Frost Staves and their future.

  • trowlk
    trowlk
    ✭✭✭✭
    I would like to share you my Ice Staff Tanking Proposal
    trowlk wrote: »
    9Me2ax2.png

    Welcome to my Ice Mage Tanking Proposal. This is my own idea of how the Frost Staff should work. I will analyze any feedback or idea you have for this thread, so feel free to let me know if anything bothers you or if you agree with my proposal. Point at any grammatical mistake aswell and I will correct them. English is not my main language!

    In my own opinion, it was a good initiative to transform the Ice Staff into a tanking weapon, sadly the idea was poorly developed. To raise frost walls, to conjure armors made of ice, just like the wardens do, to freeze the enemies until they cannot move at all, to make this possible we need to be creative, not just add some stats into a weapon and call it tanking staff.

    I have some ideas to make the frost tank inmersive and helpful for magicka guardians, and I will add them by considering the current problems and then offer solutions to said issues.
  • RavenSworn
    RavenSworn
    ✭✭✭✭✭
    Hello Everyone!

    Ill just get right into my post today.
    To many people, theme is important Ice Dps is something people have called out for, for a very long time it has been desired for so very long. When I mean “Ice dps” I don’t exactly mean just snaring and ccing. But something better as a whole for pve ice dps and, to some extent, PvP Ice Dps too. There are those of you out there who don’t care. There are those of you out there who say that snares and immobilisations are cancer. This is a problem known at the moment and it’s not just warden who does it. DKs also play around with immobilisations, stuns and snares and i suspect there could be more Reflective Plates out there on the horizon. Today this isn’t about that. Today is about the future of the ice staff and how it can function as both tanking AND dps.

    There are people who seek to use the Ice Staff as a DPS weapon because they enjoy it and there are people who seek to use the Ice Staff as a Primary Tanking weapon and to maybe also use the Ice staff as a backbar too as is also commonly done with the sword and shield. SnB/Ice Staff is the best combination for tanking. I am not disputing this. But sometimes people just want to have a fun option. People have said things such as “why do you even care? Ice staff is a good tanking weapon”. And the thing is, is that it’s not there just yet. It lacks polish such as a reliable taunt. One that has a cast time of 2 seconds is inefficient. While it costs nothing or any skill slots, its inefficient at best. It also lacks an essential debuff to the group! Major Fracture! Others have tried to dispute this and said “what about Noxious Breath, Subterranean Assault and Mark Target and Night Mother’s Gaze or Poisons” well there are problems with all of these ideas. Let’s go through them


    Noxious Breath: this skill is the best on the list for this job. However. There is one simple problem. Engulfing Flames is the other morph and one of the best buff tools in the game that a tank provides around 9% more flame damage is too good to pass up. (I am NOT encouraging a nerf to this.)

    Subterranean assault: this is an annoying tool to upkeep on a tank. As you have to weave it in with your other tanking skills and constantly re apply it and it is not really a skill that a tank would be looking to use. This is going to be harder on your sustain than it needs to be. And it is only doing one real job with this. Applying major fracture. It also takes time to come up so if you miss an enemy with it you need to wait 3 more seconds to apply it, this could mean life or death in some dungeons or even score if you care about that.

    Mark Target: this skill is pretty interesting but its big problem is that it is limited to one target. I feel as if this might be the only downside to this skill.

    Night Mother’s Gaze:
    This is a stamina set, it applies
    (2 items) Adds 833 Weapon Critical
    (3 items) Adds 129 Weapon Damage
    (4 items) Adds 833 Weapon Critical
    (5 items) When you deal Critical Damage, you reduce the enemy's Physical Resistance by 5280 for 6 seconds.

    This is bad for several reasons,
    1: it gives no maximum stamina which may be helpful enough to a tank to use.
    2: a tank doesn’t spec into Weapon Crit
    3: the proc chance(requirement is crit which is a proc chance) is just that. A proc chance. This is bad for an effect that tanks should be 100% applying straight away.


    Poison: these stop really essential enchantments from proccing at all! No! They also have a proc chance which stops them from applying it straight away.


    Zenimax Online Studios wants the weapon to be for tanking, and a large amount of us want it to be for DPS, I am sorry but I just can’t say that they will change this vision because I don’t know.

    But, what I can do is suggest a solution to this problem that is a compromise between community and developer.


    What do I suggest?

    For now, I would suggest making changes to a passive and a skill.


    Tri Focus:
    Let’s be real, you might have seen this one coming! But as it stands right now, the Ice Staff’s special effect is:
    Fully-charged Frost Heavy Attack taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 805 damage.
    While a Frost Staff is equipped, blocking cost Magicka instead of Stamina

    Depending on how you look at it, there are 2 things wrong with this Passive. Let’s go through this in order.

