What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
This. It's quite absurd that a guild group who can easily run vAA, vHRC, vSO, and vMoL with maybe a handful of casualties spends six months on the latest trial and canNOT even clear the Hard Mode. It seems the devs decided that adding more and more and more one shots, RNG mechanics, and stacking every single one of them in an incredibly messy clusterpluck is the way to go.
Guess what. The top 0,001% players will steamroll the trial on the first day out, no matter how impossibly hard and broken it may be, get all the achievements done, and whine it was too easy. In the meantime the other 99,999% population will feel like there is little point in bothering with the latest group content because they'll never clear it. They'll try, they fail, they'll grow frustrated and leave.
DLC dungeons are unfortunately much the same. In all the guilds I'm in I know perhaps 7-8 people who can consistently clear those HMs.
Why so hard?? People want those skins. As frivolous as cosmetics may be, they are a big carrot many players will chase. vMoL skin was locked behind vet completion. vHoF skin, same. Why must the new ones be locked behind Hard Modes?
I am far from the top percent of players, I'm likely far from the top 10 or 20 percent of players and yet I have completed all dlc dungeon achievements (the hm, speed run and no deaths) and have quite a few titles and skins earned from trials. From my experience it's less about "skill" and more about commitment.
I started vma as a healer wearing basic sets (Julianos and willpower) and it took me 400 deaths. I'm now flawless after persevering for a good year or so. Same with VAS +2. It took my team months but we did it.
The issue isn't the game, it's that most people just give up too easy then complain they can't have what they don't work for.
LightMaster7 wrote: »LightMaster7 wrote: »
Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?
And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.
So your problem is that you play at odd hours and can't find people to play with. That hardly sounds like a problem within the structure of the game. There might be some Aussies around that you could try to play with in that time slot idk them though.
Pug Zone runs arent killing the game lol. If people running the same trials over and over was killing the game it would have died a long time ago.
I know what your saying and I am in a guild and sometime I join them. As to "killing the game" are you just blind or have you actually looked around? IT IS killing this game. There are less and less people around even doing simple non-dlc dungeons and even more rare doing dungeons like vFL or VFH or any dlc dungeons.
This game really is on it last legs. People are getting pissed because the game development team keeps nerfing classes based on end game players and most can't even do end game content because it is blocked by time and commitment blocks.
In any case, this was just an observation I have made.
thanks.
Ok, let's put some things straight.
Game is "dead" because no one runs dungeons in the middle of the night? I'm sorry, most people have regular 9 to 5 jobs and usually are off to bed by that time.
And even if all the players who run vetDLCs (trials and dungeons) were to leave the effect on the overall health of the game will be marginal. We do not pay the bills. And we dont even make the world feel alive. ESO is doing great with its casual heavy audience. There is more of them and they actually spend more money. Sorry, games are a business.
Now about that difficulty. Most DLC dungeons (and some trials, like AS) are pretty accessible on regular vet. Just play mechanics and you win. ZOS is adding more and more anti-burn mechanics lately, so it is not even the case of "big deeps". If you want to go for HM... guess what, it is supposed to be hard.
It really sounds like all your problems boil down to "I don't have time to commit to hard content but I want to do it". But this is not how it works. Either stuff is easy and you can do it without too much trouble - like stack and burn vAA and vHRC you despise so much - or it is difficult and requires dedication and time like vMoL or vHoF. You can't have difficult stuff that does not require commitment.
Your perspective is so narrow it's painful. So the fact that the playerbase is diminishing (is it really, or is it just your confirmation bias?) is because of how you perceive endgame to be broken? That's a pretty large assumption. There could be tons of reasons why the population is diminishing.LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
LightMaster7 wrote: »What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
This. It's quite absurd that a guild group who can easily run vAA, vHRC, vSO, and vMoL with maybe a handful of casualties spends six months on the latest trial and canNOT even clear the Hard Mode. It seems the devs decided that adding more and more and more one shots, RNG mechanics, and stacking every single one of them in an incredibly messy clusterpluck is the way to go.
Guess what. The top 0,001% players will steamroll the trial on the first day out, no matter how impossibly hard and broken it may be, get all the achievements done, and whine it was too easy. In the meantime the other 99,999% population will feel like there is little point in bothering with the latest group content because they'll never clear it. They'll try, they fail, they'll grow frustrated and leave.
