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Where are the Capes!

  • Chaos2088
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    On a serious note, I think capes were in the game at the very beginning....but they caused major lag and were never made into the final cut on release if my memory serves me right.
    @Chaos2088 PC EU Server | AD-PvP
  • Facefister
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    I would rather have the older motifs polished up and fixed their texture and clipping issues.
  • Malacthulhu
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    Royaji wrote: »
    No. No they can't. Engine limitation. Stop beating the dead horse.

    Squeaky wheel gets the grease. Considering all the pixel crack flashy wavey items coming out of the clown shop the past how many years, gonna take a stab in the dark and say engine limitation is an excuse you heard.
    Edited by Malacthulhu on December 27, 2018 9:38PM
    Xbox One Na
  • Baconlad
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    In zenimax defense here...the cyrodil animals were removed in part because back when meteor was THE ULTIMATE everyone used, players complained hard about stray squirel 20 meters away from ur target taking the rock from the heavens...you didn't even see the squirel...it wasn't your fault man...

    You guys remember the great meteor spam of 2016? Guilds would run into a keep mashing meteor, every one would do it...it would take up to a minute for one ability fire off the server was so slow...funny stuff. Entire factions standing on flags taking zero damage not being able to flip...
  • Malacthulhu
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    Baconlad wrote: »
    In zenimax defense here...the cyrodil animals were removed in part because back when meteor was THE ULTIMATE everyone used, players complained hard about stray squirel 20 meters away from ur target taking the rock from the heavens...you didn't even see the squirel...it wasn't your fault man...

    You guys remember the great meteor spam of 2016? Guilds would run into a keep mashing meteor, every one would do it...it would take up to a minute for one ability fire off the server was so slow...funny stuff. Entire factions standing on flags taking zero damage not being able to flip...

    That's pretty funny, there were all sorts of stray animal targeting issues even in dungeons. Sometimes to the benefit of the player with sets like??? Vampire kiss maybe? And probably others.
    Xbox One Na
  • jircris11
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    ArchMikem wrote: »
    giphy.gif

    Damn beat me to it
    IGN: Ki'rah
    Khajiit/Vampire
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  • Grimm13
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    ArchMikem wrote: »
    geonsocal wrote: »
    ArchMikem wrote: »
    giphy.gif

    rs_560x277-160426110427-Apr_26_2016_1037.gif?fit=inside|900:auto&output-quality=90

    That is a REALLY gruesome death. Quick though.

    Naw. The superhero lives through it. It's a terrifying death for the plane's occupants.
    https://sparkforautism.org/

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  • Zelos
    Zelos
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    Contrary to popular belief a Cape was shown on a heavy armor user fighting a skyrim Giant in the beta footage of the game. It's possible they just dont want too.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Zelos wrote: »
    Contrary to popular belief a Cape was shown on a heavy armor user fighting a skyrim Giant in the beta footage of the game. It's possible they just dont want too.

    Well, in Alpha they had capes, and irc the first beta, but they were horrible and didn't function properly, so they were removed for the rest of beta and live.
    There are lots of threads and even a couple of ESO Lives that address why capes will not be implemented.
    Sooooo, no to capes/cloaks.... Sorry.. :)
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
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  • starkerealm
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    Chaos2088 wrote: »
    On a serious note, I think capes were in the game at the very beginning....but they caused major lag and were never made into the final cut on release if my memory serves me right.

    Correct. There's an alpha video out there from ZOS featuring a character wearing a cape. The issue appears to be that, "a cape" is fine, but when you have players scampering all over the place, that's too much for your rig to handle.
  • MLGProPlayer
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    idk wrote: »
    There is one cape in game and there will not be another. iirc, the Bretton hero costume has the cape but it lays flat.

    Zos has said they will not add capes to the game.

    The Breton hero costume isn't a cape. It's glued to your character's body (it doesn't actually flow), which is why it looks so ugly in-game.

    They had capes in an early build of the game but removed them because they broke performance (this game runs on a POS engine).
    Edited by MLGProPlayer on December 28, 2018 11:07AM
  • Kadoin
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    And when you get a cape, then what? You will want to do magic tricks with it? Maybe a little spellcrafting?
  • Girl_Number8
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    Undefwun wrote: »
    capes... capes are for these guys

    captain-america.gif

    Nightblade LMAO :smiley:

    That is gonna be the new proc set in the new dlc.
    Edited by Girl_Number8 on December 28, 2018 11:16AM
  • burglar
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    Jacozilla wrote: »
    Royaji wrote: »
    No. No they can't. Engine limitation. Stop beating the dead horse.

