Really? The guilds I’m apart of regularly invite all members to come along so long as you have decent gear and know your role/mechanics, to do vMoL, Cloudrest, Blackrose Prison etc. I mostly PvP so I don’t have much interest in going but I do see the calls going out and these are not profession groups. They also do that but I see regular open calls for most/all vet content. So seems more like you need to find a couple of good guilds as many will advertise open calls or learning runs. Obviously relying on PUG zone groups is not a good idea if you want to experience the hardest content in the game. I would very much disagree that PUG zone groups are driving people away and ruining the game, that might be the least of the game a issues if it even is an issue. And don’t forget you’re always free to start you’re own group, although good luck doing vMOL or some such with a zone group lol.
redspecter23 wrote: »The end game vet trials are arguably completely out of the realm of possibility for 98% of the player population. Most players will never complete vet HoF or vet MoL for instance. It is designed this way on purpose. What is the solution? If the end game content was at a difficulty level range designed so that 50% of the population could complete? 80%? Or is it not the difficulty but instead the need to have a coordinated group of 12 people all available at once in order to complete it?
The obvious solution is that if you can find a group to do the content, you can form one yourself. As you likely know, this is just not an easy thing. Even if you know 12 players that are all competent enough to complete these trials, good luck having them all available at the same time. Really, the best bet is to join a vet trials guild. Work your way up into the top ranks and get your completions that way. I suppose in a way, that defines elitism so I'm not sure if that's what you're looking for either.
I guess what I'm saying is that hard content that basically requires a large amount of players (I'm counting 12 as a large amount) will require a certain amount of preparation to get going. This sort of content just doesn't get thrown together in zone on a whim. It would just fail over and over if that were attempted.
Never make the mistake of overestimating the "average" player. If you're pulling 20k+ dps, you're likely in the top 10% of players in the game. If you know that dodge roll is a thing and know how to do it, you are probably playing better than about 20% of players based on that fact alone. If you have knowledge of how to "break free", you have a huge edge over a surprising number of players that have NEVER done this at all.
LightMaster7 wrote: »
Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?
And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.
LightMaster7 wrote: »
Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?
And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.
So your problem is that you play at odd hours and can't find people to play with. That hardly sounds like a problem within the structure of the game. There might be some Aussies around that you could try to play with in that time slot idk them though.
Pug Zone runs arent killing the game lol. If people running the same trials over and over was killing the game it would have died a long time ago.
LightMaster7 wrote: »LightMaster7 wrote: »
Oh really? tell me which guild it is because I would know and what time zone they are in and what time they usually play?
Im in pacific time, play usually between 10pm to 1am (when I do play). Do they run dungeons for this content within this block of time?
And this guild that does these dungeons for VETERAN HOF, VETERAN MOL, VETERAN CLOUDREST and VETERAN AS, exactly who were publicly inviting and advertising cause I think you completely full of BS.
So your problem is that you play at odd hours and can't find people to play with. That hardly sounds like a problem within the structure of the game. There might be some Aussies around that you could try to play with in that time slot idk them though.
Pug Zone runs arent killing the game lol. If people running the same trials over and over was killing the game it would have died a long time ago.
I know what your saying and I am in a guild and sometime I join them. As to "killing the game" are you just blind or have you actually looked around? IT IS killing this game. There are less and less people around even doing simple non-dlc dungeons and even more rare doing dungeons like vFL or VFH or any dlc dungeons.
This game really is on it last legs. People are getting pissed because the game development team keeps nerfing classes based on end game players and most can't even do end game content because it is blocked by time and commitment blocks.
In any case, this was just an observation I have made.
thanks.
LightMaster7 wrote: »[ There are less and less people around even doing simple non-dlc dungeons and even more rare doing dungeons like vFL or VFH or any dlc dungeons.
LightMaster7 wrote: »The problem is that I have a very limited window of time to play and unfotunately, most end guilds do not do end vet trials during that timeframe or if there are, they already have a solid progression team.
LightMaster7 wrote: »*shurgs whatever you think guys but take a real good look around at the playerbase and active players and how it used to be.
'nuff said. I guess will know by the middle or end of this year if what I have said here holds water.
LightMaster7 wrote: »BTW I can pull about 30 ~ 40 dps in trials on boss mobs. I don't believe in stupid parses on dummies.
What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
This. It's quite absurd that a guild group who can easily run vAA, vHRC, vSO, and vMoL with maybe a handful of casualties spends six months on the latest trial and canNOT even clear the Hard Mode. It seems the devs decided that adding more and more and more one shots, RNG mechanics, and stacking every single one of them in an incredibly messy clusterpluck is the way to go.
Guess what. The top 0,001% players will steamroll the trial on the first day out, no matter how impossibly hard and broken it may be, get all the achievements done, and whine it was too easy. In the meantime the other 99,999% population will feel like there is little point in bothering with the latest group content because they'll never clear it. They'll try, they fail, they'll grow frustrated and leave.
DLC dungeons are unfortunately much the same. In all the guilds I'm in I know perhaps 7-8 people who can consistently clear those HMs.
Why so hard?? People want those skins. As frivolous as cosmetics may be, they are a big carrot many players will chase. vMoL skin was locked behind vet completion. vHoF skin, same. Why must the new ones be locked behind Hard Modes?
What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
Wifeaggro13 wrote: »What will really kill the game is zos pumping out content geared towards an increasingly dwindling playerbase who demands more difficult and increasingly tedious content. FFS some of the new dungeons are harder and longer than trials. Blech.
Hold on just a minute. They are not pumping out content geared towards this end game player base. Its pumping out crap leveling content with no levels or progression. You get 1 dungeon dlc a year a whole God damned chapter is geared towards a player base that does not play the whole game. The truth is this game does the single player RPG with mediocrity, it does Mmo even worse. And dont get me started on pvp they abandoned that aspect completely. The game on it's own crash course with doom and gloom and it has nothing to do with two dlc dungeons a year.it has to do with zos abandoning all form of content that they cannot exploit a very gullible player base with