DUTCH_REAPER wrote: »Unfortunately the last time I did a trial with my mDK I was asked to bring either a Stam melee or anything else. So yea. That sums it up. From that point on I main a mNB now. That was 8 months ago. Nothing has changed too much to really use them when another can outperform them so easily. sadly
What do you think of the other unique skills like Igneous weapons?
Grind_Zilla wrote: »yea magdks are very usefull specialy now with the new impulse buff up and set from prison arena, , specialy pure healer dk , witch is very fun healing class to play , as u bring alot of nice to the grp table.
this one enjoys it very mutch ^^,
kylewwefan wrote: »MagDK is poo. Bring a warden. JK.
Mostly just looking for warm bodies with mild substance between the ears. Bring whatever you want. My guilds are constantly doing coffer runs. Bring a different toon every night. Just be like cp 160 in case you find the legendary AY Dagger or moonwalker Frost Staff.
Wait, Is this a Necro thread?
I’ve been playing mDK since launch. I’m still “allowed” to bring mine to vet trials (when my stamplar is on cooldown) because I’ve proven that as a player I’m not a liability. But I fall short of 40k dps in many boss fights, making any class but a mWarden a better choice.