It's funny and typical that most of the no votes didn't bother to actually read the post. They said more than once it would be a separate instance you would have to queue in to.
I like the idea of fighting in different zones. I also like the idea that the teams have to work together. Take too long inside and you risk your defenders falling. Defenders need to hold their ground long enough to give the team inside time to defeat the general.
That wasn't mentioned until post #10, and then only in an incidental reference to "the instanced zone". The title and opening sentence of the original post are much clearer in their suggestion that a random zone is used to merge PvE and PvP.
Pvp toons have to defend the pve groups from opposing guilds as all the mobs throughout the zone will need tanking
Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.
A guild vs guild PVP concept would be good for the game, I personally wouldn’t go near it as I’m someone who detests ESO PVP. I don’t mind the idea of using the PVE zones as a backdrop for these providing they’re in its own instance and doesn’t impact the PVE we already have. I’d support any idea that makes PVP in this game better on the strict condition that it doesn’t impact any current or future PVE content. I may hate PVP but I see the bigger picture of trying to lure some of those disillusioned PVP players back. I’m really not onboard with the idea of combining PVE and PVP though. I just don’t think it works in this game, I know a small niche crowd likes Imperial City but in my mind it just doesn’t work for ESO.Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.
@Bhaal5 Don’t try to be a trolling keyboard Warrior trying to provoke fights on the Internet. It really doesn’t suit you. I remember you from Bogan days and, nah it’s not you.
But about what you said, you’ve got to remember that just because someone doesn’t like PVP in this game, doesn’t make them a single player fanboy. PVE co-op is probably the main reason I play and last time I checked, you can’t do that in Skyrim.
A guild vs guild PVP concept would be good for the game, I personally wouldn’t go near it as I’m someone who detests ESO PVP. I don’t mind the idea of using the PVE zones as a backdrop for these providing they’re in its own instance and doesn’t impact the PVE we already have. I’d support any idea that makes PVP in this game better on the strict condition that it doesn’t impact any current or future PVE content. I may hate PVP but I see the bigger picture of trying to lure some of those disillusioned PVP players back. I’m really not onboard with the idea of combining PVE and PVP though. I just don’t think it works in this game, I know a small niche crowd likes Imperial City but in my mind it just doesn’t work for ESO.Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.
@Bhaal5 Don’t try to be a trolling keyboard Warrior trying to provoke fights on the Internet. It really doesn’t suit you. I remember you from Bogan days and, nah it’s not you.
But about what you said, you’ve got to remember that just because someone doesn’t like PVP in this game, doesn’t make them a single player fanboy. PVE co-op is probably the main reason I play and last time I checked, you can’t do that in Skyrim.
Zenimax need to implement more content in general and i also remember zenimax advertising a "cyrodiil war" not a glorified boxing match with empty campaigns.
But if there was more content to actually do in eso, (guild missions/content large pve meta events, replayable overland events/mission, even dungeons with user set difficulties for greater rewards etc) there'd be less hate on their forums and community in general would be less salty towards one another.
Think 1 pvp based dlc content per year wouldnt be to hard to ask so ALL paying customers get a bit of something they want and may even bring back customers (may have to fix their server issues aswell but baby steps).
A guild vs guild PVP concept would be good for the game, I personally wouldn’t go near it as I’m someone who detests ESO PVP. I don’t mind the idea of using the PVE zones as a backdrop for these providing they’re in its own instance and doesn’t impact the PVE we already have. I’d support any idea that makes PVP in this game better on the strict condition that it doesn’t impact any current or future PVE content. I may hate PVP but I see the bigger picture of trying to lure some of those disillusioned PVP players back. I’m really not onboard with the idea of combining PVE and PVP though. I just don’t think it works in this game, I know a small niche crowd likes Imperial City but in my mind it just doesn’t work for ESO.Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.
@Bhaal5 Don’t try to be a trolling keyboard Warrior trying to provoke fights on the Internet. It really doesn’t suit you. I remember you from Bogan days and, nah it’s not you.
But about what you said, you’ve got to remember that just because someone doesn’t like PVP in this game, doesn’t make them a single player fanboy. PVE co-op is probably the main reason I play and last time I checked, you can’t do that in Skyrim.
Zenimax need to implement more content in general and i also remember zenimax advertising a "cyrodiil war" not a glorified boxing match with empty campaigns.
But if there was more content to actually do in eso, (guild missions/content large pve meta events, replayable overland events/mission, even dungeons with user set difficulties for greater rewards etc) there'd be less hate on their forums and community in general would be less salty towards one another.
Think 1 pvp based dlc content per year wouldnt be to hard to ask so ALL paying customers get a bit of something they want and may even bring back customers (may have to fix their server issues aswell but baby steps).
Oh how the OP will bring out the saltly tears of the singleplayer fanboys that dont understand what a 'mmo' is.
Pvp is great and as decent of an idea this is
One - zenimax dont have the technical know who to do this
Two - zeni jave shoqn over the last 4 years they have zero interest in anything pvp related
Three - the community that remains (anyone that wanted actual content have already left) seem to only want solo/single player content. Because i guess skyrim wasnt enough?
