Point is that telling an cp160 to get trial / vMA gear is just showing how cool you think you are. Not trying to be useful in any way, rater the opposite as he tries vMA and give up.You misunderstand everything. Asking an cp160 to get ravager and vma weapons is pretty idiotic.I never understood people who thinks you need to use poorly optimize gear and derp+die all the time, to have fun
It can be hilarious ofc, if you do it with the right company. But than it's about the company and the banter. If you used better gear and didn't die all the time, you'd probably still have fun and enjoy the experience.
Reason it's fun(for a veteran) to put on newbie gear and play aimlessly, is because it's a new and fresh experience. If you did it everyday for a week, you probably wouldn't feel it was the funniest experience you had in a "looong time". Stuff gets old pretty fast.
But I also enjoy doing it to once in a while, just roaming the world on a character that's far from optimized and see what happens. It's really relaxing, pretty immersive and far from normal gameplay where you feel forced to complete x things everyday.
So you want to fly from Fargo to Anchorage, you obviously use your private jet, don't understand the issue.
You might have to land and refuel if you has an wimpy Learjet like the other noobs.
For long flight like LA to London you might benefit of an first class or even slum in business class as it speed thing up but then you don't have your plane in London.
Yes it was a bit more useful than your post.
Maybe I missed something but this analogy has to be the most absurd I have seen in a long time. Somehow suggesting this pointless statement is more useful that one that actually has to do with the game kicks it up a notch from there.
I do not understand how this thread is even still alive. It merely seems that a player suggested a different set. A goal maybe. It is healthy for guild members to make a suggestion.
In fact, in a healthy guild players help others all the time. Players make comments and other players make suggestions in reply to those comments. Heck, players even have discussions on the subject.
I can say for a fact it happens in solid raid guilds constantly and I have seen it in healthy casual guilds. So go fly to neverland if you wish but the analogies above server no purpose.
You recommend an crafted and an cheap overland set, then some easy to get monster sets.
And be a bit careful about listening to guild members, they can be good players but they might also not understand other builds, permablockig on last boss in Direfrost keep don't work well for magic builds
No they did not know about the boss healing effect so not so good after all but sounded like they knew it all.
It appears much is being read into what OP has stated. In fact it could very well be OP has over reacted to begin with. After all we only have half the story with likely a lot of context left out and a pretty lame story at that. If you think about it, what is the real purpose behind creating this thread to begin with? Exactly.
Yes, if someone that is new to the game mentioned a gear set to me I will ask the purpose and suggest something better. After all why be quiet and let them remain ignorant for awhile. A great many in a social guild I am in want to get the gear, they want to do trials. They do not want to be an ignorant player because someone kept their thoughts to themselves. Of course I do not know the type of guild OP is in and it could just be that type of guild. I was in a guild at launch where leadership created an environment that encouraged gearing badly.
Well, I'm not a calculating psychopath, so not everything I do have exact purposes. What instigated this post, was seeing a new player going like "Horray! Lvl 160, finally - can someone craft me...". He just wanted some new full level gear to go with having a "real" character, finally. He didn't ask for any "bis"/meta vet trial setup. But this was like the only thing I saw people suggest, it was quite literally "Go farm AY/Relequen or go home!".
This dude still has so much to see and experience in the game, and it's a shame people even suggest such a new player to go hardcore farming trial sets. It's stupid at best.
I also shared with you my own very recent experience, making an old PVP tank an "adventurer" instead, with whom I intend to do a lot of solo PVE content ahead. His damage isn't the best in the world (did 29k in all but weapons purple yesterday, I do 40k with my other PVE characters), but I'm still fine tuning it for being a quite tanky and stubborn solo adventurer. Not only solo though, even did vet Scalecaller and Falkreath last night with it; with a magsorc "offhealer", a roughly 350 all wrongly loaded out StamDK (he is hopeless and don't listen...), and a really good tank. Not a flawless "no death run" by any means, but I honestly think I did better than I would ("death wise") on my more dedicated DD stamwarden and stamblade, with such a ragged rickety oddball group.
I've also set a goal to kill every single worldboss solo with this one, and no - I would NOT be able of doing all of them with my "better" toons (they need pampering when there's no tank), I'm not that good. And it's all loads of fun, running around with a total abomination of a "mongrel dog DD" doing everything.
I highly suggest - and hope - people are not afraid to try stuff like that. It's sad that especially new players are very susceptible to such a jargon; they want to learn the game and listen to all that. There's no trial and error on their road (anymore). They are all cookie cutter guys now, or they even get demotivated and leave because they can't get what they "need to play the game". It doesn't have to be like that. You don't necessarily have to "endure" weeks of farming to finally enjoy the game. Games are meant to be fun.
