That being said, I do agree the quests need to be interesting and involve exploring something cool and killing something challenging. I don't care for repetitive and boring quests either. But this game does a good job at making quests fun - at least in my opinion - as they often have interesting story lines and characters with plenty of fighting and exploring to go along with it. And I was hoping Craglorn would give me the chance to do some of this with friends.
and if WoW had no endgame would you also tell all the wow players to slow down and "not get to max level" like you do these players? or would tell blizzard their game is in a broken state?I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
pretty sure i know your answer and thats a double standard and i have no idea why you would take zenimaxs side.
Also on the same scenario i made up of WoW having no endgame.. well hey, they have tonnes and tonnes of questing zones that you could just force everyone to complete every last bit to get to max level (nobody likes being able to choose a path while leveling,we actually want ALL the content forced down our throats) and then put 10 more fake levels on top of it all and make everyone level through the opposings factions quests too just so they dont get to the point were they see theres no end game right?
P.S this is an MMO IT NEEDS ENDGAME
Its a subscription based MMO it cant be all questing, now they promised new content every 4-6weeks, so lets say honestly we get it every 7weeks(this is probably being generous as the first update which was obviously well into design pre launch took 7weeks and obviously this game does not have as many subs(revenue) now as they expected when stating 4-6weeks)... assume that's a new zone like craglorn, is that 2months ($30) worth of playability?... even though the next content update is rumored to be 1-2 VR dungeons (no questing zone!!!!!)
Well to be honest when WoW come out in 2004 the game did not have much of end game at all most lvl 60 back then was sit around in Org and SW most of the time and if i reminder right it took blizzard 6 month before the add any real end game content but back them people was do other thing like PvP and carft or just chatting but now as soon a new mmo don't have end game content people scream it is broken it more like people have be spoil by fact a game should have end game content.
But most people expect new mmo should have everything from start which most people by now should know that will never happen no mmo have everything from start how fun would that then people would come to forum whine about the are not add anything new to game instead.
TESO came out in 2014 and is one of the first few hundred MMO's released
WOW came out in 2004 and was one of the first few MMO's released
holding their releases to the same standards just proves how far behind this game is in terms of an MMO content wise
Ok forget WoW then. Compare this game to other more recent releases such as SWTOR or Final Fantasy 14. Because this game's launch was 100 times better than either of those.
So even holding ESO to your standard of only comparing it with recent releases, I don't think you can fairly bash this game for a bad launch. Because it went smoothly when compared to other MMO launches I have participated in. Even the more recent ones.
and if WoW had no endgame would you also tell all the wow players to slow down and "not get to max level" like you do these players? or would tell blizzard their game is in a broken state?I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
pretty sure i know your answer and thats a double standard and i have no idea why you would take zenimaxs side.
Also on the same scenario i made up of WoW having no endgame.. well hey, they have tonnes and tonnes of questing zones that you could just force everyone to complete every last bit to get to max level (nobody likes being able to choose a path while leveling,we actually want ALL the content forced down our throats) and then put 10 more fake levels on top of it all and make everyone level through the opposings factions quests too just so they dont get to the point were they see theres no end game right?
P.S this is an MMO IT NEEDS ENDGAME
Its a subscription based MMO it cant be all questing, now they promised new content every 4-6weeks, so lets say honestly we get it every 7weeks(this is probably being generous as the first update which was obviously well into design pre launch took 7weeks and obviously this game does not have as many subs(revenue) now as they expected when stating 4-6weeks)... assume that's a new zone like craglorn, is that 2months ($30) worth of playability?... even though the next content update is rumored to be 1-2 VR dungeons (no questing zone!!!!!)
Well to be honest when WoW come out in 2004 the game did not have much of end game at all most lvl 60 back then was sit around in Org and SW most of the time and if i reminder right it took blizzard 6 month before the add any real end game content but back them people was do other thing like PvP and carft or just chatting but now as soon a new mmo don't have end game content people scream it is broken it more like people have be spoil by fact a game should have end game content.
But most people expect new mmo should have everything from start which most people by now should know that will never happen no mmo have everything from start how fun would that then people would come to forum whine about the are not add anything new to game instead.
TESO came out in 2014 and is one of the first few hundred MMO's released
WOW came out in 2004 and was one of the first few MMO's released
holding their releases to the same standards just proves how far behind this game is in terms of an MMO content wise
Ok forget WoW then. Compare this game to other more recent releases such as SWTOR or Final Fantasy 14. Because this game's launch was 100 times better than either of those.
So even holding ESO to your standard of only comparing it with recent releases, I don't think you can fairly bash this game for a bad launch. Because it went smoothly when compared to other MMO launches I have participated in. Even the more recent ones.
Cant speak for FF14 but as for swtor there was bugs yea, imbalance of classes yea, not as bad as here though, but heres the thing, you would hit max level and have multiple flashpoints(dungeons) to gear up in, 2 raids.. daily quest hubs.. and multiple pvp venues.. ON RELEASE..
Not even comparable, also in swtor i was way more immersed in the story, here I'm just sort of doing random tasks for people. I started swtor on early acsess for pre order.. it wasnt perfect by any means, eso i came in a month later because im sick new game bugs, it was in the same condition as swtor pre release and a couple weeks later i hit vr ranks and they accidentely buff the content to make it unplayable? LOL break the game so i get errors trying to log in for a few days?? ugh and even if i could manage through all that crap to reach max level.. thats pretty much the end of the game.
