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Just to give feedback. I find the end game of ESO very unsatisfying and broken in some regard.

LightMaster7
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Now I am at end game. I can solo vet dungeons.

The problem is that I have a very limited window of time to play and unfotunately, most end guilds do not do end vet trials during that timeframe or if there are, they already have a solid progression team.

That being said, vHof, vMol, vAS, vNC (forgot right at this moment if this is the correct acronym for the Cloudrest one) requires a solid progression team. Now I understand that you dont need to do the vet versions of these trials to experience the content as there are normal version, which I have done plenty of.

But the fact remains that completing the vet versions of these dungeons actually give you rewards and titles that make it somewhat worthwhile, such as skins for your character. Now I find it a great flaw in this game that only a very small and limited population get to experience this veteran content and get these achievements, because again it takes a lot of time to commit to and run with a progression team to get these trials completed. <- and this idea is causing stupid "elitism" in this game. I mean its not exactly that hard to complete the dungeons if you have the time to run it day after day and hour after hour and get the pattern down to finally "knowing" how to beat the pattern of the boss. But again this requires set amount of people to constant log in with a commitment with a certain time schedule to finish these dungeons...eventually.

And this is what irks me to no end. I mean in Craglorn these days, all you have are people running vAA, vHRC and sometimes, if rarely, vSO, because these are not that "hard" to get through and pugs usually can eventually get it if enough people run it day in and day out. There is what I call, an eventually collective conscious that learns these dungeons because these are done so many times is it mind bogglingly stupid. But this is all they do, these 3 dungeons, ALL THE F++KING TIME. This is what I believe is killing this game and driving people away. Perhaps it will also drive me away soon to find a game that is more "fun" at this point.

So I know there are those out there that will disagree with me and that's ok. Bu the fact of the matter is that this game currently is dying a slow death of end game, which is vAA, vHRC and vSO, ALL THE F++KING TIME.

thanks for reading.
  • Wifeaggro13
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    Your right the end game is broken . But its root problem that makes it how you described is the broken cp system, the very lame scaling implemented by tam one. And a very very short sighted game director that saw it more fiscally prudent to make a mediocre single player mmo
  • Vapirko
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    Really? The guilds I’m apart of regularly invite all members to come along so long as you have decent gear and know your role/mechanics, to do vMoL, Cloudrest, Blackrose Prison etc. I mostly PvP so I don’t have much interest in going but I do see the calls going out and these are not progression groups. They also do that but I see regular open calls for most/all vet content. So seems more like you need to find a couple of good guilds as many will advertise open calls or learning runs. Obviously relying on PUG zone groups is not a good idea if you want to experience the hardest content in the game. I would very much disagree that PUG zone groups are driving people away and ruining the game, that might be the least of the game a issues if it even is an issue. And don’t forget you’re always free to start you’re own group, although good luck doing vMOL or some such with a zone group lol.
    Edited by Vapirko on January 2, 2019 3:44AM
  • LightMaster7
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    Vapirko wrote: »
    Really? The guilds I’m apart of regularly invite all members to come along so long as you have decent gear and know your role/mechanics, to do vMoL, Cloudrest, Blackrose Prison etc. I mostly PvP so I don’t have much interest in going but I do see the calls going out and these are not profession groups. They also do that but I see regular open calls for most/all vet content. So seems more like you need to find a couple of good guilds as many will advertise open calls or learning runs. Obviously relying on PUG zone groups is not a good idea if you want to experience the hardest content in the game. I would very much disagree that PUG zone groups are driving people away and ruining the game, that might be the least of the game a issues if it even is an issue. And don’t forget you’re always free to start you’re own group, although good luck doing vMOL or some such with a zone group lol.

    Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
    Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?

    And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.
  • Mr_Walker
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    What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
  • redspecter23
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    The end game vet trials are arguably completely out of the realm of possibility for 98% of the player population. Most players will never complete vet HoF or vet MoL for instance. It is designed this way on purpose. What is the solution? If the end game content was at a difficulty level range designed so that 50% of the population could complete? 80%? Or is it not the difficulty but instead the need to have a coordinated group of 12 people all available at once in order to complete it?