DLC dungeons are unfortunately much the same. In all the guilds I'm in I know perhaps 7-8 people who can consistently clear those HMs.
Why so hard?? People want those skins. As frivolous as cosmetics may be, they are a big carrot many players will chase. vMoL skin was locked behind vet completion. vHoF skin, same. Why must the new ones be locked behind Hard Modes?
I am far from the top percent of players, I'm likely far from the top 10 or 20 percent of players and yet I have completed all dlc dungeon achievements (the hm, speed run and no deaths) and have quite a few titles and skins earned from trials. From my experience it's less about "skill" and more about commitment.
I started vma as a healer wearing basic sets (Julianos and willpower) and it took me 400 deaths. I'm now flawless after persevering for a good year or so. Same with VAS +2. It took my team months but we did it.
The issue isn't the game, it's that most people just give up too easy then complain they can't have what they don't work for.
This is the kind of mentality that disgusts me. This is a GAME not a JOB. I'd rather do something productive for months than try to master a game level. sorry if that's your cup of tea or "sense of accomplishment".
I have done pretty much all the content except for these veteren trial dungeons, vHof, vMol, vAS and vNC. So I guess I'll eventually move on if I don't roll another character and I'm inclined not to.
It didn't take me a year to get flawless on a Redguard Mage Sorcerer. Took me maybe a week or two but not a year (ugh).
I've done pretty much all the group content and have all the challenger achievements as well.
I can pull 100k+ dps on veteren trial mobs (of course this is aoe group mobs) I call *** on the guy who says there is a mag sorcerer that can do 60k-80k dps on a boss mob. I think he or she has been smoking something.
...
Your perspective is so narrow it's painful. So the fact that the playerbase is diminishing (is it really, or is it just your confirmation bias?) is because of how you perceive endgame to be broken? That's a pretty large assumption. There could be tons of reasons why the population is diminishing.LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
Also have you ever realized what would happen to the endgame community if every dungeon/trial would be an easy cakewalk that allowed them to take everyone with them without worry of failure? Do you honestly think this would be healthy for the game? Do you honestly think these players would continue to do the same challenge deprived content over and over? Get real man.
Stop blaming the game for your own inability to match your personal life with a progression based pve system. This game has pve for everyone. Easy dungeons/trials, mediocre dungeons/trials and hard dungeons/trials. As with everything in life, if you want to succeed and progress to the top, you gotta put in the effort.
Protossyder wrote: »LightMaster7 wrote: »What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
This. It's quite absurd that a guild group who can easily run vAA, vHRC, vSO, and vMoL with maybe a handful of casualties spends six months on the latest trial and canNOT even clear the Hard Mode. It seems the devs decided that adding more and more and more one shots, RNG mechanics, and stacking every single one of them in an incredibly messy clusterpluck is the way to go.
Guess what. The top 0,001% players will steamroll the trial on the first day out, no matter how impossibly hard and broken it may be, get all the achievements done, and whine it was too easy. In the meantime the other 99,999% population will feel like there is little point in bothering with the latest group content because they'll never clear it. They'll try, they fail, they'll grow frustrated and leave.
DLC dungeons are unfortunately much the same. In all the guilds I'm in I know perhaps 7-8 people who can consistently clear those HMs.
Why so hard?? People want those skins. As frivolous as cosmetics may be, they are a big carrot many players will chase. vMoL skin was locked behind vet completion. vHoF skin, same. Why must the new ones be locked behind Hard Modes?
I am far from the top percent of players, I'm likely far from the top 10 or 20 percent of players and yet I have completed all dlc dungeon achievements (the hm, speed run and no deaths) and have quite a few titles and skins earned from trials. From my experience it's less about "skill" and more about commitment.
I started vma as a healer wearing basic sets (Julianos and willpower) and it took me 400 deaths. I'm now flawless after persevering for a good year or so. Same with VAS +2. It took my team months but we did it.
The issue isn't the game, it's that most people just give up too easy then complain they can't have what they don't work for.
This is the kind of mentality that disgusts me. This is a GAME not a JOB. I'd rather do something productive for months than try to master a game level. sorry if that's your cup of tea or "sense of accomplishment".
I have done pretty much all the content except for these veteren trial dungeons, vHof, vMol, vAS and vNC. So I guess I'll eventually move on if I don't roll another character and I'm inclined not to.