    So an ancient MMO like EQ2 has engine that does capes just fine, with peak population back when it was popular far greater than ESO, and you're playing the 'engine limitation' card?

    Fine - let's say it is limit of crappy ESO engine, that could very well be a factual statement. But also plain facts is much older generation MMOs managed capes just fine and no reason ESO, with competent programming, could not do so as well.

    ESO's engine is kind of amazing, consider that there are items you can interact with on the ground, in the barrel next to you, laying on the table 20 feet away from you. There are books to read, crafting stations and NPCs to interact with, all of which respond to the current condition of your respective character's reputation regarding justice, quests, etc.. This is true for practically every zone/area you can enter.
    Bosmer Melee Magicka Nightblade
  • WildRaptorX
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    In one of the gameplay trailers there was characters wearing capes. I believe imperial and Redgaurd heavy armour came with a cape. But the physics would be a waste of resources at the moment and I don’t think capes are really a thing in ES.

    Could be possibly implemented but turned off in PvP.
    Edited by WildRaptorX on December 28, 2018 1:03PM
  • ArchangelIsraphel
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    Honestly I think a short shoulder cape that stops at the bottom of the shoulder blades, or goes to about the length of the waist, would work fine with the current physics
    PC l NA
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  • Jacozilla
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    Nestor wrote: »
    Jacozilla wrote: »
    Royaji wrote: »
    No. No they can't. Engine limitation. Stop beating the dead horse.

    So an ancient MMO like EQ2 has engine that does capes just fine, with peak population back when it was popular far greater than ESO, and you're playing the 'engine limitation' card?

    Fine - let's say it is limit of crappy ESO engine, that could very well be a factual statement. But also plain facts is much older generation MMOs managed capes just fine and no reason ESO, with competent programming, could not do so as well.



    It is a factual statement, the game engine does not support something like cloaks and capes. It has nothing to do with the age of the engine, but how it was written.

    Now, since you brought up EQ2, that game is no where near as detailed as ESO is, graphics in that game are flat, ugly and low resolution. When everything in the game looks like crap painted on wooden placards, it is probably easy to put a cape in there given it does not have to look good. And, yes the capes and cloaks in EQ2 look like crap. Not sure why you would want those in this game anyway.

    "Not sure why you would want those in this game anyway" - why do people like/want hats? You could just as effectively argue hats, skins, etc are just as superfluous as capes. Or costumes, dyes, ad infinitum - your least effective reply here is this.

    Re: EQ2 graphics - if you compare EQ2 then quality of graphics to modern standards, sure - pretty subpar, perhaps even "crap" as you allege.

    But we're not comparing EQ2 to modern standards - by the old era standard when EQ2 was current MMO, it had pretty good graphics - not top notch because no MMO goes cutting edge, it's always 1-2 notches below whatever is mainstream for broadest audience, but really good for it's time.

    So I repeat - EQ2 for that era had good graphics + animated capes ---- there is no reason technically why ZOS could not have programmed an engine to allow for capes. Whether the engine currently can or not is irrelevant - that's circular logic, 'capes can't be done because the engine doesn't support it' - the point is by modern standards ESO is either unwilling or unable to do what an ancient MMO did with as good a quality as you'd expect by that older standard.
  • blkjag
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    Screw capes, I just want a matinence without something being broken. Fix mounting in combat or the bugs in dungeons. Cos is almost unplayable
  • Nestor
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    Jacozilla wrote: »
    "Not sure why you would want those in this game anyway" - why do people like/want hats? You could just as effectively argue hats, skins, etc are just as superfluous as capes. Or costumes, dyes, ad infinitum - your least effective reply here is this.

    Who said anything about hats? I am talking about the Capes. The capes you can get in this game, nobody wants, the capes you want, make the game a slide show. The other things your talking about don't load the game up so it is a slide show when there are other players in the world. So, not sure what your argument is there.

    Bottom line, game engine can't handle it. If you know so much about game design and coding, come up with a game engine that allows capes and everything else this game does, and let ZOS use it. Oh, and give them a few million dollars to recode the entire game to the new engine so that you can have your capes.