    The obvious solution is that if you can't find a group to do the content, you can form one yourself. As you likely know, this is just not an easy thing. Even if you know 12 players that are all competent enough to complete these trials, good luck having them all available at the same time. Really, the best bet is to join a vet trials guild. Work your way up into the top ranks and get your completions that way. I suppose in a way, that defines elitism so I'm not sure if that's what you're looking for either.

    I guess what I'm saying is that hard content that basically requires a large amount of players (I'm counting 12 as a large amount) will require a certain amount of preparation to get going. This sort of content just doesn't get thrown together in zone on a whim. It would just fail over and over if that were attempted.

    Never make the mistake of overestimating the "average" player. If you're pulling 20k+ dps, you're likely in the top 10% of players in the game. If you know that dodge roll is a thing and know how to do it, you are probably playing better than about 20% of players based on that fact alone. If you have knowledge of how to "break free", you have a huge edge over a surprising number of players that have NEVER done this at all.
    Edited by redspecter23 on January 2, 2019 4:09AM
  • LightMaster7
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    The end game vet trials are arguably completely out of the realm of possibility for 98% of the player population. Most players will never complete vet HoF or vet MoL for instance. It is designed this way on purpose. What is the solution? If the end game content was at a difficulty level range designed so that 50% of the population could complete? 80%? Or is it not the difficulty but instead the need to have a coordinated group of 12 people all available at once in order to complete it?

    The obvious solution is that if you can find a group to do the content, you can form one yourself. As you likely know, this is just not an easy thing. Even if you know 12 players that are all competent enough to complete these trials, good luck having them all available at the same time. Really, the best bet is to join a vet trials guild. Work your way up into the top ranks and get your completions that way. I suppose in a way, that defines elitism so I'm not sure if that's what you're looking for either.

    I guess what I'm saying is that hard content that basically requires a large amount of players (I'm counting 12 as a large amount) will require a certain amount of preparation to get going. This sort of content just doesn't get thrown together in zone on a whim. It would just fail over and over if that were attempted.

    Never make the mistake of overestimating the "average" player. If you're pulling 20k+ dps, you're likely in the top 10% of players in the game. If you know that dodge roll is a thing and know how to do it, you are probably playing better than about 20% of players based on that fact alone. If you have knowledge of how to "break free", you have a huge edge over a surprising number of players that have NEVER done this at all.

    I know what your saying and it makes complete sense. I've done all the challenger achievements pretty much for all the dlc and non dlc dungeons. Just having a really difficult time finding a progression guild within my time block that has open room for a dps.

    BTW I can pull about 30 ~ 40 dps in trials on boss mobs. I don't believe in stupid parses on dummies.

  • Sy1ph5
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    Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
    Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?

    And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.

    So your problem is that you play at odd hours and can't find people to play with. That hardly sounds like a problem within the structure of the game. There might be some Aussies around that you could try to play with in that time slot idk them though.

    Pug Zone runs arent killing the game lol. If people running the same trials over and over was killing the game it would have died a long time ago.
  • LightMaster7
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    Sy1ph5 wrote: »

    Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
    Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?

    And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.

    So your problem is that you play at odd hours and can't find people to play with. That hardly sounds like a problem within the structure of the game. There might be some Aussies around that you could try to play with in that time slot idk them though.

    Pug Zone runs arent killing the game lol. If people running the same trials over and over was killing the game it would have died a long time ago.

    I know what your saying and I am in a guild and sometime I join them. As to "killing the game" are you just blind or have you actually looked around? IT IS killing this game. There are less and less people around even doing simple non-dlc dungeons and even more rare doing dungeons like vFL or VFH or any dlc dungeons.

    This game really is on it last legs. People are getting pissed because the game development team keeps nerfing classes based on end game players and most can't even do end game content because it is blocked by time and commitment blocks.

    In any case, this was just an observation I have made.

    thanks.
  • Tasear
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    How would issue be fixed?
    How long do you think it should take average group to complete it?
    How often should be practice a week?
    How should people find people interested during their time zone?
  • Royaji
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    Sy1ph5 wrote: »

    Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
    Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?

    And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.

