What is the most outlandish idea that you hope ZOS implements one day?

  • aaisoaho
    aaisoaho
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    Well, not outlandish, but anyways -
    What is my biggest pet peeve: the lack of flow state in ESO. The difficulty doesn't increase with your skill level and the game doesn't follow the "Show-Teach-Require"-pattern.

    I'd like to see a tutorial, where they teach you the basics, without pop ups or text. (Players are not dumb, you don't need to tell WASD/arrows are used for moving) The tutorial should first show the wanted action with NPCs. (For example: NPC bashes a mean guy) After showing, they'd require the player to perform the same thing they was showed with NPCs. (Continue the example: the player needs to bash a mean guy) Then, you'd be "required" to know it while progressing further into the tutorial. And this same pattern should be used for every basic move (dodge roll, block, heavy attack), until the apex happens: a boss fight including each of the teached moves.

    Since the level designers should be able to predict (by using psychological side of architecture, locating interesting, huge landmarks where they the player to go) where players usually go, they should make the zone tiered. The further you progress in the new zone, the harder it gets. -> near the tutorial's end point, there would be easy enemies. And they should reuse the bad guys from the tutorial as enemies in the new zone, to keep the memory of the mechanics fresh and making the player to repeat the things they learned from the tutorial.

    Maybe, just maybe they could teach the more advanced stuff in the new zone. Like animation cancelling, gear sets, group roles etc. This way, the game would teach the new players better and the new players would be faster ready for the end game. And the more talented the playerbase is, the harder content we could get without driving players into anxiety. (Because too easy means boredom and too hard means anxiety)
  • Vanthras79
    Vanthras79
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    More Developer Q&A's (They should leave their Ivory Tower sometime! mingle with the crowds)
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • RebornV3x
    RebornV3x
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    Class change
    A second part for dungeons that don't have it like a Selenes 2, Direfrost 2 etc.
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • Cyhawk
    Cyhawk
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    Remove classes.

    Take all current class lines, allow you to unlock any 3 at one time.

    Benefits/Ideas for this:
    • Far closer to traditional Elder Scrolls games
    • Most balance issues are solved. (X is overpowered? You can use it too, stop complaining)
    • Adds additional complexity to the game (this is a good thing) and a massive bloom of build concepts.
    • Easier to add in new skill lines as you dont have to add a whole new class/3x Skill lines, they can be added per major patch. (Even themed, an 'argonian' skill line for murkmire)
    • A 5pc set bonus to allow you to unlock 1 more skill line (would work since they fixed giving back WW/Vamp lines when removed) would be quite interesting.
    • Stamina oriented skill lines would allow more variation of Stamina builds, since we basically have none.

    A offensive oriented Sword/Shield skill line would be nice. (Passives to include bonuses/changes if you have a shield equipped or not to give even further variety)

    Race passive changes: Work closer to skill lines, you unlock Level 1, generic bonus, Level 2, Stam/Magicka oriented split, Level 3 Split -> one bonus or another.

    For example Dark Elf: Dynamic Passive (current 6% Stam/Magicka)
    Level 1: 2% Stam/Magicka
    Level 2: 6% Stamina + 2% Magicka / 2% Stamina + 6% Magicka
    Level 3 (Stam): 6% Stamina + 2% Magicka + 5% Weapon damage / 6% Stamina + 2% Magicka + 10% Extra Flame damage on Melee direct damage
    Level 3 (Magicka): 6% Magicka + 2% Stamina + 5% Fire Damage / 6% Magicka + 2% Stamina + 10% Magicka Regen

    Or something, I dunno. Its never gonna happen and I have skyshards to get.
  • Ragged_Claw
    Ragged_Claw
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    Buff sorcs :trollface:
    PC EU & NA
  • WoppaBoem
    WoppaBoem
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    Call of duty mode, ranged light attacks 3 shot kill and melee range like shot guns. I am really want this to happen!!!!
    Xbox EU & NA - PVP Only
  • WoppaBoem
    WoppaBoem
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    Buy a fully ranken level 50 ranked charactar, I really need this one, done ranking up....
    Xbox EU & NA - PVP Only
  • Exeter411
    Exeter411
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    Something several of us in the guild were discussing awhile back... a random encounter while fishing where you hook a monster and then have to fight it. Add a little spice to the fishing achievements.
  • EvilAutoTech
    EvilAutoTech
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    Exeter411 wrote: »
    Something several of us in the guild were discussing awhile back... a random encounter while fishing where you hook a monster and then have to fight it. Add a little spice to the fishing achievements.

    I always hook a monster when fishing, he's called RNG. Way OP.
  • Kalik_Gold
    Kalik_Gold
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    Be able to use our Character slots as NPC's in our homes.

    Example: Each Character slot grants 1 placement. The person you are currently using will not be in the house when you are playing as them.

