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How would Nercomancer Healer work?

Tasear
Tasear
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With all the talk about nercomancers...let's shift it nercomancer healer! How could nercomancers be supportive?


Note:
I am such a massive healing nerd that I want to converse with people about their hopes on what healing with necromancers would be like.
Edited by Tasear on January 7, 2019 8:36AM
  • Bashev
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    Summon minions max 3 at the time, which you can sacrifice to heal. If you dont have one minion summoned the skill it will be a double skill to heal, similar to warden's Budding Seeds.
    Because I can!
  • Tasear
    Tasear
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    Bashev wrote: »
    Summon minions max 3 at the time, which you can sacrifice to heal. If you dont have one minion summoned the skill it will be a double skill to heal, similar to warden's Budding Seeds.

    Not a idea, though I was thinking more minions would be more actively helpful.
  • Bashev
    Bashev
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    Tasear wrote: »
    Bashev wrote: »
    Summon minions max 3 at the time, which you can sacrifice to heal. If you dont have one minion summoned the skill it will be a double skill to heal, similar to warden's Budding Seeds.

    Not a idea, though I was thinking more minions would be more actively helpful.

    I guess the morphs could do that.

    What i am worried though is abut the bad targeting system in ESO and how all potential necromancer minions will be handled.
    Because destroying these minions blocking the heal in PvP is nice tactic but then the players could hide behind the minions.
    Because I can!
  • Tasear
    Tasear
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    Bashev wrote: »
    Tasear wrote: »
    Bashev wrote: »
    Summon minions max 3 at the time, which you can sacrifice to heal. If you dont have one minion summoned the skill it will be a double skill to heal, similar to warden's Budding Seeds.

    Not a idea, though I was thinking more minions would be more actively helpful.

    I guess the morphs could do that.

    What i am worried though is abut the bad targeting system in ESO and how all potential necromancer minions will be handled.
    Because destroying these minions blocking the heal in PvP is nice tactic but then the players could hide behind the minions.

    Maybe a chance to improve pets UI across the board.
  • CaptainVenom
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    Maybe sucking the souls of the fallen and using it as restoration energy? They could store healing charge by every enemy killed near the Necromancer, up to [x] maximum charges.
    🌈 Ride with Pride🌈
    Magicka/Damage Sorcerer - PC - NA - DC
  • Tasear
    Tasear
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    Maybe sucking the souls of the fallen and using it as restoration energy? They could store healing charge by every enemy killed near the Necromancer, up to [x] maximum charges.

    This... sounds cool.... :o
  • exeeter702
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    Im not sure healing will be tied to any corporeal spell personally. I think we might see something based around the ghostly / spectre stuff. Then again im curious if they are going to take the more direct new user friendly approach with the necro and make each skill line disticnt in its role like they did with warden or if they are going to layer it to be more ambiguous where certain morphs from each of the 3 skill lines will lend themselves to any of the given roles similar to how dk and nb healer / tanks work. Is in its possible the reanimation skill line will have a minion skill as well as a parallel to bone armor or bound armaments. Likewise you could see healing come from the same skill line that has key tanking or damage dealing skills.
    Edited by exeeter702 on January 6, 2019 8:48PM
  • Tasear
    Tasear
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    I would be sad if my healer doesn't have minions...then again might make my Sorc look sad.

    What if it was a secondary class....
  • eso_nya
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    Let everyone die and raise their corpses ;)

    If we follow the warden way here, step one is to steal groupbuffs from other classes, to make necros wanted.

    Mountains Blessing (Minor Brutality) and Warhorn (turn the stam/mag part into into a major buff) would be first candidates to think off for removing the minor/majors and put to easy access skills on necro.
    Repentance (necro version restores highest pool to everyone in range).
    Could put spc buff on a skill and "invent" staminasteal debuff.
    Move Black Energy Orb of Doom from undaunted and Blasphemic Combat Prayer from resto into necro arsenal.
    And than add in some new and unique skill like summoning a cliffracer skelleton that runs into the lowest health ally to explode, which restores 90% of missing health, grants boneshield and restores casters highest pool. Could call it Dishonor the Dead for uniqueness and never seen before factor ;)
    Edited by eso_nya on January 6, 2019 8:55PM
  • idk
    idk
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    Necro healing would be dead on arrival. LOL, See what I did there?
  • Tasear
    Tasear
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    idk wrote: »
    Necro healing would be dead on arrival. LOL, See what I did there?

