Back from the dead?
Anyway lets compare stam dk..
Ardent flame
Skills: 3 solid dots in the form of claw, breath, and flames of oblivion... Also major fracture and major savagery..
Passives: Poison damage bonus and stamina restoration, enemy movement speed reduction, more poison damage bonus, poison damage cost reduction...
Draconic power
Skills: Leap, dragons blood, volatile, reflective scales.. And those skills come with major ward/resolve, major fortitude and major endurance, and snare immunity..
Passives: Increase the amount of damage you can block by 10%, 12% healing received, increase health recovery by 5% for each draconic ability slotted and increase range of instant melee attacks by 2 meters, increase spell resist by 3300....
Earthenheart
Skills: Corrosive armor, fragmented/igneous shield, molten weapons, petrify.. And those skills come with major mending, major brutality, and a CC that cannot be dodged or blocked....
Passives: Increase earthenheart abilities by 20%, using your ultimate returns a solid amount of every stat, using an earthenheart ability gives you minor brutality and generates 3 ultimate every 6 seconds, and casting an earthenheart ability restores 1k stam....
Stam dk might not be at the top of the classes but it has a lot to work with. It has high dot damage, very good healing passives, many buffs, debuffs, class damage skills with passives to buff those skills, very good resource return skills, good magicka and stamina utility skills, and corrosive which is amazing... I feel like the healing is a big help to stam dks as well, compared to stam sorc anyway. If i get hit with defile im in trouble, if you do you can pop igneous and negate a lot of the defile. And even still there are bonus healing passives..
Stam sorc...
Dark magic
Skills: Negate, Dark deal, rune prison. What comes with that is probably the best sustain tool in the game, a CC that cannot be blocked but can be dodged, and a unique ultimate that is good in group play but pretty useless for solo most of the time.
Passives: 5% magic/stam cost reduction, after blocking an attack your next ability costs 15% less..
Deadric summoning
Skills: Bound armaments... 11% stam increase, 8% light attack damage bonus, and when you activate, for 3k stam, increase block mitigation by 36% for 3 seconds..
Passives: 15% ultimate cost reduction, and 20% health/stam recovery if you slot bound armor...
Storm calling
Skills: hurricane, crit surge, blot escape.. What comes with that is major ward/resolve, minor expedition, and the classes only stamina damage skill in the form of a solid DOT... Major brutality and a heal every 1 second when you crit, and bolt escape..
Passives: Increase physical damage by 5%, implosion, Increase your weapon damage by 2% for each class ability slotted..
And thats pretty much it.. If you compare other classes, such as stamblade and stamden, the difference is gross. When you take combos and counters into account its even worse.. And stam dk might not be too far off from stam sorc in the currnet meta... Although I still feel like it has access to a decent amount more, which means more creativity and options for builds. And something to burst these damage dealing tanks/heal tanks in the current meta.
Like i said before im not saying that the class is terrible. I can make it work just fine and go out and solo. The issue is that compared to other classes it is lacking. Its amazing to me that it stayed lacking while stam warden got put in the game.. Or while stamblade exists..
It lacks class damage skills, it lacks a class ult.. There is no class burst tool such as incap, spectral bow, power of the light, shalks, or corrosive.. It needs some more passives. Maybe something like fracture and minor berserk.. Maybe a small healing passive like stamblade has.. And maybe a useful ultimate..
Thankfully the skills we do have are good. Dark deal is really the best thing we have.. Hurricane is a basic buff that all classes get with a good dot for melee range, and minor expedition, and a cool animation... Crit surge is a good bonus heal.. And bound armor is decent but really only for the 11% stam and passive that comes with it.. Again i dont have any issue playing my stam sorc, i just want to make sure the devs are aware that it needs attention. I certainly dont want it to be the best class. And it does seem they are giving it tiny buffs every now and again which is good.
https://www.youtube.com/watch?v=pWdd6_ZxX8c @eso_lags
Mate you guys literally stole my skill so how about you give me my Flames of Oblivion AoE back... oh yeah they're calling it "Hurricane"; Give me that back and then we can talk about buffs to a class that has high mobility, passive execute, and passives that don't need X/Y skill to actually be useful also better resource regen.
Back from the dead?
Anyway lets compare stam dk..
Ardent flame
Skills: 3 solid dots in the form of claw, breath, and flames of oblivion... Also major fracture and major savagery..
Passives: Poison damage bonus and stamina restoration, enemy movement speed reduction, more poison damage bonus, poison damage cost reduction...