    Also give these NPCs a walking/interaction radius so they just don't stand still.
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • EvilAutoTech
    EvilAutoTech
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    Kalik_Gold wrote: »
    Be able to use our Character slots as NPC's in our homes.

    Example: Each Character slot grants 1 placement. The person you are currently using will not be in the house when you are playing as them.

    Also give these NPCs a walking/interaction radius so they just don't stand still.

    They could all dance their racial dance...

    Uh, maybe not
  • Malacthulhu
    Malacthulhu
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    Crown purchase crafting/anit micromanage bag
    Xbox One Na
  • starkerealm
    starkerealm
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    SaltySudd wrote: »
    Personally, I would like to see them eliminate all classes and Champion Points and replace them with a single passive/skill tree similar to the system in Path of Exile.

    I can get behind the idea of reworking the champion system into a skill web. It's already obtuse enough that this would probably be an improvement, and would change it into more of a specialization system, rather than simply "moar powah."

    Getting it into replacing the class system? That'd be way harder to manage without completely overhauling the way characters work from the ground up. It's not a bad idea, it's just not something you'd really want to retrofit onto an existing game.
  • starkerealm
    starkerealm
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    Okay, here's a crazy thought: remove levels from the gear system entirely. Material tiers, sure. Ranging from Iron up to Ruby items, with their drop schedule based on how far you've leveled. (So that at low levels there's no difference, but as you level, lower tier gear "caps" at certain thresholds.) So you don't have a level 3 iron dagger and a level 10 iron dagger, you simply have an Iron Dagger, which has stats based on if you're level 3 or level 10. At level 15 your Iron Dagger and your Steel Dagger have the same stats, but when you hit 16, your Iron Dagger no longer improves, while your steel one keeps getting better.

    Get rid of the whole, "hold your keys until 160," trap. Don't worry about pulling sub-160s into group content. Just grab and go.
  • Malacthulhu
    Malacthulhu
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    Okay, here's a crazy thought: remove levels from the gear system entirely. Material tiers, sure. Ranging from Iron up to Ruby items, with their drop schedule based on how far you've leveled. (So that at low levels there's no difference, but as you level, lower tier gear "caps" at certain thresholds.) So you don't have a level 3 iron dagger and a level 10 iron dagger, you simply have an Iron Dagger, which has stats based on if you're level 3 or level 10. At level 15 your Iron Dagger and your Steel Dagger have the same stats, but when you hit 16, your Iron Dagger no longer improves, while your steel one keeps getting better.

    Get rid of the whole, "hold your keys until 160," trap. Don't worry about pulling sub-160s into group content. Just grab and go.

    That is a good idea, I think it would just be better or add to it to be able to upgrade the gear to the next tier using the next tier resource instead of hunting the same stupid thing down, not that most people even bother to mess with gear till they vet put if they are max cp etc.
    Xbox One Na
  • Claudman
    Claudman
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    Quality of Life changes.


    :^)
    Welcome, Moon-and-Star, to this place where destiny is made.

    I play healers or DPS often for vet dungeons and trials (NA, CP810+). I play mostly elves or Argonians.
    I primarily play Damage-Based stuff in PvP, but occasionally I'll play something tanky or got the heals.
    I also love gaining more knowledge both metaphysical and mundane regarding TES lore.

    I also occasionally role-play, but I prefer playing the game.
  • FearlessOne_2014
    FearlessOne_2014
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    Buff Sorc so I can come back to ESO!
  • Minyassa
    Minyassa
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    Separate PvP and PvE by server so that the PvPers can have the entire world to themselves and so can the PvEers and never the twain shall meet unless they actually WANT to go do the other type of play.
  • ezio45
    ezio45
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    Buff Sorc so I can come back to ESO!

    i approve of your existence
  • mxxo
    mxxo
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    A Character Editor where Characters look the same as ingame ;D

    And in which you are able to use the extra cosmetic stuff you bought.
  • Bouldercleave
    Bouldercleave
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    Minotaur as a playable race.
  • DanteYoda
    DanteYoda
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    Solo Dungeons..
  • Kadoin
    Kadoin
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    Boss fights that aren't routine and cannot become stale. No more DPS races.
  • kargen27
    kargen27
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    I want to see a whole team of writers dedicated to making sure I get new messages from my hirelings every day. No repeated stuff, all fresh and new every day. Even holidays.
    and then the parrot said, "must be the water mines green too."
  • adeptusminor
    adeptusminor
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    Locked 60fps+ in all situations
  • Master_Fluff
    Master_Fluff
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    Alternate Reality server. So we can move to Tamriel and live there forever.

    :p
    Halcyon Black
  • Knootewoot
    Knootewoot
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    Make jumping cost stamina.
    Make heavy attack cost stamina for stamina weapons.
    Remove stamina morphs from skills that are clearly magical spells(hence the word spell)
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
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