They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game
This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.
This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).
Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.
I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.
idk, maybe I missed something in your post or mistook the vCR to mean vMoL.
I didn't misquote anything. The game consists of more than one trial.
Then you misstated. You asked if they tried to do it with a bad healer because tanking gryphons in vCR is hardcore. Clearly totally irrelevant and unimportant to what you quoted.
Every trial requires different strategy so when discussing vMoL no one cares about vCR. And running with a bad group is not very relevant either.
Bringing in vMoL was your idea, I was talking about tanking in general. Don't try to pin your cherrypicking on me.
You only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups
Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it
Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health
Lmao what? DPS determines how the fight can go, giving them the extra bonuses helps.The ironic thing is, you actually don't need those resistance bonusesI actually have a question for you @Lab3360 you complain about the bonuses on Alkosh, and you call it a dd set because it's medium armor. What actually do you want changed on Alkosh, the 2,3,4 pieces. It doesnt exactly matter if its medium armour because it comes in rings, neck, weapon and shield and it's easier to get gold jewellery than throw away that much gold upgrading it.
So if the bonuses were actually changed would you use it then, if it was marked as a "tank set". What 3 bonuses could possibly make such a huge difference for you to use the set lol
Tanks shouldnt wear tank sets. They should wear all dps boosting sets. Who cares. Tanks should give up all tank bonuses to help the group.. Tanks dont need all those resistance bonuses. They just need to boost all those dps, so they dont have to execute the trial mechanics. Then the tank doesnt need to worry about getting hit with one shots.
Thats what you want right?
And dps dont need the extra bonuses either.
They wouldn't change alkosh because it's a trial set, trial sets usually provide unique stuff like that
Not to mention changing alkosh would upset a lot of tanks and players, tanking is quite boring one of the fun things about it is the alkosh uptime mini game
This "min game" of yours is anything but fun, because it's not even under my control if I can use it. It's also anything but fun if your healer is distracted, or just not that good, and you have to stay alive by yourself with one of the sets providing no tank bonuses, and the other one providing half of what it could.
This makes no sense. I think it says they have problems staying alive while tanking in this set. If that is the case then I would like to point out some tanks wear this set while tanking the most challenging content. The person you quoted tanked vMoL HM while wearing this set and another medium armor set (long ago).
Did they try to do it with a bad healer? Because tanking gryphons in vCR is pretty hardcore in any gear, especially if you use your ulti for War Horns. It's not fun for me to make my build in such a way that I'm dead the moment someone else makes a minor mistake. I have the most fun when healers can forget about me, and I can still continue doing my job.
I think you accidently quoted the wrong post as the one you quoted was clearly talking about a different trial. Nothing you said has anything to do with the experience in the instance mentioned.
idk, maybe I missed something in your post or mistook the vCR to mean vMoL.
I didn't misquote anything. The game consists of more than one trial.
Then you misstated. You asked if they tried to do it with a bad healer because tanking gryphons in vCR is hardcore. Clearly totally irrelevant and unimportant to what you quoted.
Every trial requires different strategy so when discussing vMoL no one cares about vCR. And running with a bad group is not very relevant either.
Bringing in vMoL was your idea, I was talking about tanking in general. Don't try to pin your cherrypicking on me.
LOL. Whatever you say even though your vCR comments were clearly in reply to my comment in vMoL which lead to them making no sense. And now you are even suggesting your comments about a specific fight were comments in general. Works for me.
Pretend to be an expert? I'm just telling you from experience that you're completely misunderstanding game mechanics yourself and have such a linear outlook on what roles should do instead of what they can doYou only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups
Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it
Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health
1. 2 synergies, one of which you can't use because it's available to the 3 people closest to its center, which will rarely be you. Also, blood altar is exactly the kind of "extra work" I was talking about. And you are making a lot of assumptions about the group composition in your argument that aren't a given, because if people don't go out of their way to provide multiple synergies, there is only one that you can rely on being there soon enough after the cooldown to be relevant for Alkosh uptime.
2. Magicka recovery is a great stat if you want to be self-sufficient. Balance is again one of those skills that out of touch elitists talk about that will usually just end up killing the tank, just like Alkosh. And I didn't say max. mag was great either, but it's still better than weapon damage and crit.
3. Max. stam is not exciting, but it's also worlds better than weapon crit.
4. Minor aegis - 5% is 5%. It's not a world of a difference, but no single 2-4p bonus is, but it is better than health. At 35k HP I'd rather have that than an extra 1.2k HP. It would allow me to survive up to a 36.8k hit vs. 36.2k assuming all other stats are the same, with increasing gap the higher the HP to begin with. At the same time it makes it 5% easier to heal through the damage, which raw health wouldn't provide. In other words, 5% less damage taken is as good as 5% more health AND 5% more healing taken.
5. Healing done and taken saves resources by allowing me to use fewer self heals.
For someone who pretends to be an expert you seem to have very little understanding of the actual game mechanics.
