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We know there's Necromancy - How will it work?

proteinexe
proteinexe
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SO Ladies and Gents, we know now that there IS a necromancer class which will be released.. but how will it work?
In PvP, will i be able to re-animate up to two foes? with them becoming simple NPC's with 20k health and acting as a pet? Or will I be able to summon skeletons from the ground?
Will it be viable for PvE?
Honestly, I'm loving what Im seeing and hearing, and this year looks like its gonna change ESO in a better way.
Let me hear what you think the abilities will be!
  • gepe87
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    Maybe necro wont bring pets. They just have too much bugs wirh sorc pets so I cant imagine doing the same mistake.
    Gepe, Dunmer MagSorc Pact Grand Overlord | Gaepe, Bosmer MagSorc Dominion General

    If you see edits on my replies: typos. English isn't my main language
  • proteinexe
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    gepe87 wrote: »
    Maybe necro wont bring pets. They just have too much bugs wirh sorc pets so I cant imagine doing the same mistake.

    Whatcha think then? Maybe a soul tree for single target damage?

    There'll have to be some form of re-animation in some way - it wouldn't be necromancy otherwise.
  • OtarTheMad
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    I was honestly hoping for the Battlemage class to come back. (It existed in alpha apparently)

    Not sure how Necro can work but it might be something similar to how they did the warden pets.
  • Osteos
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    Being used as a thrall by an enemy player in pvp would be so frustrating... I love the idea!
    It would be awesome if some new staff weapons were introduced.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • Tommy_The_Gun
    Tommy_The_Gun
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    My guess is it will be NB skills combined with Sorc skills... Eww... even thinking about it gives me a head ache of how OP & Broken that would be...
  • proteinexe
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    Osteos wrote: »
    Being used as a thrall by an enemy player in pvp would be so frustrating... I love the idea!
    It would be awesome if some new staff weapons were introduced.

    The ultimate badmouth in PvP will no longer be tbagging, but will be bringing someones corpse back to life and using it to wash the dishes.
  • proteinexe
    proteinexe
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    OtarTheMad wrote: »
    I was honestly hoping for the Battlemage class to come back. (It existed in alpha apparently)

    Not sure how Necro can work but it might be something similar to how they did the warden pets.


    If thats the case, then I wouldn't be surprised if they slip it into a lesser DLC somewhere down the line if the majority of the work was already done in Alpha
  • Peekachu99
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    Tank (bone), healing (blood or spirit), dps (minions) lines.

    Or something quite similar, given how the Warden and subsequent class restructuring has been done.
  • proteinexe
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    Peekachu99 wrote: »
    Tank (bone), healing (blood or spirit), dps (minions) lines.

    Or something quite similar, given how the Warden and subsequent class restructuring has been done.

    That does make sense. Do you think the Necromancer will be revolved a lot around summoned protection rather than on itself. Or to better rephrase, do you think the Necro will be squishy with no summoned entities?
  • Seraphayel
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    My guess is it will be NB skills combined with Sorc skills... Eww... even thinking about it gives me a head ache of how OP & Broken that would be...

    Shadow Streak - be invincible, invisible and teleport over 30m without increasing costs when used permanently. All while your DoTs tick, crit and get empowered by your passives.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • proteinexe
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    I can't lie - either way, however this class turns out, I will sweat it to the ends of the earth to maximise its potential.
  • JamilaRaj
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    proteinexe wrote: »
    SO Ladies and Gents, we know now that there IS a necromancer class which will be released.. but how will it work?
    In PvP, will i be able to re-animate up to two foes? with them becoming simple NPC's with 20k health and acting as a pet? Or will I be able to summon skeletons from the ground?
    Will it be viable for PvE?
    Honestly, I'm loving what Im seeing and hearing, and this year looks like its gonna change ESO in a better way.
    Let me hear what you think the abilities will be!

    I think ZOS will use the same trick as with DK -> warden, so it will be basically sorc, except it will have skeleton instead of clannfear and zombie instead of that other thing sorcs have, and where it will differ substantially is colour tone of spell effects; they will be green-ish instead of violet-ish.

    EDIT: almost forgot. Unlike sorc it will be paywalled, of course, to make up for the cost of Adobe Photoshop license for making skills green, and subtly OP to ensure commercial success.
    Edited by JamilaRaj on January 6, 2019 6:16PM
  • mocap
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    CC, dd, heal, tank, any sort of support. Do not expect ton of pets (zombies, skelis). Maybe one pet. Two maximum with second as temporary pet.
  • MajBludd
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    Ready for Stammancers!
  • WaltherCarraway
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    insta rez fallen teammate

    ik never going to be like that.
    Back from my last hiatus. 2021 a new start.
  • emilyhyoyeon
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    I think a class can have summoned entities without them having to be pets (pets as we know them with the sorc scamp, matriarch, etc). I wouldn't be surprised if their are necromancer abilities like the warden bug swarm, cliffracer, etc where the necromancer summons skeletons instead to run at and attack an enemy if that makes sense.
    IGN @ emilypumpkin
    Tullanisse Starborne altmer spellsword battlemage & scholar of the ayleids
    Qa'Rirra khajiit assassin & dancer
    Seliwequen Narilata altmer necromancer & debaucher
  • Trancestor
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    pls no more pets in this game
  • proteinexe
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    JamilaRaj wrote: »

    I think ZOS will use the same trick as with DK -> warden, so it will be basically sorc, except it will have skeleton instead of clannfear and zombie instead of that other thing sorcs have, and where it will differ substantially is colour tone of spell effects; they will be green-ish instead of violet-ish.

