Any tips for surviving w/ a 2H/DW setup in medium armor? I see a lot of people running this setup but I can't figure out how to be survivable without SnB's tankiness and bow's mobility unless I invest a lot into defense. And I reaaalllyyy don't want to go heavy.
montiferus wrote: »paallterrain148 wrote: »CatchMeTrolling wrote: »As long as they get about 4K weapon damage it really doesn’t matter. Which they should.
Anyone have any idea when WD reached it soft cap? I've herd 4500?
For instance, if I'm running warrior and rolling at 4900 wd, would I beneft from switching to say the theif, or lover?
There are no caps on WD. I think his point was that you want to aim for at least 4k WD to be able to burst most targets and have strong heals. I'm at around 5k and even then it doesn't feel enough sometimes.
PS - I would vote other as I don't feel any of the proposed setups would be optimal..at least for my style of play.
I'm already doing all of the above so I guess it's a matter of gitting gud.Any tips for surviving w/ a 2H/DW setup in medium armor? I see a lot of people running this setup but I can't figure out how to be survivable without SnB's tankiness and bow's mobility unless I invest a lot into defense. And I reaaalllyyy don't want to go heavy.
Shuffle/blade cloak giving major evasion and a defensive monster helm set and keep your rune up.
montiferus wrote: »
^ Yeah, I spam jabs at times, but the timing only allows you to really rebuff 1 thing in between as it seems to start at the activation on jabs so start > ~1 sec jabs >la vigor (as an example) now at 2 > LA and you either hit jabs or you are a second without by the time the GCD comes up.
Would like it to be 5 or 6 seconds. If they dont want super tanky; maybe make it increase duration based on pieces of light and medium armor equipped similar to NBs wards with heavy armor equipped.
montiferus wrote: »^ Yeah, I spam jabs at times, but the timing only allows you to really rebuff 1 thing in between as it seems to start at the activation on jabs so start > ~1 sec jabs >la vigor (as an example) now at 2 > LA and you either hit jabs or you are a second without by the time the GCD comes up.
Would like it to be 5 or 6 seconds. If they dont want super tanky; maybe make it increase duration based on pieces of light and medium armor equipped similar to NBs wards with heavy armor equipped.
Yea its not 100% uptime, which we saw with 26.666% uptime on pirate skeleton/ironclad in the editor for something like vamp cloak set (which was giving me 30-32% mitigation btw in my personal copy of the spreadsheet). Even if templar minor prot is half that, it's free dmg mitigation on offensive casts which isn't terrible since it's only GCD costs.
montiferus wrote: »^ Yeah, I spam jabs at times, but the timing only allows you to really rebuff 1 thing in between as it seems to start at the activation on jabs so start > ~1 sec jabs >la vigor (as an example) now at 2 > LA and you either hit jabs or you are a second without by the time the GCD comes up.
Would like it to be 5 or 6 seconds. If they dont want super tanky; maybe make it increase duration based on pieces of light and medium armor equipped similar to NBs wards with heavy armor equipped.
Yea its not 100% uptime, which we saw with 26.666% uptime on pirate skeleton/ironclad in the editor for something like vamp cloak set (which was giving me 30-32% mitigation btw in my personal copy of the spreadsheet). Even if templar minor prot is half that, it's free dmg mitigation on offensive casts which isn't terrible since it's only GCD costs.
Its a nice addition, which it is for magplar; but for Stamplar we lost pretty much 100% uptime and vitality for some stamina return. Was a heavy price.
montiferus wrote: »^ Yeah, I spam jabs at times, but the timing only allows you to really rebuff 1 thing in between as it seems to start at the activation on jabs so start > ~1 sec jabs >la vigor (as an example) now at 2 > LA and you either hit jabs or you are a second without by the time the GCD comes up.
Would like it to be 5 or 6 seconds. If they dont want super tanky; maybe make it increase duration based on pieces of light and medium armor equipped similar to NBs wards with heavy armor equipped.
Yea its not 100% uptime, which we saw with 26.666% uptime on pirate skeleton/ironclad in the editor for something like vamp cloak set (which was giving me 30-32% mitigation btw in my personal copy of the spreadsheet). Even if templar minor prot is half that, it's free dmg mitigation on offensive casts which isn't terrible since it's only GCD costs.
Its a nice addition, which it is for magplar; but for Stamplar we lost pretty much 100% uptime and vitality for some stamina return. Was a heavy price.
Speaking of which; I'd be curious what other Stamplars are comfortable with as far as stam recovery. I tend to run right at about 2k base. I run repentence and spam that in large fights where pugs whipe and I have now switched to dual wield where heavy attacks can be a little quicker. Not sure if I need that much now along with the focus.