It didn't take me a year to get flawless on a Redguard Mage Sorcerer. Took me maybe a week or two but not a year (ugh).
I've done pretty much all the group content and have all the challenger achievements as well.
I can pull 100k+ dps on veteren trial mobs (of course this is aoe group mobs) I call *** on the guy who says there is a mag sorcerer that can do 60k-80k dps on a boss mob. I think he or she has been smoking something.
...
Dude, what is wrong with you? you are saying that the game is too easy, but too hard at the same time. Don't tell people that you will eventually move on, just do it. Nobody cares.
And yes, 60k+ dps is possible, when you have a good group setup. Of course a lonely player like yourself will never understand that.
Your bolded sentence is where I thought, ok he just has a different opinion and that's fine. Then you posted "it's supposed to be...". Dude, this is a game played by many different people and the devs have to provide fun content for all of them, from a business POV. You don't decide for others what the game should be about. That is the height of arrogance. And the game certainly isn't objectively broken because it doesn't align with your vision of what a game should be. All it tells me is that this isn't a game YOU enjoy.LightMaster7 wrote: »Your perspective is so narrow it's painful. So the fact that the playerbase is diminishing (is it really, or is it just your confirmation bias?) is because of how you perceive endgame to be broken? That's a pretty large assumption. There could be tons of reasons why the population is diminishing.LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
Also have you ever realized what would happen to the endgame community if every dungeon/trial would be an easy cakewalk that allowed them to take everyone with them without worry of failure? Do you honestly think this would be healthy for the game? Do you honestly think these players would continue to do the same challenge deprived content over and over? Get real man.
Stop blaming the game for your own inability to match your personal life with a progression based pve system. This game has pve for everyone. Easy dungeons/trials, mediocre dungeons/trials and hard dungeons/trials. As with everything in life, if you want to succeed and progress to the top, you gotta put in the effort.
Sorry if this is not the opinion I share. I consider this a game and not a job. Its supposed to be for entertainment not a life skill. Good luck with your in game success though but don't let your real life suffer for your in game commitments.
tsk~
Your bolded sentence is where I thought, ok he just has a different opinion and that's fine. Then you posted "it's supposed to be...". Dude, this is a game played by many different people and the devs have to provide fun content for all of them, from a business POV. You don't decide for others what the game should be about. That is the height of arrogance. And the game certainly isn't objectively broken because it doesn't align with your vision of what a game should be. All it tells me is that this isn't a game YOU enjoy.LightMaster7 wrote: »Your perspective is so narrow it's painful. So the fact that the playerbase is diminishing (is it really, or is it just your confirmation bias?) is because of how you perceive endgame to be broken? That's a pretty large assumption. There could be tons of reasons why the population is diminishing.LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
Also have you ever realized what would happen to the endgame community if every dungeon/trial would be an easy cakewalk that allowed them to take everyone with them without worry of failure? Do you honestly think this would be healthy for the game? Do you honestly think these players would continue to do the same challenge deprived content over and over? Get real man.
Stop blaming the game for your own inability to match your personal life with a progression based pve system. This game has pve for everyone. Easy dungeons/trials, mediocre dungeons/trials and hard dungeons/trials. As with everything in life, if you want to succeed and progress to the top, you gotta put in the effort.
Sorry if this is not the opinion I share. I consider this a game and not a job. Its supposed to be for entertainment not a life skill. Good luck with your in game success though but don't let your real life suffer for your in game commitments.
tsk~
Also, there you go again with the assumptions. Me using an analogy to explain that "progression" implies putting in effort to progress, just like in real life, means that I have no real life and put my in game achievements above my real life? Pretty shallow thinking there from you.
Tbh looking at all your posts you just seem to have this mentality of "if I don't like it, its not good", or "if I can't do it, it's not possible". Let me tell you, yes 60k + single target dps is possible, especially ln mobs because that is a burst situation. If you are trying to hide your inability to reach these numbers by calling people who can do it liars and implying they smoke stuff, just continues to weaken your argument.