Draconic power
Skills: Leap, dragons blood, volatile, reflective scales.. And those skills come with major ward/resolve, major fortitude and major endurance, and snare immunity..
Passives: Increase the amount of damage you can block by 10%, 12% healing received, increase health recovery by 5% for each draconic ability slotted and increase range of instant melee attacks by 2 meters, increase spell resist by 3300....
Earthenheart
Skills: Corrosive armor, fragmented/igneous shield, molten weapons, petrify.. And those skills come with major mending, major brutality, and a CC that cannot be dodged or blocked....
Passives: Increase earthenheart abilities by 20%, using your ultimate returns a solid amount of every stat, using an earthenheart ability gives you minor brutality and generates 3 ultimate every 6 seconds, and casting an earthenheart ability restores 1k stam....
Stam dk might not be at the top of the classes but it has a lot to work with. It has high dot damage, very good healing passives, many buffs, debuffs, class damage skills with passives to buff those skills, very good resource return skills, good magicka and stamina utility skills, and corrosive which is amazing... I feel like the healing is a big help to stam dks as well, compared to stam sorc anyway. If i get hit with defile im in trouble, if you do you can pop igneous and negate a lot of the defile. And even still there are bonus healing passives..
Stam sorc...
Dark magic
Skills: Negate, Dark deal, rune prison. What comes with that is probably the best sustain tool in the game, a CC that cannot be blocked but can be dodged, and a unique ultimate that is good in group play but pretty useless for solo most of the time.
Passives: 5% magic/stam cost reduction, after blocking an attack your next ability costs 15% less..
Deadric summoning
Skills: Bound armaments... 11% stam increase, 8% light attack damage bonus, and when you activate, for 3k stam, increase block mitigation by 36% for 3 seconds..
Passives: 15% ultimate cost reduction, and 20% health/stam recovery if you slot bound armor...
Storm calling
Skills: hurricane, crit surge, blot escape.. What comes with that is major ward/resolve, minor expedition, and the classes only stamina damage skill in the form of a solid DOT... Major brutality and a heal every 1 second when you crit, and bolt escape..
Passives: Increase physical damage by 5%, implosion, Increase your weapon damage by 2% for each class ability slotted..
And thats pretty much it.. If you compare other classes, such as stamblade and stamden, the difference is gross. When you take combos and counters into account its even worse.. And stam dk might not be too far off from stam sorc in the currnet meta... Although I still feel like it has access to a decent amount more, which means more creativity and options for builds. And something to burst these damage dealing tanks/heal tanks in the current meta.
Like i said before im not saying that the class is terrible. I can make it work just fine and go out and solo. The issue is that compared to other classes it is lacking. Its amazing to me that it stayed lacking while stam warden got put in the game.. Or while stamblade exists..
It lacks class damage skills, it lacks a class ult.. There is no class burst tool such as incap, spectral bow, power of the light, shalks, or corrosive.. It needs some more passives. Maybe something like fracture and minor berserk.. Maybe a small healing passive like stamblade has.. And maybe a useful ultimate..
Thankfully the skills we do have are good. Dark deal is really the best thing we have.. Hurricane is a basic buff that all classes get with a good dot for melee range, and minor expedition, and a cool animation... Crit surge is a good bonus heal.. And bound armor is decent but really only for the 11% stam and passive that comes with it.. Again i dont have any issue playing my stam sorc, i just want to make sure the devs are aware that it needs attention. I certainly dont want it to be the best class. And it does seem they are giving it tiny buffs every now and again which is good.
Stamsorc = worst sustain out of all stam specs
Sorcs need to get a new class sustain passive like how they gave DKs Combustion a couple patches ago.
Yeah, as a stam sorc i wish i had a tool that would allow me to run a build with only 1200 stam regen but with extremely high resistances and damage ...
oh wait ... that's called Dark Deal.Stam warden is basically a better stam sorc.
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Try playing 2h stam sorc like i do
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A good stam sorc on a dual wield build is strong. A good stamden on a DW build is stronger.
Well maybe if you tried playing stamsorc to it's strength ..
Stamwarden has better burst thanks to shalks, but in a pressure fight hurricane is going to be worth more damage at a lower cost.
Wow.. Mind blowing, truly..
Playing stam sorc to its strengths huh. Trust and believe i play stam sorc to the few strengths it has. Not that it particularity has many. Honestly coming from the class it has good sustain. I can spec into higher damage and lower recovery because of dark deal. Nice. But what other strengths?