Yes, I probably read to much into it.Point is that telling an cp160 to get trial / vMA gear is just showing how cool you think you are. Not trying to be useful in any way, rater the opposite as he tries vMA and give up.You misunderstand everything. Asking an cp160 to get ravager and vma weapons is pretty idiotic.I never understood people who thinks you need to use poorly optimize gear and derp+die all the time, to have fun
It can be hilarious ofc, if you do it with the right company. But than it's about the company and the banter. If you used better gear and didn't die all the time, you'd probably still have fun and enjoy the experience.
Reason it's fun(for a veteran) to put on newbie gear and play aimlessly, is because it's a new and fresh experience. If you did it everyday for a week, you probably wouldn't feel it was the funniest experience you had in a "looong time". Stuff gets old pretty fast.
But I also enjoy doing it to once in a while, just roaming the world on a character that's far from optimized and see what happens. It's really relaxing, pretty immersive and far from normal gameplay where you feel forced to complete x things everyday.
So you want to fly from Fargo to Anchorage, you obviously use your private jet, don't understand the issue.
You might have to land and refuel if you has an wimpy Learjet like the other noobs.
For long flight like LA to London you might benefit of an first class or even slum in business class as it speed thing up but then you don't have your plane in London.
Yes it was a bit more useful than your post.
Maybe I missed something but this analogy has to be the most absurd I have seen in a long time. Somehow suggesting this pointless statement is more useful that one that actually has to do with the game kicks it up a notch from there.
I do not understand how this thread is even still alive. It merely seems that a player suggested a different set. A goal maybe. It is healthy for guild members to make a suggestion.
In fact, in a healthy guild players help others all the time. Players make comments and other players make suggestions in reply to those comments. Heck, players even have discussions on the subject.
I can say for a fact it happens in solid raid guilds constantly and I have seen it in healthy casual guilds. So go fly to neverland if you wish but the analogies above server no purpose.
You recommend an crafted and an cheap overland set, then some easy to get monster sets.
And be a bit careful about listening to guild members, they can be good players but they might also not understand other builds, permablockig on last boss in Direfrost keep don't work well for magic builds
No they did not know about the boss healing effect so not so good after all but sounded like they knew it all.
It appears much is being read into what OP has stated. In fact it could very well be OP has over reacted to begin with. After all we only have half the story with likely a lot of context left out and a pretty lame story at that. If you think about it, what is the real purpose behind creating this thread to begin with? Exactly.
Yes, if someone that is new to the game mentioned a gear set to me I will ask the purpose and suggest something better. After all why be quiet and let them remain ignorant for awhile. A great many in a social guild I am in want to get the gear, they want to do trials. They do not want to be an ignorant player because someone kept their thoughts to themselves. Of course I do not know the type of guild OP is in and it could just be that type of guild. I was in a guild at launch where leadership created an environment that encouraged gearing badly.
Wildberryjack wrote: »To me Elitism is when one player insults and talks down to others they feel aren't as good as them at playing the game. Unfortunately a lot of players are like this. Not all of us are going for a Vet Trial build, we just want to have fun. Some advice isn't bad but calling someone stupid or a noob because they don't have the cookie cutter meta build is out of line.
DjMuscleboy02 wrote: »First and foremost, this is a video game and no one should let the opinions of others influence or dictate their own enjoyment.
With that being said, it's also a multiplayer game which requires teamwork in a lot of instances. But here's the thing, there is literally 0 solo content in the game that you need to have any gear from group content to complete. The hardest solo content, vma, is very easily doable with crafted/purchased gear; yes even for a first complete. While gear from group content may be "best in slot" (Yes there is a best in slot for everything and everyone and it doesn't change from person to person, but we won't get into that because it's indisputable,) it simply makes things easier or more optimal when you have group members supporting you. For example, Spriggans and Hundings with a 2 piece weapon damage helmet and shoulders will do you just fine in solo content on a stamina build vs it's "BIS" counterpart for the same generic situation: Twice Fang and Advancing Yokeda with Velidreth/Kragh. My point here is that group content is not absolutely necessary should you choose to not do it. Therefore farming this gear is not necessary. In my opinion, I wouldn't even tell someone to farm it unless they are over 700 cp as they (most likely) won't be in a position to a) farm it easily or b) use it effectively until around then anyway.
