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Alkosh - Is it being changed to Minor Fracture?

  • idk
    idk
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    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
    Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game

    This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.

    This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).

    Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.

    I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.

    idk, maybe I missed something in your post or mistook the vCR to mean vMoL.

    I didn't misquote anything. The game consists of more than one trial.

    Then you misstated. You asked if they tried to do it with a bad healer because tanking gryphons in vCR is hardcore. Clearly totally irrelevant and unimportant to what you quoted.

    Every trial requires different strategy so when discussing vMoL no one cares about vCR. And running with a bad group is not very relevant either.

    Bringing in vMoL was your idea, I was talking about tanking in general. Don't try to pin your cherrypicking on me.

    LOL. Whatever you say even though your vCR comments were clearly in reply to my comment in vMoL which lead to them making no sense. And now you are even suggesting your comments about a specific fight were comments in general. Works for me.
  • ZeroXFF
    ZeroXFF
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    idk wrote: »
    You only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups

    Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it

    Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health

    1. 2 synergies, one of which you can't use because it's available to the 3 people closest to its center, which will rarely be you. Also, blood altar is exactly the kind of "extra work" I was talking about. And you are making a lot of assumptions about the group composition in your argument that aren't a given, because if people don't go out of their way to provide multiple synergies, there is only one that you can rely on being there soon enough after the cooldown to be relevant for Alkosh uptime.
    2. Magicka recovery is a great stat if you want to be self-sufficient. Balance is again one of those skills that out of touch elitists talk about that will usually just end up killing the tank, just like Alkosh. And I didn't say max. mag was great either, but it's still better than weapon damage and crit.
    3. Max. stam is not exciting, but it's also worlds better than weapon crit.
    4. Minor aegis - 5% is 5%. It's not a world of a difference, but no single 2-4p bonus is, but it is better than health. At 35k HP I'd rather have that than an extra 1.2k HP. It would allow me to survive up to a 36.8k hit vs. 36.2k assuming all other stats are the same, with increasing gap the higher the HP to begin with. At the same time it makes it 5% easier to heal through the damage, which raw health wouldn't provide. In other words, 5% less damage taken is as good as 5% more health AND 5% more healing taken.
    5. Healing done and taken saves resources by allowing me to use fewer self heals.

    For someone who pretends to be an expert you seem to have very little understanding of the actual game mechanics.
  • Nifty2g
    Nifty2g
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    Lab3360 wrote: »
    Nifty2g wrote: »
    Lab3360 wrote: »
    Nifty2g wrote: »
    I actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.

    So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol

    Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.

    Thats what you want right?
    The ironic thing is, you actually don't need those resistance bonuses

    And dps dont need the extra bonuses either.
    Lmao what? DPS determines how the fight can go, giving them the extra bonuses helps.
    You do not need capped resistances to survive a thing in this game, survival is very easy.
    #MOREORBS
  • ZeroXFF
    ZeroXFF
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    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
    Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game

    This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.

    This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).

    Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.

    I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.

    idk, maybe I missed something in your post or mistook the vCR to mean vMoL.

    I didn't misquote anything. The game consists of more than one trial.

    Then you misstated. You asked if they tried to do it with a bad healer because tanking gryphons in vCR is hardcore. Clearly totally irrelevant and unimportant to what you quoted.

    Every trial requires different strategy so when discussing vMoL no one cares about vCR. And running with a bad group is not very relevant either.

    Bringing in vMoL was your idea, I was talking about tanking in general. Don't try to pin your cherrypicking on me.

    LOL. Whatever you say even though your vCR comments were clearly in reply to my comment in vMoL which lead to them making no sense. And now you are even suggesting your comments about a specific fight were comments in general. Works for me.

