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How would you like to see guild system updated?

  • kargen27
    kargen27
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    Tasear wrote: »
    dazee wrote: »
    The removal of guild stores and introduction of a central marketplace.

    That would FIX the economy.

    fixed that for you.

    If you mean by fix make it so common items are at vendor prices and rare items are monopolized then yeah you are right it would completely fix the economy.

    Back to the topic that started all this though.

    Guild heraldry for mounts would be nice. Would also be fun if a guild group in Cyrodiil could designate a banner/flag bearer to carry a standard when on horseback.
    and then the parrot said, "must be the water mines green too."
  • Malacthulhu
    Malacthulhu
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    1. Ability to flag favourites
    2. Leveling unlock system for extra bonuses to members
    3. A way to donate a %of gold you pick up from loot.
    4. Options to set daily withdraw limits from guild bank per rank.
    5. An auto stack option/sort.
    Xbox One Na
  • GaunterODim
    GaunterODim
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    You know what is needed? Text search for console. Really.

    For example these charity writs. There is no filter category for writs so you cant filter anything at all there. Then there is this bug that even if you filter for blue quality, it would still show you gold and purple (anything above the quality you selected).

    So in the end I had to search through ALL the blue, purple and gold offers for the last 3 days of multiple merchants just to buy 3 of these writs. Terrible experience!

    This would also help with buying motifs which is a thing that is as terrible as this. scrolling through every motif in the vendor for a single site is a pain in the ass.
    Edited by GaunterODim on December 22, 2018 1:35AM
  • Grimm13
    Grimm13
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    Tasear wrote: »
    With performance bugs in guild roster ...maybe we will finally get our quality of life dreams for guild system! What do you guys hope to see?

    * For me I would like the guild roster to show roles, so I know who to pm in guild for some content.

    You can already do that in member notes. Though if they are decent at the game they should have a dps/ a tanky/and a healer character that can all do vet endgame content. :)

    Guild Roster Notes need better controls. Option to only edit ones own member note. Should have to grant permission to edit all members notes for a member to do only their own. Notes hierarchy for viewing, some are ok member wide & others only Officer or GM.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Tasear
    Tasear
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    1. Ability to flag favourites
    2. Leveling unlock system for extra bonuses to members
    3. A way to donate a %of gold you pick up from loot.
    4. Options to set daily withdraw limits from guild bank per rank.
    5. An auto stack option/sort.

    2 would be interesting game changer
  • Kambo
    Kambo
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    Not necessarily related, but I have always loved the idea of being able to set player homes like Ebonheart Chateau as Guildhalls. Guild Members would be able to travel there at any time, use stations and storage, access assistants, and just kind of hang out and form up groups. Those larger homes always seemed way too big for even 5 people, so I always thought the idea of setting them as Guildhalls would be a great idea.
    Straight out of Mo- uh, oh wait. Um... Ebonheart, I guess?
    PC US
    Characters:
    Nathyrin Othrril - Dunmer Stamina Sorcerer
    Niveth Othrril - Dunmer Stamina Dragonknight
  • idk
    idk
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    I expect the performance bug would be fixed well before Zos could build some new guild features.

    Guilds should have the ability to divide the bank into different sections and be able to set access to each section separately. I have seen this in games not as good as ESO so there is no reason we should not have it. It could be as simple as dividing the allotted slots into two or three different groups.
  • RavenSworn
    RavenSworn
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    Alrighty, here's my wishlist:

    Daily withdrawal limits
    Having this pegged to the ranking system would be awesome, it will also help out with having a fairer system for all guildies. Limiting the amount of gold withdrawllal

    A proper Guild calender or scheduler
    We definitely need this. A common calendar that everyone can use in the guild would be a godsend to organise events. just a basic "+Event" tab would work too. with that, you can also set the "official timezone" so that its easier for newer players to get used to prime playing hours and snyc with the rest of the guild.

    Colored options for guild chats
    i know this is available in game, but it should have been within the guild ui, rather than settings. Accessibility.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Tasear wrote: »
    With performance bugs in guild roster ...maybe we will finally get our quality of life dreams for guild system! What do you guys hope to see?

    * For me I would like the guild roster to show roles, so I know who to pm in guild for some content.