Good luck getting getting your ideas through though
It's funny and typical that most of the no votes didn't bother to actually read the post. They said more than once it would be a separate instance you would have to queue in to.
I like the idea of fighting in different zones. I also like the idea that the teams have to work together. Take too long inside and you risk your defenders falling. Defenders need to hold their ground long enough to give the team inside time to defeat the general.
That wasn't mentioned until post #10, and then only in an incidental reference to "the instanced zone". The title and opening sentence of the original post are much clearer in their suggestion that a random zone is used to merge PvE and PvP.
Actually pumpkin it was the 4th post and the 2nd by the OP. Also you could engage in discussion instead of always threatening to leave and take your ball home with you.
That would be a terrible idea. Since it would mess up some players questing rather annoyingly, and annoyed customers are less likely to be profitable for ZOS - that is the -exact- reasoning they dumped the PvP portion of the justice system, even tho that lack of justice leaves the criminal element somewhat... undercontrolled. (and I am on record for my wished for more Justice!Maybe a dlc idea but how about 1ce a week a random zone in tamriel is flooded with powerful daedra with a big shiny portal at the end of it...
...and that's the only way this could happen!If it was a separate instance, that non-PVPers didn't have to go to, then sure...
...and those two are still the most likely ways to mix PvP and PvE i can think of.TheShadowScout wrote: »I especially would like to see a "Conquest of Battlespire" PvP-ish dungeon crawl "region" where you get to conquer level upon level to move upwards (per alliance, so there could be "campaigns" where DC is at level 3, AD at 4 and EP at 6 for example), fight the NPC mobs (with a steadily increasing difficulty in opponents the higher you go, starting at "overland" levels at the bottom and coung over public dungeon to dungeon to trial encounters at the upper reaches), solve numerous puzzles and such and occasionally also battle your PC enemies (which should be "yellow", so attackable but not neccessarily hostile) to beat them to some prize... (but without the gankage-for-TV of IC)
What I would like to see are -three- new PvP regions, like... instead of "three-alliance war" in cyrodil, they would be "Two alliance and -active- NPC" regions, like, say, Colovia (AD and DC and NPC-imperials), Nibenay basin (AD and EP and NPC imperials) and maybe Falkreath hold (DC and EL and NPC-imperials).
Like mentioned, these regions would have only two alliance warbases, but instead -active- NPC forces, as in not stationary, waiting-for-PC-to-come-to-aggro, but randomly patrrolling and actively attacking (including siege warfare) NPCs of "Imperial city" power levels...
Honestly just an idea, I never imagined it would start a salt fight, this is half the problem with eso at the minute the entire community is divided, pvp and pve are only looking out for themselves. When will all you folk realise the reasoning for the feeble attempts at balancing in this game is because of the split community,
it's like getting cowboys and Indians together for thanksgiving, 1 side is always going to get the sweet potato pie and the others going to get turkey carcass, see past blanket nerfs, granted zenimax has had more success recently pinpointing out certain sets and abilities but the balance will never be there, the idea of a game mode like this was to get pve and pvp working together in a fun new fresh way rewarding for all, unnaffecting cyrodil bgs or casual pve questers, hell even make it alliance specific instead of guild, cap the instance at 80 players per alliance and make it a 5 man end portal, ease the numbers for the server
The day this game meets a proper balance is when everyone puts aside their own agenda and look at the game as a whole, maybe then zenimax will take issues serious and address the problems that are effecting players. Instead of the typical ""This killed me NERF it to the ground"" 5000 threads you see
This may come across as salty but not the intention just please why can't we all just get along? instead of arguing ......"""pve got this nerfed for pvp lets get this nerfed for them"" and vice versa Lockhold everyone's stuck in.
Again this may not be the best way to incorporate a pve and pvp joined effort but a thought none the less, also I think it would be cool duking it out in different pve zones******instanced******** with honest to god objectives
Honestly just an idea, I never imagined it would start a salt fight, this is half the problem with eso at the minute the entire community is divided, pvp and pve are only looking out for themselves. When will all you folk realise the reasoning for the feeble attempts at balancing in this game is because of the split community,
it's like getting cowboys and Indians together for thanksgiving, 1 side is always going to get the sweet potato pie and the others going to get turkey carcass, see past blanket nerfs, granted zenimax has had more success recently pinpointing out certain sets and abilities but the balance will never be there, the idea of a game mode like this was to get pve and pvp working together in a fun new fresh way rewarding for all, unnaffecting cyrodil bgs or casual pve questers, hell even make it alliance specific instead of guild, cap the instance at 80 players per alliance and make it a 5 man end portal, ease the numbers for the server
The day this game meets a proper balance is when everyone puts aside their own agenda and look at the game as a whole, maybe then zenimax will take issues serious and address the problems that are effecting players. Instead of the typical ""This killed me NERF it to the ground"" 5000 threads you see
This may come across as salty but not the intention just please why can't we all just get along? instead of arguing ......"""pve got this nerfed for pvp lets get this nerfed for them"" and vice versa Lockhold everyone's stuck in.
Again this may not be the best way to incorporate a pve and pvp joined effort but a thought none the less, also I think it would be cool duking it out in different pve zones******instanced******** with honest to god objectives