    You only said that the person I quoted tanked vMoL HM. Aside from the fact that that's completely irrelevant to the conversation, as it's nothing more than an appeal to authority, vMoL isn't the only trial in the game, and you're trying to tell me that Alkosh is always the best choice. If you don't see how in this situation I only really just need 1 example to prove you wrong, you really have no business commenting on this at all, since you have trouble with basic logical concepts.
  • Nifty2g
    Nifty2g
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    ZeroXFF wrote: »
    idk wrote: »
    You only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups

    Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it

    Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health

    1. 2 synergies, one of which you can't use because it's available to the 3 people closest to its center, which will rarely be you. Also, blood altar is exactly the kind of "extra work" I was talking about. And you are making a lot of assumptions about the group composition in your argument that aren't a given, because if people don't go out of their way to provide multiple synergies, there is only one that you can rely on being there soon enough after the cooldown to be relevant for Alkosh uptime.
    2. Magicka recovery is a great stat if you want to be self-sufficient. Balance is again one of those skills that out of touch elitists talk about that will usually just end up killing the tank, just like Alkosh. And I didn't say max. mag was great either, but it's still better than weapon damage and crit.
    3. Max. stam is not exciting, but it's also worlds better than weapon crit.
    4. Minor aegis - 5% is 5%. It's not a world of a difference, but no single 2-4p bonus is, but it is better than health. At 35k HP I'd rather have that than an extra 1.2k HP. It would allow me to survive up to a 36.8k hit vs. 36.2k assuming all other stats are the same, with increasing gap the higher the HP to begin with. At the same time it makes it 5% easier to heal through the damage, which raw health wouldn't provide. In other words, 5% less damage taken is as good as 5% more health AND 5% more healing taken.
    5. Healing done and taken saves resources by allowing me to use fewer self heals.

    For someone who pretends to be an expert you seem to have very little understanding of the actual game mechanics.
    Pretend to be an expert? I'm just telling you from experience that you're completely misunderstanding game mechanics yourself and have such a linear outlook on what roles should do instead of what they can do

    You complain about budding seeds about having 3 people to its center and it'd rarely be on you, that's completely on the placement, a person can place it you know so it's not on the dps, you don't center it...
    You also then go on to complain about balance, I've used that skill for over a year now and haven't ever died because of it, do you think people are just idiots and sap their health down, you do realise you don't always have constant incoming of burst damage, boss heavies are all on a cooldown, you wouldn't sap your health right before a heavy attack, you'd do it afterwards. That's common sense, not elitism.
    minor aegis is complete garbage, go and do the calculations yourself, it is not 5%. Go put it on let a mob hit you, then take it off and let the mob hit you again and see the difference real time for yourself since you don't want to hear what I say. 4% healing done/taken is not going to save you an extra cast of a heal lol
    #MOREORBS
  • Sheezabeast
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    I don’t think it’ll get nerfed, MoL helps sell the Thieves Guild DLC.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • ZeroXFF
    ZeroXFF
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    Nifty2g wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    You only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups

    Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it

    Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health

    1. 2 synergies, one of which you can't use because it's available to the 3 people closest to its center, which will rarely be you. Also, blood altar is exactly the kind of "extra work" I was talking about. And you are making a lot of assumptions about the group composition in your argument that aren't a given, because if people don't go out of their way to provide multiple synergies, there is only one that you can rely on being there soon enough after the cooldown to be relevant for Alkosh uptime.
    2. Magicka recovery is a great stat if you want to be self-sufficient. Balance is again one of those skills that out of touch elitists talk about that will usually just end up killing the tank, just like Alkosh. And I didn't say max. mag was great either, but it's still better than weapon damage and crit.
    3. Max. stam is not exciting, but it's also worlds better than weapon crit.
    4. Minor aegis - 5% is 5%. It's not a world of a difference, but no single 2-4p bonus is, but it is better than health. At 35k HP I'd rather have that than an extra 1.2k HP. It would allow me to survive up to a 36.8k hit vs. 36.2k assuming all other stats are the same, with increasing gap the higher the HP to begin with. At the same time it makes it 5% easier to heal through the damage, which raw health wouldn't provide. In other words, 5% less damage taken is as good as 5% more health AND 5% more healing taken.
    5. Healing done and taken saves resources by allowing me to use fewer self heals.

