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What if titles had effects when equipped or worn?

TheGreatBlackBear
TheGreatBlackBear
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So you know the deal. You complete a task some harder than others and you get rewarded with a title to show everyone where your skills or passions lie. But right now they're purely cosmetic. I'd like to see that change.
So I propose that every title grant the holder a unique passive while actively displayed. The effect would correspond to the difficulty of getting the title and should generally be related to it. For example "Master Anglers" should have an increased chance to get Perfect Roe when filleting fish. Or someone with "Tick Tock Tormentor" should deal increased damage for the first ten minutes after engaging enemies in a trial or dungeon. When you have "Recruit" the price of trash pots and weapons purchased from NPC vendors could be discounted. Something like "Alpha Predator" would make animals in the wild not attack you unless you strike first. "Covenant Hero" could perhaps increase your HP while in Covenant lands.
I think this would make titles more than an empty flex and can could potentially add another layer of customisation to combat and world interaction. To balance this title swapping would have a cooldown and would be unable to be swapped while in combat like current skills or gear.
What are your thoughts?
Edited by TheGreatBlackBear on January 3, 2019 12:47PM
  • Syy101
    Syy101
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    That would widen the gap between top players and common players even further, which is already huge atm.

    I would support the idea if the passives are mostly for fun or roleplay, but I don't like it if they have some serious impact on end game content or pvp.
    Edited by Syy101 on January 3, 2019 12:50PM
  • Sheezabeast
    Sheezabeast
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    I would absolutely love if my EP character with the Former Empress title could walk around town, and guards from the other two alliances would make snarky comments to me. And guards in Pact territory would bow when I walked by. No stat enhancing changes, but more character depth, that would be great!
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Greystag
    Greystag
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    No, for two main reasons:

    1- Creates a huge gap between people with the title and people who don't have it yet.
    2- We all know ZoS would probably use this for monetary gain, making DLC achievement titles the best.

    We should get something like mounts instead (for achievements).
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2500 |
    | Guilds: Officer at Meridia's Light |
  • AcadianPaladin
    AcadianPaladin
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    Don't like the idea.

    1. As others have said, would widen the already large gap between new & old players.

    2. I don't favor the tediousness of changing titles all the time based whether I'm fishing, crafting, showing off, in a dungeon, etc.

    3. I prefer not to advertise whatever accomplishments I have achieved. Just not a 'look at me!' person.

    4. The only titles I would consider are very simple: Healer, Tank, Dps. And those titles would convey no perks, just let others know what to expect from you if they end up fighting alongside.
    PC NA(no Steam), PvE, mostly solo
  • kind_hero
    kind_hero
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    I support this only for cosmetic purposes, or role play, such as certain replies from NPCs.

    Some titles are hard to get or require a lot of time, such as Tamriel Hero, Saviour of Nirn, Monster Hunter, Explorer, Hero of X alliance, Master Angler, Grand Master Crafter, Stormproof or Flawless, etc (sorry if I did not include some titles, does not mean they are not important).

    The pvp ones are different because they are displayed by your name with a symbol, which is great, and maybe it would be great that for some titles you could stand out with some aura, or your name in gold, like the pvp rank.

    One of the ideas I like from this post is to make certain mobs passive if you have a specific title. If this would work only outside, it will have little impact on other players.

    I would like the bards in the inns to sing songs for the hero of the covenant/dominion/pact or hear comments from npc if you are a monster hunter. You hear stuff for doing dungeons or quests, you should get replies for title achievements as well.
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • TheGreatBlackBear
    TheGreatBlackBear
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    I get what you're all saying about the power imbalance that this could potentially create between new and old players. I think that realistically older/more skilled players will be able to do more with any given tool. That's not necessarily a reason not to implement a feature.

    But I agree that titles should not provide buffs or features that would be balance breaking.
    Edited by TheGreatBlackBear on January 3, 2019 1:52PM
  • FakeFox
    FakeFox
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    My equipped title should not be tied to min/max. This takes away from titles cosmetic value and reduces player-freedom. It would require you to use a certain title if you want to be effective. I don't want to be doing more DPS because I have the more prestigious title, but because I am the better player.
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • TheGreatBlackBear
    TheGreatBlackBear
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    It all depends on your priorities. You could (theoretically) equip Gryphon Heart for 1% more damage which you really and truly don't need if you have Gryphon Heart in the first place, or you could equip Master Thief for improved quality drops from fights or you could even equip Style Master for more motif drops at the last boss in a dungeon and the style mat from mobs. Or the Unchained to make breaking free cost a lot less. There's so much more potential here than just dealing more damage.
    Edited by TheGreatBlackBear on January 3, 2019 2:11PM
  • The Uninvited
    The Uninvited
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    Syy101 wrote: »
    That would widen the gap between top players and common players even further, which is already huge atm.