    Thank you for starting a new Guilds Need Love thread... :)
    I miss the Guild Love threads by @ElfFromSpace.....
    And as my "hopes" I will necro this thread by @MissBizz ....
    https://forums.elderscrollsonline.com/en/discussion/394902/does-the-guild-system-need-some-love-work/p1
    GM's really need more QoL love...
    Huzzah!!
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • GaunterODim
    GaunterODim
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    About the colored guild text chat feature. I recently found out that it was possible when I made a new char and had to go trough the settings and really liked this one.
    Only problem with it is that I would have to change the color setting on every character and try to mix the same colour again. This should be an account wide setting as guild are account wide too.
    Edited by GaunterODim on December 23, 2018 12:54AM
  • rootimus
    rootimus
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    Step 1: Replace the current guild system with the one from Eve.
    Step 2: Make ESO-specific tweaks and additions (guild halls owned by the guild, not by any of its members).
    Step 3: ???
    Step 4: Profit.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • Tasear
    Tasear
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    idk wrote: »
    I expect the performance bug would be fixed well before Zos could build some new guild features.

    Guilds should have the ability to divide the bank into different sections and be able to set access to each section separately. I have seen this in games not as good as ESO so there is no reason we should not have it. It could be as simple as dividing the allotted slots into two or three different groups.

    Yes out with old and in with new is my idea here. o:)
    It's been a long time since guilds had anything.
  • Jhalin
    Jhalin
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    I wanna give my guildies fetch quests Crow Daily style

    More seriously though,

    Designating a player house as a guild hall, or having entirely new houses purchaseable through the guild bank’s funds (aka no crown exclusive guild halls)

    Something entirely crowd funded and completely belonging to the guild/designated GM, with furniture editing privileges assigned via guild ranks, guild stores and banks being available in the location through guild bank funds, etc etc
  • Greystag
    Greystag
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    -Guildhalls: It would be nice if the GuildLeader could add some of their homes to a drop-down menu and add custom names and let everybody access them through it. The guild I'm in has a Guildhall for social stuff and DPS checks and a "Library" with all set Crafting stations and Lorebooks. However, the GL can only set 1 as their main home so you need PTFH or a similar addon to access it. The homes listed as Guildhalls could also get some special perks like a Guild Bank option on Tythis or an EXP boost if X amount of guildies stay inside for Y amount of time.

    -More Ranks: 10 seems like a decent amount for dedicated guilds, but once you jump into social/multipurpose guilds, you see that there are obvious limitations. I don't see how more ranks (at least 15, but 20 would be better) would be difficult to implement.

    -More Guild Rank icons: Related to the point above. More icons would be nice, especially if there was visible progression between them. For example, there could be 3 Star icons, and each would have more points (5 - 7 - 10). It would make differentiating role progression much easier.

    -Some sort of badg system: Let the Leader and officers assign badges to people. The badges would show on the Guild Roster besides the player's name. A very simple example would be the typical 'Healer - DD - Tank' badges that could be assigned to players that have a PvX rank.
    | PC / EU |
    | Aspen Greystag, Khajiit Warden |
    | Healer, Tank |
    | CP: 2500 |
    | Guilds: Officer at Meridia's Light |
  • Tasear
    Tasear
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    Greystag wrote: »
    -Guildhalls: It would be nice if the GuildLeader could add some of their homes to a drop-down menu and add custom names and let everybody access them through it. The guild I'm in has a Guildhall for social stuff and DPS checks and a "Library" with all set Crafting stations and Lorebooks. However, the GL can only set 1 as their main home so you need PTFH or a similar addon to access it. The homes listed as Guildhalls could also get some special perks like a Guild Bank option on Tythis or an EXP boost if X amount of guildies stay inside for Y amount of time.

    -More Ranks: 10 seems like a decent amount for dedicated guilds, but once you jump into social/multipurpose guilds, you see that there are obvious limitations. I don't see how more ranks (at least 15, but 20 would be better) would be difficult to implement.

    -More Guild Rank icons: Related to the point above. More icons would be nice, especially if there was visible progression between them. For example, there could be 3 Star icons, and each would have more points (5 - 7 - 10). It would make differentiating role progression much easier.

    -Some sort of badg system: Let the Leader and officers assign badges to people. The badges would show on the Guild Roster besides the player's name. A very simple example would be the typical 'Healer - DD - Tank' badges that could be assigned to players that have a PvX rank.

