Emma_Overload wrote: »You know what would be really funny?
If ZOS "fixed" this issue by re-working Fungal Grotto so that it was BRUTALLY HARD!
Ha ha ha ha ha... you can't deny that's the kind of thing the devs would do
IndorilArwynLlethran wrote: »IndorilArwynLlethran wrote: »1. find a guild, do randoms/pledges/quests with 3 guildmates.
2. stop whining.
no. this is what people who want to random their fungal grotto should do.
This is what all players who want doing certain group content should do. And everyone will have what they want.
no.
if you want something specific like THAT from a group? YOU MAKE A PREMADE GROUP.
the groupfinder exists so that solo players can also run group content. and guess what? some of those solo players QUEUE UP FOR SPECIFIC DUNGEONS. they are using dungeon finder as intended. some inconsiderate *** flipping it to another dungeon on them without even asking if they are ok with it is a problem. a person queueing up solo and wanting to do the content they originally got dropped into? is NOT.
Emma_Overload wrote: »You know what would be really funny?
If ZOS "fixed" this issue by re-working Fungal Grotto so that it was BRUTALLY HARD!
Ha ha ha ha ha... you can't deny that's the kind of thing the devs would do
What I am worried about is this 'fix' stopping people from going to town to get repairs and sell stuff and then coming back
AlboMalefica wrote: »Seems like wasted energy complaining about this when there are far worse issues with the game that require a focus.
But to each their own
MasterSpatula wrote: »AlboMalefica wrote: »Seems like wasted energy complaining about this when there are far worse issues with the game that require a focus.
But to each their own
Not if you're they guy trying to get a specific dungeon done through GF and can't get it cause the group would rather run the exploit.
Getting more people into the queue is so players who don't have a group can get their dungeons done without needing 4 people in the queue for that one dungeon is fundamentally what random dungeons are for in the first place. Abusing this exploit undercuts the whole system. It could be, for those who use GF, actually a decently-big issue.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Emma_Overload wrote: »You know what would be really funny?
If ZOS "fixed" this issue by re-working Fungal Grotto so that it was BRUTALLY HARD!
Ha ha ha ha ha... you can't deny that's the kind of thing the devs would do
I think they should make all dungeons brutally hard if you transfer in from another dungeon
i will stop doing the FG1 “exploit” when doing random dungeons when zos removes dlc dungeons from the dungeon playlist.
there aint no way i am suffering for 4 hours in moonhunter keep with a cp11 healer with a bow who only light attacks and a lv45 fake dps with a sword and shield who constantly steals my aggro.
The ones who are FG1 porting are the ones who are sick of carrying people who have no idea what they are doing and have no interest in learning because they think 5k dps is acceptable.
I have no interest in carrying squads of potatoes in my pockets through any content any more, I consider it insulting that I have to go through content ive done over 1000 times before for these lazy ass events anyways, but ZOS keeps locking things behind it.
If ZOS 'fix' this method of skipping disasters then they should remove the 15 min penalty so I can leave turds to their 4 hour WGT's. aint nobody got time fo that, especially me.
Don't know why this is still an issue, be grateful you getting carried in first place.
Peace.
What I am worried about is this 'fix' stopping people from going to town to get repairs and sell stuff and then coming back
The ones who are FG1 porting are the ones who are sick of carrying people who have no idea what they are doing and have no interest in learning because they think 5k dps is acceptable.
I have no interest in carrying squads of potatoes in my pockets through any content any more, I consider it insulting that I have to go through content ive done over 1000 times before for these lazy ass events anyways, but ZOS keeps locking things behind it.
If ZOS 'fix' this method of skipping disasters then they should remove the 15 min penalty so I can leave turds to their 4 hour WGT's.
aint nobody got time fo that, especially me.
Don't know why this is still an issue, be grateful you getting carried in first place.
Peace.
If ZOS 'fix' this method of skipping disasters then they should remove the 15 min penalty so I can leave turds to their 4 hour WGT's.
Minoris_Impostor wrote: »All of us know about "The Fungal Grotto Exploit" when players just teleport to another dungeon and recieve daily reward for the "random" dungeon. It's annoying but not the whole problem. Real problem is that: we can't complete quests and pledges, because half-party always jump out and run FG. FG is fast, so if we even go further we can't recieve a reward because it provides to the part of the party who complete ANY dungeon first! I don't want to shout in capital cities chat "Anyone to pledges, maybe anyone who will NOT go to FG?". I just want to play easy and comfortable with normal in-game options like group finder. If the reward box is given for the finishing random dungeon, it MUST be random, not a Fungal Grotto. This problem become more irritating from day to day, IMHO ZOS must fix it as fast as they can.
I wish you could random que by yourself. I can solo the majority of these random dungeons but you have to go the pugs pace or else they might kick you for going to fast.
starkerealm wrote: »The ones who are FG1 porting are the ones who are sick of carrying people who have no idea what they are doing and have no interest in learning because they think 5k dps is acceptable.
No, it's lazy people.
I had someone in Blackheart try to port out to FG during the event. Tell me again how much of an imposition it would be for them to carry a CP980+ tank who pulls over 10k DPS.
The ones who jump ship are just lazy.I have no interest in carrying squads of potatoes in my pockets through any content any more, I consider it insulting that I have to go through content ive done over 1000 times before for these lazy ass events anyways, but ZOS keeps locking things behind it.
If you've done it 1k times, it's not going to be a problem.
Yeah, it's always depressing when I look at group DPS on my tank and see it's hovering around 15 - 20k.If ZOS 'fix' this method of skipping disasters then they should remove the 15 min penalty so I can leave turds to their 4 hour WGT's.
Well, you can leave their 4 hour WGT extravaganza after 15 minutes without a penalty.aint nobody got time fo that, especially me.
Because, the best possible outcome, is to go back to the days when players would spam the GF until they could find a carry for themselves. I can see why that would appeal to you.Don't know why this is still an issue, be grateful you getting carried in first place.
Peace.
With that attitude, I can't imagine why you have trouble running dungeons with your buddies.
I wish you could random que by yourself. I can solo the majority of these random dungeons but you have to go the pugs pace or else they might kick you for going to fast.
The random queue is there for you to help other people complete their dungeons. Being able to queue by yourself and still get the reward for helping others defeats the whole point. Just queue for whatever you want to run and forego the XP if you are that picky.