    I would support the idea if the passives are mostly for fun or roleplay, but I don't like it if they have some serious impact on end game content or pvp.

    Agreed. Would also increase lag by a lot.
    Pandora's Promise (rip) | LND | Wabbajack (rip) | Pactriotic | IKnowWhatUDidLastWinter's | The Uninvited |

    Ride the paranoia | All life is pain | Only the grave is real
  • Luigi_Vampa
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    Syy101 wrote: »
    That would widen the gap between top players and common players even further, which is already huge atm.

    I would support the idea if the passives are mostly for fun or roleplay, but I don't like it if they have some serious impact on end game content or pvp.

    They just shouldn't have an effect in PvP. Don't make PvPers PvE even more than they already have to to be effective

    I like the idea for PvE.
    PC/EU DC
  • rexagamemnon
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    I think this is an awesome idea, as long as in pvp zones these effects are greatly mitigated or eliminated outright. I think this would be great for pve, but pvp it would make the already insane Kill/die ratio insane. As cp is increased you see less and less people with max cp every quarter, and this is making a noticible difference. Im all for cp increases, but i think effects in pvp like what you are talking about could make an unfair advantage. I will give anyone who are strict pvp’rs a bone and admit their is something to say about someone who got those harder titles like FC and GO2, Emperor, and Tick tock tormentor and they should be greatly rewarded for their skill. I just think in pvp it would create too much of a gap between those who are really good at pvp and those who are average players
  • Tasear
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    I like the idea but ESO probably isn't game for it. Still maybe you can have titles give comestic effect or help in different accepts of gameplay like better chance to farm AY daggers or better chance to get medium from undaunted.


  • Thormar
    Thormar
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    What are your thoughts?
    Well now.
    Once upon a time I really liked this idea, then Mr. Reality check paid me a visit. :blush:
    If an idea doesn't appeal to many then it's DOA. I know it can be argued: "but only a few people objected to the idea".
    Well, it's best to see "a few" as representative, and you really don't want to get attached at the hip to an idea.
    If it doesn't appeal or work, you dump it.
    All in all, have an awesome.
    Thormar wrote: »
    A way to grant gameplay related bonuses to difficult achievements.
    The Achievements Skill line (ASL) can be a World skills line - after Legerdemain, Lycanthropy, Soul Magic and Vampirism.
    Like Legerdemain, ASL will consist of only passives.

    Each passive showing up once the corresponding achievement is earned.
    Below is an example ASL template for five difficult achievements.
    • Flawless Conqueror Passive: Earning this title grants an account wide XX Spell and Weapon damage bonus.
      When grouped, allies receive a X Spell/Weapon damage bonus.
    • Community Ambassador Passive: Earning this forum title grants an account wide –
      XX to maximum health, YY% XP boost and Z% increase in gold gained.
      When grouped, allies receive a X to maximum health, Y% XP boost and Z% gold gained increase.
    • Master Fisher Passive: Earning this title grants an account wide –
      Z% increased chance to obtain Perfect Roe, immunity to Slaughter fish while in Cyrodiil and adds XX to a character’s primary stat.
      When grouped, allies take YY% less damage from Slaughter fish and receive X to their primary stat.
    • Master Crafter (and all traits researched - L,M and H) Passive:
      Earning this title grants the crafting character a X% increased chance of extracting legendary items.
      The title grants an account wide NN to spell and physical resistance and XX Critical resistance.
      When grouped, allies receive X critical resistance and N spell and physical resistance.
    • Grand Overlord Passive: Drinking a portion creates a circle of radius X meters and lasting Y minutes.
      Any siege weapons within it deal Y% more damage.

    Should difficult achievements receive gameplay related bonuses?
    Thank you for reading.

    Edit: Thank you everyone for your views. :)
    So, the consensus is no gameplay related perks for achievements.
    I tried gameplay since cosmetic perks will interfere with the Crown Store.
    But as you've pointed out it's a flawed idea - it ignores the larger player base.
    PC - NA. Aldmeri Dominion
  • Odovacar
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    interesting, but I don't think it would ever happen. Cool thought though OP!
  • Ertosi
    Ertosi
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    "Titles" that can be worn for cool effect are called Achievement Dyes.

