Seraphayel wrote: »
Seraphayel wrote: »
Seraphayel wrote: »This content is amazing compared to any other MMO. What in the heck are you smoking?
All the new zones added to the game are just reskinned other zones. They're all the same with slightly different stories or landscapes. Heck even the amount of delves, open world bosses, public dungeons etc. is the same.
It's a scheme they used for the last 5 years which gets boring very fast because there is nothing new to see or do there. This game could really need an endgame zone with NEW things to do, similar to the former version of Craglorn. It was fresh and offered a new take on the usual ESO zones.
Neither Vvardenfell, nor Clockwork City, nor Summerset, nor Murkmire offered anything innovative or creative. That's the main gripe of OP imho.
The problem I have is not the challenge but simply that the content is the same every time.Dry as desert bro
Have you ever played vanilla WoW? That *** is not dry. That *** keeps you constntly guessing, compared to ESO, a higher IQ level is required for the early game.
No, I'm being serious.
Even normies like to be tested, bro.
I enjoyed SWTOR for the fact that each class had its own story along with the main story, so you had something new to experience when playing it through. ESO sadly is literally the same content with meaningless choices every time.
Like, no joke, you're just right.
I praised this game for its combat system, which was unique, innovative, even groundbreaking in today's world of games which is mostly terrible but the game lacks variety within its single player content just take single player Elder Scrolls and add other people to it that's what needs to happen here like I've been arguing for this since 2002 since when ES: III Morrowind came out
I want to see ESO become great but there is a lot more content that needs to be added. And it needs to happen fast.

vamp_emily wrote: »Very confusing. The title of this thread "Can't wait to run a new class... " and then says, "I don't need and don't want new classes, I want a base game that is working, an updated Cyrodiil ".
New Player advise:
Grind! Grind! Grind! Once you hit level 10 level your characters in PvP. When you hit level 50... grind.. grind.. grind your CP. Do not do quests. After about 4 or 5 years or when you can't handle playing another minute of PvP then start questing.
Sounds like all those people that said, "Don't grind! level your characters through questing" are all bored or left. I haven't even started playing this game yet. Four years later, I still have an entire game to play.
The only thing I could think of when I read the OP was why do they even care. I would not be playing this game at all if I felt the way the OP states they feel. So either it is heavily embellished or idk what it could be.
vamp_emily wrote: »Very confusing. The title of this thread "Can't wait to run a new class... " and then says, "I don't need and don't want new classes, I want a base game that is working, an updated Cyrodiil ".
I've actually been waiting for the Necromancer class so I can replay the content as it's been years since I cleared everything fully.
The Skyshard and Guild Grind can be a little dull though.
Same I grinded to max lvl all my other classes except my main but I intend to redo the game with Necromancer and pick my stories. And now I'll have the right reason to work my butt off for the skin and personnality from Dragon bones.
Michaelkeir wrote: »I've actually been waiting for the Necromancer class so I can replay the content as it's been years since I cleared everything fully.
The Skyshard and Guild Grind can be a little dull though.
Same I grinded to max lvl all my other classes except my main but I intend to redo the game with Necromancer and pick my stories. And now I'll have the right reason to work my butt off for the skin and personnality from Dragon bones.
I'm planned to do the same. Actually I got the Fanglair/Scalecaller necro skin and personality/ motifs when the dlc dropped plus the zombie horse because I just KNEW they would release the Necromancer class one day. And when the class drops I'm going to play through all the content again taking my time collecting skyshards and books and I'm going to love every second of it.
Wifeaggro13 wrote: »Lol I was thinking same thing from a pve perspective. Tam one let's you explore more but the back end of this game with its flat shallow progression does not even give you incentive to play your other characters in the new chapter. Basically what they are charging you for is 50 bucks for necromancy. It's cheap tactic unless the add some new systems increase level cap or introduce new caps or trees in the gear system it's just gimmick sales.
This content is amazing compared to any other MMO. What in the heck are you smoking?
@MEBengalsFan2001 you can level to 50 in a few days just by doing overland content, side quests, public dungeons, dolmens, delves etc. Once you've done one char, you know the spots, how the game works, where the skill points are, what skills you want, how to get early level gear... I recently levelled my breton templar to 40, didn't even leave glenumbra or do mq, less than a week, just a few hours a day - - last 10 levels via dungeons, no power levelling, no heavy grind. Seriously, this complaint about the 50 level grind must be the biggest L2P issue in game
MLGProPlayer wrote: »Even as a PvE-only player, playing through the same content for the 15th time isn't fun or exciting.

Just make sure you don't use CP, Don't use food or drink, wear only green drop armor, and use or or two skills. There will be no need for your second bar. A blindfold can also be used but that's optional. That should enable you to enjoy your new character with an increased challenge through the new and old overland content. If you tire of having the compass tell you exactly where to pick up the quest items, use the blinding technique which should give you hours upon hours of exploration. Have Fun!
Wifeaggro13 wrote: »Seraphayel wrote: »This content is amazing compared to any other MMO. What in the heck are you smoking?
All the new zones added to the game are just reskinned other zones. They're all the same with slightly different stories or landscapes. Heck even the amount of delves, open world bosses, public dungeons etc. is the same.
It's a scheme they used for the last 5 years which gets boring very fast because there is nothing new to see or do there. This game could really need an endgame zone with NEW things to do, similar to the former version of Craglorn. It was fresh and offered a new take on the usual ESO zones.
Neither Vvardenfell, nor Clockwork City, nor Summerset, nor Murkmire offered anything innovative or creative. That's the main gripe of OP imho.
Ya they are feeding off a churn population base. They have no intention of making a game for a long term community