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An idea to merge pve and pvp gameplay

  • Osteos
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    Tandor wrote: »
    Osteos wrote: »
    It's funny and typical that most of the no votes didn't bother to actually read the post. They said more than once it would be a separate instance you would have to queue in to.
    I like the idea of fighting in different zones. I also like the idea that the teams have to work together. Take too long inside and you risk your defenders falling. Defenders need to hold their ground long enough to give the team inside time to defeat the general.

    That wasn't mentioned until post #10, and then only in an incidental reference to "the instanced zone". The title and opening sentence of the original post are much clearer in their suggestion that a random zone is used to merge PvE and PvP.

    Actually pumpkin it was the 4th post and the 2nd by the OP. Also you could engage in discussion instead of always threatening to leave and take your ball home with you.

    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • EvilCroc
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    No, thanks. PvP'ers should stay in their Cyrodiil reservation.
  • TheDarkoil
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    Can you actually imagine the zerg trains what would happen if everyone spawned on the same wayshrine, would be a bananas wet dream.
  • idk
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    Far to complicated on multiple levels to even be considered.
  • templesus
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    Terrible idea
  • Artim_X
    Artim_X
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    I would prefer for ZOS to give IC more love (made free for all, seperated from campaign pop, more PvE/PvP objectives, more achievements, new titles, new furnishings, able to travel to various versions of it [CP/no CP/30 day/7 day] without using the sewer entrances in Cyrodiil, etc.)
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Mr_Walker
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    I'm sure all that made sense in your head....
  • Royaji
    Royaji
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    Mr_Walker wrote: »
    I'm sure all that made sense in your head....

    Honestly, after attempting to read the first post I'm not so sure about that.
  • Bhaal5
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    Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.

    Pvp is great and as decent of an idea this is
    One - zenimax dont have the technical know who to do this
    Two - zeni jave shoqn over the last 4 years they have zero interest in anything pvp related
    Three - the community that remains (anyone that wanted actual content have already left) seem to only want solo/single player content. Because i guess skyrim wasnt enough?

    Good luck getting getting your ideas through though
  • ArchMikem
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    Seenoevil wrote: »
    Pvp toons have to defend the pve groups from opposing guilds as all the mobs throughout the zone will need tanking

    Be serious. That would almost never happen in this community regardless of the mode's mechanics. Open world PvP means open season on every PvE player within reach.
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • MattT1988
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    A guild vs guild PVP concept would be good for the game, I personally wouldn’t go near it as I’m someone who detests ESO PVP. I don’t mind the idea of using the PVE zones as a backdrop for these providing they’re in its own instance and doesn’t impact the PVE we already have. I’d support any idea that makes PVP in this game better on the strict condition that it doesn’t impact any current or future PVE content. I may hate PVP but I see the bigger picture of trying to lure some of those disillusioned PVP players back. I’m really not onboard with the idea of combining PVE and PVP though. I just don’t think it works in this game, I know a small niche crowd likes Imperial City but in my mind it just doesn’t work for ESO.
    Bhaal5 wrote: »
    Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.

    @Bhaal5 Don’t try to be a trolling keyboard Warrior trying to provoke fights on the Internet. It really doesn’t suit you. I remember you from Bogan days and, nah it’s not you.

    But about what you said, you’ve got to remember that just because someone doesn’t like PVP in this game, doesn’t make them a single player fanboy. PVE co-op is probably the main reason I play and last time I checked, you can’t do that in Skyrim.
    Edited by MattT1988 on January 2, 2019 6:03AM
  • Mr_Walker
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    Bhaal5 wrote: »
    Oh how the OP will bring out the saltly tears of...
    ...you, apparently.
  • Bhaal5
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    MattT1988 wrote: »
    A guild vs guild PVP concept would be good for the game, I personally wouldn’t go near it as I’m someone who detests ESO PVP. I don’t mind the idea of using the PVE zones as a backdrop for these providing they’re in its own instance and doesn’t impact the PVE we already have. I’d support any idea that makes PVP in this game better on the strict condition that it doesn’t impact any current or future PVE content. I may hate PVP but I see the bigger picture of trying to lure some of those disillusioned PVP players back. I’m really not onboard with the idea of combining PVE and PVP though. I just don’t think it works in this game, I know a small niche crowd likes Imperial City but in my mind it just doesn’t work for ESO.
    Bhaal5 wrote: »
    Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.