    Any other way of implementing it would be OP and has no place in the game. Points for thinking outside the box, though! :)
    Edited by Ertosi on January 3, 2019 3:20PM
    PC NA @Ertosi
    ♠♦ My Team ♥♣
    GoanJabsplar [Grand Master Crafter, Master Angler, Tamriel Hero, Explorer]
    DruStamplar
    TicklesHealplar
    DixieMagplar
    FigsStamblade Sneakthief [Master Thief]
    Sir PriceStamblade Bow Ganker [Daedric Lord Slayer]
    MayaStamblade Speedster
    AhmedMagblade Bomber
    BalzarStamSorc Blitzer
    WinniePetSorc Thunder Mage
    TanksStamDK Tank
    MonaMagDK Fire Mage
    DawnHPDK
    BearlyStamden Tank
    IvanaMagden Ice Mage

    CP 950+
    ♌ DC Loyalist ♌
    ✄ Grand Master Crafter
    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • Ertosi
    Ertosi
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    ***edit: double post***
    Edited by Ertosi on January 3, 2019 3:19PM
    PC NA @Ertosi
    ♠♦ My Team ♥♣
    GoanJabsplar [Grand Master Crafter, Master Angler, Tamriel Hero, Explorer]
    DruStamplar
    TicklesHealplar
    DixieMagplar
    FigsStamblade Sneakthief [Master Thief]
    Sir PriceStamblade Bow Ganker [Daedric Lord Slayer]
    MayaStamblade Speedster
    AhmedMagblade Bomber
    BalzarStamSorc Blitzer
    WinniePetSorc Thunder Mage
    TanksStamDK Tank
    MonaMagDK Fire Mage
    DawnHPDK
    BearlyStamden Tank
    IvanaMagden Ice Mage

    CP 950+
    ♌ DC Loyalist ♌
    ✄ Grand Master Crafter
    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
    https://i.imgur.com/TPscgS9.jpg to see major features of the last few years compared.
    https://i.imgur.com/X8qY0gP.jpg to see a detailed comparison of this year's Q1 to the last two Q1s.
    https://i.imgur.com/4z71cK8.jpg to see a detailed comparison of each years' first two quarters combined.
    https://i.imgur.com/jrHe5h8.jpg to see a projected comparison of the full years and what 2019's Q4 will need to catch up.
    Unsubbed January 15th, 2019 due to the lack of any new substantial features shown to be coming in 2019.
  • ATreeGnome
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    I love the idea in spirit but I just don't see a way it could be both meaningful and balanced.
  • CompM4s
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    They tried this with the former emporer buff in the past. Eventually got removed due to the advantage.
  • Zardayne
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    What would happen is people would only wear the 2 or 3 titles the websites out there told them was the best and all of the others would gather dust. Kind of like the 50 armor sets no one uses. I say no.
  • Zathras
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    Syy101 wrote: »
    That would widen the gap between top players and common players even further, which is already huge atm.

    I would support the idea if the passives are mostly for fun or roleplay, but I don't like it if they have some serious impact on end game content or pvp.

    I agree. There are enough ways to show off your achievements, without adding innate gameplay bonuses. That's what CPs do. Dyes, titles, and monster helms should be enough.
    Edited by Zathras on January 3, 2019 4:15PM
    For a moment, nothing happened. Then, after a second or so, nothing continued to happen. - Douglas Adams

    It is a rare mind indeed that can render the hitherto non-existent blindingly obvious. The cry 'I could have thought of that' is a very popular and misleading one, for the fact is that they didn't, and a very significant and revealing fact it is too. - Douglas Adams
  • Everstorm
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    I don't think it would be a good idea to give out buffs that give a meaningful impact on combat. It would also be quite tedious to constantly switch titles depending on what you're doing. I do feel that there could be more of a reward for completing time consuming achievements. Small, permanent, always on perks might be more interesting.
  • josiahva
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    I would support this: It gives people motivation to complete the more difficult content. People would stop whining and crying about the difficulty of end game content and instead overcome it, forcing themselves to become better players. True, the elitists would latch on to it as some sort of pre-qualification, but they do that anyway and always will
  • Moloch1514
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    If this happened, we would see more titles available in Crown Store very soon lol
    PC-NA
  • TheGreatBlackBear
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    Lol. Take your cynicism elsewhere. But that's a possibility.
  • Thorstienn
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    It would make sense that achievements and titles are character bound then.
    They can do what ever y'all want with them. I still won't chase them, or even notice if you have a title on to begin with.
  • Colecovision
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    I want the guards to tell my grandmaster crafter that I have the hands of a smith or just call me sneak thief.

    Really achievements should unlock npc audio on a grand scale. No need to wear the title.

    I have tamriel hero, where's my random cheers?

    And by Azura, stormproof needs an adoring fan!

    You know, fun rpg stuff.
  • JamieAubrey
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    Former Emp: Gain 50% extra Resources :trollface:
  • Bekkael
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    I don't like the idea of passives, but a fun costume, skin, hairstyle, tattoo or even a personality to go with titles would be nice, particularly the harder to get titles.
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • Tsar_Gekkou
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    I'd love it if titles gave little cosmetic effects.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • Crixus8000
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    It's a cool idea but I don't like it unless it was just fun bonuses and didn't impact any end game. I already hate that most of the best pvp equipment is gained from end game pve content, and I hate pve so more of that would be so annoying for me.
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