    So your problem is that you play at odd hours and can't find people to play with. That hardly sounds like a problem within the structure of the game. There might be some Aussies around that you could try to play with in that time slot idk them though.

    Pug Zone runs arent killing the game lol. If people running the same trials over and over was killing the game it would have died a long time ago.

    I know what your saying and I am in a guild and sometime I join them. As to "killing the game" are you just blind or have you actually looked around? IT IS killing this game. There are less and less people around even doing simple non-dlc dungeons and even more rare doing dungeons like vFL or VFH or any dlc dungeons.

    This game really is on it last legs. People are getting pissed because the game development team keeps nerfing classes based on end game players and most can't even do end game content because it is blocked by time and commitment blocks.

    In any case, this was just an observation I have made.

    thanks.

    Ok, let's put some things straight.

    Game is "dead" because no one runs dungeons in the middle of the night? I'm sorry, most people have regular 9 to 5 jobs and usually are off to bed by that time.

    And even if all the players who run vetDLCs (trials and dungeons) were to leave the effect on the overall health of the game will be marginal. We do not pay the bills. And we dont even make the world feel alive. ESO is doing great with its casual heavy audience. There is more of them and they actually spend more money. Sorry, games are a business.

    Now about that difficulty. Most DLC dungeons (and some trials, like AS) are pretty accessible on regular vet. Just play mechanics and you win. ZOS is adding more and more anti-burn mechanics lately, so it is not even the case of "big deeps". If you want to go for HM... guess what, it is supposed to be hard.

    It really sounds like all your problems boil down to "I don't have time to commit to hard content but I want to do it". But this is not how it works. Either stuff is easy and you can do it without too much trouble - like stack and burn vAA and vHRC you despise so much - or it is difficult and requires dedication and time like vMoL or vHoF. You can't have difficult stuff that does not require commitment.
  • ccfeeling
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    LOL ... in the past 3 years , I just keep to run these 3 vtrials , VHRC , VAA , VSO , sometimes I play HM for more fun .
    It's not really hard and can be pugged in Claglorn easily .

    I am not in end game guild and I play this game about 2-3 hr a day including other stuff like different type of daily :D
    That's why I won't join end game guild .

    I know that I cannot complete VMOL , VHOF , VCR , VAS (+1 and +2) or other new challenging trials forever .

    ZOS has the big data , they sure know how many of us complete above vtrials but they tends to design like this , it's OK .

    I do accept the fact , but most of my guildmates quit the game for this reason . It's pretty sad that there are only 2 guidmates online at peak hour .
  • WldKarde
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    [ There are less and less people around even doing simple non-dlc dungeons and even more rare doing dungeons like vFL or VFH or any dlc dungeons.

    Have to disagree on this one. I pug'd vFL on my VERY new healer not long ago at night in the Pacific time zone. We had issues on the final boss, only because I was new to the role, but we got through it just fine.

    I think you are selling your current player base, and your time zone...VERY short.

    Get off your high horse and give people a chance!

    P.S. I've been playing this game since the start, and enjoying the heck out of it! But mostly because I just enjoy the victories along the way...doesn't matter if I'm the best or worst in the group.

    Sometimes the journey is enough! And if I'm not good enough (or my group) to complete it...we keep going until we do.

    I'm sorry you feel you are too high above...to help others reach your level.


    Your missing the very essence of so much...
    Not to mention the question....

    Why are you playing an MMO, if teamwork and teaching don't enter into the mix?

    PC NA
    Characters formally known as Veteran 16:
    Wldkarde, Sir WldKarde , Lil-Miss WldKarde,
    Dame WldKarde Stamplar "Master Angler" "Main" ,
    Shady WldKarde, WldKarde"s Bacon, Jaded WldKarde,
    River Wldkarde
    18 Master Anglers so far
    "Dames and Sirs, take my advice, pull down your pants...and slide on the ice!" Slightly adjusted quote of Dr. Sidney Friedman from M*A*S*H
  • Wildberryjack
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    So the game is broken because others aren't available to do vet content when YOU want to do it? Really? M'kay.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • idk
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    The problem is that I have a very limited window of time to play and unfotunately, most end guilds do not do end vet trials during that timeframe or if there are, they already have a solid progression team.

