And assuming you used it in an zerg in Cyrodil you managed to kill 5 serious pvp players who almost wiped your zerg.proteinexe wrote: »OtarTheMad wrote: »The problem with the necromancer class isn't even how powerful it might or might not be its the fact that regardless of what they do it will never live up to other players dreams.
It's like meeting your celebrity idol in person, you'll get disappointed. It could be the most amazing balanced class ever to hit this game... doesn't matter... it'll be torn apart by those disappointed that the idea/dream they had of what the Necromancer class should be didn't come true.
I agree 100%
IF I could have anything, it would be necromancers bringing a maximum of 5 enemy players back to life, with their outfits and all, but slightly tattered to do my bidding. Killing their friends with their own bodies, and having a mini army of undead to be around me at all time in any place..
The Likelihood of this happening is in the negatives, but its up to ZoS to bring us something where we know they did the best they could, and made it worth the wait (and the price tag o o f)
Reistr_the_Unbroken wrote: »Ok but I’d love to summon a Dremora/Xivkyn companion as a necromancer. Someone did this as a mod in Skyrim and it’s oddly fun having a Daedric companion/marriage partner follow you around.
Seeing the pets are just so... eh
Reistr_the_Unbroken wrote: »Ok but I’d love to summon a Dremora/Xivkyn companion as a necromancer. Someone did this as a mod in Skyrim and it’s oddly fun having a Daedric companion/marriage partner follow you around.
Seeing the pets are just so... eh
ESO_Nightingale wrote: »this was what i had: requires a corpse to summon a zombie. it does not consume the corpse but just summons a zombie at the corpse's location. the zombie wouldn't do much damage or last for long. but you can have many of them. This is for a mass resurrection spell.
TheNuminous1 wrote: »
DanteMR1995 wrote: »ESO_Nightingale wrote: »this was what i had: requires a corpse to summon a zombie. it does not consume the corpse but just summons a zombie at the corpse's location. the zombie wouldn't do much damage or last for long. but you can have many of them. This is for a mass resurrection spell.
I really hope they do NOT make the abilities niche like this. You're not always gonna have a corpse, it'll just make things too complicated. Just summon stuff from the ground, don't force us to have an actual dead mob or player.
I assume (for PvP) that it will involve a lot of OP summons that will snare you, kill you, reserect you again while snared just so they can kill you again. That or the necro will be able to reserct your character and you have to play knowing someone can make your character do whatever whenever for the next hour. Basically ZOS will try to use it to kill whatever PvP is left.
Donnasnowheart_ESO wrote: »Hopefully they dont make the mistake of pets because necromancy is literally a pet death based class to the fullest extent of any thing we currently have in the game. Hopefully its just something similar to warden where it uses a lot of pet based animations and minus the bear.
Donnasnowheart_ESO wrote: »Hopefully they dont make the mistake of pets because necromancy is literally a pet death based class to the fullest extent of any thing we currently have in the game. Hopefully its just something similar to warden where it uses a lot of pet based animations and minus the bear.