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"You pull it, you tank it"

  • Asardes
    Asardes
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    Thannazzar wrote: »
    My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.

    And let me guess, not even Alkosh...

    Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.

    I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
    vMA (The Flawless Conqueror) | vVH (Spirit Slayer & of the Undying Song) | vDSA | vAA HM | vHRC HM | vSO HM | vMoL | vAS+1 | Emperor

    PC-EU CP 3000+
    41,000+ Achievement Points before High Isle
    Member of:
    Pact Veteran Trade: Exemplary
    Traders of the Covenant: God of Sales
    Tamriels Emporium: God of Sales
    Valinor Overflow: Trader
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    Characters:
    Asardes | 50 Nord Dragonknight | EP AR 50 | Master Crafter: all traits & recipes, all styles released before High Isle
    Alxaril Nelcarion | 50 High Elf Sorcerer | AD AR 20 |
    Dro'Bear Three-paws | 50 Khajiit Nightblade | AD AR 20 |
    Veronique Nicole | 50 Breton Templar | DC AR 20 |
    Sabina Flavia Cosades | 50 Imperial Warden | EP AR 20 |
    Ervesa Neloren | 50 Dark Elf Dragonknight | EP AR 20 |
    Fendar Khodwin | 50 Redguard Sorcerer | DC AR 20 |
    Surilanwe of Lillandril | 50 High Elf Nightblade | AD AR 20 |
    Joleen the Swift | 50 Redguard Templar | DC AR 20 |
    Draynor Telvanni | 50 Dark Elf Warden | EP AR 20 |
    Claudius Tharn | 50 Necromancer | DC AR 20 |
    Nazura-la the Bonedancer | 50 Necromancer | AD AR 20 |

    Tharkul gro-Shug | 50 Orc Dragonknight | DC AR 4 |
    Ushruka gra-Lhurgash | 50 Orc Sorcerer | AD AR 4 |
    Cienwen ferch Llywelyn | 50 Breton Nightblade | DC AR 4 |
    Plays-with-Sunray | 50 Argonian Templar | EP AR 4 |
    Milariel | 50 Wood Elf Warden | AD AR 4 |
    Scheei-Jul | 50 Necromancer | EP AR 4 |

    PC-NA CP 1800+
    30,000+ Achievement Points before High Isle
    Member of:
    Savage Blade: Majestic Machette


    Characters:
    Asardes the Exile | 50 Nord Dragonknight | EP AR 30 |
  • Oberstein
    Oberstein
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    mocap wrote: »
    Do you agree with this statement? So if you a tank and looking at some speedrun guy who initiate the fight, will you continue your tank job or just taunt one mob and let your healer get mad? )

    [snip] Real tanks will be tank whether somebody started fight or himself.

    [snip]

    [Edit for bait.]
    Edited by ZOS_GregoryV on January 4, 2019 7:07PM
    History, like a human being, is thirsty when it wakes from its slumber…History wants to drink up an enormous amount of blood. And even if history has tired of drinking blood, that’s only in regards to the amount. But what about quality? The larger the sacrifice is, the more delighted the cruel gods will be.
  • Protossyder
    Protossyder
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    Asardes wrote: »
    Thannazzar wrote: »
    My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.

    And let me guess, not even Alkosh...

    Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.

    I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.

    Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.

    I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.
    Edited by Protossyder on January 4, 2019 1:31PM
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Kikke
    Kikke
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    SirAndy wrote: »
    I pull it, i kill it, ain't got no time for tanking ...
    post-2-1445282250.gif

    This.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Kikke
    Kikke
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    Nestor wrote: »

    Zatox wrote: »
    It is a big issue if a tank is so slow to allow the DD's to run ahead of a group.

    Have you ever Tanked? Tanks use the time between bosses to regen, cant regen if your sprinting.

    Ever heard of heavy attacks? Waiting on recovery is a waste of time. Totaly a L2P issue.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Protossyder
    Protossyder
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    YamiKuruku wrote: »
    So childish...

    why is it childish :D why should i care about the person pulling when they don't care about the rest of the group? i guess you are a speedrunner also, huh, running ahead of everyone
    as a team we should work together, not against

    That's very situational, but yes, I guess I am a "speedrunner" too. Also, the "person pulling" cares enough to set his trust into you as a tank, since he expects you to pull the remaining mobs into the bulk and taunt the more or less dangerous adds. If he is too fast and gets killed before you or the healer arrives, it's totally okay - not your fault - and he has no right to blame you. But if you actively refuse to do your job just to "teach someone a lesson", you are the only ignorant *** acting like a child.