Pretend to be an expert? I'm just telling you from experience that you're completely misunderstanding game mechanics yourself and have such a linear outlook on what roles should do instead of what they can doYou only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups
Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it
Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health
1. 2 synergies, one of which you can't use because it's available to the 3 people closest to its center, which will rarely be you. Also, blood altar is exactly the kind of "extra work" I was talking about. And you are making a lot of assumptions about the group composition in your argument that aren't a given, because if people don't go out of their way to provide multiple synergies, there is only one that you can rely on being there soon enough after the cooldown to be relevant for Alkosh uptime.
2. Magicka recovery is a great stat if you want to be self-sufficient. Balance is again one of those skills that out of touch elitists talk about that will usually just end up killing the tank, just like Alkosh. And I didn't say max. mag was great either, but it's still better than weapon damage and crit.
3. Max. stam is not exciting, but it's also worlds better than weapon crit.
4. Minor aegis - 5% is 5%. It's not a world of a difference, but no single 2-4p bonus is, but it is better than health. At 35k HP I'd rather have that than an extra 1.2k HP. It would allow me to survive up to a 36.8k hit vs. 36.2k assuming all other stats are the same, with increasing gap the higher the HP to begin with. At the same time it makes it 5% easier to heal through the damage, which raw health wouldn't provide. In other words, 5% less damage taken is as good as 5% more health AND 5% more healing taken.
5. Healing done and taken saves resources by allowing me to use fewer self heals.
For someone who pretends to be an expert you seem to have very little understanding of the actual game mechanics.
You complain about budding seeds about having 3 people to its center and it'd rarely be on you, that's completely on the placement, a person can place it you know so it's not on the dps, you don't center it...
You also then go on to complain about balance, I've used that skill for over a year now and haven't ever died because of it, do you think people are just idiots and sap their health down, you do realise you don't always have constant incoming of burst damage, boss heavies are all on a cooldown, you wouldn't sap your health right before a heavy attack, you'd do it afterwards. That's common sense, not elitism.
minor aegis is complete garbage, go and do the calculations yourself, it is not 5%. Go put it on let a mob hit you, then take it off and let the mob hit you again and see the difference real time for yourself since you don't want to hear what I say. 4% healing done/taken is not going to save you an extra cast of a heal lol
Purify hits 6 not 3Pretend to be an expert? I'm just telling you from experience that you're completely misunderstanding game mechanics yourself and have such a linear outlook on what roles should do instead of what they can doYou only need 2 synergies to get near 100% uptime though. Those extra synergies just give extra help, but typically you have a Templar healer, you have blood altars down, you have warden tanks and you have sorc dps or sorc healers. It doesn't "force" a group comp at all, you will normally get 2 synergies in regular groups
Your attitude towards tanking and what is useful and what isn't useful is a little odd, tanking anything in this game is very easy and has been for years, its just kind of strange for some of what you say. Like why wouldn't you want to help out your team and boost damage, it makes everyones job a little easier, you really don't suffer anything cause of it
Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health
1. 2 synergies, one of which you can't use because it's available to the 3 people closest to its center, which will rarely be you. Also, blood altar is exactly the kind of "extra work" I was talking about. And you are making a lot of assumptions about the group composition in your argument that aren't a given, because if people don't go out of their way to provide multiple synergies, there is only one that you can rely on being there soon enough after the cooldown to be relevant for Alkosh uptime.
2. Magicka recovery is a great stat if you want to be self-sufficient. Balance is again one of those skills that out of touch elitists talk about that will usually just end up killing the tank, just like Alkosh. And I didn't say max. mag was great either, but it's still better than weapon damage and crit.
3. Max. stam is not exciting, but it's also worlds better than weapon crit.
4. Minor aegis - 5% is 5%. It's not a world of a difference, but no single 2-4p bonus is, but it is better than health. At 35k HP I'd rather have that than an extra 1.2k HP. It would allow me to survive up to a 36.8k hit vs. 36.2k assuming all other stats are the same, with increasing gap the higher the HP to begin with. At the same time it makes it 5% easier to heal through the damage, which raw health wouldn't provide. In other words, 5% less damage taken is as good as 5% more health AND 5% more healing taken.
5. Healing done and taken saves resources by allowing me to use fewer self heals.
For someone who pretends to be an expert you seem to have very little understanding of the actual game mechanics.
You complain about budding seeds about having 3 people to its center and it'd rarely be on you, that's completely on the placement, a person can place it you know so it's not on the dps, you don't center it...
You also then go on to complain about balance, I've used that skill for over a year now and haven't ever died because of it, do you think people are just idiots and sap their health down, you do realise you don't always have constant incoming of burst damage, boss heavies are all on a cooldown, you wouldn't sap your health right before a heavy attack, you'd do it afterwards. That's common sense, not elitism.
minor aegis is complete garbage, go and do the calculations yourself, it is not 5%. Go put it on let a mob hit you, then take it off and let the mob hit you again and see the difference real time for yourself since you don't want to hear what I say. 4% healing done/taken is not going to save you an extra cast of a heal lol
No, it is elitism, because you are out of touch and have forgotten what it's like when you have to be able to do something by yourself. What do you do with your fancy balance build if you're out of magicka, and just got hit by a heavy, but heals are just not coming?