    Heavy Attack Taunt: there are aspects about this that are good and bad. For one it’s an interesting idea, to make the heavy attack do something useful to keep a skill slot free while also restoring some max magicka. While it isn't the worst thing ever, it's also not too amazing either. We can do it better, while also giving ice dps a reason to use the passive. Ice dps do their best to exist but not taking a passive because it is detrimental to your group’s wellbeing? What if you run out of magicka? Ok you’re going to heavy attack… but you can’t because you will make the tanks job harder, maybe you will draw the wrong kinds of attention toward yourself. Taking passives is supposed to be beneficial.

    Shield:
    Why is the shield so small? What is the reason for this? It can block 1, maybe 2 trash mob hits. Why have a shield at all if it is that little and insignificant?


    What do I suggest to do to the passive?:
    I suggest removing the Taunt from the heavy attack and giving the enemy a small reduction to both armor and spell resistance, separated from major/minor breach and fracture. 1000 which is smaller than major breach/fracture but will still gain a noticeable difference and is also smaller than minor breach/fracture. This now means that the tank can heavy attack an enemy to reduce their resistances further for the group’s benefit. But, not only that. It also means that Ice Dps can contribute to a fight with a heavy attack on a boss or a player to assist their groups and their own DPS output. I would also increase the strength of the personal shield by 2x to make the passive do a little more than block 1-2 hits.

    HOWEVER If a seperate amount of reduction is too much, being able to stack this with minor and major, what about giving straight up minor breach and fracture?

    How will this look?:

    Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 805 damage.
    While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    1:Fully-charged Frost Heavy Attacks lower a target’s Physical Resistance and Spell Resistance by 1000 for 15 seconds and grant a damage shield that absorbs 1610 damage.
    While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    OR:


    2:Fully-charged Frost Heavy Attacks inflict the target with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1320 for 15 seconds and grant a damage shield that absorbs 1610 damage.
    While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    It just works! Even thematically, Ice can dent the armor if solid enough or freeze it making it more brittle!

    Notes: damage shield number should be base and not scaling off bastion or anything else.


    I have felt that Ice Staff users should receive Physical and Spell Penetration buff when using the staff. I mean, when you get cold, a saying is literally "chilled to the bone" --- bitter cold seriously bites through warmth (especially humid cold) and right past your skin. It chills you deep, where you start shivering and can't stop. Believe me - got a taste of it living in Finland for two years - it chills you to the bone when unprepared. The staff should definitely add penetration, or a group debuff of minor fracture and breach to help group. But since Flame gets an 8% single target damage boost, lightning gets 8% AOE damage boost, I think Ice should get a overall lesser buff of 4% damage boost from penetration, affecting both single target and AOE damage--- about 2640 penetration value.

    Those are just my thoughts as well. The penetration would also help out the two Ice-damage proc sets available in game- Iceheart and Winterborn- actually deal more of the full damage base of the set proc.

    Im going to have to agree here as Frost staff should have their theme revolve around penetration and control. love the rest of the changes though
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    RavenSworn wrote: »
    Hello Everyone!

    Ill just get right into my post today.
    To many people, theme is important Ice Dps is something people have called out for, for a very long time it has been desired for so very long. When I mean “Ice dps” I don’t exactly mean just snaring and ccing. But something better as a whole for pve ice dps and, to some extent, PvP Ice Dps too. There are those of you out there who don’t care. There are those of you out there who say that snares and immobilisations are cancer. This is a problem known at the moment and it’s not just warden who does it. DKs also play around with immobilisations, stuns and snares and i suspect there could be more Reflective Plates out there on the horizon. Today this isn’t about that. Today is about the future of the ice staff and how it can function as both tanking AND dps.

    There are people who seek to use the Ice Staff as a DPS weapon because they enjoy it and there are people who seek to use the Ice Staff as a Primary Tanking weapon and to maybe also use the Ice staff as a backbar too as is also commonly done with the sword and shield. SnB/Ice Staff is the best combination for tanking. I am not disputing this. But sometimes people just want to have a fun option. People have said things such as “why do you even care? Ice staff is a good tanking weapon”. And the thing is, is that it’s not there just yet. It lacks polish such as a reliable taunt. One that has a cast time of 2 seconds is inefficient. While it costs nothing or any skill slots, its inefficient at best. It also lacks an essential debuff to the group! Major Fracture! Others have tried to dispute this and said “what about Noxious Breath, Subterranean Assault and Mark Target and Night Mother’s Gaze or Poisons” well there are problems with all of these ideas. Let’s go through them


    Noxious Breath: this skill is the best on the list for this job. However. There is one simple problem. Engulfing Flames is the other morph and one of the best buff tools in the game that a tank provides around 9% more flame damage is too good to pass up. (I am NOT encouraging a nerf to this.)