    For some bossfights and add groups (eg. vFL) it's better to let the tank make the first move - that's right. He will take the first hit and it's easier for him to position the mobs correctly. But in almost every non-dlc dungeon (normal or vet) it's unnecessary.
    If you can't manage to handle "the mess the people are doing" I really question your competence as a tank.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • rosendoichinoveb17_ESO
    rosendoichinoveb17_ESO
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    I never get random tanks in my vet dungeons. Either one player of the premade group is already pre-selected to be a tank or we run as fake tank and just speed run everything if its not a hard dungeon.

    Sometimes we are 3 people with 1 random DD who pulls agro and moves around like a chicken diminishing our DPS. We then try to teach him how to play. If he does not listen (in EU server maybe half of the populations doesn't know english) then depending on our mood we either ignore him or just kick him.
  • Blackleopardex
    Blackleopardex
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    Asardes wrote: »
    Thannazzar wrote: »
    My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.

    And let me guess, not even Alkosh...

    Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.

    I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.

    Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.

    I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.

    You misunderstand the point of Torug's :)
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • kathandira
    kathandira
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    Billdor wrote: »
    I come from a WOW background as a Protection Warrior main. Its quite simple, if you don't have enough respect for the tank to control the dungeon then I am afraid it is you pull, you tank.

    I come from WoW as a healer, and slow tanks can suck it. I've tanked plenty as a resto druid (Tree). If the tank wants to take his time, he is welcome to slow roll while following the trail of corpses while me and the DPS get the dungeon over with.

    This thread is amusing. When I imagine Tanks, I visualize a stoic armor clad warrior. Yet I see quite a few people who say they are tanks who are knee deep in their own tears because some people don't want a dungeon to take as long as a trial.
    Edited by kathandira on January 4, 2019 1:48PM
    PS4-NA. Breton Templar Healer, Bosmer Stamplar, Breton Magplar, Orsimer StamDK, Dunmer MagDK, Khajiit StamNB, Dunmer MagNB, Argonian Warden Tank, Altmer Magsorc
  • Protossyder
    Protossyder
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    Asardes wrote: »
    Thannazzar wrote: »
    My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.

    And let me guess, not even Alkosh...

    Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.

    I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.

    Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.

    I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.

    You misunderstand the point of Torug's :)

    Enlighten me then.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Merlin13KAGL
    Merlin13KAGL
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    Kikke wrote: »
    Nestor wrote: »

    Zatox wrote: »
    It is a big issue if a tank is so slow to allow the DD's to run ahead of a group.

    Have you ever Tanked? Tanks use the time between bosses to regen, cant regen if your sprinting.

    Ever heard of heavy attacks? Waiting on recovery is a waste of time. Totaly a L2P issue.
    Gonna say that's a "No, I've never tanked."

    There are two different resources in play, and you can't HA both at once.

    A clean pull with properly stacked adds will burn a whole lot faster than a tank having to clean up someone else's mess.

    If you can handle it, you don't need a tank anyway. If you can't, the tank sets the pace. Pretty straight forward.

    (That makes it a L2ND issue ~ Learn to not die...)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Blackleopardex
    Blackleopardex
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    Asardes wrote: »
    Thannazzar wrote: »
    My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.

    And let me guess, not even Alkosh...

    Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.

    I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.

    Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.

    I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.

    You misunderstand the point of Torug's :)

    Enlighten me then.

    I never tun Alkosh over Torug's in a dungeon, if Alkosh, then both. It's a typical assumption to make about Torug's, looking only at the de-buff strength by itself, let me explain.

    Torug's is a cool-down reducer as well as a effect increaser, the base cool-down for crusher is 10 seconds, with infused(-50%) it's 5 seconds, with Torug's(-30%) and infused it's 3.5 seconds. This way to can apply crusher much more rapidly and have a much better up-time. Without torug's a crusher up-time can be a pain to to keep up, and as soon as you have more then 1 target without torugs, well bye crusher up-time...
    6 NB: Tank, Healer, Mag/Stam PVE&PVP.
    I don't read long signatures: https://www.youtube.com/user/Blackleopardex
  • Protossyder
    Protossyder
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    Asardes wrote: »
    Thannazzar wrote: »
    My tank is a tough love dragon knight, he doesn't wear ebon (your health pool =your problem) and anyone who runs ahead and pulls agro keeps it.

    And let me guess, not even Alkosh...