    Badges sound interesting.
  • Dracan_Fontom
    Dracan_Fontom
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    In Final Fantasy 14, Free Companies (guilds) had a leveling system that were associated to the faction they had listed under. By leveling up under a certain faction gave unique furnishings, and other items for the GM or anyone with permissions to buy. Additionally, unique buffs were also able to be applied to everyone in the guild that provided effects ranging from more crafting exp, extra duration on food and even reduced gold costs when teleporting. I think it would be interesting if something like this was introduced into the game. But being able to be in 5 guilds may make these buffs perhaps too powerful? So I'd suggest a way to make 1 guild your absolute "main" guild in order to profit from these buffs.

    P.S. This system helped me get a Statue of Bahamut for my house... so worth it.
  • rumple9
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    Double trading slots and be able to join 10 guilds
  • Tasear
    Tasear
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    rumple9 wrote: »
    Double trading slots and be able to join 10 guilds

    I would like this but wouldn't it hurt encomony.
  • KittyHazWares
    KittyHazWares
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    Fix the “retrieving items” load time when listing items for sale.. it’s horrible since murkmire. It makes me feel like I’m using dial up internet.

    Fix the guild bank bug (where it eats items/gold deposited) for the love of
    Sithis. Please :( it’s been years.

    Fix the guild search bug (you can’t search by color currently, shows up like you’re searching all)

    It’s time for a guild trader search function. There’s too many items you cannot search by category these days and also waaaay too many motifs to browse through.

    Idk if PC has these issues, but console sucks..
    Edited by KittyHazWares on December 23, 2018 3:15PM
    Xbox One NA
  • Ertosi
    Ertosi
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    A few months back I posted a thread with an addition I'd like to see added to it: Guild Trader Acquisitions

    In summary, Acquisitions would function exactly like the Sales we have, only in full reverse. Rather than post something you want to sell, you post something you want to buy along with the gold needed to fulfill your asking price. Then any player shopping at that guild vendor can view all posted Acquisition offers to see if they'd like to make the trade. For example, lets say I wanted to buy ten Kuta for a total of 10,000g, I create the Acquisition and post the 10,000g. Then if someone else came to the vendor they could see the offer, but due to the normal guild transaction fees the gold amount would be a little lower. If they wanted to make the trade, the system checks if they have the ten kuta to make the deal, and if so the deal goes through.

    Just in case there is any misunderstanding, this idea would be in addition to the system we have and is certainly not meant to be a replacement for it.


    Adding something like Acquisitions would go a long ways towards stabilizing our economy while keeping true to ESO's unique system. It would stabilize the economy because as the price for specific items rose during a bubble, more people would shift some of their listings over from Sales to Acquisitions for that item at the price they're used to, applying market pressure to make the deal at the usual pricing. At the same time, it gives a wonderful alternative to the time spent shopping around for items at a particular price - let them come to you. Imagine going around looking at guild vendors, but on the Acquisitions menu, browsing offers on all of the various items just sitting in your inventory!
    Edited by Ertosi on December 23, 2018 3:41PM
    PC NA @Ertosi
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    No new crafting or game systems for 2019? "Season of the Dragon" would be better named "The Year of no New Major Features"
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  • Jakx
    Jakx
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    Not to be too off-topic but has ZOS ever really gone back and provided an update to any systems previously released? Every update is just new content and combat balance mostly. Their focus seems to entirely be on putting new coats of paint on top of the rusting metal underneath that sees no repair.

    Leads me to believe they dont have the development capability to do so and if the trend in corporations these days extends to Zenimax, its the marketing department making all the decisions which is why there is no way in hell they're ever going back to iterate on already released systems. Its all about pushing new content for $$$.
    Joined September 2013
  • DivineFirstYOLO
    DivineFirstYOLO
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    Browart wrote: »
    Guild house, which only guildmaster can upgrade it for moneys from members who just donate to bank.
    OFC... GvG !!! Guild vs Guild 12vs12 opposite to trials but for pvp players/pvp guilds.
    Guilds leveling system
    Guilds skills/buffs with higher lvl guild by transfer some xp from player or in other way and in result people have access to skills/buffs
    Also ranking for GvG with greatest amount of winnings like best scores for trials.
    System board to finding guild who searching players
    And finally... category what type of guild is it. Social/ progress pve/pvp/ roleplay/ national/ hardcore or something else
    Upgrade system with tabards because they left it and nothing change (what looks a good idea but not finished)

    Exactly this. A ranking system between guilds - but a better system than what we currently have for ranks between "solo" players. Currently in Cyro the player with the longest online times is usually #1.

