If you face lots of mobs its obviously better, single target its not very good.WrathOfInnos wrote: »Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.
Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.
Edit 2: I also ran several BG’s. And while shields felt slightly weaker than before, it wasn’t gamebreaking in PVP like it was in PvE. The lack of a Battle Spirit effect on the health cap still seems backwards to me. PVE shields should have a magnitude double their PVP equivalents, just like any other source of healing or damage. Negating the only mechanism to simultaneously balance PVP and PVE for just two shield abilities is not working out well.
Edit 3: Apparently I’m not alone in my thoughts about Cloudrest. There are currently 0 clears of vCR on PC NA, not even a +0.
I wonder if critical surge isn't better than shield in PVE now ....
WrathOfInnos wrote: »Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.
Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.
Have healers stepped in to help adjust for the changes?
These are miserable changes. I'm dumbfounded by the fact that you and the entire development team can't see this.
joaaocaampos wrote: »Bastion needs to be fixed:If after this change 25% is too much, put 15% (for Bastion and Shattering Blows).
- Increases the effectiveness of damage absorbing effects by [0-25]%.
- Reduces damage taken while using a damage shield ability by [0-25]%.
Increase the Health shield cap for:
- 50% for Conjured Ward, Annulment, Empowered Ward and Harness Magicka.
- 60% for Hardened Ward and Dampen Magic.
Done!
SpacemanSpiff1 wrote: »Yolokin_Swagonborn wrote: »but Bittermaw from Deshaan, will wreck your day no matter who you are.
is that the guar one? he wrecked me (on my stamplar) and my friend the other day.brutal fight.
chainlink01 wrote: »Today I dug out my magsorc that I use for soloing dungeons now and then for gear. Midway through VoM, I realized I hadn't spent my newly increased champion points. Spent them and moved on finishing the dungeon just fine. I even ran it once more and then jumped to Banished Cells, the only difference I did notice was my pets dying less due to the update changes for them in dungeons and trials. I use hardened ward repeatedly to make it though most of these and it still performs fine so I don't really understand where all the hyperbole is coming from regarding "the great sorc nerf of 2018".
AcadianPaladin wrote: »Took my magsorc out yesterday and the joy, fun, elegance is gone. So shelved her for now.
You mean the set or the feeling of playing Sorc? What could change to make it more fun?
WrathOfInnos wrote: »Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.
Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.
Have healers stepped in to help adjust for the changes?
Caligamy_ESO wrote: »WrathOfInnos wrote: »Shields feel useless this patch. I attempted vCR+3 last night and it was rough. A single attack from any small Yaghra will now take out an entire shield. Even spamming shields is not enough to survive Dark Drain ticks if you are unlucky with how many spheres target you. Combine that with Hoarfrost ticks and/or Flares (both unavoidable damage if you are playing the mechanics) and the result is a previously fun trial feeling cheap and unfair. Before the Murkmire update I could reliably clear this trial deathless, now with everyone dropping like flies we could not even get past 50%.
Edit: I should also add that I am far from a glass cannon build. I was running over 20k health and had both Major and Minor Ward and Resolve from Bound Aegis and Boundless Storm.
Have healers stepped in to help adjust for the changes?
People in my guild are already running vet dungeons as 4 dps again so not really? My playstyle is never going to be to build my character expecting someone to cure me either, as I always slot in something to keep myself alive.
Edit: Shields are done, use surge heals. Oh and that ghost boss in VoM with the unbreakabale, undodgeable, unstoppable blue beam of death is super fun now.