https://youtu.be/Xj1Fv5otCL8https://youtu.be/Xj1Fv5otCL8
Just a video I made saying thanks and showing how much the game changed sense the introduction video.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »PVP was a bust
Most TES fans told them it would be...they didn't listen.
They have issues with their broken beyond repair home-brewed engine.
Most propel who played these games more that five minuets, knew it would be like this.
They decided to ignore everyone.
Despite this the game has had success, which is more a testament to how bad gamers want a Good MMO, not because ESO did anything ground shaking.


https://www.youtube.com/watch?v=SUzFW0Y11BM"You can play as a Mage who uses a 2 Handed weapon."
Who will also be kicked from every dungeon they queue for.
https://www.youtube.com/watch?v=7YUOJhejA28Rain_Greyraven wrote: »PVP was a bust
Most TES fans told them it would be...they didn't listen.
They have issues with their broken beyond repair home-brewed engine.
Most propel who played these games more that five minuets, knew it would be like this.
They decided to ignore everyone.
Despite this the game has had success, which is more a testament to how bad gamers want a Good MMO, not because ESO did anything ground shaking.
The game is built on the Hero engine and the Havoc engine for the destructiable enviroment.
ZOS_TristanK wrote: »
Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Rain_Greyraven wrote: »Rain_Greyraven wrote: »PVP was a bust
Most TES fans told them it would be...they didn't listen.
They have issues with their broken beyond repair home-brewed engine.
Most propel who played these games more that five minuets, knew it would be like this.
They decided to ignore everyone.
Despite this the game has had success, which is more a testament to how bad gamers want a Good MMO, not because ESO did anything ground shaking.
The game is built on the Hero engine and the Havoc engine for the destructiable enviroment.
No, they used the Hero for early testing and level design, then they Macgyvered this mess together.... Havoc is just a Physics engine...and not a great one .ZOS_TristanK wrote: »
Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
"You can play as a Mage who uses a 2 Handed weapon."
Who will also be kicked from every dungeon they queue for.
The original idea for the world was fascinating though, i do wonder how it was years ago. And if only the game could handle a more upscaled expansive land to explore.
Rain_Greyraven wrote: »Rain_Greyraven wrote: »PVP was a bust
Most TES fans told them it would be...they didn't listen.
They have issues with their broken beyond repair home-brewed engine.
Most propel who played these games more that five minuets, knew it would be like this.
They decided to ignore everyone.
Despite this the game has had success, which is more a testament to how bad gamers want a Good MMO, not because ESO did anything ground shaking.
The game is built on the Hero engine and the Havoc engine for the destructiable enviroment.
No, they used the Hero for early testing and level design, then they Macgyvered this mess together.... Havoc is just a Physics engine...and not a great one .ZOS_TristanK wrote: »
Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
"You can play as a Mage who uses a 2 Handed weapon."
Who will also be kicked from every dungeon they queue for.
The original idea for the world was fascinating though, i do wonder how it was years ago. And if only the game could handle a more upscaled expansive land to explore.
2h stam sorc kicks arse.
ive never seen that many people in cyro..... this game must have been great at the start
https://www.youtube.com/watch?v=-DV9TwsosyIYolokin_Swagonborn wrote: »ive never seen that many people in cyro..... this game must have been great at the start
It was. I can't even begin to describe how much fun it was. Here's another fun video (timecode) showing the sheer mass of people PvP servers could handle.https://www.youtube.com/watch?v=-DV9TwsosyI
ive never seen that many people in cyro..... this game must have been great at the start
"You can play as a Mage who uses a 2 Handed weapon."
Who will also be kicked from every dungeon they queue for.
The original idea for the world was fascinating though, i do wonder how it was years ago. And if only the game could handle a more upscaled expansive land to explore.


Yolokin_Swagonborn wrote: »"You can play as a Mage who uses a 2 Handed weapon."
Who will also be kicked from every dungeon they queue for.
The original idea for the world was fascinating though, i do wonder how it was years ago. And if only the game could handle a more upscaled expansive land to explore.
2h stam sorc kicks arse.
I think he meant a hybrid sorc. 2h and spells. Used to be possible and viable. Now with the removal of softcaps, you are really punished for any out of the box build that doesn't attribute stack.
https://youtu.be/Xj1Fv5otCL8
Just a video I made saying thanks and showing how much the game changed sense the introduction video.
Wifeaggro13 wrote: »Rain_Greyraven wrote: »Rain_Greyraven wrote: »PVP was a bust
Most TES fans told them it would be...they didn't listen.
They have issues with their broken beyond repair home-brewed engine.
Most propel who played these games more that five minuets, knew it would be like this.
They decided to ignore everyone.
Despite this the game has had success, which is more a testament to how bad gamers want a Good MMO, not because ESO did anything ground shaking.
The game is built on the Hero engine and the Havoc engine for the destructiable enviroment.
No, they used the Hero for early testing and level design, then they Macgyvered this mess together.... Havoc is just a Physics engine...and not a great one .ZOS_TristanK wrote: »
Hi, folks. When we began development for ESO, we licensed the HeroEngine so that we could hit the ground running. We used it as a tool for things like area prototypes and design concepts so that we could begin honing the art style. HeroEngine was our whiteboard: a great tool to put our ideas in the game and seeing them while the production engine was in development.
You might wanna go have a read from the hero engine creators themselves. They sing a vastly different song about eso and its engine
"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing.”
― Robert E. Howard
Yolokin_Swagonborn wrote: »ive never seen that many people in cyro..... this game must have been great at the start
It was. I can't even begin to describe how much fun it was. Here's another fun video (timecode) showing the sheer mass of people PvP servers could handle.https://www.youtube.com/watch?v=-DV9TwsosyI