    Alkosh is pretty weak in dungeons, and nearly useless if you're running with a PUG group that provides you no synergies to activate it. Ebon is far from useless though, because most DDs nowadays use Dubious Camoran Throne or Whichmother's Potent Brew, so their HP is at 15-16K w/o Ebon, and with the buff they hit a safer 17-18K. I usually wear Ebon+Torug for dungeons since Torug's debuff doesn't depend on anything else. In trials I wear either Ebon+Alkosh or even Torug+Alkosh depending whether the other tank has Ebon and stays safe enough to actually buff the group too. Those are pretty much the only 3 sets are worth equipping on a tank for end game group utility.

    I've experimented on other characters with sets such as Brands of Imperium (non DK tank), Seducer's (on Warden so I can spam Budding Seeds for Nature's Gift & Maturation passives), Akaviri Dragonguard (for faster War Horn) and even Tava's Favor on NB (before the Major Evasion was changed fron dodge chance to AoE resistance); even selfish sets that heal like Leeching Plate or Bahraha's Curse for no healer runs. Sets that only give you lots of HP like Green Pact and Plague Doctor aren't really that useful since most damage in dungeons is trials seems to be calibrated for blocking tanks with 40-45K HP, and what hits harder meant to be roll dodged instead and not even 60K+ HP will save you if you fail to roll dodge. Also damage proc sets on tank are pretty much useless since they hit for 2-3K at most due to various factors.

    Why are you telling me all this? I wear Ebon + Alkosh all the time. The difference between infused crusher and infused crusher + torugs is very small, but just one synergy is enough to drop the bosses resistance by additional 3000 for the next 10 seconds when you wear alkosh.

    I just assumed that this guy would most certainly not have alkosh if he doesn't even have ebon because of his ignorant attitude.

    You misunderstand the point of Torug's :)

    Enlighten me then.

    I never tun Alkosh over Torug's in a dungeon, if Alkosh, then both. It's a typical assumption to make about Torug's, looking only at the de-buff strength by itself, let me explain.

    Torug's is a cool-down reducer as well as a effect increaser, the base cool-down for crusher is 10 seconds, with infused(-50%) it's 5 seconds, with Torug's(-30%) and infused it's 3.5 seconds. This way to can apply crusher much more rapidly and have a much better up-time. Without torug's a crusher up-time can be a pain to to keep up, and as soon as you have more then 1 target without torugs, well bye crusher up-time...

    Okay, now I understand what you mean. But here is an important part that you are missing out:

    The only fights that take longer than a few seconds are the single target (boss) fights in dungeons, that's where penetration actually matters.
    And that's where I also want to have Alkosh and can fully concentrate on keeping crusher up.

    But maybe I should try Alkosh + Torug's aswell. Even more peeeeen!
    Edited by Protossyder on January 4, 2019 2:52PM
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • kargen27
    kargen27
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    Hotdog_23 wrote: »
    kargen27 wrote: »
    Hotdog_23 wrote: »
    "You pull it, you tank it" is selfness in my opinion.

    We all have a job to do and agro is the tanks main job above all.

    For the most part a lot of use have run the same dungeons many times. No point in stopping to smell the roses. If someone says they are doing the quest then yes I will slow down and let them do it, even if they want to listen/read and take time to enjoy the quest as it maybe their first time doing it. If not then it's all hell is out run like the devil is on my back.

    I expect everyone to do their job they queued for.

    You mean of course except you. You joined a group and you are suppose to act as a part of the group. Running ahead and beginning the fight before all the members of the group are there is not being a part of the group. In fact your actions can be detrimental to the group. A stamina based player running ahead often leaves a magicka based player alone dealing with mobs the stam based character ignored on the way to the next boss. People don't join groups to be your cheerleaders. They join to fight along side the rest of the group. Do the job you queued for and stay with the group.

    Uh..No

    The trash come with because I aoe attack them and pull them with me. No matter if I am a magic or stam character. I cast rapids. I only expect the tank to take agro from the boss.

    The trash follows you for a bit then goes back after a certain point. Doesn't matter though the rest of the group isn't there to cheer you on or chase you down as you kill things. They are there to participate as a group and you are wrecking that whether the dungeon is finished quicker or not.
    and then the parrot said, "must be the water mines green too."
  • Valrien
    Valrien
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    Man, you people saying "just let everyone die" need to learn to get off your high horses and adapt to your group
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • JumpmanLane
    JumpmanLane
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    I never have that problem because as a dps who queues as a tank I just run in and kill stuff. Lol
  • socivL
    socivL
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    i'm so triggered right now
    2 templars - 1 cup
  • Sleep
    Sleep
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    I don't care
  • kargen27
    kargen27
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    Valrien wrote: »
    Man, you people saying "just let everyone die" need to learn to get off your high horses and adapt to your group

    This works both ways. If you are running ahead and dying you need to slow down.
    and then the parrot said, "must be the water mines green too."
  • kts
    kts
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    Depends on the what they agro. If its easy trash I don't mind but in dlc vet dungeons if they speed ahead and get killed quickly by more deadly adds, that's on them.