    EDIT: almost forgot. Unlike sorc it will be paywalled, of course, to make up for the cost of Adobe Photoshop license for making skills green, and subtly OP to ensure commercial success.

    I actually disagree, I liked the point about a paywall.. because its mildly true (i don't mind - i play this enough to fund their endeavours) BUT I think it'll be a drastically different class all together. I think it'll be inherently weak, with no source of protection, but it'll rely on what it can summon to be strong.
    Im interested to see how it plays out though.
    Edited by proteinexe on January 6, 2019 6:24PM
  • Seraphayel
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    MajBludd wrote: »
    Ready for Stammancers!

    I prefer my Mamancer.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • proteinexe
    proteinexe
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    I think a class can have summoned entities without them having to be pets (pets as we know them with the sorc scamp, matriarch, etc). I wouldn't be surprised if their are necromancer abilities like the warden bug swarm, cliffracer, etc where the necromancer summons skeletons instead to run at and attack an enemy if that makes sense.

    This would be a good idea - I think skeletons are a given, but id like to see how they utilise the idea!
  • proteinexe
    proteinexe
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    Seraphayel wrote: »
    MajBludd wrote: »
    Ready for Stammancers!

    I prefer my Mamancer.

    Gonna be some *** pronunciations in this update..
  • OtarTheMad
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    The problem with the necromancer class isn't even how powerful it might or might not be its the fact that regardless of what they do it will never live up to other players dreams.

    It's like meeting your celebrity idol in person, you'll get disappointed. It could be the most amazing balanced class ever to hit this game... doesn't matter... it'll be torn apart by those disappointed that the idea/dream they had of what the Necromancer class should be didn't come true.
  • proteinexe
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    OtarTheMad wrote: »
    The problem with the necromancer class isn't even how powerful it might or might not be its the fact that regardless of what they do it will never live up to other players dreams.

    It's like meeting your celebrity idol in person, you'll get disappointed. It could be the most amazing balanced class ever to hit this game... doesn't matter... it'll be torn apart by those disappointed that the idea/dream they had of what the Necromancer class should be didn't come true.

    I agree 100%

    IF I could have anything, it would be necromancers bringing a maximum of 5 enemy players back to life, with their outfits and all, but slightly tattered to do my bidding. Killing their friends with their own bodies, and having a mini army of undead to be around me at all time in any place..

    The Likelihood of this happening is in the negatives, but its up to ZoS to bring us something where we know they did the best they could, and made it worth the wait (and the price tag o o f)
  • jaws343
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    I think a number of the skills that could work here are already in game. The hands reaching from the ground could work as a root. Some sort of fear mechanic. A skeleton summon that is on a timer, similar to the shade. A large skeleton ultimate. Definitely a zombie summon of some kind.

    But, considering this is being released alongside dragons, I wouldn't be surprised to see something like a dragon priest ultimate. You summon the priest and he performs a shout. Or at the very least, draugr summons.
  • Camb0Sl1ce
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    It'll be interesting to see how it plays out, I could possibly see an ultimate that could resurrect 1 maybe 2 fallen allies with a temporary debuff on them and maybe a short buff to the necromancer like major berserk or something.
  • vesselwiththepestle
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    I'll do the stamina one, I hope for a backbar different than Endless Hail - Caltrops - Poison Injection...
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Faulgor
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    3 words:

    Soul Gem Cannon.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    I hope it won't stink ;)
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • proteinexe
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    jaws343 wrote: »
    I think a number of the skills that could work here are already in game. The hands reaching from the ground could work as a root. Some sort of fear mechanic. A skeleton summon that is on a timer, similar to the shade. A large skeleton ultimate. Definitely a zombie summon of some kind.

    But, considering this is being released alongside dragons, I wouldn't be surprised to see something like a dragon priest ultimate. You summon the priest and he performs a shout. Or at the very least, draugr summons.

    The dragon priests did practice necromancy a lot - https://www.youtube.com/watch?v=1plg9kxl1Og&amp;t=1409s shows that dragon priests heavily used necromancy.
  • proteinexe
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    Faulgor wrote: »
    3 words:

    Soul Gem Cannon.


    just imagine xD
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