    Edited by Nestor on January 1, 2019 10:35AM
    Enjoy the game, life is what you really want to be worried about.

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  • rexagamemnon
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    Chaos2088 wrote: »
    I only came for the Edna gif's.....I was not disappointed.

    😂😂😂
  • jcm2606
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    sure cuz this game doesnt have enough issues with physix as it is...what we need is just more to it so then gl pvping in cyrodill without 20s spikes...but hey...at least when you crash...you have a cape to hold.

    Cape physics don't need to be a server-side calculation. The client already knows all the information it needs to do cape physics, and it isn't necessary to have capes behave the exact same at a given moment for all clients. Players generally won't care if on their screen, their mate has their cape flapping to the left a tad, while on their mate's screen, the cape is flapping to the right a tad. (Cue "literally unplayable" memes.)

    By making it a purely client-side calculation, it would only affect FPS, and it could be made a toggle, where if cape physics is enabled capes use a more accurate physics model, while disabled uses regular ragdoll physics with a single "spine" running down the middle of the cape (would look meh, but would get the job done without hurting performance much).
  • jcm2606
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    Chaos2088 wrote: »
    On a serious note, I think capes were in the game at the very beginning....but they caused major lag and were never made into the final cut on release if my memory serves me right.

    Correct. There's an alpha video out there from ZOS featuring a character wearing a cape. The issue appears to be that, "a cape" is fine, but when you have players scampering all over the place, that's too much for your rig to handle.

    Zenimax should take a look at Warframe. Basically every frame/character in that game has multiple forms of cloth physics, and it can handle two to four dozen on screen with 100-200 FPS just fine. Go to any relay when the void trader is up, the nameplates are basically a solid wall of greyscale.
    Edited by jcm2606 on January 1, 2019 12:26PM
  • MajBludd
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    No capes. Think of the horrible grind we'd have to go through to get the motif pcs or event writs etc. Screw that, how about some server love?
  • Salvas_Aren
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    Capes are not compatible with dodgerolls. B)
  • zaria
    zaria
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    Chaos2088 wrote: »
    On a serious note, I think capes were in the game at the very beginning....but they caused major lag and were never made into the final cut on release if my memory serves me right.

    Correct. There's an alpha video out there from ZOS featuring a character wearing a cape. The issue appears to be that, "a cape" is fine, but when you have players scampering all over the place, that's too much for your rig to handle.
    Now have the fun factor of capes without clipping trough weapons on back of any style and interact with tails.
    Yes it can be used in single player games, now add them into Cyrodil zergs and they become an root on peoples having frame rate issue there.
    Perhaps an fat cat pvp guild you need an 4Gz cpu and an 1080 to join and have to use cape and other bling in pvp
    You now negated most of the enemy reaction time so you can simply burn them.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Perwulf
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    idk wrote: »
    There is one cape in game and there will not be another. iirc, the Bretton hero costume has the cape but it lays flat.

    Zos has said they will not add capes to the game.

    GW2 said the same but on mounts, they said that they will not add mounts into the game and they were very adamant on that. Years later... $$$

    I think MMOs should experience a near death situation before the devs realizes what their community really wants.


    Edited by Perwulf on January 1, 2019 5:32PM
    "Monsters doesn't exist, we create them"
  • Elsonso
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    Jacozilla wrote: »

    So I repeat - EQ2 for that era had good graphics + animated capes ---- there is no reason technically why ZOS could not have programmed an engine to allow for capes. Whether the engine currently can or not is irrelevant - that's circular logic, 'capes can't be done because the engine doesn't support it' - the point is by modern standards ESO is either unwilling or unable to do what an ancient MMO did with as good a quality as you'd expect by that older standard.

    Actually, it is only a technical reason. DX9 had a bone limit that greatly restricted the ability to animate the characters. While they did have capes early in development, and apparently some of that is still in the rigging, they cut capes to make other technical decisions possible or easier to implement, like weapon docking, first person weapon textures.

    When they fully drop DX9 and completely re-rig the game animation, they can add capes. That is not something I expect they will budget for.
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  • Oberstein
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    Capes are important addition to the game.
    History, like a human being, is thirsty when it wakes from its slumber…History wants to drink up an enormous amount of blood. And even if history has tired of drinking blood, that’s only in regards to the amount. But what about quality? The larger the sacrifice is, the more delighted the cruel gods will be.
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