    @Bhaal5 Don’t try to be a trolling keyboard Warrior trying to provoke fights on the Internet. It really doesn’t suit you. I remember you from Bogan days and, nah it’s not you.

    But about what you said, you’ve got to remember that just because someone doesn’t like PVP in this game, doesn’t make them a single player fanboy. PVE co-op is probably the main reason I play and last time I checked, you can’t do that in Skyrim.

    Zenimax need to implement more content in general and i also remember zenimax advertising a "cyrodiil war" not a glorified boxing match with empty campaigns.

    But if there was more content to actually do in eso, (guild missions/content large pve meta events, replayable overland events/mission, even dungeons with user set difficulties for greater rewards etc) there'd be less hate on their forums and community in general would be less salty towards one another.

    Think 1 pvp based dlc content per year wouldnt be to hard to ask so ALL paying customers get a bit of something they want and may even bring back customers (may have to fix their server issues aswell but baby steps).
  • MattT1988
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    Bhaal5 wrote: »
    MattT1988 wrote: »
    A guild vs guild PVP concept would be good for the game, I personally wouldn’t go near it as I’m someone who detests ESO PVP. I don’t mind the idea of using the PVE zones as a backdrop for these providing they’re in its own instance and doesn’t impact the PVE we already have. I’d support any idea that makes PVP in this game better on the strict condition that it doesn’t impact any current or future PVE content. I may hate PVP but I see the bigger picture of trying to lure some of those disillusioned PVP players back. I’m really not onboard with the idea of combining PVE and PVP though. I just don’t think it works in this game, I know a small niche crowd likes Imperial City but in my mind it just doesn’t work for ESO.
    Bhaal5 wrote: »
    Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.

    @Bhaal5 Don’t try to be a trolling keyboard Warrior trying to provoke fights on the Internet. It really doesn’t suit you. I remember you from Bogan days and, nah it’s not you.

    But about what you said, you’ve got to remember that just because someone doesn’t like PVP in this game, doesn’t make them a single player fanboy. PVE co-op is probably the main reason I play and last time I checked, you can’t do that in Skyrim.

    Zenimax need to implement more content in general and i also remember zenimax advertising a "cyrodiil war" not a glorified boxing match with empty campaigns.

    But if there was more content to actually do in eso, (guild missions/content large pve meta events, replayable overland events/mission, even dungeons with user set difficulties for greater rewards etc) there'd be less hate on their forums and community in general would be less salty towards one another.

    Think 1 pvp based dlc content per year wouldnt be to hard to ask so ALL paying customers get a bit of something they want and may even bring back customers (may have to fix their server issues aswell but baby steps).

    The Cyrodiil War wasn’t the only selling point of the game, you’ve just got to look on the back of disc case to see it.
    I agree that PVPers should be getting more then what they’re getting. I know some will say the population numbers don’t justify it, but improving PVP will bring back a lot of the guys who left, maybe. Like I said in my last post, PVP is not my cup of tea, it’s not why I bought the game on PS4 release, but bigger picture and all that.

    But before all that, they really should be fixing what they have first.
    Edited by MattT1988 on January 2, 2019 7:17AM
  • Mr_Walker
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    Bhaal5 wrote: »
    MattT1988 wrote: »
    A guild vs guild PVP concept would be good for the game, I personally wouldn’t go near it as I’m someone who detests ESO PVP. I don’t mind the idea of using the PVE zones as a backdrop for these providing they’re in its own instance and doesn’t impact the PVE we already have. I’d support any idea that makes PVP in this game better on the strict condition that it doesn’t impact any current or future PVE content. I may hate PVP but I see the bigger picture of trying to lure some of those disillusioned PVP players back. I’m really not onboard with the idea of combining PVE and PVP though. I just don’t think it works in this game, I know a small niche crowd likes Imperial City but in my mind it just doesn’t work for ESO.
    Bhaal5 wrote: »
    Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.

    @Bhaal5 Don’t try to be a trolling keyboard Warrior trying to provoke fights on the Internet. It really doesn’t suit you. I remember you from Bogan days and, nah it’s not you.