    Dork... that would be a meme if they sucked xD
  • Tasear
    Tasear
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    eso_nya wrote: »
    Let everyone die and raise their corpses ;)

    If we follow the warden way here, step one is to steal groupbuffs from other classes, to make necros wanted.

    Mountains Blessing (Minor Brutality) and Warhorn (turn the stam/mag part into into a major buff) would be first candidates to think off for removing the minor/majors and put to easy access skills on necro.
    Repentance (necro version restores highest pool to everyone in range).
    Could put spc buff on a skill and "invent" staminasteal debuff.
    Move Black Energy Orb of Doom from undaunted and Blasphemic Combat Prayer from resto into necro arsenal.
    And than add in some new and unique skill like summoning a cliffracer skelleton that runs into the lowest health ally to explode, which restores 90% of missing health, grants boneshield and restores casters highest pool. Could call it Dishonor the Dead for uniqueness and never seen before factor ;)

    dark energy orb though sounds kinda cool...
  • SomeDogsAreCops
    SomeDogsAreCops
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    Tasear wrote: »
    With all the talk about nercomancers...let's shift it nercomancer healer! How could nercomancers be supportive?

    Resto staff
    Ebonheart Pact 4L
    Skyrim Belongs To the Nords
    810 CP
    Main: Storm Dancer [Stamsorc]
    I also play
    Healplar
    Tankden
    MagKnight Heal/DPS Hybird
  • TheNightflame
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    i'd like there to be a buff that you can put on dead allies so that when they're rezzed they have full resources
  • Artim_X
    Artim_X
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    Maggot therapy. Similar to the Warden's swarm skill where you'd cover your target with insects, but instead of damaging enemies it heals allies over time.

    One of the ultimates buffs living allies and automatically revives a set number of players (2 allies seems about right. Not too much and not too little) around you (12ish meters). Those that are revived are given some kind of debuff for a brief period of time. High cost 200+ ult.

    A skill that essentially works similarly to soul trap, but has a secondary effect. If an enemy dies while the effect was on them the skill changes to a small radius burst heal (5ish meters) where you activate a black soul gem that restores health, provides some kind of buff, and slightly charges up the weapons of everyone in the radius.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
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    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
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    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • PIEGOD
    PIEGOD
    It about to get real out here very fast
  • idk
    idk
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    Tasear wrote: »
    idk wrote: »
    Necro healing would be dead on arrival. LOL, See what I did there?

    Dork... that would be a meme if they sucked xD

    Well, the Templar would be the true Necro healer. They do heal using the corps of the fallen.

    Edit: back before repent was nerfed if someone died in a raid I made it a point to repent their corps before they rezed. And how said a dead dps was not very helpful.
    Edited by idk on January 7, 2019 1:11PM
  • robpr
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    Summon skele mages that do damage or heal nearby allies.
    Skill similar to Soul Trap that do damage and fill special resource that can be used for dealing damage or healing. Or even soul gems themselves.
    Place a rune of desecrated ground that heals allies.
    Send a ghost that explodes and heal nearby allies.

    There are few options, we will see.
  • Nox_Noir
    Nox_Noir
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    Just let everyone die all the time and spam an insta-rez skill lol
  • dazee
    dazee
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    Reminds me of the raise macros healers in other games would use, some of them were really funny.
    Playing your character the way your character should play is all that matters. Play as well as you can but never betray the character. Doing so would make playing an mmoRPG pointless.
  • Donnasnowheart_ESO
    Donnasnowheart_ESO
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    take a sorc aka the matriarch and combine it with night blade aka dealing damage and damage to self to heal. throw in a some fancy necro themed animations and ta dah! They would need something special ofc thats not in the game and necromancy has when it comes to healing personally sounds like a mass rez of some sort especially since templar didn't claim something like that and this isn't wow so slap that on the ult and call it a day.
  • Bladerunner1
    Bladerunner1
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    Lorewise they should be able to heal vampires with their class skills, but not so much the living. Though I can see that getting problematic for balancing the game.