TheDarkShadow wrote: »I want to win the World Cup or the Champion League. I want to have the medals to show off on my mantelpiece. But I consider football as a game, a hobby, not a job. IMO they need to change the rules so that football is more accessible. First, why do we need 11 players a team? I work night shift so it's hard to find 10 other guys around my neighborhood to play with. Then why do we have so many rounds before one can actually get to the finals? I don't have a whole year to commit to it. Oh, and the requirements are stupid being able to run 10 laps around the stadium isn't gonna help you control the ball better. I can run WITH the ball from this side of the field to the other side. I think thats enough. They should just let everyone who can do that and kick it into the goal a ticket to World Cup.
Yes I have. Maybe the (PUG?) vet trial groups you were in were very unoptimized and with lackluster support. Dude, there are people who pull 50k + sustained single target dps on a dummy. A trial groups buffs add at least 10k dps to that, AND this dummy fight lasts considerably longer than a fight against a vet trial mob. In a burst parse, i.e. a trials mob, it is considerably easier to hit higher numbers because sustain isn't an issue and you can just pump in your ult + execute to inflate your single target dps even more. I couldn't give a rats ass about what you believe to be honest. Your argument holds zero value, because it is just a load of assumptions.LightMaster7 wrote: »Have you actually done veteran trials? You're actually going to argue that people can do 60k dps on a veteran boss mob? Really? That's the end of the discussion right there. LOL I've played enough to at least know that much. 60k dps is possible on a dummy, NOT a veteran boss mob. Take your BS elsewhere, it's pretty obvious you have no clue what your talking about.Your bolded sentence is where I thought, ok he just has a different opinion and that's fine. Then you posted "it's supposed to be...". Dude, this is a game played by many different people and the devs have to provide fun content for all of them, from a business POV. You don't decide for others what the game should be about. That is the height of arrogance. And the game certainly isn't objectively broken because it doesn't align with your vision of what a game should be. All it tells me is that this isn't a game YOU enjoy.LightMaster7 wrote: »Your perspective is so narrow it's painful. So the fact that the playerbase is diminishing (is it really, or is it just your confirmation bias?) is because of how you perceive endgame to be broken? That's a pretty large assumption. There could be tons of reasons why the population is diminishing.LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
Also have you ever realized what would happen to the endgame community if every dungeon/trial would be an easy cakewalk that allowed them to take everyone with them without worry of failure? Do you honestly think this would be healthy for the game? Do you honestly think these players would continue to do the same challenge deprived content over and over? Get real man.
Stop blaming the game for your own inability to match your personal life with a progression based pve system. This game has pve for everyone. Easy dungeons/trials, mediocre dungeons/trials and hard dungeons/trials. As with everything in life, if you want to succeed and progress to the top, you gotta put in the effort.
Sorry if this is not the opinion I share. I consider this a game and not a job. Its supposed to be for entertainment not a life skill. Good luck with your in game success though but don't let your real life suffer for your in game commitments.
tsk~
Also, there you go again with the assumptions. Me using an analogy to explain that "progression" implies putting in effort to progress, just like in real life, means that I have no real life and put my in game achievements above my real life? Pretty shallow thinking there from you.
Tbh looking at all your posts you just seem to have this mentality of "if I don't like it, its not good", or "if I can't do it, it's not possible". Let me tell you, yes 60k + single target dps is possible, especially ln mobs because that is a burst situation. If you are trying to hide your inability to reach these numbers by calling people who can do it liars and implying they smoke stuff, just continues to weaken your argument.
Yes I have. Maybe the (PUG?) vet trial groups you were in were very unoptimized and with lackluster support. Dude, there are people who pull 50k + sustained single target dps on a dummy. A trial groups buffs add at least 10k dps to that, AND this dummy fight lasts considerably longer than a fight against a vet trial mob. In a burst parse, i.e. a trials mob, it is considerably easier to hit higher numbers because sustain isn't an issue and you can just pump in your ult + execute to inflate your single target dps even more. I couldn't give a rats ass about what you believe to be honest. Your argument holds zero value, because it is just a load of assumptions.LightMaster7 wrote: »Have you actually done veteran trials? You're actually going to argue that people can do 60k dps on a veteran boss mob? Really? That's the end of the discussion right there. LOL I've played enough to at least know that much. 60k dps is possible on a dummy, NOT a veteran boss mob. Take your BS elsewhere, it's pretty obvious you have no clue what your talking about.Your bolded sentence is where I thought, ok he just has a different opinion and that's fine. Then you posted "it's supposed to be...". Dude, this is a game played by many different people and the devs have to provide fun content for all of them, from a business POV. You don't decide for others what the game should be about. That is the height of arrogance. And the game certainly isn't objectively broken because it doesn't align with your vision of what a game should be. All it tells me is that this isn't a game YOU enjoy.LightMaster7 wrote: »Your perspective is so narrow it's painful. So the fact that the playerbase is diminishing (is it really, or is it just your confirmation bias?) is because of how you perceive endgame to be broken? That's a pretty large assumption. There could be tons of reasons why the population is diminishing.LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
Also have you ever realized what would happen to the endgame community if every dungeon/trial would be an easy cakewalk that allowed them to take everyone with them without worry of failure? Do you honestly think this would be healthy for the game? Do you honestly think these players would continue to do the same challenge deprived content over and over? Get real man.