Typically I don't agree with a lot of what @Tasear says, but one thing I think we both agree on is that "the elite" and "elitists" are not the same. "The Elite", in my opinion are, those who have an excellent understanding of the game and it's mechanics as well as vast experience completing content. An "Elitist", in my opinion, is someone who may (but not necessarily) be an elite player but has a poor attitude and may act as described in OP. Not every elite player is an Elitist and not every Elitist is an elite player. In fact, I would argue that a majority of elite players are not Elitist and that a majority of Elitist's are not elite players.
This is where I have a problem with a majority of players with the "run what I want" mentality. Again, I encourage everyone to play how they enjoy the game as that's your right. However, it is not your right to infringe upon other players enjoyment in the benefit of your own. For example, I may enjoy running non-meta armor sets and not using abilities because I enjoy a skyrim style gameplay. That's absolutely fine for me to do by myself, but if I venture into group content then I should adjust my gameplay as such. It's one thing to RP as a one-handed orc while doing quests, but it's something different entirely to bring your one-handed orc into Cradle of Shadows and just light attack spam everything. If you want to run non-meta sets, that's fine. But at least alter your gameplay to make an attempt to contribute to the group or just don't do group content.
And here enters another issue I've seen arrise, "I only want to do group content for achievements but I don't want to change how I play because I won't have fun." My response to this is simple. If not playing "how you want" causes you to not have fun and group content requires you to play differently than "how you want" then it stands to reason that getting these achievements requires you to play differently than "how you want." Therefore you should not do it. Group content remains group content whether you want to do it or not. If you manage to get 3 people who will play with you to get these achievements, then go for it, have all the fun you want. But you can't expect to queue into dungeons "playing your way" without having people say something about it if it's affecting them. ( @Kikke should read this portion.)
Quite honestly, I suggest everyone at least learn a basic rotation for whatever class they play. That way, should you need to do group content, you can do a basic rotation and no matter what you wear you can at least contribute well enough. Anyone on a stamina build can simply put down endless hail, caltrops, and poison injection then front bar use uppercut, surprise attack, acid spray, snipe, shrouded dagger, etc to their hearts desire and still do ~20k DPS single target. Just try to remember that you're not the only person playing and that your enjoyment of the game does not trump the enjoyment of others. And communication goes a long way, if you simply say something in chat then a lot of the time people will most likely be much more patient with you. But when you run around light attacking, dying, not communicating, etc you get kicked from the dungeon; and it's not just because they are Elitists who hate on your playstyle, it's because you're an uncooperative person and a detriment to the group.
Let me throw something else in to conversation? How do people learn a good rotation or even what it is ? Why doesn't gameplay teach us how to be better at combat?
MaleAmazon wrote: »Let me throw something else in to conversation? How do people learn a good rotation or even what it is ? Why doesn't gameplay teach us how to be better at combat?
People learn a good rotation when they´re forced to. This occurs only in veteran group content. PvP is different (at least in Cyro, I stay way away from BGs at the moment, I don´t need ESO-Quake) since there you need utility, defense and burst.
Gameplay doesn´t teach you to be better at combat because nothing in the game that isnt vet dungeon gameplay (apart from vMA) requires you to be. You learn block, interrupt in the tutorial but you don´t really -need- it in the game. I deleted some characters and started a new main character, figured I´d take things more slowly, play more role-play, have more fun. It is more fun, but most bosses go down in 5 seconds and hardly touch the HP bar.
If you want to do harder dungeons and trials, that´s when people ask your DPS, and that´s when you get a rotation. Copied or created.
Bit of a shame, really.
Maybe part of the issue is the learning gap. I mean I can appericate learning on your own or trying different things, but we need a better way to bridge gap. Maybe guilds or dummies that teach rotations?
MaleAmazon wrote: »Let me throw something else in to conversation? How do people learn a good rotation or even what it is ? Why doesn't gameplay teach us how to be better at combat?
People learn a good rotation when they´re forced to. This occurs only in veteran group content. PvP is different (at least in Cyro, I stay way away from BGs at the moment, I don´t need ESO-Quake) since there you need utility, defense and burst.
Gameplay doesn´t teach you to be better at combat because nothing in the game that isnt vet dungeon gameplay (apart from vMA) requires you to be. You learn block, interrupt in the tutorial but you don´t really -need- it in the game. I deleted some characters and started a new main character, figured I´d take things more slowly, play more role-play, have more fun. It is more fun, but most bosses go down in 5 seconds and hardly touch the HP bar.