    OP starts off clearly stating the problem and it is not rewards but that OP has not found a group that raids during the time they are available. That is a personal problem and if they find a good raiding guild they can take the reigns and start leading their own group.

    Instead of complaining, be the solution.
  • LightMaster7
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    *shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.

    'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.

  • RogueShark
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    Have you considered trying to form your own little group? Doesn't even have to be a guild, just have a discord. I found a guy advertising in Craglorn one day who was trying to get together some people to clear vMOL. That was two months ago or so, our merry little band of misfits is now starting work on vMOL HM and have otherwise moved on to vCR.

    Your best bet might be to lead and form your own group to progress together. May take some time of advertising, finding people who want to learn the trials and work on progression, but if you can pool enough people, it can work out.
    Edited by RogueShark on January 2, 2019 6:02AM
    PC NA
    Will heal DPS for memes.
  • Onebitsoul
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    Your title says that the endgame is broken but you don't even bring it up, you just talk about PvE. Strange.
  • An_An
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    ESO is not a game for the solo player. In both PVE and PVP. Regretfully :(

    In PvP, good luck if you want to roam around Cyrodiil solo. Not many people can do that.

    In PvE end-game, you need a group of people or a guild (even a casual one) through which like-minded people can progress content together. That doesn't bother me so much. What does bother me is that running these elite vet trials requires the group to be participating in voice....

    so... why isn't voice implemented in-game? It's like the devs have taken for granted that players can use a third-party tool to communicate.... I don't know this just irks me ... bad game design...

  • idk
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    *shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.

    'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.

    Say whatever you want but you failed to explain your own title and listed the problem that you cannot get into a group to do the content.

    As I said, be the solution and form your own raid groups instead of complaining you cannot get the titles, skins and whatever.

    I will say one thing very clearly. Zos started off ignoring most of the player base when they put together the trials. Most of the player base could not clear the trials at all when they were added. Zos also put additional stresses on groups getting through by limited how many deaths a group could have before they had to start over. I know this because I have been leading trials since trials were added to the game.

    Of course the trials became to easy since Zos increased our level twice and did not adjust the trials.

    Over two years ago Zos scaled the trials and finally gave the more casual player a difficulty level easier to manage while giving those with the desire and willingness additional rewards for clearing the more challenging content.

    So Zos created difficulties and appropriate rewards for the difficulties to appease every player level, for the most part. It is a choice of every player how far they want to push themselves and the OP of this thread is just one big excuse leading to what can only seem to be entitlement.

    Again, be the solution instead of complaining because you cannot get what you want.
  • OneForSorrow
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    I think it's fine for veteran content to be very difficult but there should probably be a few more ways to vertically progress characters to hit that content. Also we should get titles and skins for other things, too. Keep the ones for the vet trials, sure, but more ways to get skins, titles, mounts etc would be lovely.
    PC NA. Various alts, trying to find a main, I have no idea what I'm doing.
  • LiquidPony
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    I don't really see your point, to be honest.

    Yes, end game veteran raids are hard. Although truthfully, the real difficulty isn't necessarily the content itself but rather the cultivation and maintenance of a team of 12+ people (gotta have competent subs) who can sync their schedules and put in the time required without killing each other.

    But the thing is, if you think that the real point of doing this stuff (which often takes hundreds of hours of hard work) is getting skins and achievements, you've already missed the boat. If you just want the skins and achievements, find a guild who will sell you a carry and you can easily get them without putting in the work. It's pretty simple. You can even turn IRL money into skins and achievements, all totally by the book, by selling Crown Store items for gold, and then using that gold to buy skin/achievement runs.
    BTW I can pull about 30 ~ 40 dps in trials on boss mobs. I don't believe in stupid parses on dummies.

    IMO this is a bad take and absolutely the wrong attitude. Target skeletons are practice for DPS. I've been raiding in this game for years and I've never known a good DPS who didn't put in work on the target skeleton (or Bloodspawn before target skeletons existed). You think basketball players don't practice jumpshots alone in an empty gym? Wide receivers don't spend hours catching passes from a Jugs machine? Public speakers don't practice endlessly in front of a mirror? It's basic repetition, and it's important. If you can't do good DPS on a target skeleton, you can't do it in-raid.