As i said in the first post, stam sorc used to have a few things going for it. Speed, mobility, best sustain in game, and a third bar. Now anyone can be fast with swift, streak is pretty useless considering the snare infestation in game, plus gap close, which makes the magicka not worth wasting, sustain is still the best, and the third bar is gone.
So what are we left with? What skills and passives? What combos can we create with them? What classes can we counter with them? We can build for high damage but still not have the same burst potential as stamblade, stamden, stamplar, and even stam dk with its corrosive popped...
I know what strengths and weaknesses the class has ive played it long enough. Thats not the point. Its not that you CANT build strong working with certain sets, weapon skills, or racial passives.. The point is what its lacking compared to other classes.
And its truly mind boggling that you would think hurricane is going to help more than shalks. Are you kidding me?? Where? lol.. Just go into cyrodil and look at the groups.. Ask yourself why there are an excess of stamina wardens and not many stam sorcs. And if you are talking solo then you're still wrong. Blowing up a few people with shalk-db-spin is more effective than hurricane-db-spin.. Come on.
So because you happen to see a lot of stam wardens stam sorc needs a buff? Really?
If thats what you got out of everything i said then im pretty sure that I cannot help you understand. That is so far from the point. What i was saying was a response to you saying "but in a pressure fight hurricane is going to be worth more damage at a lower cost." No. Wrong. Incorrect.
And then i said, ask yourself why there are so many stam wardens running around cyrodil with that combo.. If hurricane was better you would see waaaay more stam sorcs than you do. And why dont you go ahead and directly compare the classes. Buffs/debuffs, combos/counters, utility and damage skills/passives, strengths/weaknesses.. Let me know what you find.
Sorry, that was a simplified version of what I got. What I really understood from your blob was: blah, blah, blah, my life is not as easy as a stam warden or stam NB, so buff my class. Clearer now?
Seriously look at the tripe you wrote yourself:
As i said in the first post, stam sorc used to have a few things going for it. Speed, mobility, best sustain in game, and a third bar. Now anyone can be fast with swift, streak is pretty useless considering the snare infestation in game, plus gap close, which makes the magicka not worth wasting, sustain is still the best, and the third bar is gone.
So what are we left with? What skills and passives? What combos can we create with them? What classes can we counter with them? We can build for high damage but still not have the same burst potential as stamblade, stamden, stamplar, and even stam dk with its corrosive popped...
I know what strengths and weaknesses the class has ive played it long enough. Thats not the point. Its not that you CANT build strong working with certain sets, weapon skills, or racial passives.. The point is what its lacking compared to other classes.
And its truly mind boggling that you would think hurricane is going to help more than shalks. Are you kidding me?? Where? lol.. Just go into cyrodil and look at the groups.. Ask yourself why there are an excess of stamina wardens and not many stam sorcs. And if you are talking solo then you're still wrong. Blowing up a few people with shalk-db-spin is more effective than hurricane-db-spin.. Come on.
1st paragraph, sorry I lol'd. [1] snares affect everyone. In fact, I would say streak is even more valuable with all the snares around, but whatever keep pretending its not. [2] In order to use swift you have to give something up and you can use it as well. [3] Why exactly should stam sorc have had a 3rd bar available in the first place? I don' t see why it should have existed in the first place and it being gone honestly means nothing to me.
2nd paragraph: you are left with what every other stam class is: weapon skills, bleed, SnB line, etc. which all happen to work extremely well on stam sorc, esp. with the passives. It's funny how you also ignore the passives that give cost reduction and recovery, then claim they are "lacking." Have you ever considered that ZOS refuses to give a burst skill because you have cost reduction, regen, and passive damage increases? Have you ever thought that you, yourself, can find the balance between those passives and damage? One thing you probably haven't considered is that the day ZOS introduces what you want, you will lose all of that or all of Cyrodil will be stam sorc.
3rd paragraph: --
4th: Look I'm no fan of stam wardens and I hope they get their nerf they deserve, but that's still a dumb comparison. All you have to do is simply roll or move to avoid shalks, which is not constantly on and can't passively proc damage equivalent to an execute like hurricane. I even avoid shalks with cloak; at least hurricane takes me out of stealth a second later provided I don't use invis pot right before getting uncloaked on my NB.
If you're talking about groups running in balls with shalks, blame ZOS' design philosophy with direct damage in this game: high damage, high scaling, low cost, good secondary effect(s), at the "cost" of them being supposedly dodgeable.
Either way, if anyone seriously thinks stam sorc is at the "bottom" in PvP, I can't take them seriously. I also can't take doublespeak seriously.