    Subterranean assault: this is an annoying tool to upkeep on a tank. As you have to weave it in with your other tanking skills and constantly re apply it and it is not really a skill that a tank would be looking to use. This is going to be harder on your sustain than it needs to be. And it is only doing one real job with this. Applying major fracture. It also takes time to come up so if you miss an enemy with it you need to wait 3 more seconds to apply it, this could mean life or death in some dungeons or even score if you care about that.

    Mark Target: this skill is pretty interesting but its big problem is that it is limited to one target. I feel as if this might be the only downside to this skill.

    Night Mother’s Gaze:
    This is a stamina set, it applies
    (2 items) Adds 833 Weapon Critical
    (3 items) Adds 129 Weapon Damage
    (4 items) Adds 833 Weapon Critical
    (5 items) When you deal Critical Damage, you reduce the enemy's Physical Resistance by 5280 for 6 seconds.

    This is bad for several reasons,
    1: it gives no maximum stamina which may be helpful enough to a tank to use.
    2: a tank doesn’t spec into Weapon Crit
    3: the proc chance(requirement is crit which is a proc chance) is just that. A proc chance. This is bad for an effect that tanks should be 100% applying straight away.


    Poison: these stop really essential enchantments from proccing at all! No! They also have a proc chance which stops them from applying it straight away.


    Zenimax Online Studios wants the weapon to be for tanking, and a large amount of us want it to be for DPS, I am sorry but I just can’t say that they will change this vision because I don’t know.

    But, what I can do is suggest a solution to this problem that is a compromise between community and developer.


    What do I suggest?

    For now, I would suggest making changes to a passive and a skill.


    Tri Focus:
    Let’s be real, you might have seen this one coming! But as it stands right now, the Ice Staff’s special effect is:
    Fully-charged Frost Heavy Attack taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 805 damage.
    While a Frost Staff is equipped, blocking cost Magicka instead of Stamina

    Depending on how you look at it, there are 2 things wrong with this Passive. Let’s go through this in order.

    Heavy Attack Taunt: there are aspects about this that are good and bad. For one it’s an interesting idea, to make the heavy attack do something useful to keep a skill slot free while also restoring some max magicka. While it isn't the worst thing ever, it's also not too amazing either. We can do it better, while also giving ice dps a reason to use the passive. Ice dps do their best to exist but not taking a passive because it is detrimental to your group’s wellbeing? What if you run out of magicka? Ok you’re going to heavy attack… but you can’t because you will make the tanks job harder, maybe you will draw the wrong kinds of attention toward yourself. Taking passives is supposed to be beneficial.

    Shield:
    Why is the shield so small? What is the reason for this? It can block 1, maybe 2 trash mob hits. Why have a shield at all if it is that little and insignificant?


    What do I suggest to do to the passive?:
    I suggest removing the Taunt from the heavy attack and giving the enemy a small reduction to both armor and spell resistance, separated from major/minor breach and fracture. 1000 which is smaller than major breach/fracture but will still gain a noticeable difference and is also smaller than minor breach/fracture. This now means that the tank can heavy attack an enemy to reduce their resistances further for the group’s benefit. But, not only that. It also means that Ice Dps can contribute to a fight with a heavy attack on a boss or a player to assist their groups and their own DPS output. I would also increase the strength of the personal shield by 2x to make the passive do a little more than block 1-2 hits.

    HOWEVER If a seperate amount of reduction is too much, being able to stack this with minor and major, what about giving straight up minor breach and fracture?

    How will this look?:

    Fully-charged Frost Heavy Attacks taunt the enemy to attack you for 15 seconds and grant a damage shield that absorbs 805 damage.
    While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    1:Fully-charged Frost Heavy Attacks lower a target’s Physical Resistance and Spell Resistance by 1000 for 15 seconds and grant a damage shield that absorbs 1610 damage.
    While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    OR:


    2:Fully-charged Frost Heavy Attacks inflict the target with Minor Fracture and Minor Breach, reducing their Physical Resistance and Spell Resistance by 1320 for 15 seconds and grant a damage shield that absorbs 1610 damage.
    While a Frost Staff is equipped, blocking costs Magicka instead of Stamina.

    It just works! Even thematically, Ice can dent the armor if solid enough or freeze it making it more brittle!

    Notes: damage shield number should be base and not scaling off bastion or anything else.