    For someone who pretends to be an expert you seem to have very little understanding of the actual game mechanics.
    Pretend to be an expert? I'm just telling you from experience that you're completely misunderstanding game mechanics yourself and have such a linear outlook on what roles should do instead of what they can do

    You complain about budding seeds about having 3 people to its center and it'd rarely be on you, that's completely on the placement, a person can place it you know so it's not on the dps, you don't center it...
    You also then go on to complain about balance, I've used that skill for over a year now and haven't ever died because of it, do you think people are just idiots and sap their health down, you do realise you don't always have constant incoming of burst damage, boss heavies are all on a cooldown, you wouldn't sap your health right before a heavy attack, you'd do it afterwards. That's common sense, not elitism.
    minor aegis is complete garbage, go and do the calculations yourself, it is not 5%. Go put it on let a mob hit you, then take it off and let the mob hit you again and see the difference real time for yourself since you don't want to hear what I say. 4% healing done/taken is not going to save you an extra cast of a heal lol

    No, it is elitism, because you are out of touch and have forgotten what it's like when you have to be able to do something by yourself. What do you do with your fancy balance build if you're out of magicka, and just got hit by a heavy, but heals are just not coming?

    And no, I'm not talking about budding seeds, I'm talking about no warden healer in the group and cleansing ritual. It will very rarely be on you.
  • Nifty2g
    Nifty2g
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    ZeroXFF wrote: »
    Nifty2g wrote: »
    ZeroXFF wrote: »
    idk wrote: »
    You only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups

    Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it

    Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health

    1. 2 synergies, one of which you can't use because it's available to the 3 people closest to its center, which will rarely be you. Also, blood altar is exactly the kind of "extra work" I was talking about. And you are making a lot of assumptions about the group composition in your argument that aren't a given, because if people don't go out of their way to provide multiple synergies, there is only one that you can rely on being there soon enough after the cooldown to be relevant for Alkosh uptime.
    2. Magicka recovery is a great stat if you want to be self-sufficient. Balance is again one of those skills that out of touch elitists talk about that will usually just end up killing the tank, just like Alkosh. And I didn't say max. mag was great either, but it's still better than weapon damage and crit.
    3. Max. stam is not exciting, but it's also worlds better than weapon crit.
    4. Minor aegis - 5% is 5%. It's not a world of a difference, but no single 2-4p bonus is, but it is better than health. At 35k HP I'd rather have that than an extra 1.2k HP. It would allow me to survive up to a 36.8k hit vs. 36.2k assuming all other stats are the same, with increasing gap the higher the HP to begin with. At the same time it makes it 5% easier to heal through the damage, which raw health wouldn't provide. In other words, 5% less damage taken is as good as 5% more health AND 5% more healing taken.
    5. Healing done and taken saves resources by allowing me to use fewer self heals.

    For someone who pretends to be an expert you seem to have very little understanding of the actual game mechanics.
    Pretend to be an expert? I'm just telling you from experience that you're completely misunderstanding game mechanics yourself and have such a linear outlook on what roles should do instead of what they can do

    You complain about budding seeds about having 3 people to its center and it'd rarely be on you, that's completely on the placement, a person can place it you know so it's not on the dps, you don't center it...
    You also then go on to complain about balance, I've used that skill for over a year now and haven't ever died because of it, do you think people are just idiots and sap their health down, you do realise you don't always have constant incoming of burst damage, boss heavies are all on a cooldown, you wouldn't sap your health right before a heavy attack, you'd do it afterwards. That's common sense, not elitism.
    minor aegis is complete garbage, go and do the calculations yourself, it is not 5%. Go put it on let a mob hit you, then take it off and let the mob hit you again and see the difference real time for yourself since you don't want to hear what I say. 4% healing done/taken is not going to save you an extra cast of a heal lol

    No, it is elitism, because you are out of touch and have forgotten what it's like when you have to be able to do something by yourself. What do you do with your fancy balance build if you're out of magicka, and just got hit by a heavy, but heals are just not coming?