    And call me "elitist" if you want, but the people I know who are completing hard mode DLC raids pull well over 30-40k DPS solo on a target skeleton on every build. They're hitting 60-80k+ on raid bosses in easy raids like vHRC and vAA. To me, that's not "elitism", that's just a fact. And the overwhelming majority of those people hit the kind of numbers that they do because they put in the work on the target skeleton.

    I'll tell you this much, the "I don't believe in stupid parses on dummies" attitude is going to be far more damaging to your prospects of getting in a decent raid group than your time zone is. That's the kind of statement that would probably get you insta-kicked from a lot of raid group Discords. The funny thing is, it's a sentiment I often see from people who haven't actually completed a lot of end game content, but have rarely seen from people who are actually completing that content. I wonder why that is? Could it be that the people who are actually doing this stuff know something about what it takes to get it done? 🤔

  • Odovacar
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    "Endgaming" can be anything you want, OP. You want to be crowned Emp?.. you can if you really really want it. Want that cool shiny sanctified silver skin...you can get it if you want it bad enough. This game is a MMO and pretty much all the hard achievements will require a well coordinated group of people that you know and can communicate/progress with which requires dedication, time, lack of sleep LOL. You can always go after the lone wolf elite style title too.. o.O.o Master Angler or explorer... :D
    Edited by Odovacar on January 2, 2019 9:34PM
  • malicia
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    On PC EU there's a guild, Late Night Dungeoneers, a well acclaimed guild, that does weekly vMoL and vHoF runs with open signups. They also have other weekly trials going, that rotates between all the trials, so vAS, vCR, vMoL and vHoF makes their appearances there too.

    I got my first MoL and HoF clears with them and would love to raid with them more often, but with European winter times their raids are a bit late for me. That is my problem, though, and nothing to do with the guild or with the game itself. I'm the one choosing to sleep while they raid.

    @OP - any game has places to improve on, and places to get better. ESO is no exception, and its lag and fair share of bugs are detrimental to our experience as players. But you can't blame your lack of time on the game itself, that's being a bit silly and a bit unfair. My suggestion to you: start small. Find three friends in the same sort of timezone as yourself, and start working through all the dungeons. Get the no-deaths, HMs, speedruns that you haven't done yet. Get to know your group, then work through vDSA. Go back to the vDLCs. Once you're happy that your group is doing pretty good and working well together, try vBRP.

    There's a lot of really hard endgame content for 4 player groups. And strangely enough, the sense of accomplishment in a small group is every bit as much as in a trial group. Our first vBRP clear felt every bit as good as our first vCR clear.

    As for titles - there are very few I have much respect for. Flawless (which I don't have yet) is one of them, and that one you don't even need a group for. :tongue:
    PC, EU
    Not elite, not the best. Just enjoying ESO.
    Not the worst either. "Casual" != "totally ignorant"
    @taciti
  • Kagukan
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    I am having fun with the end game.
  • Shawn_PT
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    Mr_Walker wrote: »
    What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.

    This. It's quite absurd that a guild group who can easily run vAA, vHRC, vSO, and vMoL with maybe a handful of casualties spends six months on the latest trial and canNOT even clear the Hard Mode. It seems the devs decided that adding more and more and more one shots, RNG mechanics, and stacking every single one of them in an incredibly messy clusterpluck is the way to go.

    Guess what. The top 0,001% players will steamroll the trial on the first day out, no matter how impossibly hard and broken it may be, get all the achievements done, and whine it was too easy. In the meantime the other 99,999% population will feel like there is little point in bothering with the latest group content because they'll never clear it. They'll try, they fail, they'll grow frustrated and leave.

    DLC dungeons are unfortunately much the same. In all the guilds I'm in I know perhaps 7-8 people who can consistently clear those HMs.