Stop blaming the game for your own inability to match your personal life with a progression based pve system. This game has pve for everyone. Easy dungeons/trials, mediocre dungeons/trials and hard dungeons/trials. As with everything in life, if you want to succeed and progress to the top, you gotta put in the effort.
Sorry if this is not the opinion I share. I consider this a game and not a job. Its supposed to be for entertainment not a life skill. Good luck with your in game success though but don't let your real life suffer for your in game commitments.
tsk~
Also, there you go again with the assumptions. Me using an analogy to explain that "progression" implies putting in effort to progress, just like in real life, means that I have no real life and put my in game achievements above my real life? Pretty shallow thinking there from you.
Tbh looking at all your posts you just seem to have this mentality of "if I don't like it, its not good", or "if I can't do it, it's not possible". Let me tell you, yes 60k + single target dps is possible, especially ln mobs because that is a burst situation. If you are trying to hide your inability to reach these numbers by calling people who can do it liars and implying they smoke stuff, just continues to weaken your argument.
I'm wasting my time with you. I tried to explain calmly to you how you are being narrowminded, but you just cherry pick small parts of my post. Have fun being frustrated with the gameLightMaster7 wrote: »Yes I have. Maybe the (PUG?) vet trial groups you were in were very unoptimized and with lackluster support. Dude, there are people who pull 50k + sustained single target dps on a dummy. A trial groups buffs add at least 10k dps to that, AND this dummy fight lasts considerably longer than a fight against a vet trial mob. In a burst parse, i.e. a trials mob, it is considerably easier to hit higher numbers because sustain isn't an issue and you can just pump in your ult + execute to inflate your single target dps even more. I couldn't give a rats ass about what you believe to be honest. Your argument holds zero value, because it is just a load of assumptions.LightMaster7 wrote: »Have you actually done veteran trials? You're actually going to argue that people can do 60k dps on a veteran boss mob? Really? That's the end of the discussion right there. LOL I've played enough to at least know that much. 60k dps is possible on a dummy, NOT a veteran boss mob. Take your BS elsewhere, it's pretty obvious you have no clue what your talking about.Your bolded sentence is where I thought, ok he just has a different opinion and that's fine. Then you posted "it's supposed to be...". Dude, this is a game played by many different people and the devs have to provide fun content for all of them, from a business POV. You don't decide for others what the game should be about. That is the height of arrogance. And the game certainly isn't objectively broken because it doesn't align with your vision of what a game should be. All it tells me is that this isn't a game YOU enjoy.LightMaster7 wrote: »Your perspective is so narrow it's painful. So the fact that the playerbase is diminishing (is it really, or is it just your confirmation bias?) is because of how you perceive endgame to be broken? That's a pretty large assumption. There could be tons of reasons why the population is diminishing.LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
Also have you ever realized what would happen to the endgame community if every dungeon/trial would be an easy cakewalk that allowed them to take everyone with them without worry of failure? Do you honestly think this would be healthy for the game? Do you honestly think these players would continue to do the same challenge deprived content over and over? Get real man.
Stop blaming the game for your own inability to match your personal life with a progression based pve system. This game has pve for everyone. Easy dungeons/trials, mediocre dungeons/trials and hard dungeons/trials. As with everything in life, if you want to succeed and progress to the top, you gotta put in the effort.