    And no, I'm not talking about budding seeds, I'm talking about no warden healer in the group and cleansing ritual. It will very rarely be on you.
    Purify hits 6 not 3

    And I wouldn't see myself in that position because I maintain my resources, but if I was in that position and it happened a lot during Asylum progression runs, I just heavy attack and dodge roll the heavies, what exactly are you wasting your magicka on anyway, I use balance as a buff for my armor and it keeps my magicka high, if it goes low i just refresh it and get stats back. How is that a fancy build?
    heres a few videos you can watch, one is from me from the beginning of the year
    https://www.youtube.com/watch?v=hclb0C77tQk
    and one is a few months older from a different player called failer that im also in
    https://www.youtube.com/watch?v=44IZMXyCyrU

    shockingly you can reach 50k health almost without any fancy things added to your build and im still using the atronach mundus stone. and im just in torugs, alkosh and earthgore there

    the second video is more of an idea on how to use balance in your rotation to keep your mag high. failer is probably one of the best tanks in this whole game who sadly quit, but you should honestly check his videos out, you learn a lot by that playstyle, its one of the best ive seen
    Edited by Nifty2g on December 24, 2018 10:09AM
    #MOREORBS
  • ZeroXFF
    ZeroXFF
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    Nifty2g wrote: »
    im still using the atronach mundus stone

    So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat. And you confirmed now that it's still better even when using Balance. Funny how you two contradict each other even though you both are trying to defend this joke of a set.

    Also, good luck dodge rolling in vCR, I really want to see you dodge Z'maja's heavies, I'll get popcorn for that. :D

    As for other trials, why don't you just go with all well-fitted medium armor then and get your stam regen up, if you consider dodge rolling so reliable? I hope you see why this doesn't work for the average progression group. Because if you don't, it will just confirm that you're out of touch.
  • starkerealm
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    Lab3360 wrote: »
    Nifty2g wrote: »
    I never knew people struggled tanking the gryphons to begin with tbh

    Lol. I watch a lot of those Alkosh wearers in pug groups being decimate by downstairs in CR.

    Lmfao

    So, only one in ten actually dies?

    Though, legitimately, Alkosh is a dubious choice for tanking. If you're at a level where it looks like it might be fun to screw around with, go for it, but this, "you must run Alkosh, and work on your timings," has created a generation of tanks who can't do their job.
  • Nifty2g
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    ZeroXFF wrote: »
    Nifty2g wrote: »
    im still using the atronach mundus stone

    So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat. And you confirmed now that it's still better even when using Balance. Funny how you two contradict each other even though you both are trying to defend this joke of a set.

    Also, good luck dodge rolling in vCR, I really want to see you dodge Z'maja's heavies, I'll get popcorn for that. :D

    As for other trials, why don't you just go with all well-fitted medium armor then and get your stam regen up, if you consider dodge rolling so reliable? I hope you see why this doesn't work for the average progression group. Because if you don't, it will just confirm that you're out of touch.
    When did I ever say that it's better than balance, I said it's nice to have but why would you build for solely for it, not only that but you're trying to take what I say and put it into different scenarios when I was just giving you a trial specific and boss specific scenario.


    I actually love how you are trying to twist everything I'm saying and trying to put it into different scenarios when I obviously gave you an Asylum based video and builds and scenarios. Do you normally do this when you can't defend yourself about the topic to give yourself credibility in some other area?

    Obviously you can't dodge roll in vCR, but eating the damage from the heavy isn't difficult to do either, you just need to build right for it. Do you think these players go from trial to trial with the exact same build with the same stats?
    And as for CR you actually build for mag regen since you barely have to block anything except for the heavy. Again though how does this affect Alkosh?