    Why so hard?? People want those skins. As frivolous as cosmetics may be, they are a big carrot many players will chase. vMoL skin was locked behind vet completion. vHoF skin, same. Why must the new ones be locked behind Hard Modes?
  • Inarre
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    Rather than focus on how dead the game is or isn't, I'd like to focus on your complaints, which I think can be remedied. You're looking for an end game trials guild. Perfect. There are tons. You play at very odd hours though, I agree that would be tough. Do you have days off that you would be willing to be in a progression say, on the weekends? If so I think it would be much easier for you to find guilds willing to take you in. I'm in an eastern guild that runs usually 5pst, but on weekends time varies since most schedules are opened up. We have a few Aussies as well.

    You could always put an advertisement up in the guild forums with your role/achievements if any/experience/gear etc and see if there are guilds out there looking for you.
    Edited by Inarre on January 3, 2019 12:19AM
  • AlienatedGoat
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    Game isn't broken or dying. These kind of posts are hyperbolic to the max.

    Endgame communities in any MMO are always much smaller than the general population. And since vet trials require more skill, time and patience to commit to, most people who do them are on a set schedule.

    There are plenty of people who run late night vet trials. You just need to put your feelers out and find them.

    BTW if you are both restricted to a certain time period AND not able to play/commit enough time to run multiple times per week, that's not the community's fault or the games fault. Vet trials take commitment and if you can't give it, that's on you.
    PC-NA Goat - Bleat Bleat Baaaa
  • Inarre
    Inarre
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    Shawn_PT wrote: »
    Mr_Walker wrote: »
    What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.

    This. It's quite absurd that a guild group who can easily run vAA, vHRC, vSO, and vMoL with maybe a handful of casualties spends six months on the latest trial and canNOT even clear the Hard Mode. It seems the devs decided that adding more and more and more one shots, RNG mechanics, and stacking every single one of them in an incredibly messy clusterpluck is the way to go.

    Guess what. The top 0,001% players will steamroll the trial on the first day out, no matter how impossibly hard and broken it may be, get all the achievements done, and whine it was too easy. In the meantime the other 99,999% population will feel like there is little point in bothering with the latest group content because they'll never clear it. They'll try, they fail, they'll grow frustrated and leave.

    DLC dungeons are unfortunately much the same. In all the guilds I'm in I know perhaps 7-8 people who can consistently clear those HMs.

    Why so hard?? People want those skins. As frivolous as cosmetics may be, they are a big carrot many players will chase. vMoL skin was locked behind vet completion. vHoF skin, same. Why must the new ones be locked behind Hard Modes?

    I am far from the top percent of players, I'm likely far from the top 10 or 20 percent of players and yet I have completed all dlc dungeon achievements (the hm, speed run and no deaths) and have quite a few titles and skins earned from trials. From my experience it's less about "skill" and more about commitment.

    I started vma as a healer wearing basic sets (Julianos and willpower) and it took me 400 deaths. I'm now flawless after persevering for a good year or so. Same with VAS +2. It took my team months but we did it.

    The issue isn't the game, it's that most people just give up too easy then complain they can't have what they don't work for.
    Edited by Inarre on January 3, 2019 12:24AM
  • Wifeaggro13
    Wifeaggro13
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    Mr_Walker wrote: »
    What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.

    Hold on just a minute. They are not pumping out content geared towards this end game player base. Its pumping out crap leveling content with no levels or progression. You get 1 dungeon dlc a year a whole God damned chapter is geared towards a player base that does not play the whole game. The truth is this game does the single player RPG with mediocrity, it does Mmo even worse. And dont get me started on pvp they abandoned that aspect completely. The game on it's own crash course with doom and gloom and it has nothing to do with two dlc dungeons a year.it has to do with zos abandoning all form of content that they cannot exploit a very gullible player base with
  • Mr_Walker
    Mr_Walker
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    Mr_Walker wrote: »
    What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.

    Hold on just a minute. They are not pumping out content geared towards this end game player base. Its pumping out crap leveling content with no levels or progression. You get 1 dungeon dlc a year a whole God damned chapter is geared towards a player base that does not play the whole game. The truth is this game does the single player RPG with mediocrity, it does Mmo even worse. And dont get me started on pvp they abandoned that aspect completely. The game on it's own crash course with doom and gloom and it has nothing to do with two dlc dungeons a year.it has to do with zos abandoning all form of content that they cannot exploit a very gullible player base with

    Your whole post is full of contradictions.
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