Most of them have mechanics actually. They just don't get the time to deploy them... unless it's a forced time out.
Most of them have mechanics actually. They just don't get the time to deploy them... unless it's a forced time out.
Agree, when I think about it most of them do have mechanics . That why I think an increasing the health, similar to what they did with the Molag Bal battle, would allow more use of the mechanics and make it seem like a more thrilling battle. Maybe the main boss fights in the quest could have 1-1.5 million health. Then the smaller bosses in the quest line that I guess you could consider "mini boss" could have 500k heaIth. I know they would still be easy to kill but at least it would take a few minutes instead of instant death and allow the need for the mechanics to be used.
Bouldercleave wrote: »Most of them have mechanics actually. They just don't get the time to deploy them... unless it's a forced time out.
Agree, when I think about it most of them do have mechanics . That why I think an increasing the health, similar to what they did with the Molag Bal battle, would allow more use of the mechanics and make it seem like a more thrilling battle. Maybe the main boss fights in the quest could have 1-1.5 million health. Then the smaller bosses in the quest line that I guess you could consider "mini boss" could have 500k heaIth. I know they would still be easy to kill but at least it would take a few minutes instead of instant death and allow the need for the mechanics to be used.
1 - 1.5 million health? That puts them almost in line with world bosses.. No thank you. It would take an average player 4-5 minutes to kill a boss while figuring out mechanics. (1,500,000 health / 5k DPS = 300 seconds or 5 full minutes). The entire game turns into a large scale vMA...
No newer players would play this game past the first "boss"
I just feel the 120k is just too low even for a new player.
Maybe they could introduce some sort of "difficulty switch" at login, basically debuffing you. But I don't know if players would like it or use it, and I don't think it's on ZOS priorities list...
I just feel the 120k is just too low even for a new player.
No, it isn't. When I started I couldn't beat most quest bosses solo and had to wait till someone else came along: mismatched gear and poorly chosen skills coupled with low mobility and not knowing when to block or dodge made even lowly bosses quite hard to beat.
I just feel the 120k is just too low even for a new player.
No, it isn't. When I started I couldn't beat most quest bosses solo and had to wait till someone else came along: mismatched gear and poorly chosen skills coupled with low mobility and not knowing when to block or dodge made even lowly bosses quite hard to beat.
Are you talking recently or back before one-tamriel launched? I mean before one_tamriel launched i would say they were a challenge as you went because each map was scaled to a level set. Recently I created another character just to replay all the quest and with random gear I was still able to easily defeat a quest boss in a matter of seconds at level 10.
Are you talking recently or back before one-tamriel launched? I mean before one_tamriel launched i would say they were a challenge as you went because each map was scaled to a level set. Recently I created another character just to replay all the quest and with random gear I was still able to easily defeat a quest boss in a matter of seconds at level 10.
Bouldercleave wrote: »I just feel the 120k is just too low even for a new player.
No, it isn't. When I started I couldn't beat most quest bosses solo and had to wait till someone else came along: mismatched gear and poorly chosen skills coupled with low mobility and not knowing when to block or dodge made even lowly bosses quite hard to beat.
Are you talking recently or back before one-tamriel launched? I mean before one_tamriel launched i would say they were a challenge as you went because each map was scaled to a level set. Recently I created another character just to replay all the quest and with random gear I was still able to easily defeat a quest boss in a matter of seconds at level 10.
The game steered away from the hardcore, difficult, traditional MMO a LONG time ago. I remember almost rage quitting because Dosha wiped the floor with me dozens of times before I figured her out. Forget the fight with Mannimarco in the main quest line - it took me no less than 20 tries before I could kill him.
That is NOT the same game we play today. Overland mobs and questing is easy and very casual. For a challenge, I solo normal dungeons, world bosses, etc.