    As for the other trials I have different set ups for all of them including trash and bosses
    #MOREORBS
  • ZeroXFF
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    Nifty2g wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    im still using the atronach mundus stone

    So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat. And you confirmed now that it's still better even when using Balance. Funny how you two contradict each other even though you both are trying to defend this joke of a set.

    Also, good luck dodge rolling in vCR, I really want to see you dodge Z'maja's heavies, I'll get popcorn for that. :D

    As for other trials, why don't you just go with all well-fitted medium armor then and get your stam regen up, if you consider dodge rolling so reliable? I hope you see why this doesn't work for the average progression group. Because if you don't, it will just confirm that you're out of touch.
    When did I ever say that it's better than balance, I said it's nice to have but why would you build for solely for it, not only that but you're trying to take what I say and put it into different scenarios when I was just giving you a trial specific and boss specific scenario.


    I actually love how you are trying to twist everything I'm saying and trying to put it into different scenarios when I obviously gave you an Asylum based video and builds and scenarios. Do you normally do this when you can't defend yourself about the topic to give yourself credibility in some other area?

    Obviously you can't dodge roll in vCR, but eating the damage from the heavy isn't difficult to do either, you just need to build right for it. Do you think these players go from trial to trial with the exact same build with the same stats?
    And as for CR you actually build for mag regen since you barely have to block anything except for the heavy. Again though how does this affect Alkosh?

    As for the other trials I have different set ups for all of them including trash and bosses

    What is better than balance? In that post I didn't compare balance to anything, you should read again.

    And also don't act all high and mighty about your "specific scenarios" while denying me the right to use the same kind of "specific scenarios" to prove you wrong. Besides, I did address your "specific scenario", where is your well fitted medium armor tank build, and proof that it will work for anyone but you?

    Do you normally ignore half the comment and project your desperation to give yourself some credibility when you can't defend yourself?

    Building for mag regen + HP works everywhere. You can take Akaviri Dragongiard everywhere, but alkosh (especially with balance) is a death sentence in some situations, especially with suboptimal groups, and is never deciding if you complete a trial, only how fast you do it if you already can complete it.

    As for what it has to do with alkosh... This whole discussion started with you asking, what stats alkosh would need to be considered a tank set. I answered, and even though you find those stats very helpful, you try to tell me that they still don't matter somehow? Make up your mind already.
  • Nifty2g
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    ZeroXFF wrote: »
    Nifty2g wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    im still using the atronach mundus stone

    So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat. And you confirmed now that it's still better even when using Balance. Funny how you two contradict each other even though you both are trying to defend this joke of a set.

    Also, good luck dodge rolling in vCR, I really want to see you dodge Z'maja's heavies, I'll get popcorn for that. :D

    As for other trials, why don't you just go with all well-fitted medium armor then and get your stam regen up, if you consider dodge rolling so reliable? I hope you see why this doesn't work for the average progression group. Because if you don't, it will just confirm that you're out of touch.
    When did I ever say that it's better than balance, I said it's nice to have but why would you build for solely for it, not only that but you're trying to take what I say and put it into different scenarios when I was just giving you a trial specific and boss specific scenario.


    I actually love how you are trying to twist everything I'm saying and trying to put it into different scenarios when I obviously gave you an Asylum based video and builds and scenarios. Do you normally do this when you can't defend yourself about the topic to give yourself credibility in some other area?

    Obviously you can't dodge roll in vCR, but eating the damage from the heavy isn't difficult to do either, you just need to build right for it. Do you think these players go from trial to trial with the exact same build with the same stats?
    And as for CR you actually build for mag regen since you barely have to block anything except for the heavy. Again though how does this affect Alkosh?

    As for the other trials I have different set ups for all of them including trash and bosses
    As for what it has to do with alkosh... This whole discussion started with you asking, what stats alkosh would need to be considered a tank set. I answered, and even though you find those stats very helpful, you try to tell me that they still don't matter somehow? Make up your mind already.
    I'll remove half of what you're saying as you're just going around in circle to better fit yourself and asking pointless questions.