    The BIGGEST pet peeve though are players agroing bosses at the start of a fight. Have have only ever encountered players like this a handful of times in the lengthy time I've been playing. The last time it happened it was vet scalepeak first boss, some petsorc thought he was topshit and would agro the boss before we were all even there, we wiped of course. soon as we all rezzed he agro'd the bosses straight away again. I just stood there and let him tank it, he finally got the message and left straight after. He was quickly replaced by a DD who knew what dungeon etiquette was and the run went smoothly from then on out.


  • Taunky
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    If you run ahead like a prick because you have little to no patience in a pug then don't complain when you die. Otherwise, run your precious speed runs with a guild and/or friends.
  • FLuFFyxMuFFiN
    FLuFFyxMuFFiN
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    No because I wanna get the dungeons done as fast as possible too. If I am tanking I don't mind if they run through everything especially when its an easy dungeon. No harm no foul.
  • idk
    idk
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    YamiKuruku wrote: »
    If you think you need to run ahead of me because you have a bigger epeen then please, go and pull the mobs but don't think i will help you. Most of the time i will just walk past them.
    Why should i try to stack the mess the people are doing? Emptying my ressources for a person that doesn't care about others?

    It gets even worse when it's on a boss. Seriously, just solo this dungeon if you need no tank or healer.
    Usually i just do the /sitchair emote or wait until the person is dead when they trigger the boss without anyone near them until i take the aggro again.

    Call me arrogant, but this is no teamplay.
    We are a team and when one person thinks they are better than the others i will let them feel how it is to be not.
    Also i hate sprinting, depletes my stamin and rapids is not helpful, just annoying and telling me we are slow you stupidspeedrunningpersonyesiamlookingatyou

    why is it so hard to wait one second so i can pull the mobs and stack them... :#

    So childish...

    I would expect you are calling the person who runs ahead childish since that would fit more than the reaction you quoted.

    My group clears dungeons at a good pace. So when someone does not even wait for one fight to end, runs ahead and starts the next I just kick them, but often wait until just before the last boss for effect. I also like to tell the healer to stop healing and let the person die. I do tend to give them a comment to see if they change their ways. If they do not we kick them just before the end.

    I think it probably frustrates them more that I do not answer their whispers after we kick them as their tells seem to grow more frustrated.

    The person who is sprinting ahead and starting the next pull does not care about the group. Since I am smart enough to queue with a group I have the power to do so. I have patience for someone who needs the fight explained to them but I have no patience for someone who is inconsiderate.
    Edited by idk on January 5, 2019 6:11AM
  • Zhaedri
    Zhaedri
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    I'm no major dungeoneer in this game, but even so...

    As DPS and even as Healz, I follow the designated tank. Someone wants to run off and get themselves killed, I'll let them die and help clean up their mess... when the tank gets to it. Tank sets the pace, and sticking by the tank and DPSing their target/healing the tank are my first priorities.
    @Zhaedri PC NA

  • BejaProphet
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    If they are a seriously bad case of rushing ahead then I will sometimes play leap frog with them.

    I just say, “hey, looks like you feel confident with this bunch, I’ll head to the next.” Then I leave them fighting that group as I head on.

    But I only do this when there is excessive prickishness in the way they do it.
  • Hotdog_23
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    I think it's funny that everyone thinks the one running ahead are always dying without the tank. At least 80-90% of the time I can stay alive and tank the boss, but my dps does drop in order to do this which is why I expect the tank to take agro when he gets their. Now of course they are exceptions to this rule especially the newer dlc's.

    I have been playing this game for over 4 years and have only seen a handful of tanks that can properly group the adds. Just because you pull a few adds does not mean you are doing it correctly. More than times not they are pulling away the adds being damaged and not the other ones outside the battle not being damaged. Their eyes go to the players and they mindlessly pull them the adds. Have done this before on my tank and had it do more times to me than I can count. As a result I think it has made me a better tank as I try to recognize what the other players are doing and try to focus on the adds outside the battle and try to group them on me and not pull them away from a dd where a add would be dead in 2 more seconds and the dd can then come to me the tank where I have grouped more adds for them to focus on.
    kargen27 wrote: »
    Hotdog_23 wrote: »
    kargen27 wrote: »
    Hotdog_23 wrote: »
    "You pull it, you tank it" is selfness in my opinion.

