
Okay no, but have you guys seen Nexus Blitz in League of Legends? I'd love a PVP mode where we're given many different mini-games and the winners get many different insane buffs every time. Instead of a nexus we could have a stronghold/forts on each side that people are trying to destroy and defend or a Dwemer structure encasing an Elder Scroll like the one in TES5 and we try to break it. In the last few minutes of the game a giant Dwemer golem could rise from the depths and carry the Elder Scroll to the center where they fight to the death. The team that successfully retrieves all 3 wins or most of them by the end of the timer.
I don't know, just an idea.
VaranisArano wrote: »We already have defend the keep, capture the resource, capture the flag and hold the point objectives in Cyrodiil and Battlegrounds.
I'm not certain that adding a PVE trials/dungeon boss to the middle of fight is really what PVP needs.
Okay no, but have you guys seen Nexus Blitz in League of Legends? I'd love a PVP mode where we're given many different mini-games and the winners get many different insane buffs every time. Instead of a nexus we could have a stronghold/forts on each side that people are trying to destroy and defend or a Dwemer structure encasing an Elder Scroll like the one in TES5 and we try to break it. In the last few minutes of the game a giant Dwemer golem could rise from the depths and carry the Elder Scroll to the center where they fight to the death. The team that successfully retrieves all 3 wins or most of them by the end of the timer.
I don't know, just an idea.
I guess I -could- see a "Battle Royale" PvP region someday... where everyone is an enemy, no matter what alliance they are fgrom, and everyone fights everyone, where the objective is to rack up kill numnbers before you yourself are punched into respawn... I mean, it would not be my thing, but I am sure there are some murderdeathkillers who'd love this sort of thing...Battle Royale when?
...that sounds more like something you'd find around Imperial City, fighting strong boss enemies while getting ganked in mid-fight when an different PK group takes you in the flank to grab your stones... wasn't much fun there.I'd love a PVP mode where we're given many different mini-games and the winners get many different insane buffs every time. Instead of a nexus we could have a stronghold/forts on each side that people are trying to destroy and defend or a Dwemer structure encasing an Elder Scroll like the one in TES5 and we try to break it. In the last few minutes of the game a giant Dwemer golem could rise from the depths and carry the Elder Scroll to the center where they fight to the death. The team that successfully retrieves all 3 wins or most of them by the end of the timer...
Lord_Dexter wrote: »VaranisArano wrote: »We already have defend the keep, capture the resource, capture the flag and hold the point objectives in Cyrodiil and Battlegrounds.
I'm not certain that adding a PVE trials/dungeon boss to the middle of fight is really what PVP needs.
Well OP made great suggestion to have something different but as usually Forum Salty!
VaranisArano wrote: »Lord_Dexter wrote: »VaranisArano wrote: »We already have defend the keep, capture the resource, capture the flag and hold the point objectives in Cyrodiil and Battlegrounds.
I'm not certain that adding a PVE trials/dungeon boss to the middle of fight is really what PVP needs.
Well OP made great suggestion to have something different but as usually Forum Salty!
Clearly, smushing together the keeps & resources of Cyrodiil, the flags/relics of Battlegrounds, and the district bosses of Imperial City into one timed game mode is exactly the "something different" ESO's PVP needs...
Personally, I want ZOS to focus on PVP performance issues, so that the modes we already have play well. BGs needs bug fixes and better MMR to improve it before "new" game modes copied from anither game, and Cyrodiil needs performance fixes so we can actually play with all the players who want to.
themaddaedra wrote: »Never :v
Lord_Dexter wrote: »VaranisArano wrote: »Lord_Dexter wrote: »VaranisArano wrote: »We already have defend the keep, capture the resource, capture the flag and hold the point objectives in Cyrodiil and Battlegrounds.
I'm not certain that adding a PVE trials/dungeon boss to the middle of fight is really what PVP needs.
Well OP made great suggestion to have something different but as usually Forum Salty!
Clearly, smushing together the keeps & resources of Cyrodiil, the flags/relics of Battlegrounds, and the district bosses of Imperial City into one timed game mode is exactly the "something different" ESO's PVP needs...
Personally, I want ZOS to focus on PVP performance issues, so that the modes we already have play well. BGs needs bug fixes and better MMR to improve it before "new" game modes copied from anither game, and Cyrodiil needs performance fixes so we can actually play with all the players who want to.
How long same contents can be played again and again that's why change is needed to maintain interest.
no doubt performance is issue and bugs are priority.
Tan9oSuccka wrote: »themaddaedra wrote: »Never :v
I agree, I hope they don’t waste dev time on something like this. I don’t understand the appeal of these games/modes.
Squeakers sure love em though.
Tan9oSuccka wrote: »themaddaedra wrote: »Never :v
I agree, I hope they don’t waste dev time on something like this. I don’t understand the appeal of these games/modes.
Squeakers sure love em though.
The battle royale genre is like “The Most Dangerous Game”—in video game form. And can get pretty tense and exciting, if done right.
VaranisArano wrote: »We already have defend the keep, capture the resource, capture the flag and hold the point objectives in Cyrodiil and Battlegrounds.
I'm not certain that adding a PVE trials/dungeon boss to the middle of fight is really what PVP needs.
NO!
oh god, please NO!
No please
no thank you. if i want to play such modes i'll play other games.
themaddaedra wrote: »Never :v
kathandira wrote: »Okay no, but have you guys seen Nexus Blitz in League of Legends? I'd love a PVP mode where we're given many different mini-games and the winners get many different insane buffs every time. Instead of a nexus we could have a stronghold/forts on each side that people are trying to destroy and defend or a Dwemer structure encasing an Elder Scroll like the one in TES5 and we try to break it. In the last few minutes of the game a giant Dwemer golem could rise from the depths and carry the Elder Scroll to the center where they fight to the death. The team that successfully retrieves all 3 wins or most of them by the end of the timer.
I don't know, just an idea.
No thank you!