    I have felt that Ice Staff users should receive Physical and Spell Penetration buff when using the staff. I mean, when you get cold, a saying is literally "chilled to the bone" --- bitter cold seriously bites through warmth (especially humid cold) and right past your skin. It chills you deep, where you start shivering and can't stop. Believe me - got a taste of it living in Finland for two years - it chills you to the bone when unprepared. The staff should definitely add penetration, or a group debuff of minor fracture and breach to help group. But since Flame gets an 8% single target damage boost, lightning gets 8% AOE damage boost, I think Ice should get a overall lesser buff of 4% damage boost from penetration, affecting both single target and AOE damage--- about 2640 penetration value.

    Those are just my thoughts as well. The penetration would also help out the two Ice-damage proc sets available in game- Iceheart and Winterborn- actually deal more of the full damage base of the set proc.

    Im going to have to agree here as Frost staff should have their theme revolve around penetration and control. love the rest of the changes though

    I went for the resistance reduction as it is easier to implement. everyone gets a buff when the enemy's resistance is reduced making it good for DPS and ESPECIALLY tanks. and all of the destruction staves already have 10% spell penetration anyway with Penetrating Magic.
    Edited by ESO_Nightingale on December 19, 2018 7:08AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    this then makes frost useless for DPS who want to use it.
    trowlk wrote: »
    I would like to share you my Ice Staff Tanking Proposal
    trowlk wrote: »
    9Me2ax2.png

    Welcome to my Ice Mage Tanking Proposal. This is my own idea of how the Frost Staff should work. I will analyze any feedback or idea you have for this thread, so feel free to let me know if anything bothers you or if you agree with my proposal. Point at any grammatical mistake aswell and I will correct them. English is not my main language!

    In my own opinion, it was a good initiative to transform the Ice Staff into a tanking weapon, sadly the idea was poorly developed. To raise frost walls, to conjure armors made of ice, just like the wardens do, to freeze the enemies until they cannot move at all, to make this possible we need to be creative, not just add some stats into a weapon and call it tanking staff.

    I have some ideas to make the frost tank inmersive and helpful for magicka guardians, and I will add them by considering the current problems and then offer solutions to said issues.
    Edited by ESO_Nightingale on December 19, 2018 7:28AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    Jamdarius wrote: »
    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    Because for 4 years it was a DPS weapon, and NO ONE used it. In Morrowind they converted it to Tanking, and now it has a solid, though niche use. I 1000% think its in a better spot now, than it was for the first 4 years.

    However, ZoS needs to make 2x Frost Tanking viable. It needs its own version of Pierce Armor. It will never be viable until it has that. As well, it needs something to counter S&B Battler Field Mobility passive, Deflect Bolts passive, and the Shields worth of Resistance. I suggest, a Reduced effectiveness of Snare, and a reduced melee damage passive, and an conjured Ice Shield.
    Over course all of this could be moved onto some new Magicka Tanking weapon. Or if the Pierce Armor equivalent was sperat from the taunt, that could very well be the DPS boost that Frost needs to make it a DPS option

    Noone used it because it was bad. instead of fixing it they tried to give it another job but that has kind of failed too.

    Much less of a fail than the first. And honestly, only because it doesn't have Pierce Armor yet.
    They have buffed Frost tanking several times already.
    - Changed the CP Star "Bulwark" to work with Frost,
    - Buffed Block Cost reduction from to 36%
    - Feel like there was one more, but cant think of it off the top of my head
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • rexagamemnon
    rexagamemnon
    ✭✭✭✭✭
    I never see anyone running ice staffs, very rarely. They just use the wardens ice ultimate...(forget what its called).
  • Maura_Neysa
    Maura_Neysa
    ✭✭✭✭✭
    I never see anyone running ice staffs, very rarely. They just use the wardens ice ultimate...(forget what its called).

    Permafrost.
    And S&B front Destro back is BiS. Lighting for the most support, Frost for the extra defensive while still giving better support than S&B
    Maiden Maura - Xbox NA
    Warden Ice Tank (By far my favorite) -RIP #Nerfmire
    Stormproof, Shehai Shatterer, Mageslayer(solo tanked), Ophidian Overlord, Assistant Alienist, Boethiah's Scythe,Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor
    Major
    Dragon Knight Healer (Since Homestead)
    Shehai Shatterer, Mageslayer,
    Warden 2x Bow DPS
    Stormproof, Shehai Shatterer, Mageslayer, Ophidian Overlord, Assistant Alienist, Boethiah's Scythe, Maw of Lorkhaj Conqueror, Divayth Fyr's Coadjutor, Sunspire Saint,
    Others
    PvP StamDen, Warden Healer, MagDen, Stamplar, StamSorc, DK Failed Attempt, NB Failed Attempt

    Playing BiS isn't impressive, playing unique at BiS lvl, THAT's impressive.


