Kalik_Gold wrote: »Be able to use our Character slots as NPC's in our homes.
Example: Each Character slot grants 1 placement. The person you are currently using will not be in the house when you are playing as them.
Also give these NPCs a walking/interaction radius so they just don't stand still.
Personally, I would like to see them eliminate all classes and Champion Points and replace them with a single passive/skill tree similar to the system in Path of Exile.
starkerealm wrote: »Okay, here's a crazy thought: remove levels from the gear system entirely. Material tiers, sure. Ranging from Iron up to Ruby items, with their drop schedule based on how far you've leveled. (So that at low levels there's no difference, but as you level, lower tier gear "caps" at certain thresholds.) So you don't have a level 3 iron dagger and a level 10 iron dagger, you simply have an Iron Dagger, which has stats based on if you're level 3 or level 10. At level 15 your Iron Dagger and your Steel Dagger have the same stats, but when you hit 16, your Iron Dagger no longer improves, while your steel one keeps getting better.
Get rid of the whole, "hold your keys until 160," trap. Don't worry about pulling sub-160s into group content. Just grab and go.
FearlessOne_2014 wrote: »Buff Sorc so I can come back to ESO!