    But about what you said, you’ve got to remember that just because someone doesn’t like PVP in this game, doesn’t make them a single player fanboy. PVE co-op is probably the main reason I play and last time I checked, you can’t do that in Skyrim.

    Zenimax need to implement more content in general and i also remember zenimax advertising a "cyrodiil war" not a glorified boxing match with empty campaigns.

    But if there was more content to actually do in eso, (guild missions/content large pve meta events, replayable overland events/mission, even dungeons with user set difficulties for greater rewards etc) there'd be less hate on their forums and community in general would be less salty towards one another.

    Think 1 pvp based dlc content per year wouldnt be to hard to ask so ALL paying customers get a bit of something they want and may even bring back customers (may have to fix their server issues aswell but baby steps).

    They tried pvp dlc with IC and meh.
  • idk
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    Bhaal5 wrote: »
    Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.

    Pvp is great and as decent of an idea this is
    One - zenimax dont have the technical know who to do this
    Two - zeni jave shoqn over the last 4 years they have zero interest in anything pvp related
    Three - the community that remains (anyone that wanted actual content have already left) seem to only want solo/single player content. Because i guess skyrim wasnt enough?

    Good luck getting getting your ideas through though

    The rare supporter of OP's absurdly complicated idea. The idea is poorly thought out at best.

    The idea essentially requires 48 or more people so 12 can do a trial. That alone sounds silly.

    So two guilds with two raids each, one PvP and one PvE are required jsut to think about doing this. Even WoW has reduced the number of players required for a raid and this idea quadruples it in ESO.

    Second, it can easily be exploited. Neither PvE or guilds are faction locked so this would not be faction locked. In the end it would be fake PvP.

    Third, the rewards are paltry but that can easily be changed.
  • Taunky
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    No.
  • Ackwalan
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    They could call it, Imperial City.
  • Tandor
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    Osteos wrote: »
    Tandor wrote: »
    Osteos wrote: »
    It's funny and typical that most of the no votes didn't bother to actually read the post. They said more than once it would be a separate instance you would have to queue in to.
    I like the idea of fighting in different zones. I also like the idea that the teams have to work together. Take too long inside and you risk your defenders falling. Defenders need to hold their ground long enough to give the team inside time to defeat the general.

    That wasn't mentioned until post #10, and then only in an incidental reference to "the instanced zone". The title and opening sentence of the original post are much clearer in their suggestion that a random zone is used to merge PvE and PvP.

    Actually pumpkin it was the 4th post and the 2nd by the OP. Also you could engage in discussion instead of always threatening to leave and take your ball home with you.

    Re-reading the 4th post you're right, there was a reference to queuing for it.

    Feel free to point out where I threatened to leave and take my ball home with me. I made no such threat, and did engage in the discussion by suggesting that any such idea if implemented should be done in Cyrodiil by agreement with the guilds involved.

    I've acknowledged my error, perhaps you'd be so kind as to acknowledge yours.
  • theyancey
    theyancey
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    Not just no, but HELL NO!
  • Seenoevil
    Seenoevil
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    Honestly just an idea, I never imagined it would start a salt fight, this is half the problem with eso at the minute the entire community is divided, pvp and pve are only looking out for themselves. When will all you folk realise the reasoning for the feeble attempts at balancing in this game is because of the split community,

    it's like getting cowboys and Indians together for thanksgiving, 1 side is always going to get the sweet potato pie and the others going to get turkey carcass, see past blanket nerfs, granted zenimax has had more success recently pinpointing out certain sets and abilities but the balance will never be there, the idea of a game mode like this was to get pve and pvp working together in a fun new fresh way rewarding for all, unnaffecting cyrodil bgs or casual pve questers, hell even make it alliance specific instead of guild, cap the instance at 80 players per alliance and make it a 5 man end portal, ease the numbers for the server

    The day this game meets a proper balance is when everyone puts aside their own agenda and look at the game as a whole, maybe then zenimax will take issues serious and address the problems that are effecting players. Instead of the typical ""This killed me NERF it to the ground"" 5000 threads you see

    This may come across as salty but not the intention just please why can't we all just get along? instead of arguing ......"""pve got this nerfed for pvp lets get this nerfed for them"" and vice versa Lockhold everyone's stuck in.