The industries standards for when a game is ready to be released is just TERRIBLE and zenimax has just tried to set the bar even lower
Indeed, SWTOR got a lot wrong, but IMO the one thing they did quite well was grouping. And from that, ESO should take copious notes.Zershar_Vemod wrote: »People *** about this game, but TESO has nothing in comparison to how horrible SWTOR is; it could be much worse people.
GrimCyclone wrote: »... And after that he'd REALLY get mad so I'd take him out for some ice cream.
steveb16_ESO46 wrote: »
That being said, I do agree the quests need to be interesting and involve exploring something cool and killing something challenging. I don't care for repetitive and boring quests either. But this game does a good job at making quests fun - at least in my opinion - as they often have interesting story lines and characters with plenty of fighting and exploring to go along with it. And I was hoping Craglorn would give me the chance to do some of this with friends.
The problem ESO has in this area for me is that I cannot group with the people I want going through. The phasing just won't allow it all too often. Yet on the other hand , when I don't want people, when my lone hero is sent into a dungeon on a quest, there's a stampede of strangers all doing the same thing.
The phasing has been a huge disappointment. All drawbacks and no benefits. It makes a largely single player quest story into a flashmob of strangers while preventing you going through it with casual friends.
I'd have preferred a traditional server experience with quest locations instanced. And with grouping with who you want, even if they are 'ahead' in the story or made a different dialogue choice 3 weeks back.
It's an odd 'worst of both worlds' approach they've taken for no obvious benefit.
I'd prefer an engine that didn't give a flying leap who I grouped with and kept other people out of my story when I didn't want them there.
I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
and if WoW had no endgame would you also tell all the wow players to slow down and "not get to max level" like you do these players? or would tell blizzard their game is in a broken state?I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?
pretty sure i know your answer and thats a double standard and i have no idea why you would take zenimaxs side.
Also on the same scenario i made up of WoW having no endgame.. well hey, they have tonnes and tonnes of questing zones that you could just force everyone to complete every last bit to get to max level (nobody likes being able to choose a path while leveling,we actually want ALL the content forced down our throats) and then put 10 more fake levels on top of it all and make everyone level through the opposings factions quests too just so they dont get to the point were they see theres no end game right?
P.S this is an MMO IT NEEDS ENDGAME
Its a subscription based MMO it cant be all questing, now they promised new content every 4-6weeks, so lets say honestly we get it every 7weeks(this is probably being generous as the first update which was obviously well into design pre launch took 7weeks and obviously this game does not have as many subs(revenue) now as they expected when stating 4-6weeks)... assume that's a new zone like craglorn, is that 2months ($30) worth of playability?... even though the next content update is rumored to be 1-2 VR dungeons (no questing zone!!!!!)
Well to be honest when WoW come out in 2004 the game did not have much of end game at all most lvl 60 back then was sit around in Org and SW most of the time and if i reminder right it took blizzard 6 month before the add any real end game content but back them people was do other thing like PvP and carft or just chatting but now as soon a new mmo don't have end game content people scream it is broken it more like people have be spoil by fact a game should have end game content.
But most people expect new mmo should have everything from start which most people by now should know that will never happen no mmo have everything from start how fun would that then people would come to forum whine about the are not add anything new to game instead.
TESO came out in 2014 and is one of the first few hundred MMO's released
WOW came out in 2004 and was one of the first few MMO's released
holding their releases to the same standards just proves how far behind this game is in terms of an MMO content wise
Ok forget WoW then. Compare this game to other more recent releases such as SWTOR or Final Fantasy 14. Because this game's launch was 100 times better than either of those.
So even holding ESO to your standard of only comparing it with recent releases, I don't think you can fairly bash this game for a bad launch. Because it went smoothly when compared to other MMO launches I have participated in. Even the more recent ones.
Cant speak for FF14 but as for swtor there was bugs yea, imbalance of classes yea, not as bad as here though, but heres the thing, you would hit max level and have multiple flashpoints(dungeons) to gear up in, 2 raids.. daily quest hubs.. and multiple pvp venues.. ON RELEASE..
Not even comparable, also in swtor i was way more immersed in the story, here I'm just sort of doing random tasks for people. I started swtor on early acsess for pre order.. it wasnt perfect by any means, eso i came in a month later because im sick new game bugs, it was in the same condition as swtor pre release and a couple weeks later i hit vr ranks and they accidentely buff the content to make it unplayable? LOL break the game so i get errors trying to log in for a few days?? ugh and even if i could manage through all that crap to reach max level.. thats pretty much the end of the game.
The industries standards for when a game is ready to be released is just TERRIBLE and zenimax has just tried to set the bar even lower
I genuinely wonder. In every other MMO that I know, I understand. WoW fun really starts at max level. But this game? Why in the world would anyone want to rush to the end game (and by this I mean vr12)? There is nothing there! No major, epic, all-expansion-length-awaited superboss, no real new challenge compared to leveling, no real gearing options over and above what is being presented through leveling, no house, no wife/husband, no kingdom awaits. This game IS the leveling, the questing, the stories, why are you rushing to the end?