  • ESO_Nightingale
    ESO_Nightingale
    ✭✭✭✭✭
    ✭✭✭✭
    Jamdarius wrote: »
    As much as I like the ideas you have provided I have just 1 thing that is really weird to me since the beginning of the idea for frost staves to be a tank weapon:

    It is DESTRUCTION STAFF so why is it a tank weapon ?

    Because for 4 years it was a DPS weapon, and NO ONE used it. In Morrowind they converted it to Tanking, and now it has a solid, though niche use. I 1000% think its in a better spot now, than it was for the first 4 years.

    However, ZoS needs to make 2x Frost Tanking viable. It needs its own version of Pierce Armor. It will never be viable until it has that. As well, it needs something to counter S&B Battler Field Mobility passive, Deflect Bolts passive, and the Shields worth of Resistance. I suggest, a Reduced effectiveness of Snare, and a reduced melee damage passive, and an conjured Ice Shield.
    Over course all of this could be moved onto some new Magicka Tanking weapon. Or if the Pierce Armor equivalent was sperat from the taunt, that could very well be the DPS boost that Frost needs to make it a DPS option

    Noone used it because it was bad. instead of fixing it they tried to give it another job but that has kind of failed too.

    Much less of a fail than the first. And honestly, only because it doesn't have Pierce Armor yet.
    They have buffed Frost tanking several times already.
    - Changed the CP Star "Bulwark" to work with Frost,
    - Buffed Block Cost reduction from to 36%
    - Feel like there was one more, but cant think of it off the top of my head

    yeah much less of a fail. but it's still a fail because it's not complete.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • trowlk
    trowlk
    ✭✭✭✭
    Even if you desire a dps Ice Staff and I a better tanking Ice Staff, we should at least try to find common ground. I put a lot of thought to my proposal, and so did you, I suppose.
    this then makes frost useless for DPS who want to use it.
    Is that all you have to say about my proposal? I'm a bit dissapointed. For someone who has been talking about this stuff for about +5 months I expected a nice and detailed overview of my proposal.

    I like the idea of starting fresh by separating the Ice Staff from its cousins, but lets keep them together for the sake of your proposal.

    Remove the Heavy Attack taunt from Tri Focus passive? I agree with the idea. Now dps would be able to attack without interfiring with the tank's aggro.
    ZOS is clearly homogenizing armor and spell reduction sets and abilities, I think they'll never add an stand-alone reduction for Ice Staff.

    Add taunt to Elemental Susceptibility ability? I like this idea aswell. This will be great addition because this morph refreshes its duration everytime the enemy is attacked. But I don't agree it should add Major Fracture to its arsenal, it would entirely replace Pierce Armor and Inner Rage.
    But what if this taunt is applied by Ice Destructive Clench ability instead? It would be easier as it has its own elemental effects according to each staff.

    I'll leave a final thought as conclusion. Do you think Ice Staff will be powerful enough despite the current chilling status effect, defensive passives and crowd control as side effects?

    Edited to correct some grammatical mistakes
    Edited by trowlk on December 22, 2018 8:21PM
  • Betty_Booms
    Betty_Booms
    ✭✭✭
    Dun you mess with my ice staff. Its a tanking/ pvp staff....the colour of your spells is of little consequence...
  • Luckylancer
    Luckylancer
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    Elemantal weakness's other morp give you perma major fracture. You can use default morp too.

    Toggleable heavy atack taunt + good amount of extra spell pen againts frostbitten will make it more usefull at pve and wont touch pvp. You can keep frostbite up with trial group but not with zerg.
  • theyancey
    theyancey
    ✭✭✭✭✭
    My magden runs inferno on the front and ice on the back. Still an inferior nerfed to Oblivion and back class but I like her and will continue to run with this until we have a new class/race in the future.
  • Cinbri
    Cinbri
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    ✭✭✭✭
    My way of using frost staff is to not invest into Tri-Focus, so block will cost for stamina as always. It transforming frost staff into literally offensive sword&board on magicka build, something how stamina builds use snb for their rotations with puncture and bash.
    It fun idea to manablock but prefer to not able to block but spending mana on healing than able to block but unable nor to heal nor to counter-attack coz block drained all my mana. It very effective to use stamina restore skills to help blocking than use mana pool as blocking resource.
    For this reason any change to Tri-Focus, if it keep passive to transform blocking into mana, still will have this passive undesirable to invest for such build.
    And this is kinda problem coz you have passive where - one of effects is weak, other one is reason why you don't want this passive, so you can easily gave up on it. But if this passive will have strong effect it will be problematic coz than you will have some good effect but in return loose one of possible ways of using frost staff overall and vice versa. I.e. loosing passive.
    Snb can be used both offensively and defensively same as frost staff now but change to Tri-Focus may shift balance of frost staffs into more negative.