    Again this may not be the best way to incorporate a pve and pvp joined effort but a thought none the less, also I think it would be cool duking it out in different pve zones******instanced******** with honest to god objectives
  • Tigerseye
    Tigerseye
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    If it was a separate instance, that non-PVPers didn't have to go to, then sure.

    Or, alternatively, if you couldn't be attacked, unless you chose to be flagged for PVP - as long as it wasn't too laggy.
  • Tigerseye
    Tigerseye
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    Seenoevil wrote: »
    buy some new servers with all those brand new subs

    This would definitely be a good idea, whether they did the rest of it, or not.

  • Thannazzar
    Thannazzar
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    Nice idea, just take the PVP element out and it's a runner!
  • TheShadowScout
    TheShadowScout
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    Seenoevil wrote: »
    Maybe a dlc idea but how about 1ce a week a random zone in tamriel is flooded with powerful daedra with a big shiny portal at the end of it...
    That would be a terrible idea. Since it would mess up some players questing rather annoyingly, and annoyed customers are less likely to be profitable for ZOS - that is the -exact- reasoning they dumped the PvP portion of the justice system, even tho that lack of justice leaves the criminal element somewhat... undercontrolled. (and I am on record for my wished for more Justice! ;) )
    Tigerseye wrote: »
    If it was a separate instance, that non-PVPers didn't have to go to, then sure...
    ...and that's the only way this could happen!
    If they added seperate "PvP-PvE-mix" regions.
    Like... mini-cyrodils with an active NPC threat... like I once mentioned elsewhere:
    I especially would like to see a "Conquest of Battlespire" PvP-ish dungeon crawl "region" where you get to conquer level upon level to move upwards (per alliance, so there could be "campaigns" where DC is at level 3, AD at 4 and EP at 6 for example), fight the NPC mobs (with a steadily increasing difficulty in opponents the higher you go, starting at "overland" levels at the bottom and coung over public dungeon to dungeon to trial encounters at the upper reaches), solve numerous puzzles and such and occasionally also battle your PC enemies (which should be "yellow", so attackable but not neccessarily hostile) to beat them to some prize... (but without the gankage-for-TV of IC)

    What I would like to see are -three- new PvP regions, like... instead of "three-alliance war" in cyrodil, they would be "Two alliance and -active- NPC" regions, like, say, Colovia (AD and DC and NPC-imperials), Nibenay basin (AD and EP and NPC imperials) and maybe Falkreath hold (DC and EL and NPC-imperials).
    Like mentioned, these regions would have only two alliance warbases, but instead -active- NPC forces, as in not stationary, waiting-for-PC-to-come-to-aggro, but randomly patrrolling and actively attacking (including siege warfare) NPCs of "Imperial city" power levels...
    ...and those two are still the most likely ways to mix PvP and PvE i can think of.

    Either the "three-way struggle up a tower" (and getting SAO flashbacks while doing it ;) ) or regions where there is a PvE story and active NPC mobs, but also some degree of PvP around it. I personally like the idea of three regions, each of which has to active combatant alliances with warbases and such, while players of the third alliance there would enter in a neutral unfortified location and be "neutral but attackable by anyone" (aka, "Yellow" players) and everyone is trying to follow the PvE storyline while not getzting totally ganked every step of the way (a bit like imperial city, just... not quite as bad perhaps due to lack of people ganking you for your TV stones)
  • Kuramas9tails
    Kuramas9tails
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    I thought the two were already combined?