    Some stats are helpful, others are not and that doesn't necessarily mean they are a necessity in tanking, because as it's been proven - they are not. And why they don't matter, as I've said several times. You do not need them as many people have proved. You can do your thing and I'll do my thing, but if you struggle to wear the set in the first place, that's not my problem or anyone else's problem, as it's been proven for years tanks are perfectly fine running it.

    Anyway besides the bonuses you wouldn't use the set to begin with you said, so what does it matter. You just don't want to use it because you don't want to provide for your group, you just want to taunt and hold block. So you can do your thing and I'll do my thing, but why would you shout for a nerf to the set because YOU don't want to use it. And you're trying to call other people elitists, that's the most hilarious thing I've read

    aLkOsH iS a DpS sEt
    Edited by Nifty2g on December 24, 2018 11:23AM
    #MOREORBS
  • ZeroXFF
    ZeroXFF
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    Nifty2g wrote: »
    You just don't want to use it because you don't want to provide for your group, you just want to taunt and hold block.

    Well, somebody hasn't learned to read if that's what you gathered from this discussion.
  • Stratloc
    Stratloc
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    OP, you come off so defensive in this discussion that it's hurting your case. I don't know what DD's did to hurt you but you clearly despise them as a role. That's what this looks like from the outside anyway. Just saying.
  • Asardes
    Asardes
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    If you go Alkosh+Torug with all attributes in health, Lord mundus, tri-glyphs and tri-stat food you are at 42K+ HP regardless of race. If you pick a race with health bonus it's more like 44-45K. This is sufficient for all the content in the game. 50K is probably the upper limit for tank specs, after adding more HP grants no benefit. Some things will one-shot even at 60K+ if you don't play the mechanics properly, so even if you make a completely selfish build it won't help at all. As for changing Alkosh to Minor Fracture, it wouldn't really make sense, since there is already a set that does the same thing, with far less stringent proc conditions - Hand of Mephala.
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • starkerealm
    starkerealm
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    Stratloc wrote: »
    OP, you come off so defensive in this discussion that it's hurting your case. I don't know what DD's did to hurt you but you clearly despise them as a role. That's what this looks like from the outside anyway. Just saying.

    Clearly, they stole "his" synergies with their copies of Alkosh.
  • idk
    idk
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    ZeroXFF wrote: »
    Nifty2g wrote: »
    im still using the atronach mundus stone

    So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat.

    This is odd since I do not recall saying anything even close to there being only one stat that was useful for a tank.

    Pretty sure I have not said this, regardless of which stat you are putting words in my mouth about. Both mag regen and health are good for a tank to have, among other things.
    ZeroXFF wrote: »
    Nifty2g wrote: »
    You just don't want to use it because you don't want to provide for your group, you just want to taunt and hold block.

    Well, somebody hasn't learned to read if that's what you gathered from this discussion.

    Not wanting to put words into Nifty's mouth but I think he may be saying you want to wear a selfish set vs one that helps your group since that is how tanking sets are looked at. Selfish and unselfish. I could very well be wrong about what Nifty was implying.
    Edited by idk on December 24, 2018 5:00PM
  • royo
    royo
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    Half the people in this thread are going to lose their minds when they find out tanks are wearing Relequen or back-barring a bow on some fights.
  • Kikke
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    Stop crying about a set that is only needed for the elite tryhards.

    Dont want to use alkosh? Well, you aint good enough anyway so just stick to your health stacking, taunt and block playstyle.
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • idk
    idk
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    Kikke wrote: »
    Stop crying about a set that is only needed for the elite tryhards.

    Dont want to use alkosh? Well, you aint good enough anyway so just stick to your health stacking, taunt and block playstyle.