    We all have a job to do and agro is the tanks main job above all.

    For the most part a lot of use have run the same dungeons many times. No point in stopping to smell the roses. If someone says they are doing the quest then yes I will slow down and let them do it, even if they want to listen/read and take time to enjoy the quest as it maybe their first time doing it. If not then it's all hell is out run like the devil is on my back.

    I expect everyone to do their job they queued for.

    You mean of course except you. You joined a group and you are suppose to act as a part of the group. Running ahead and beginning the fight before all the members of the group are there is not being a part of the group. In fact your actions can be detrimental to the group. A stamina based player running ahead often leaves a magicka based player alone dealing with mobs the stam based character ignored on the way to the next boss. People don't join groups to be your cheerleaders. They join to fight along side the rest of the group. Do the job you queued for and stay with the group.

    Uh..No

    The trash come with because I aoe attack them and pull them with me. No matter if I am a magic or stam character. I cast rapids. I only expect the tank to take agro from the boss.

    The trash follows you for a bit then goes back after a certain point. Doesn't matter though the rest of the group isn't there to cheer you on or chase you down as you kill things. They are there to participate as a group and you are wrecking that whether the dungeon is finished quicker or not.

    You are correct the trash follows a bit and generally that is times I do fell when running ahead because the other 3 have stopped to kill 2 adds and not 20-30 that have followed me. Only once have I had a tank/healer/another dps ever ask me to slow down and stop running ahead, but numerous times they said they like the speed in which the dungeon is being done.
  • Kikke
    Kikke
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    Kikke wrote: »
    Nestor wrote: »

    Zatox wrote: »
    It is a big issue if a tank is so slow to allow the DD's to run ahead of a group.

    Have you ever Tanked? Tanks use the time between bosses to regen, cant regen if your sprinting.

    Ever heard of heavy attacks? Waiting on recovery is a waste of time. Totaly a L2P issue.
    Gonna say that's a "No, I've never tanked."

    There are two different resources in play, and you can't HA both at once.

    A clean pull with properly stacked adds will burn a whole lot faster than a tank having to clean up someone else's mess.

    If you can handle it, you don't need a tank anyway. If you can't, the tank sets the pace. Pretty straight forward.

    (That makes it a L2ND issue ~ Learn to not die...)

    I tank ALOT, and I do not get this resource issue you are talking about.

    Soooooooo......... L2P?
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Minyassa
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    I hate speedrunners, but if I'm the tank I have a responsibility and I take that seriously. The very fact that some *** would steal aggro when he's not the tank tells me that he doesn't know bupkis about tanking, which means we still need a tank.
  • Merlin13KAGL
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    Kikke wrote: »
    Kikke wrote: »
    Nestor wrote: »

    Zatox wrote: »
    It is a big issue if a tank is so slow to allow the DD's to run ahead of a group.

    Have you ever Tanked? Tanks use the time between bosses to regen, cant regen if your sprinting.

    Ever heard of heavy attacks? Waiting on recovery is a waste of time. Totaly a L2P issue.
    Gonna say that's a "No, I've never tanked."

    There are two different resources in play, and you can't HA both at once.

    A clean pull with properly stacked adds will burn a whole lot faster than a tank having to clean up someone else's mess.

    If you can handle it, you don't need a tank anyway. If you can't, the tank sets the pace. Pretty straight forward.

    (That makes it a L2ND issue ~ Learn to not die...)

    I tank ALOT, and I do not get this resource issue you are talking about.

    Soooooooo......... L2P?
    Sure you do. If you're going into the next pull resource dry, expecting to make it up with heavy attacks, you're tanking poorly.

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • FlyingSwan
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    The vanilla vet dungeons do not really need a tank, and any decent DD will be capable of holding their own. So I don't get put out if I see a DD run ahead, I check the others I am with and if they seem happy with the pace, then we'll all join the gung-*** DD. If one of the team need the quest or something, I'll ask the runner to slow down, and I have never had anyone refuse to do this.

    Simple fact is all the non-DLC vet dungeons are so easy that people will regularly run ahead, as they don't need me to to tank for them in most cases. If this happens in the newer DLC vets, well, odds on they will die before I get there, but them's the breaks.
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