    PvDoor
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      AD High Elf Mageblade DPS (General)(Former Empress) -- Stormproof/VMOL, VHOF, VDSA completion
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    • ZOS_RogerJ
      ZOS_RogerJ
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      Greetings! These duplicate threads have been merged.
      The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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      Staff Post
    • Tandor
      Tandor
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      Seenoevil wrote: »
      Honestly just an idea, I never imagined it would start a salt fight, this is half the problem with eso at the minute the entire community is divided, pvp and pve are only looking out for themselves. When will all you folk realise the reasoning for the feeble attempts at balancing in this game is because of the split community,

      it's like getting cowboys and Indians together for thanksgiving, 1 side is always going to get the sweet potato pie and the others going to get turkey carcass, see past blanket nerfs, granted zenimax has had more success recently pinpointing out certain sets and abilities but the balance will never be there, the idea of a game mode like this was to get pve and pvp working together in a fun new fresh way rewarding for all, unnaffecting cyrodil bgs or casual pve questers, hell even make it alliance specific instead of guild, cap the instance at 80 players per alliance and make it a 5 man end portal, ease the numbers for the server

      The day this game meets a proper balance is when everyone puts aside their own agenda and look at the game as a whole, maybe then zenimax will take issues serious and address the problems that are effecting players. Instead of the typical ""This killed me NERF it to the ground"" 5000 threads you see

      This may come across as salty but not the intention just please why can't we all just get along? instead of arguing ......"""pve got this nerfed for pvp lets get this nerfed for them"" and vice versa Lockhold everyone's stuck in.

      Again this may not be the best way to incorporate a pve and pvp joined effort but a thought none the less, also I think it would be cool duking it out in different pve zones******instanced******** with honest to god objectives

      The problem you refer to in the first paragraph isn't to do with the ESO community as such, you will find much the same issue whenever attempts are made to merge PvE and PvP in any MMORPG - they just don't mix well. Similarly, balancing issues aren't caused by a split community, they're caused by PvE and PvP having very different balancing requirements while ZOS insist on having a single balancing pass across both playstyles together.

      ZOS have openly acknowledged the first point and have said "The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is." (Matt Firor, The Road Ahead, January 2016).

      Unfortunately they haven't yet changed their approach to balancing PvE and PvP together, so it continues to be a contentious issue for a lot of players when changes are implemented following demands from one set of players that impact adversely on the other set of players.
      Edited by Tandor on January 2, 2019 5:27PM
    • Alinhbo_Tyaka
      Alinhbo_Tyaka
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      Seenoevil wrote: »
      Honestly just an idea, I never imagined it would start a salt fight, this is half the problem with eso at the minute the entire community is divided, pvp and pve are only looking out for themselves. When will all you folk realise the reasoning for the feeble attempts at balancing in this game is because of the split community,

      it's like getting cowboys and Indians together for thanksgiving, 1 side is always going to get the sweet potato pie and the others going to get turkey carcass, see past blanket nerfs, granted zenimax has had more success recently pinpointing out certain sets and abilities but the balance will never be there, the idea of a game mode like this was to get pve and pvp working together in a fun new fresh way rewarding for all, unnaffecting cyrodil bgs or casual pve questers, hell even make it alliance specific instead of guild, cap the instance at 80 players per alliance and make it a 5 man end portal, ease the numbers for the server

      The day this game meets a proper balance is when everyone puts aside their own agenda and look at the game as a whole, maybe then zenimax will take issues serious and address the problems that are effecting players. Instead of the typical ""This killed me NERF it to the ground"" 5000 threads you see

      This may come across as salty but not the intention just please why can't we all just get along? instead of arguing ......"""pve got this nerfed for pvp lets get this nerfed for them"" and vice versa Lockhold everyone's stuck in.

      Again this may not be the best way to incorporate a pve and pvp joined effort but a thought none the less, also I think it would be cool duking it out in different pve zones******instanced******** with honest to god objectives

      The separation of the PvP and PvE play and communities is a natural division. There is nothing wrong with it as they address the variety of players of the game by more or less meeting both play styles.

      The attempt by ZOS to balance combat as a single environment is not natural. Most of the acrimony you perceive would go away if ZOS would just split combat balancing so that PvP has its own unique combat balance and likewise PvE has its own unique combat balance. By addressing the needs of each play style as a unique thing a needed change in one will no longer have unintended consequences in the other.

      I don't like PvP in any form but you risk losing a good sized chunk of the player base without it. Losing players regardless of their preferred play style is bad for any game. To this end I've always tried to take an agnostic approach that if it doesn't affect the way I play then why not improve something to make another players experience better. Unfortunately with the coupling of combat balance between PvP and PvE I can't take that approach as any change made for PvP can affect my game play and visa versa for PvP players.
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