And no, I'm not talking about budding seeds, I'm talking about no warden healer in the group and cleansing ritual. It will very rarely be on you.
https://www.youtube.com/watch?v=hclb0C77tQk
https://www.youtube.com/watch?v=44IZMXyCyrUim still using the atronach mundus stone
When did I ever say that it's better than balance, I said it's nice to have but why would you build for solely for it, not only that but you're trying to take what I say and put it into different scenarios when I was just giving you a trial specific and boss specific scenario.im still using the atronach mundus stone
So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat. And you confirmed now that it's still better even when using Balance. Funny how you two contradict each other even though you both are trying to defend this joke of a set.
Also, good luck dodge rolling in vCR, I really want to see you dodge Z'maja's heavies, I'll get popcorn for that.
As for other trials, why don't you just go with all well-fitted medium armor then and get your stam regen up, if you consider dodge rolling so reliable? I hope you see why this doesn't work for the average progression group. Because if you don't, it will just confirm that you're out of touch.
When did I ever say that it's better than balance, I said it's nice to have but why would you build for solely for it, not only that but you're trying to take what I say and put it into different scenarios when I was just giving you a trial specific and boss specific scenario.im still using the atronach mundus stone
So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat. And you confirmed now that it's still better even when using Balance. Funny how you two contradict each other even though you both are trying to defend this joke of a set.
Also, good luck dodge rolling in vCR, I really want to see you dodge Z'maja's heavies, I'll get popcorn for that.
As for other trials, why don't you just go with all well-fitted medium armor then and get your stam regen up, if you consider dodge rolling so reliable? I hope you see why this doesn't work for the average progression group. Because if you don't, it will just confirm that you're out of touch.
I actually love how you are trying to twist everything I'm saying and trying to put it into different scenarios when I obviously gave you an Asylum based video and builds and scenarios. Do you normally do this when you can't defend yourself about the topic to give yourself credibility in some other area?
Obviously you can't dodge roll in vCR, but eating the damage from the heavy isn't difficult to do either, you just need to build right for it. Do you think these players go from trial to trial with the exact same build with the same stats?
And as for CR you actually build for mag regen since you barely have to block anything except for the heavy. Again though how does this affect Alkosh?
As for the other trials I have different set ups for all of them including trash and bosses
I'll remove half of what you're saying as you're just going around in circle to better fit yourself and asking pointless questions.As for what it has to do with alkosh... This whole discussion started with you asking, what stats alkosh would need to be considered a tank set. I answered, and even though you find those stats very helpful, you try to tell me that they still don't matter somehow? Make up your mind already.When did I ever say that it's better than balance, I said it's nice to have but why would you build for solely for it, not only that but you're trying to take what I say and put it into different scenarios when I was just giving you a trial specific and boss specific scenario.im still using the atronach mundus stone
So you're basically admitting that mag regen is better than even health right here, which mister @idk considers to be the only useful tank stat. And you confirmed now that it's still better even when using Balance. Funny how you two contradict each other even though you both are trying to defend this joke of a set.
Also, good luck dodge rolling in vCR, I really want to see you dodge Z'maja's heavies, I'll get popcorn for that.
As for other trials, why don't you just go with all well-fitted medium armor then and get your stam regen up, if you consider dodge rolling so reliable? I hope you see why this doesn't work for the average progression group. Because if you don't, it will just confirm that you're out of touch.
I actually love how you are trying to twist everything I'm saying and trying to put it into different scenarios when I obviously gave you an Asylum based video and builds and scenarios. Do you normally do this when you can't defend yourself about the topic to give yourself credibility in some other area?
Obviously you can't dodge roll in vCR, but eating the damage from the heavy isn't difficult to do either, you just need to build right for it. Do you think these players go from trial to trial with the exact same build with the same stats?
And as for CR you actually build for mag regen since you barely have to block anything except for the heavy. Again though how does this affect Alkosh?
As for the other trials I have different set ups for all of them including trash and bosses
OP, you come off so defensive in this discussion that it's hurting your case. I don't know what DD's did to hurt you but you clearly despise them as a role. That's what this looks like from the outside anyway. Just saying.
Stop crying about a set that is only needed for the elite tryhards.
Dont want to use alkosh? Well, you aint good enough anyway so just stick to your health stacking, taunt and block playstyle.
This is odd since I do not recall saying anything even close to there being only one stat that was useful for a tank.
Pretty sure I have not said this, regardless of which stat you are putting words in my mouth about. Both mag regen and health are good for a tank to have, among other things.
Not wanting to put words into Nifty's mouth but I think he may be saying you want to wear a selfish set vs one that helps your group since that is how tanking sets are looked at. Selfish and unselfish. I could very well be wrong about what Nifty was implying.
Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health
Max mag and magicka recovery aren't exactly that needed since you have balance, max stam is whatever too since you can heavy attack. Minor Aegis is incredibly weak because of how it is calculated with cp. Healing taken and healing done wont change a thing either. The only useful thing would be max health
Tanks don't benefit form a fight ending 5-10 percent faster?