PS4_ZeColmeia wrote: »At this point it would upend the entirety of the game.
What would armor sets do? You'd have to make them work around damage types or spell type components. All your time farming them would be wasted, potentially.
What would skills points do? if they just buy you parts of a skill then you'd need a significantly larger pool. This would do more to potentially widen the performance between vets and non-vets (or at a minimum people that only play one character like me and those with tons of alts).
CP system? Probably have to scrap that or engage in another balance nightmare.
Classes? Why, you could effectively make every class the same by recombinating the skills.
The list could go on but it would need an entire alteration of the entire game. Given the fact it took enough changes until summerset before they gave us a skill line that actually affected combat skills, I really doubt they would do it.
This isn't to say I wouldn't love to do this, I just think we are waaaaaay to far in the production game to really have this become a reality.
Spell crafting would, if realized, be another age long grind, but maybe for sigils, scrolls, runes etc... Each would unlock an effect, you'd have 3 slots to assign effects from the various branches (iirc from the now ancient demo vid) - - anyone with the slightest mathematical mind would work out the best, most effective, combination, that becomes meta, spellcrafting is thus void. There is no way to balance it for variety, there will always be a bis craftable, never a complimentary or cosmetic, conceptual skill; for that the result would have to have the same cost and output regardless of the craftable components, which renders the whole thing redundant.
It would be cool, but unfortunately doesn't belong in eso, its purely a single player enhancement feature, a la oblivion, skyrim et al.
notimetocare wrote: »I'd like to see that in an MMO some time around never. There is no way to make something like that both balanced and interesting
Sylvermynx wrote: »notimetocare wrote: »I'd like to see that in an MMO some time around never. There is no way to make something like that both balanced and interesting
Yeah. In a single player game it was.... overpowered and boring. I can't even wrap my mind around how awful it would be in this MMO.
wenchmore420b14_ESO wrote: »But during the focus part of the crafting you can adjust the cost and adjust what abilities it is tied to, like morphs have stam or magicka choices.
...and for some reason you do not like Mages Fury or Force Shock with a lightning staff???WrathOfInnos wrote: »I’ll use just one example. Say I wanted my magsorc to have a Shock damage, single target, instant spammable damage skill...
...and this is where your idea falls apart. When you want something to be "better" then the standard... so everyone "has" to use the crafted skills to be competetive.WrathOfInnos wrote: »The crafted skill would have to hit harder than force pulse for a typical build (since it has no splash damage) and harder than crushing shock (since no interrupt).
...and that is still the main trouble to be avoided.TheShadowScout wrote: »Personally I always thought Spellcrafting sounded nice, but had the potential for -disaster- for an MMO, with everyone ending up running the exact same "super-effective" combination of selfmade spells...
Made? Hah!wenchmore420b14_ESO wrote: »Just to remind everyone that there is a "Spell-Crafting" system already made...
-snip-
...and I mean exactly that, basically putting your basic class skills on a scroll for other classes which don't have them to use in form of a consumable. Possibly options for guild skills too, so a newbie who doesn't have their mages guild maxed yet would still use a meteor scroll and such.TheShadowScout wrote: »"Scrollcrafting", where you can craft consumable spellscrolls from your active abilities to trade with other classes to use as items?
wenchmore420b14_ESO wrote: »But during the focus part of the crafting you can adjust the cost and adjust what abilities it is tied to, like morphs have stam or magicka choices.
That would likely be the case. But spells costing stamina would make little sense. We need to stay a bit realistic.
The stamina crowd would enrage if Magicka gets new abilities. So this is probably never going to happen.
@josiahva you can already create strange, niche builds... Viability is always dubious though
Read my post again, you'll see our views don't differ that much, just in regards to viability and balance.
Skill expansion is better served with a third (morphable) tier, not craftable abilities imo.
wenchmore420b14_ESO wrote: »Also, Spellcrafting would re-introduce the "Schools of Magika" to ESO, like we had in previous TES titles and give the game a more Elder Scrolls feel, maybe????