    LMAO. I really do not know what to say. I do not know which is more humorous. Calling the best raid groups in the game tryhards or the very odd comments about tanking.
  • ZeroXFF
    ZeroXFF
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    idk wrote: »
    ZeroXFF wrote: »
    Nifty2g wrote: »
    im still using the atronach mundus stone

    So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat.

    This is odd since I do not recall saying anything even close to there being only one stat that was useful for a tank.

    Pretty sure I have not said this, regardless of which stat you are putting words in my mouth about. Both mag regen and health are good for a tank to have, among other things.
    ZeroXFF wrote: »
    Nifty2g wrote: »
    You just don't want to use it because you don't want to provide for your group, you just want to taunt and hold block.

    Well, somebody hasn't learned to read if that's what you gathered from this discussion.

    Not wanting to put words into Nifty's mouth but I think he may be saying you want to wear a selfish set vs one that helps your group since that is how tanking sets are looked at. Selfish and unselfish. I could very well be wrong about what Nifty was implying.

    Sorry, it was actually the Nifty guy himself who said that. Idk why I thought it was you. Makes my argument even stronger though, since that would be him contradicting himself, and you basically agreeing with me, even though you still want to defend Alkosh:
    Nifty2g wrote: »
    Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health

    As for wearing "selfish" or "buff sets", I prefer sets with which I can choose on the fly what I want to do, while getting 2-4p bonuses that aren't completely wasted, like Akaviri Dragonguard, or not give up defensive bonuses for a buff, just have both (like perfect Galenwe, though the 5p is kind of castrated on that one). Really, AD is one of if not the best designed tank set in the game, while Alkosh is not a tank set at all because literally all of the bonuses are for DDs, and poorly designed because DDs can't activate it enough to make it actually good because most synergies are supposed to go to the tank... Any way you turn it, Alkosh is a bad set for everyone who wants to use it, it's only good for everyone else in the group.

    Also, if you scroll up to my suggestions about the stat changes to Alkosh that would make it a tank set (which is what he presumably referred to when making that BS statement), you'll see that nowhere in there did I say that the resist debuff is supposed to be removed. It's just unlikely to be redesigned to be a tank set, since then vMoL won't have a DPS set dropping there at all, and under those conditions I'd rather it gave minor fracture+breach (to be an alternative to having a stamplar in the group, so it would still have its niche), and the DoT got buffed to make it good enough for DDs to run it.
  • Jhalin
    Jhalin
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    ZeroXFF wrote: »
    Any way you turn it, Alkosh is a bad set for everyone who wants to use it, it's only good for everyone else in the group.

    That’s why people use it dude, for the group. That by extension makes it good for the wearer if they give a flying *** about the group
  • idk
    idk
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    Nifty2g wrote: »
    Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health

    As for wearing "selfish" or "buff sets", I prefer sets with which I can choose on the fly what I want to do, while getting 2-4p bonuses that aren't completely wasted, like Akaviri Dragonguard, or not give up defensive bonuses for a buff, just have both (like perfect Galenwe, though the 5p is kind of castrated on that one). Really, AD is one of if not the best designed tank set in the game, while Alkosh is not a tank set at all because literally all of the bonuses are for DDs, and poorly designed because DDs can't activate it enough to make it actually good because most synergies are supposed to go to the tank... Any way you turn it, Alkosh is a bad set for everyone who wants to use it, it's only good for everyone else in the group.

    Also, if you scroll up to my suggestions about the stat changes to Alkosh that would make it a tank set (which is what he presumably referred to when making that BS statement), you'll see that nowhere in there did I say that the resist debuff is supposed to be removed. It's just unlikely to be redesigned to be a tank set, since then vMoL won't have a DPS set dropping there at all, and under those conditions I'd rather it gave minor fracture+breach (to be an alternative to having a stamplar in the group, so it would still have its niche), and the DoT got buffed to make it good enough for DDs to run it.[/quote]

    At the end of the day the tank does not really choose what they will wear if running with a decent group. The raid leader chooses and coordinates sets between the tanks, healers and at times even the DPS.

