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How would Nercomancer Healer work?

  • Tasear
    Tasear
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    I'm thinking they will have the 3 skill in the line of something like this....

    first tree Bone affinity (or something more aptly named) focus on buffs and tanking in general

    2nd Flesh sculpting- focus on healing and ranged mag/stam dps or dots

    3rd undead affinity- minions and the like

    I picture they would sorta be like mag NB in that they take from their targets and heal the group but that would be a blatant copy, so i picture they may do something akin to the protection priest from WoW, they provide heals but also a crap ton of protection buffs on top of it, but the heals are lackluster due to the buffs they provide (i think that's how they worked, its been years since i last played that game). So they can deal with dungeon healing and can be a good 2nd healer in trials since wardens and templars can provide the big heals already, they can be buffers against incoming damage. Or perhaps through minion usage like summoning ghosts or other things and sacrificing them to provide heals instead of them dealing damage, it would probably be more complex but again just throwing out ideas.

    Awesome ideas
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    You soak the life out of your necro summon and transfer it to your next victim *ahem* group member
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  • p00tx
    p00tx
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    Since Magblades are already sort of necromantic, I'd think it's probably going to be a bunch of siphoning/lifesteal type abilities. Maybe they can rez people with better resources than even Templars or cast an ability that gives someone resurrection sickness once they're rezzed. Maybe long distance team resurrection abilities.
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  • Nolic1
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    I think it would be cool if the had some decay line that you decayed enemy's to heal and buff the group while the pet line was for tanks and then a damage line based around disease but has magicka and stamina morphs this way the class has its own uniqueness to it.
    Sherman from Sherman's Gaming

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  • Seenoevil
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    A healing curse would be cool, works similar to POTL but instead takes a percentage of damage taken and gives the target a burst heal at the end of it, 1 morph could cleanse a negative effect at the end, another to instantly finish the curse.
    Edited by Seenoevil on January 8, 2019 7:13PM
  • exeeter702
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    I just want to take this opportunity to mention how far we have come. It was only a short few years ago 5hat mearly mentioning healing on anything but a templar was viewed as some sort of attempt at a cheeky snowflake oddball build to be RPd on in the overworld.

    I have been a strong advocate for this in eso since day one of beta and im glad that a necro class is announced, and a thread discussing how it will heal is not populated with "lol, what makes you think a necro will be able to heal?" Or "who cares? We already have a dedicated healer in eso in templar" etc etc etc.
  • exeeter702
    exeeter702
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    p00tx wrote: »
    Since Magblades are already sort of necromantic, I'd think it's probably going to be a bunch of siphoning/lifesteal type abilities. Maybe they can rez people with better resources than even Templars or cast an ability that gives someone resurrection sickness once they're rezzed. Maybe long distance team resurrection abilities.
    this most definitely needs to be a class passive. And accompanied by an equally bad ass animation.

  • stimpy986b14_ESO
    stimpy986b14_ESO
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    In elder scrolls lore, necromancy has always had a corrupting effect on the mind and body.

    This could manifest in ESO as the necromancer having extremely powerful heals and buffs that also apply debuffs. IE a 30k burst heal that applies major defile for a few seconds or a major berserk buff that also applies minor vulnerability. It would add a level of give and take to the playstyle that's missing from most classes.
  • exeeter702
    exeeter702
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    In elder scrolls lore, necromancy has always had a corrupting effect on the mind and body.

    This could manifest in ESO as the necromancer having extremely powerful heals and buffs that also apply debuffs. IE a 30k burst heal that applies major defile for a few seconds or a major berserk buff that also applies minor vulnerability. It would add a level of give and take to the playstyle that's missing from most classes.

    On paper this is exactly the type of give and take, risk and reward etc that this game desperately needs.
    Unfortunately, in actuality with how eso is built, trade offs as the ones you have mentioned who make them DOA. The playerbase is fickle and any degree of a willingly applied debuff would be considered the worst possible thing ever. Much like many ignorantly did with nightblades malevolent offering.
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