    Perhaps if one of their skills is summoning a skeleton they could summon a dead priest with one of the morphs, that way group members get restoration heals.
  • yodased
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    I would assume it would come from sacraficing your other teammates health
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Brazen_Blade
    Brazen_Blade
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    I think it would be interesting if they had some kind of skill similar to Guard from the Alliance War Support line, where you could prevent the death of the target ally, or maybe had an instant rez component. It might be too powerful though, especially in PVP. Otherwise the only things that come to mind are life-draining skills but I feel like that theme is covered by Nightblade healers currently. Hopefully, they will have a distinctive style and offer something new when it comes to support roles.
  • JadonSky
    JadonSky
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    I could see them having a group rez Ultimate. Activate to rez all group members who have fallen around you. Of course that could be a really scary thought for PVP :#
  • Sotha_Sil
    Sotha_Sil
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    Maybe sucking the souls of the fallen and using it as restoration energy? They could store healing charge by every enemy killed near the Necromancer, up to [x] maximum charges.

    That's pretty much repentance
    Restoration is a perfectly valid school of magic, and don't let anyone tell you otherwise! - Spells and incantations for those with the talent to cast them!
  • Minno
    Minno
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    could be curse based. More debuffs stacked = boosted healing.
    Another morph could be AOE explosive curses that give healing.

    lost of flexibility here and exciting for those looking for dark-style toons.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Ajaxandriel
    Ajaxandriel
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    A "Spiritism" or "Soul Weaving" skill line could use magics to heal: the power of one's soul ... and others'.

    A "Plague" line could also heal thanks to disgusting antidotes and witch pots...
    TESO:Triskelion - forum RP, guilde francophone
    Ajaxandriel - haut-elfe gardien 50 ;
    Altarya - haute-elfe templière 50 ;
    Angelith - elfe des bois gardienne 50 ;
    Antarius Scorpio - impérial chevalier-dragon 50 ;
    Artémidore de Corbeaulieu - bréton lame noire 50 ;
    Azothos Sadras - elfe noir sorcier 50 ;
    Celestras - haut-elfe sorcier 50 ;
    Diluviatar - elfe des mers sorcier 50 ;
    Dorguldun gro-Arash - orque sorcier 50 ;
    Hjarnar - nordique sorcier 50 ;
    Jendaya al-Gilane - rougegarde chevalier-dragon 50 ;
    Sabbathnazar Ullikummi - elfe noir chevalier-dragon 50 ;
    Selvaryn Virotès - elfe noire lame noire 50 ;
    Tahajmi - khajiit sorcière 50 ;
    Telernil - haut-elfe templier 50 ;
    Zadzadak - gobelin nécromancien 50 ;
    Zandoga - rougegarde chevalier-dragon 50
  • Tasear
    Tasear
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    idk wrote: »
    Tasear wrote: »
    idk wrote: »
    Necro healing would be dead on arrival. LOL, See what I did there?

    Dork... that would be a meme if they sucked xD

    Well, the Templar would be the true Necro healer. They do heal using the corps of the fallen.

    Edit: back before repent was nerfed if someone died in a raid I made it a point to repent their corps before they rezed. And how said a dead dps was not very helpful.

    Yeah that's what scares me. I hope they don't copy other classes skills again like Warden.
  • Oathunbound
    Oathunbound
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    I'm thinking they will have the 3 skill in the line of something like this....

    first tree Bone affinity (or something more aptly named) focus on buffs and tanking in general

    2nd Flesh sculpting- focus on healing and ranged mag/stam dps or dots

    3rd undead affinity- minions and the like

    I picture they would sorta be like mag NB in that they take from their targets and heal the group but that would be a blatant copy, so i picture they may do something akin to the protection priest from WoW, they provide heals but also a crap ton of protection buffs on top of it, but the heals are lackluster due to the buffs they provide (i think that's how they worked, its been years since i last played that game). So they can deal with dungeon healing and can be a good 2nd healer in trials since wardens and templars can provide the big heals already, they can be buffers against incoming damage. Or perhaps through minion usage like summoning ghosts or other things and sacrificing them to provide heals instead of them dealing damage, it would probably be more complex but again just throwing out ideas.
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