MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
Some people care way too much about housing...I think the most other people I have ever had in my houses was...2 at a single time. But then, I spend barely any time in my houses and dont decorate them at all...all my "furniture" spaces are taken up by architectural modifications because I dont care about furniture. So in short...ZOS is only failing certain people when it comes to housing, not the community as a whole.
MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
Some people care way too much about housing...I think the most other people I have ever had in my houses was...2 at a single time. But then, I spend barely any time in my houses and dont decorate them at all...all my "furniture" spaces are taken up by architectural modifications because I dont care about furniture. So in short...ZOS is only failing certain people when it comes to housing, not the community as a whole.
RavenSworn wrote: »One of the best housing systems that I've tried is in a dead game, Wildstar. Even the monetization for the housing is much better than eso.
Tan9oSuccka wrote: »I like what they’ve done with housing.
My only gripes are very, very minor.
1. Increased item count
2. NPCs
3. Stop making blueprints nearly impossible to get.
I love my target dummy and storage.
Saucy_Jack wrote: »RavenSworn wrote: »One of the best housing systems that I've tried is in a dead game, Wildstar. Even the monetization for the housing is much better than eso.
Remember when a bunch of people were saying that Wildstar was going to be the ESO-killer? Good times, good times.
MornaBaine wrote: »MornaBaine wrote: »The bottom line here is that ZO$ is still failing to address ALL the issues that make players dissatisfied with player housing.
To recap:
1. Insane real money pricing on the houses themselves and many of the crown store exclusive items. 1500 crowns for a single table I can't get any other way except to buy it in the cash shop? Get out.
2. Lack of sufficient item slots. We know this could be improved in any number of ways, probably the simplest being giving each space in a given house that is a separate instance its own individual item count. For instance the Daggerfall Overlook should have 700 item slots for the main castle interior, another 700 in the outside area, and the ocean area and tower area could easily have slightly lower individual item counts.
3. The horrible player caps. 24 is too low for ANY house, let alone the very largest ones. The largest ones should hold at least 100 players and the very smallest should host 12. And even that is "bad" compared to many other housing systems in other games. There are several 12 and 6 player homes I'd buy in an instant if the player caps weren't so horribly low.
4. The terrible drop rates of furnishing plans. This exists for NO other reason than to drive players into the cash shop. It's unacceptable. Stop it. Make house decoration an enjoyable pastime, not a mind numbing and frustrating grind far worse than any gear grind yet conceived of.
5. The ridiculous scarcity of style materials for all the newer furniture. This, too, is a painfully obvious ploy to drive players into the cash shop. It's insulting. Stop it.
If you like player housing, be vocal. Demand that ZOS do better.
Editing to ad a thing I forgot but another poster brought up:
6. Do away with the stupid "primary residence" and allow us to share any or all of our houses equally. The invaluable Port To Friends House add-on is great but should be completely unnecessary and it does prove that this functionality DOES work and CAN be implemented. ZOS should have done this from the beginning.
Some people care way too much about housing...I think the most other people I have ever had in my houses was...2 at a single time. But then, I spend barely any time in my houses and dont decorate them at all...all my "furniture" spaces are taken up by architectural modifications because I dont care about furniture. So in short...ZOS is only failing certain people when it comes to housing, not the community as a whole.
I think they are failing the majority of players with housing. It is neither functional enough nor accessible enough, neither in terms of players or items allowed. You may never spend tine in your house but there are entire guilds who would like to use them to host events, to use as easily accessible roleplay or crafting venues, arenas where you can show off ALL your trophies AND armor and weapon displays. It's not just those who like to decorate a house for fun. I can do that in the Sims and do it far better. If ESO had HALF of what I can do in the Sims OR Conan Exiles...I'd be a pretty happy camper.
ArchangelIsraphel wrote: »I agree with the OP 100% One of the major annoyances I face with decorating my villa is the item count- why on earth can't the item limit be 700 inside and 700 items outside so that I could actually make use of the expansive potential the gardens offer? There's no reason for it, especially since the inside of the house and the outside of the house are already completely separate instances- you can tell because items placed within the house cannot clip through the outer wall.
If they would just let us have this much flexibility, I would be happy, because as it is any house with a large yard is going to look barren in one way or another depending on what aspect you end up focusing on most.
