ESO's only pure bodybuilding guild
    Hodor, but stronger
  • KhajiitFelix
    KhajiitFelix
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    Slot surge instead.
  • MakeMeUhSamich
    MakeMeUhSamich
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    MagSorcs are wearing Plague Doctor now...
  • ezio45
    ezio45
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    MagSorcs are wearing Plague Doctor now...

    which is bs
  • KhajiitFelix
    KhajiitFelix
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    MagSorcs are wearing Plague Doctor now...

    Nah they are redguards stamsorcs now.
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