Taleof2Cities wrote: »It’s a great idea on paper, @Zivolier.
Once you start thinking about it, however, there are a few hurdles to overcome.
The main issue is that crafted sets might immediately become meta ... if players get to choose the set bonuses on their gear. As a crafter I totally support that. However, ZOS may not support it since it would essentially replace players having to run content for gear.
It’s an interesting idea though. Crafters are always looking for ways to boost their notoriety. If done right it would be a nice addition to the game.
The existing crafted sets would have no purpose if this happened. If you couldn't duplicate their stats, the custom one would be under-powered and pointless, and if you could, then you'd build custom every time, to avoid the inconvenience.of finding the matching station. Guildhalls would only have the custom build stations, etc.
I also like the idea as well. Without going through all the permutations (as there would be a ton of them!) I don't know if there would be any set that is dramatically overpowered. Most sets are run primarily based on their 5-pc bonuses, and those would not change in those scenarios.
Would 3x SD Julianos out perform Siroria?
I would think (not based on any testing) that the current dropped sets that most players use would still be among the best, but it might promote some build diversity among crafted sets as well.
I think this would be something that would be very interesting to look at.
WrathOfInnos wrote: »I like this idea. It would help revitalize crafting and mix up the meta a little. Comparable damage stats (dmg, crit, max resource) are actually really well balanced, so for many sets this would just add a little custom flavor.
Sets with weak hybrid bonuses (Twice Born Star) would become useful again, and could outperform Julianos or Hundings by about 1% damage (not too overpowered, and still lower than many dropped sets).
Other new possibilities would open up as well, like dual wield stamina DPS using Torugs Pact with weapon damage bonuses (instead of spell dmg, spell resist, and health).
Some things may have to be adjusted slightly, like clever alchemist with damage bonuses instead of health might be too bursty (although it would also be very glass cannon).
I would like to see this option added for dropped sets as well, similar to the transmutation system. It could even use the same transmute crystals as currency. Imagine a tank being able to change the Minor Slayer on Alkosh into Minor Aegis, max health or physical resistance.
Good day everyone!
Since all crafted sets have 4 stats, with 3 of them being normalized to a level and quality depending value ...
and since most combinations of stats (I can think of) are now already in the game
I wonder why not to boost the value of crafted (self-made) sets
by allowing the player to pick their own 3 stats for a set
and only let the last one be a special one, linked to the crafting station/ set name.
Yes, I know, it would need some rebalancing but it is not like all sets are perfectly balanced in the first place,
while the generic stuff is actually the best-balanced one.
Just a thought, I myself don't know if it's a good one - please don't kill me.
I also like the idea as well. Without going through all the permutations (as there would be a ton of them!) I don't know if there would be any set that is dramatically overpowered. Most sets are run primarily based on their 5-pc bonuses, and those would not change in those scenarios.
Would 3x SD Julianos out perform Siroria?
I would think (not based on any testing) that the current dropped sets that most players use would still be among the best, but it might promote some build diversity among crafted sets as well.
I think this would be something that would be very interesting to look at.
The problem is this could lead to some extremely powerful sets. Image being able to run fortified brass but with max mag or spell damage stats in the 2-4 slots. Or even Armor Master with these bonuses. And then pair one of those with a full max mag Twice Born Star set.