Just imagine what could be done with the housing system if it were only expanded to allow this. There are so many items that offer so much potential, yet we cant fulfill that potential due to the item limit.
MLGProPlayer wrote: »ArchangelIsraphel wrote: »I agree with the OP 100% One of the major annoyances I face with decorating my villa is the item count- why on earth can't the item limit be 700 inside and 700 items outside so that I could actually make use of the expansive potential the gardens offer? There's no reason for it, especially since the inside of the house and the outside of the house are already completely separate instances- you can tell because items placed within the house cannot clip through the outer wall.
If they would just let us have this much flexibility, I would be happy, because as it is any house with a large yard is going to look barren in one way or another depending on what aspect you end up focusing on most.
Just imagine what could be done with the housing system if it were only expanded to allow this. There are so many items that offer so much potential, yet we cant fulfill that potential due to the item limit.
Great point.
They say their concern with giving us a higher item count is "lag" (which I don't buy since I don't get any performance dropoff at 700/700 items and could easily handle more). But even if that were the case, then giving us 700 items inside and 700 outside wouldn't add any lag since ESO housing interiors and exteriors are separately instanced.
notimetocare wrote: »MLGProPlayer wrote: »ArchangelIsraphel wrote: »I agree with the OP 100% One of the major annoyances I face with decorating my villa is the item count- why on earth can't the item limit be 700 inside and 700 items outside so that I could actually make use of the expansive potential the gardens offer? There's no reason for it, especially since the inside of the house and the outside of the house are already completely separate instances- you can tell because items placed within the house cannot clip through the outer wall.
If they would just let us have this much flexibility, I would be happy, because as it is any house with a large yard is going to look barren in one way or another depending on what aspect you end up focusing on most.
Just imagine what could be done with the housing system if it were only expanded to allow this. There are so many items that offer so much potential, yet we cant fulfill that potential due to the item limit.
Great point.
They say their concern with giving us a higher item count is "lag" (which I don't buy since I don't get any performance dropoff at 700/700 items and could easily handle more). But even if that were the case, then giving us 700 items inside and 700 outside wouldn't add any lag since ESO housing interiors and exteriors are separately instanced.
Item limits are made of the minimum requirements as well as balanced for consoles. My desktop has no issues, my old laptop I'm using for the holidays, that is just above mine specs, struggles with normal gameplay. It is an assumption you could handle more though, since you cant test it
As note, interior and exterior is not separately instanced. Just like the bank isn't instanced from the rest of Daggerfall. Separate instances are noted by load screens. It is a bit of a load trick, and part of why you don't feel 700/700 on lower end PCs
I’d like to see the paucity of plans handled by expanding the current writ system to include furniture items.
Use the charity writ system created for the New Life Festival and reward with a box that can contain some crafting ingredients and a chance of a furniture recipe.
Please ZOS, make it possible for us to learn more about furniture crafting by furniture crafting.
Add the provisioning writ system to the charity writ system and you’d have something workable.
MLGProPlayer wrote: »They say their concern with giving us a higher item count is "lag" (which I don't buy since I don't get any performance dropoff at 700/700 items and could easily handle more). But even if that were the case, then giving us 700 items inside and 700 outside wouldn't add any lag since ESO housing interiors and exteriors are separately instanced.
MLGProPlayer wrote: »They say their concern with giving us a higher item count is "lag" (which I don't buy since I don't get any performance dropoff at 700/700 items and could easily handle more). But even if that were the case, then giving us 700 items inside and 700 outside wouldn't add any lag since ESO housing interiors and exteriors are separately instanced.
Interiors of almost all buildings are a space under the 2D surfacemap of the ground. Sometimes when they don't fix seams or when walls don't load, you can see up to the "outside" of a building. The tavern in Davon's Watch is great for seeing this, the back wall as you enter often doesn't load.
Good news for fps is that most items inside are out of visual range from outside, but they still take up memory because they're in one instance.
Lord_Wrath wrote: »I agree, but as usual I expect ZERO interaction with Zos by this.
It's still better than other games like FFXIV where you can't get a house no matter what. Housing in ESO lets you have an instance per account which is very nice.