We've already had a HUGGEEE discussion on this topic idk where its gone though, a ZOS person did respond saying if they are going to implent it they'll have to do it for Every class, like DragonKnights had Blue fire like Coldhabour fire. But yes it would be amazing for Warden skins especially since they have so many animals as companions.
We've already had a HUGGEEE discussion on this topic idk where its gone though, a ZOS person did respond saying if they are going to implent it they'll have to do it for Every class, like DragonKnights had Blue fire like Coldhabour fire. But yes it would be amazing for Warden skins especially since they have so many animals as companions.
That is ridiculous.
They may call these pets "summons" and therefore, imagine they're the same as other spells.
However, the vast majority of people who use them think of them as pets and would not expect other spells to be cosmetically altered, just because pets were.
My patience is wearing, increasingly, thin with this game.
It's all just Crown Store mounts, non-combat pets, houses and furnishings - very little is being added to the core of the game.
Even cosmetically.
Both of the other (non-space based) MMOs I have played have had Hunters/Rangers, who could go out and tame virtually any type of animal, out in the wild.
This game apparently can't even manage one alternate animal skin, without stressing that they might have to add some blue fire, at exactly the same time, for some unknown reason.
They need to get a grip.
While they’re at it, they could do what should have been done 5 years ago- make it so pets don’t block UI functions. I can’t tell you how many times I go to a wayshrine or NPC and I have to dance around them to access it because someone AFKed there and the stupid pet is flapping its wings in my face blocking the way.
I'm not a Sorc but damn I hate it when I see a petsorc running around. The pets look so outdated and ugly...
...all our active abilities while we're at it?How about some cosmetic updates or options for...
TheShadowScout wrote: »...and the other thing I would love to see... is an option to modify existing class abilities in visual effects and maaaayybe with some small alterations, like damage type shifts...
There could be "aspects" that can be collected in various ways (Achievement rewards? Aspect stone bossfight drops? Crown store?) and fitted to each ability... like for example...
...keep the effect for your wardens "Dive", but change the summoned animal to "dive" from a cliff racer to, say, a hawk with the "nature" aspect! Or a wasp with the "poison" aspect! Or a vampire bat with the "blood" aspect! Or a ice wraith with the "frost" aspect. Or a fire imp with the "flame" aspect. Or whatever!
...keep the general effect of your sorcerors "Mages Fury" but change the visuals from a normal white-blue lighting bolt to a purple-black daedric-cursed-looking lightning strike with the "daedric" aspect. Or a golden "zeus" looking lightning bolt with the "aedric" aspect. Or a "green electricity" lightning as the elf hero uses in the trailer movies with the "nature" aspect. Or a ruby lighting with the "blood" aspect.
...keep the general effect of your dragonknights "Dark Talons", but change the visual effects from the claws to a fist made of mud grabbing the target with the "earth" aspect. Or vine tentacles wrapping around them with the "nature" aspect. Or spectral minions grabbing on with the "spirit" aspect. Or whatever.
It would be... like an outfit system for our abilities!
Yeah, some more variety and nicer looking pets would be good.
Also ZOS if you're at pets, make them not blocking the characters from interacting with environments, like crafting stations, doors, wayshrines, etc...