If you want to do harder dungeons and trials, that´s when people ask your DPS, and that´s when you get a rotation. Copied or created.
Bit of a shame, really.
Maybe part of the issue is the learning gap. I mean I can appericate learning on your own or trying different things, but we need a better way to bridge gap. Maybe guilds or dummies that teach rotations?
First there's a difference between elite and elistism. The elite will advise something fitting person's need, while elistist will push their way.
On topic, how to people get knowledge without be deemed? Do people need to join guilds? How to people learn to get better in game as a solo player?
MaleAmazon wrote: »Maybe part of the issue is the learning gap. I mean I can appericate learning on your own or trying different things, but we need a better way to bridge gap. Maybe guilds or dummies that teach rotations?
I´m just going to regurgitate my own ranting and say we need a harder overland difficulty setting. Personally I am partial to heavy attack rotations since you can put everything into max damage and not worry about sustain. Others play differently. But ESO is a long-term investment for many, and if the difficulty forced you to think about what you were doing, I think many people would rise to that challenge, start using rotations and weaving, etc. It might take some time to learn but it isn´t extremely difficult to get the basics down. I´ve completed all content in the game except vMHK and vFL using a basic rotation as a DPS, and the 2 I haven´t cleared wasn´t because of low DPS - it´s because I haven´t been able to find others to do it with yet
I learned rotations (so far as I know them, I am no expert on detailed rotations) myself. Others I think learn through guilds. The game doesn´t teach you - but then again what do you expect from a game that cannot even define with consistency what it considers a 'melee attack'?
However a training arena where you could get feedback on something like light attack weaving wouldn´t be bad. I wouldn´t consider it to be high on the priority list though.
LeagueTroll wrote: »Well the eltist try to enjoy the game too. How is 10k dps snipe spammer making the game enjoyable for ppl who get them from que?
Old craglorn was that but didn't work out. A lot of people play this as Skyrim online and never do group content. In fact to my disappointment most content in game is made to cater to solo experience.
@DjMuscleboy02 think you misunderstood me xD I already got the achivements because I was willing to build for it and spend the time needed. I am a 50k+ DPS MagSorc that have completed all the game got to offer. But I've never felt it as a job, just fun =P
snip
MaleAmazon wrote: »Maybe part of the issue is the learning gap. I mean I can appericate learning on your own or trying different things, but we need a better way to bridge gap. Maybe guilds or dummies that teach rotations?
I´m just going to regurgitate my own ranting and say we need a harder overland difficulty setting. Personally I am partial to heavy attack rotations since you can put everything into max damage and not worry about sustain. Others play differently. But ESO is a long-term investment for many, and if the difficulty forced you to think about what you were doing, I think many people would rise to that challenge, start using rotations and weaving, etc. It might take some time to learn but it isn´t extremely difficult to get the basics down. I´ve completed all content in the game except vMHK and vFL using a basic rotation as a DPS, and the 2 I haven´t cleared wasn´t because of low DPS - it´s because I haven´t been able to find others to do it with yet
I learned rotations (so far as I know them, I am no expert on detailed rotations) myself. Others I think learn through guilds. The game doesn´t teach you - but then again what do you expect from a game that cannot even define with consistency what it considers a 'melee attack'?
However a training arena where you could get feedback on something like light attack weaving wouldn´t be bad. I wouldn´t consider it to be high on the priority list though.
Old craglorn was that but didn't work out. A lot of people play this as Skyrim online and never do group content. In fact to my disappointment most content in game is made to cater to solo experience.
Jayman1000 wrote: »And that is why we need more interesting and challenging overland stuff (you shouldn't have to gimp yourself to be meet a challenge in world bosses, they should be a challenge in and of themselves). Overland is the true Elder Scrolls experience in my opinion, this were you can explore beautiful sceneries and take in the atmosphere, frolick in the green grassy hills and the sunshine.
kathandira wrote: »snip
I know what you mean. I have a few friends who are pretty casual and like to take their time and smell the roses a bit. However, they also recognise that you have to be able to kill things, and don't quite enjoy being dead weight.
I usually advise them in Tiers.
Tier 1, Crafted/Overland
Tier 2, Dungeon Gear
Tier 3, Trials Gear
This way they get to experience the game, and don't really get to skip content and land right at the final tier. I feel it makes them more familiar with the class, and the game in general.
First there's a difference between elite and elistism. The elite will advise something fitting person's need, while elistist will push their way.
On topic, how to people get knowledge without be deemed? Do people need to join guilds? How to people learn to get better in game as a solo player?