Sorry if this is not the opinion I share. I consider this a game and not a job. Its supposed to be for entertainment not a life skill. Good luck with your in game success though but don't let your real life suffer for your in game commitments.
tsk~
Also, there you go again with the assumptions. Me using an analogy to explain that "progression" implies putting in effort to progress, just like in real life, means that I have no real life and put my in game achievements above my real life? Pretty shallow thinking there from you.
Tbh looking at all your posts you just seem to have this mentality of "if I don't like it, its not good", or "if I can't do it, it's not possible". Let me tell you, yes 60k + single target dps is possible, especially ln mobs because that is a burst situation. If you are trying to hide your inability to reach these numbers by calling people who can do it liars and implying they smoke stuff, just continues to weaken your argument.
Dude if you've "done" a veteran trial, you understand there are mechanics involved. No way a dps is going to have enough time to maintain a "burst" dps on a veteran boss mob with preset resists and do the mechanics in order not to get killed. The more you talk the more it shows your lack of knowledge in an actual veteran trial.
Wifeaggro13 wrote: »What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
Hold on just a minute. They are not pumping out content geared towards this end game player base. Its pumping out crap leveling content with no levels or progression. You get 1 dungeon dlc a year a whole God damned chapter is geared towards a player base that does not play the whole game. The truth is this game does the single player RPG with mediocrity, it does Mmo even worse. And dont get me started on pvp they abandoned that aspect completely. The game on it's own crash course with doom and gloom and it has nothing to do with two dlc dungeons a year.it has to do with zos abandoning all form of content that they cannot exploit a very gullible player base with
Your whole post is full of contradictions.
LightMaster7 wrote: »What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
This. It's quite absurd that a guild group who can easily run vAA, vHRC, vSO, and vMoL with maybe a handful of casualties spends six months on the latest trial and canNOT even clear the Hard Mode. It seems the devs decided that adding more and more and more one shots, RNG mechanics, and stacking every single one of them in an incredibly messy clusterpluck is the way to go.
Guess what. The top 0,001% players will steamroll the trial on the first day out, no matter how impossibly hard and broken it may be, get all the achievements done, and whine it was too easy. In the meantime the other 99,999% population will feel like there is little point in bothering with the latest group content because they'll never clear it. They'll try, they fail, they'll grow frustrated and leave.
DLC dungeons are unfortunately much the same. In all the guilds I'm in I know perhaps 7-8 people who can consistently clear those HMs.
Why so hard?? People want those skins. As frivolous as cosmetics may be, they are a big carrot many players will chase. vMoL skin was locked behind vet completion. vHoF skin, same. Why must the new ones be locked behind Hard Modes?
I am far from the top percent of players, I'm likely far from the top 10 or 20 percent of players and yet I have completed all dlc dungeon achievements (the hm, speed run and no deaths) and have quite a few titles and skins earned from trials. From my experience it's less about "skill" and more about commitment.
I started vma as a healer wearing basic sets (Julianos and willpower) and it took me 400 deaths. I'm now flawless after persevering for a good year or so. Same with VAS +2. It took my team months but we did it.
The issue isn't the game, it's that most people just give up too easy then complain they can't have what they don't work for.
This is the kind of mentality that disgusts me. This is a GAME not a JOB. I'd rather do something productive for months than try to master a game level. sorry if that's your cup of tea or "sense of accomplishment".
I have done pretty much all the content except for these veteren trial dungeons, vHof, vMol, vAS and vNC. So I guess I'll eventually move on if I don't roll another character and I'm inclined not to.
It didn't take me a year to get flawless on a Redguard Mage Sorcerer. Took me maybe a week or two but not a year (ugh).
I've done pretty much all the group content and have all the challenger achievements as well.
I can pull 100k+ dps on veteren trial mobs (of course this is aoe group mobs) I call *** on the guy who says there is a mag sorcerer that can do 60k-80k dps on a boss mob. I think he or she has been smoking something.
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LightMaster7 wrote: »If some of these people do not understand the point of the thread, the point is that the content at the end game is again only experienced by say 5% of the entire population which mostly consists of people who have too much time out of real life to login play hours upon hours, day in and day out.
You wonder what they do that they can actually do that in real life eh?
This is what puts most working class people who play the game off. The time commitment is to the point of being grievous and this is what has and will eventually kill the game and one of the biggest reason why people leave and never look back.
I'll probably do the same in about a month's time. After all I did PAY for the game so I will probably finish the story in the dlc's that I bought before the end ...
tootles~