    It is a team effort and therefore the team works together to improve their chances of reaching the goal. Yes, sometimes a selfish set is suggested, especially if the tank is struggling. Experienced tanks can often go with less health (and selfish sets) since they dodge roll significant attacks vs just stand their and hold block.

    And Nifty is likely speaking to what a skilled tank would do.
  • ZeroXFF
    ZeroXFF
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    Jhalin wrote: »
    ZeroXFF wrote: »
    Any way you turn it, Alkosh is a bad set for everyone who wants to use it, it's only good for everyone else in the group.

    That’s why people use it dude, for the group. That by extension makes it good for the wearer if they give a flying *** about the group

    Find me 1 (just one) other set that is so completely useless to the person wearing it as Alkosh is on tanks that is still considered mandatory for trials? Any other set is recommended in literally every guide for that role? Yes, people wear things like Worm Cult even though seducer would be better for the healer, but EVERY. SINGLE. ONE. of those bonuses is beneficial to the healer too, even though the 5p is a bit weaker. This is true for all other support sets that are used on characters that they were designed for. If the group forces you to use Alkosh as a tank, it obviously doesn't give a single flying *** about you according to your logic.
  • royo
    royo
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    ZeroXFF wrote: »

    Find me 1 (just one) other set that is so completely useless to the person wearing it as Alkosh is on tanks that is still considered mandatory for trials?

    Infallible Aether on a healer
  • ccmedaddy
    ccmedaddy
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    royo wrote: »
    ZeroXFF wrote: »

    Find me 1 (just one) other set that is so completely useless to the person wearing it as Alkosh is on tanks that is still considered mandatory for trials?

    Infallible Aether on a healer
    Healers don't benefit from spell damage and spell crit?
  • royo
    royo
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    ccmedaddy wrote: »
    royo wrote: »
    ZeroXFF wrote: »

    Find me 1 (just one) other set that is so completely useless to the person wearing it as Alkosh is on tanks that is still considered mandatory for trials?

    Infallible Aether on a healer
    Healers don't benefit from spell damage and spell crit?

    Tanks don't benefit form a fight ending 5-10 percent faster?
  • spartaxoxo
    spartaxoxo
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    royo wrote: »
    ccmedaddy wrote: »
    royo wrote: »
    ZeroXFF wrote: »

    Find me 1 (just one) other set that is so completely useless to the person wearing it as Alkosh is on tanks that is still considered mandatory for trials?

    Infallible Aether on a healer
    Healers don't benefit from spell damage and spell crit?

    Tanks don't benefit form a fight ending 5-10 percent faster?

    The set gives a bonus to fight time? No? Then it's a false equivalency.

    It's a poorly designed set that is garbage for the role it should be on (dps) but too good not to bring, so tanks get railroaded into using it at the cost of their own gear providing them remotely any useful bonuses to themselves.

    I don't think that's necessarily a huge deal because most tanks will swap to selfish gear for any fight they need the bonuses to learn, and carry sets around that makes their dps better for solo content.

    But let's not pretend the tank isn't taking one for the team with that set, because they blatantly are and any suggestion otherwise is utter nonsense, imo.
  • karekiz
    karekiz
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    Wow.

    This is some WoW community level shiz here.

    As for it not being a "tank" set or not, isn't that the point of the gearing system? Isn't that why it is created with multiple gear sets some of which are weapons/rings/neck so you can mix match set beyond what your "role" determines? If it wasn't then ZoS should by all means essentially make tanks locked to heavy armor only - Stam medium - Mag light.

    Maybe it will be redesigned and loot changed, but lets not smash on Alkosh because "its not a tank set, being used by tanks". That is what is kind of awesome about the gear system in this game you can do some things out of gear role.
    Edited by karekiz on December 24, 2018 10:41PM
This discussion has been closed.