Protossyder wrote: »Thannazzar wrote: »My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.
And let me guess, not even Alkosh...
Do you agree with this statement? So if you a tank and looking at some speedrun guy who initiate the fight, will you continue your tank job or just taunt one mob and let your healer get mad? )
Protossyder wrote: »Thannazzar wrote: »My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.
And let me guess, not even Alkosh...
Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.
I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.
YamiKuruku wrote: »Protossyder wrote: »So childish...
why is it childishwhy should i care about the person pulling when they don't care about the rest of the group? i guess you are a speedrunner also, huh, running ahead of everyone
as a team we should work together, not against
Protossyder wrote: »Protossyder wrote: »Thannazzar wrote: »My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.
And let me guess, not even Alkosh...
Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.
I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.
Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.
I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.
I come from a WOW background as a Protection Warrior main. Its quite simple, if you don't have enough respect for the tank to control the dungeon then I am afraid it is you pull, you tank.
Blackleopardex wrote: »Protossyder wrote: »Protossyder wrote: »Thannazzar wrote: »My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.
And let me guess, not even Alkosh...
Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.
I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.
Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.
I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.
You misunderstand the point of Torug's
Gonna say that's a "No, I've never tanked."
Protossyder wrote: »Blackleopardex wrote: »Protossyder wrote: »Protossyder wrote: »Thannazzar wrote: »My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.
And let me guess, not even Alkosh...
Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.
I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.
Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.
I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.
You misunderstand the point of Torug's
Enlighten me then.
Blackleopardex wrote: »Protossyder wrote: »Blackleopardex wrote: »Protossyder wrote: »Protossyder wrote: »Thannazzar wrote: »My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.
And let me guess, not even Alkosh...
Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.
I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.
Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.
I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.
You misunderstand the point of Torug's
Enlighten me then.
I never tun Alkosh over Torug's in a dungeon, if Alkosh, then both. It's a typical assumption to make about Torug's, looking only at the de-buff strength by itself, let me explain.
Torug's is a cool-down reducer as well as a effect increaser, the base cool-down for crusher is 10 seconds, with infused(-50%) it's 5 seconds, with Torug's(-30%) and infused it's 3.5 seconds. This way to can apply crusher much more rapidly and have a much better up-time. Without torug's a crusher up-time can be a pain to to keep up, and as soon as you have more then 1 target without torugs, well bye crusher up-time...
"You pull it, you tank it" is selfness in my opinion.
We all have a job to do and agro is the tanks main job above all.
For the most part a lot of use have run the same dungeons many times. No point in stopping to smell the roses. If someone says they are doing the quest then yes I will slow down and let them do it, even if they want to listen/read and take time to enjoy the quest as it maybe their first time doing it. If not then it's all hell is out run like the devil is on my back.
I expect everyone to do their job they queued for.
You mean of course except you. You joined a group and you are suppose to act as a part of the group. Running ahead and beginning the fight before all the members of the group are there is not being a part of the group. In fact your actions can be detrimental to the group. A stamina based player running ahead often leaves a magicka based player alone dealing with mobs the stam based character ignored on the way to the next boss. People don't join groups to be your cheerleaders. They join to fight along side the rest of the group. Do the job you queued for and stay with the group.
Uh..No
The trash come with because I aoe attack them and pull them with me. No matter if I am a magic or stam character. I cast rapids. I only expect the tank to take agro from the boss.
Protossyder wrote: »YamiKuruku wrote: »If you think you need to run ahead of me because you have a bigger epeen then please, go and pull the mobs but don't think i will help you. Most of the time i will just walk past them.
Why should i try to stack the mess the people are doing? Emptying my ressources for a person that doesn't care about others?
It gets even worse when it's on a boss. Seriously, just solo this dungeon if you need no tank or healer.
Usually i just do the /sitchair emote or wait until the person is dead when they trigger the boss without anyone near them until i take the aggro again.
Call me arrogant, but this is no teamplay.
We are a team and when one person thinks they are better than the others i will let them feel how it is to be not.
Also i hate sprinting, depletes my stamin and rapids is not helpful, just annoying and telling me we are slow you stupidspeedrunningpersonyesiamlookingatyou
why is it so hard to wait one second so i can pull the mobs and stack them...
So childish...
"You pull it, you tank it" is selfness in my opinion.
We all have a job to do and agro is the tanks main job above all.
For the most part a lot of use have run the same dungeons many times. No point in stopping to smell the roses. If someone says they are doing the quest then yes I will slow down and let them do it, even if they want to listen/read and take time to enjoy the quest as it maybe their first time doing it. If not then it's all hell is out run like the devil is on my back.
I expect everyone to do their job they queued for.
You mean of course except you. You joined a group and you are suppose to act as a part of the group. Running ahead and beginning the fight before all the members of the group are there is not being a part of the group. In fact your actions can be detrimental to the group. A stamina based player running ahead often leaves a magicka based player alone dealing with mobs the stam based character ignored on the way to the next boss. People don't join groups to be your cheerleaders. They join to fight along side the rest of the group. Do the job you queued for and stay with the group.
Uh..No
The trash come with because I aoe attack them and pull them with me. No matter if I am a magic or stam character. I cast rapids. I only expect the tank to take agro from the boss.
The trash follows you for a bit then goes back after a certain point. Doesn't matter though the rest of the group isn't there to cheer you on or chase you down as you kill things. They are there to participate as a group and you are wrecking that whether the dungeon is finished quicker or not.
Merlin13KAGL wrote: »Gonna say that's a "No, I've never tanked."
There are two different resources in play, and you can't HA both at once.
A clean pull with properly stacked adds will burn a whole lot faster than a tank having to clean up someone else's mess.
If you can handle it, you don't need a tank anyway. If you can't, the tank sets the pace. Pretty straight forward.
(That makes it a L2ND issue ~ Learn to not die...)
Sure you do. If you're going into the next pull resource dry, expecting to make it up with heavy attacks, you're tanking poorly.Merlin13KAGL wrote: »Gonna say that's a "No, I've never tanked."
There are two different resources in play, and you can't HA both at once.
A clean pull with properly stacked adds will burn a whole lot faster than a tank having to clean up someone else's mess.
If you can handle it, you don't need a tank anyway. If you can't, the tank sets the pace. Pretty straight forward.
(That makes it a L2ND issue ~ Learn to not die...)
I tank ALOT, and I do not get this resource issue you are talking about.
Soooooooo......... L2P?