    Change to Elemental Susceptibility looking more viable coz right now its dead morph as it barely have any actual benefit. Why would you need morph that prolong effect for free when skill itself cost zero mana and can be spammed as much as you want. Wasting 1 global cooldown is barely a problem in both pve/pvp. While other morph grating one of the most desirable minor debuffs.

    P.S.: Break Free for magicka implemented into frost staff somehow could be very interesting, it have same benefits as manablock but dont have its drawbacks. Unless zos plan to make new skilline frost&rune for such things where manablock would be more lore-wise.
    Edited by Cinbri on December 22, 2018 10:37PM
  • Artim_X
    Artim_X
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    ✭✭
    trowlk wrote: »
    But what if this taunt is applied by Ice Destructive Clench ability instead? It would be easier as it has its own elemental effects according to each staff.

    As someone who likes to frost staff tank relatively easy content every now and then this would be a change I can get behind. A pure ice DPS would probably prefer destructive reach so changing clench would give frost staff tanks a fast taunt that can also immobilize certain enemies for a decent amount of time.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • richo262
    richo262
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    I think a great idea would be strip a skill line from every class and work it into the base game as a skill tree or revamped skill tree.

    Nightblade - Siphon merged with Soul Magic
    Dragon Knight - Earthen Heart merged with Fighters Guild
    Sorc - Dark Magic / Daedric Summoning merged with Mages Guild
    Templar - The most Meridia orientated tree awarded at completing the main quest
    Warden - Winters Embrace revamped and turned into a whole Defensive Staff tree orientated toward tanking.
    *I own warden class and have no issue in losing 1 of the unique trees for this to happen.

    The biggest value of this, is ZOS can then introduce new classes, and as they only have 2 unique trees, the balancing problems would be far less. Across all of my toons, very few of them utilize all three trees. Mostly just 2 trees, and perhaps a few passive perks in the third, if any. I know my Stam warden does not use Ice at all, or the healing tree, my Mag warden only uses the ice DOT.

    Presently Tanks have Sword / Board (Stam) and Undaunted (only for ranged taunt) having a full fledged defensive staff tree would be ideal for mag orientated tanks.
  • ESO_Nightingale
    ESO_Nightingale
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    trowlk wrote: »
    Even if you desire a dps Ice Staff and I a better tanking Ice Staff, we should at least try to find common ground. I put a lot of thought to my proposal, and so did you, I suppose.
    this then makes frost useless for DPS who want to use it.
    Is that all you have to say about my proposal? I'm a bit dissapointed. For someone who has been talking about this stuff for about +5 months I expected a nice and detailed overview of my proposal.

    I like the idea of starting fresh by separating the Ice Staff from its cousins, but lets keep them together for the sake of your proposal.

    Remove the Heavy Attack taunt from Tri Focus passive? I agree with the idea. Now dps would be able to attack without interfiring with the tank's aggro.
    ZOS is clearly homogenizing armor and spell reduction sets and abilities, I think they'll never add an stand-alone reduction for Ice Staff.

    Add taunt to Elemental Susceptibility ability? I like this idea aswell. This will be great addition because this morph refreshes its duration everytime the enemy is attacked. But I don't agree it should add Major Fracture to its arsenal, it would entirely replace Pierce Armor and Inner Rage.
    But what if this taunt is applied by Ice Destructive Clench ability instead? It would be easier as it has its own elemental effects according to each staff.

    I'll leave a final thought as conclusion. Do you think Ice Staff will be powerful enough despite the current chilling status effect, defensive passives and crowd control as side effects?

    Edited to correct some grammatical mistakes

    My appologies. What i do is i try to find a compromise between 3 parties. Frost DPS, Frost tanks and ZOS's Agend- i mean "vision". There are many people who like it as a tanking weapon but it still lacks as its just a backbar weapon. At the moment dps are hurt when they take the tri focus passive and they would seriously like to use that shield. I have to rebut the Frost Clench taunt idea. For one, its quite and expensive taunt. But 2, it roots an enemy. You want that enemy to run straight over to you so that you get them in the dps aoe fields. When you do this, you have to wait 4 seconds or so for the immobilize to break and it just wouldn't work. Elemental Succeptibility would now need to have another downside where it would have its uses over pierce armor. Such as a bigger cost for its benefit of range. A cost of 4050 magicka maybe. As pierce is very cheap and does damage too. Inner fire costs 4050 and has a synergy and does damage. But can be used on your sword and shield bar. Maybe it's duration can be decreased. There are multiple ways to balance it. But it needs taunt fracture and breach together to be able to compete.

