CFrags & Spectral Bow — not obeying standard projectile mechanics

TheYKcid
TheYKcid
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CFrags = Crystal Frags (morph of Sorcs' Crystal Shard ability)
Spectral Bow = the proc of NBs' Grim Focus ability, and its morphs

The projectile fired by both of these abilites is not consistent with the mechanics of all other projectiles in the game.

The universal mechanic I'm referring to is how projectiles calculate their damage dealt. This is based on your max resource + wep/spell damage upon impact with a target, NOT based on your stats when the projectile was cast.

However, for these abilities, max resource + wep/spell damage are now being "snapshotted" the instant you cast them. Even if you swap bars, or your stats otherwise fluctuate during the projectile travel duration, it will impact and deal damage according to the snapshotted values.

Note that this incongruous behaviour strictly applies to max resource & wep/spell damage, only. Other relevant values to the damage equation—penetration, %-damage bonuses, and CHD (critical multiplier)—continue to be assessed upon projectile impact, as they should be.

It is likely that the problem stems from the same root cause in both cases, as these skills seem to have been given copy-pasted code when they were updated in Murkmire (in order to implement a minimum projectile travel time).
Edited by TheYKcid on December 25, 2018 12:30PM
PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
Kalazar ChalhoubRedguard Nord Stamplar
Kalaron Caemor — Altmer Magsorc
Kalahad Cirith — Dunmer Magden
  • TheYKcid
    TheYKcid
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    PCNA
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Solariken
    Solariken
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    Hmm that's interesting. IMO it would be better if everything were calculated at the moment of cast instead of the current standard of at impact.

    If they ever get around to fixing this though I hope they also address how crappy CFrag and Resolve feel to cast now. They need to undo that minimum travel time change and make them feel more responsive.

  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Thanks for the write up, we're looking into this.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • TheYKcid
    TheYKcid
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    You're welcome, hope it goes smoothly.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • TheYKcid
    TheYKcid
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    @ZOS_GinaBruno This issue is still present as of PC/Mac patch v5.0.5 (update 22).
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
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