    Zerg Squad

    Godslayer x 4


    Pro questing fees for RPers in Cyrodiil, pay your taxes!
    PC - EU

  • Moonsorrow
    Moonsorrow
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    ...GUILDHALLS!
    Maybe as deadric mini-planes that need to be "conquered" first (raid-level "clear the area" combat), and then can be built on. Projects started by guildmaster, members contribute stuff until its done, constructions require -tons- of white-quality crafting materials (All those "Ta" runes you have no idea what to do with!), and so the conquered area slowly gets filled with buildings and fortifications... outer walls, inner keep, etc., much like a "do it yourself" cyrodil keep... and then once a building is constructed, it can be filled with furniture, NPC guards, traps and stuff...

    And in the end, combetative guilds can choose to declare their guildhall to be "open for battle", which means they can get attacked and their guildmembers can attack other "combat-enabled" guildhalls... while those guilds who'd rather just have fun with their friends can opt to keep their guildhall "warded" and unattackable...

    This would be so much fun and give whole new meaning and unity to the guilds, new type of pvp too for guilds liking the idea. :)
  • Xerikten
    Xerikten
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    a real guild hall and not a home.
  • fullheartcontainer
    fullheartcontainer
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    the Message of the Day window is far FAR too small. I'd really appreciate it if the window was bigger so you could actually read what's written without scrolling. I feel like this would be a really easy UI fix and I would seriously appreciate it.

    On top of it, better controls when writing the MotD (built in buttons for color, symbols, bold/italic, etc) - the window already supports these things you just have to know how to do it yourself as is.

    I've made an image mockup of what I'd like to see with the MotD window
    mjpyQNO.png
    Edited by fullheartcontainer on December 23, 2018 7:22PM
  • Rackdaniels
    Rackdaniels
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    Guild traders possibility to auction items,just defining base price.I am sick and tired for price checks for new items,or older higher price items which market value constantly changes.Search function on consoles is terrible.This could give buyers chance to make ”findings” and sellers hit once and a while jackpot when someone really wants what you are selling.

    Or maybe this too would wreck economy,idk.
  • DirkRavenclaw
    DirkRavenclaw
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    dazee wrote: »
    The removal of guild stores and introduction of a central marketplace.

    I would stop trading. I hate the System in other MMOs, this is the best System, it still need some work, like i would like to see a open Biddingwar and only the Guild that bids the most gets a spot
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • wenchmore420b14_ESO
    wenchmore420b14_ESO
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    Jakx wrote: »
    Not to be too off-topic but has ZOS ever really gone back and provided an update to any systems previously released? Every update is just new content and combat balance mostly. Their focus seems to entirely be on putting new coats of paint on top of the rusting metal underneath that sees no repair.

    Leads me to believe they dont have the development capability to do so and if the trend in corporations these days extends to Zenimax, its the marketing department making all the decisions which is why there is no way in hell they're ever going back to iterate on already released systems. Its all about pushing new content for $$$.

    So true, so true.... :(
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
    Edited by wenchmore420b14_ESO on December 24, 2018 4:31PM
    Drakon Koryn~Oryndill, Rogue~Mage,- CP ~Doesn't matter any more
    NA / PC Beta Member since Nov 2013
    GM~Conclave-of-Shadows, EP Social Guild, ~Proud member of: The Wandering Merchants, Phoenix Rising, Imperial Trade Union & Celestials of Nirn
    Sister Guilds with: Coroner's Report, Children of Skyrim, Sunshine Daydream, Tamriel Fisheries, Knights Arcanum and more
    "Not All Who Wander are Lost"
    #MOREHOUSINGSLOTS
    “When the people that can make the company more successful are sales and marketing people, they end up running the companies. The product people get driven out of the decision making forums, and the companies forget what it means to make great products.”

    _Steve Jobs (The Lost Interview)
  • Golnebo
    Golnebo
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    Just so it will not get overlooked when ZOS is implementing a better guild-system:

    I would love you even more if you could let us please hide the ugly guild-tabards.
    It would be super nice if you could implement it so that the tabards are gone, but I still can choose what guild name each of my characters wants to represent with a guild name over their heads.

    PC - EU

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  • DocDova
    DocDova
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    Better sorting of guild store items, especially for motif, it would be awesome if we can search by motif number instead of color.
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