    The changes i suggest mainly benefit the tank. I think it's important that we do have a defencive destro staff. But at the moment it doesn't benefit DDs really at all over fire or lightning adding this small heavy attack effect will help DDs out and they can finally take the passive.

    Your post only makes it for tanking whch is bad for the community as the DPS are left out. Which is what i stated before. It has cool ideas like the frontal cone heavy which is something i also thought about but didn't act upon.

    Ill go onto your post now and make a detailed comment :)
    Edited by ESO_Nightingale on December 23, 2018 4:04AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Cinbri wrote: »
    My way of using frost staff is to not invest into Tri-Focus, so block will cost for stamina as always. It transforming frost staff into literally offensive sword&board on magicka build, something how stamina builds use snb for their rotations with puncture and bash.
    It fun idea to manablock but prefer to not able to block but spending mana on healing than able to block but unable nor to heal nor to counter-attack coz block drained all my mana. It very effective to use stamina restore skills to help blocking than use mana pool as blocking resource.
    For this reason any change to Tri-Focus, if it keep passive to transform blocking into mana, still will have this passive undesirable to invest for such build.
    And this is kinda problem coz you have passive where - one of effects is weak, other one is reason why you don't want this passive, so you can easily gave up on it. But if this passive will have strong effect it will be problematic coz than you will have some good effect but in return loose one of possible ways of using frost staff overall and vice versa. I.e. loosing passive.
    Snb can be used both offensively and defensively same as frost staff now but change to Tri-Focus may shift balance of frost staffs into more negative.

    Change to Elemental Susceptibility looking more viable coz right now its dead morph as it barely have any actual benefit. Why would you need morph that prolong effect for free when skill itself cost zero mana and can be spammed as much as you want. Wasting 1 global cooldown is barely a problem in both pve/pvp. While other morph grating one of the most desirable minor debuffs.

    P.S.: Break Free for magicka implemented into frost staff somehow could be very interesting, it have same benefits as manablock but dont have its drawbacks. Unless zos plan to make new skilline frost&rune for such things where manablock would be more lore-wise.

    Ah, I've thought about this and ill need your help. Tri Focus's other problem is the magicka block cost. However its probably not going be a problem for much longer. The reps brought up before and the devs said something along the lines of "we thought it would work" i wouldn't know where to put this passive now.
    Edited by ESO_Nightingale on December 23, 2018 3:56AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Dun you mess with my ice staff. Its a tanking/ pvp staff....the colour of your spells is of little consequence...

    Aim is to make it better for tanks and DPS.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Artim_X
    Artim_X
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    ✭✭
    Destructive clench isn't that costly and most bosses/big priority enemies can't be immobolized.

    In some cases it is better to immobolize bosses from the start (the pack in the blessed crucible or the imperial guards in the white gold tower) and once they start coming at ya you can be more precise in where you want them to be.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • ESO_Nightingale
    ESO_Nightingale
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    Artim_X wrote: »
    Destructive clench isn't that costly and most bosses/big priority enemies can't be immobolized.

    In some cases it is better to immobolize bosses from the start (the pack in the blessed crucible or the imperial guards in the white gold tower) and once they start coming at ya you can be more precise in where you want them to be.

    the taunt can be used on the main boss. yes. but what about the other smaller (but still big) trash? there are plenty of these around that you can immobilise and it's not really good to immobilise them and taunt them at the same time because of the aforementioned pull to group dps. i think this skill should gain something to do with DPS. I think the best things for it are: increased initial damage or cost reduction. this will help it synergise with the vDSA staff much better than a taunt.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • codestripper
    codestripper
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    Artim_X wrote: »
    Destructive clench isn't that costly and most bosses/big priority enemies can't be immobolized.

    In some cases it is better to immobolize bosses from the start (the pack in the blessed crucible or the imperial guards in the white gold tower) and once they start coming at ya you can be more precise in where you want them to be.

    the taunt can be used on the main boss. yes. but what about the other smaller (but still big) trash? there are plenty of these around that you can immobilise and it's not really good to immobilise them and taunt them at the same time because of the aforementioned pull to group dps. i think this skill should gain something to do with DPS. I think the best things for it are: increased initial damage or cost reduction. this will help it synergise with the vDSA staff much better than a taunt.

    I do like most of your ideas, but I'm going to have to go with them on this as well. There really aren't many high priority or boss targets that can be cc'ed . You figure that out as a tank pretty fast when you use time stop lol. and I mean, the immobilize would probably be removed anyway if it were adjusted as a taunt lets be real. Zos isn't one to give a skill too many things.
    Since everyone seems to be doing this,
    DPS Builds:
    - Magicka Sorcerer (Pet) [Flawless Conqueror @ 565CP] - 582k
    - Magicka Nightblade [Flawless Conqueror @ 780CP] - 575k
    - Stamina Sorcerer [Flawless Conqueror @ 420CP] - 560k
    - Magicka Classless [Flawless Conqueror @ 810CP] - 540k
    - Magicka Templar [Stormproof] - 550k
    - Magicka Warden [Stormproof] - 510k
    - Stamina Templar [In Development]
    - Stamina DK [In Development]
    - Stamina NB [Under 50]
  • ESO_Nightingale
    ESO_Nightingale
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    Artim_X wrote: »
    Destructive clench isn't that costly and most bosses/big priority enemies can't be immobolized.

    In some cases it is better to immobolize bosses from the start (the pack in the blessed crucible or the imperial guards in the white gold tower) and once they start coming at ya you can be more precise in where you want them to be.

    the taunt can be used on the main boss. yes. but what about the other smaller (but still big) trash? there are plenty of these around that you can immobilise and it's not really good to immobilise them and taunt them at the same time because of the aforementioned pull to group dps. i think this skill should gain something to do with DPS. I think the best things for it are: increased initial damage or cost reduction. this will help it synergise with the vDSA staff much better than a taunt.

    I do like most of your ideas, but I'm going to have to go with them on this as well. There really aren't many high priority or boss targets that can be cc'ed . You figure that out as a tank pretty fast when you use time stop lol. and I mean, the immobilize would probably be removed anyway if it were adjusted as a taunt lets be real. Zos isn't one to give a skill too many things.

    lol you're right about ZOS. but if you guys want it so badly, there's no way it can be worse than on tri focus lol. at the very least, susceptibility should gain fracture. however i still think that taunts and immobilise should not be together.
    Edited by ESO_Nightingale on December 23, 2018 11:59AM
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • MLGProPlayer
    MLGProPlayer
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    There is no future for the frost staff or the magicka warden class. ZOS simply doesn't care.
  • ESO_Nightingale
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    There is no future for the frost staff or the magicka warden class. ZOS simply doesn't care.

    nothing will be done with an attitude like that!
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • SilverIce58
    SilverIce58
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    Dun you mess with my ice staff. Its a tanking/ pvp staff....the colour of your spells is of little consequence...

    Its not about the color of spells. Its about changing a lackluster weapon into one thats better for all parties involved.

    And it most certainly is not just a "tanking/pvp staff." It's far more than that.
    Edited by SilverIce58 on December 23, 2018 5:12PM
    PC - NA
    CP 1125
    Veric Blackwood - Breton Magsorc DC
    Xhiak-Qua'cthurus - Argonian Frost Warden EP
    Kujata-qa - Khajiit Magplar AD
    Suunleth-dar - Khajiit Stamblade AD
    Teldryn Antharys - Dunmer Flame DK EP
    Strikes-With-Venom - Argonian Poison DK EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Ilianos Solinar - Altmer Stamplar AD
    Iscah Silver-Heart - Reachman Magden DC
  • Wildberryjack
    Wildberryjack
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    Why not just separate the taunt into its own passive?
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • ESO_Nightingale
    ESO_Nightingale
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    Why not just separate the taunt into its own passive?

    sure, but where would it go?
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Kadoin
    Kadoin
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    I never see anyone running ice staffs, very rarely. They just use the wardens ice ultimate...(forget what its called).

    I use it. If it gets buffed it might become broken in the way that I use it...

    Well, maybe not if they cut the snare out of it, but then it would be worthless to me.

    It's unlikely ZOS will add anything without first taking something away. If they don't, ice staff will be broken for sure.
    Edited by Kadoin on December 23, 2018 7:51PM
  • ESO_Nightingale
    ESO_Nightingale
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    Kadoin wrote: »
    I never see anyone running ice staffs, very rarely. They just use the wardens ice ultimate...(forget what its called).

    I use it. If it gets buffed it might become broken in the way that I use it...

    Well, maybe not if they cut the snare out of it, but then it would be worthless to me.

    It's unlikely ZOS will add anything without first taking something away. If they don't, ice staff will be broken for sure.

    If they do what ive suggested to tri focus i doubt it would be OP.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ccfeeling
    ccfeeling
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    Ice staff never can be a good main tanking weapon unless ZOS would like to revamp those active and passive skills , maybe better create a new skill line for magical tanking weapon ?

    Back bar is still OK at this moment ...
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