The fact that they’re all the same color? Come on now, surely there’s a way their fur could be colored based on the character’s hair color or something. Ridiculous.
I mean it could be something more than grayscale. Like on werewolf Wednesdays it’d be like “focus on the gray one that that refuses to die, ever, no not that one, I mean Caius.” I’m just saying there could be more variation, nothing crazy like blue or bright yellow but I feel there could be some uniqueness.
Black, White, Grey are different colors no?
I mean it could be something more than grayscale. Like on werewolf Wednesdays it’d be like “focus on the gray one that that refuses to die, ever, no not that one, I mean Caius.” I’m just saying there could be more variation, nothing crazy like blue or bright yellow but I feel there could be some uniqueness.
I usually run Berserker morph. Pack leader is still too buggy at times.
A bunch of us wolves have been hoping for a little more customization. Preferably unlocked though achievements like armor dyes. Even go as far as unlocking different were-creature skins.
I mean it could be something more than grayscale. Like on werewolf Wednesdays it’d be like “focus on the gray one that that refuses to die, ever, no not that one, I mean Caius.” I’m just saying there could be more variation, nothing crazy like blue or bright yellow but I feel there could be some uniqueness.
I usually run Berserker morph. Pack leader is still too buggy at times.
A bunch of us wolves have been hoping for a little more customization. Preferably unlocked though achievements like armor dyes. Even go as far as unlocking different were-creature skins.
what are werewolves weakness?
what are werewolves weakness?
-Extra damage from Poison
-Extra damage from fighters guild
-Vulnerability to snares and roots (no purge, shuffle, forward momentum)
-No stealth
-Poor AOE damage
-Poor stealth revealing
-Reactive healing
-Loss of majority of class passives
-Loss of Weapon Passives
-Loss of guild Passives
-Can't place siege
-Expensive abilities
-Longest Heavy attack melee cast time
-single target spamible is reflectable
-No snares
-Fear aka Werewolf's cc is hard to land on fast moving targets
I asked in AD zone 2 minutes ago:
what are werewolves weakness?
long story short this class is the most completely unsane gimmick I have ever uncovered in a videogame that I have dedicated any amount of time to.
my phrasing was such to stave off the creeping dread of what the response would likely be.
I had asked because whenever I fought werewolves I felt every aspect of the person was completely boosted. and so whenever in bg that I faced werewolves I would trash them in chat and ignore other players in order to kill them.
someone kindly linked me https://en.uesp.net/wiki/Online:Werewolf a page I had long put off looking at because I wanted to ignore the ugly truth that the designers of this combat have potatoes instead of brains.
werewolf has
>30% movement speed buff WHICH CAN ONLY BE ATTAINED OTHERWISE THROUGH COWARDS GEAR OR A POT THAT SACRIFICES THE USE OF OTHER USEFUL POTS
>10K INCREASE IN RESISTANCES
>increased stamina
>major brutality
>retention of armor and weapon stats inspite being a POOCH.
>a 45% HP INSTANT skill that draws from the idle pool of magicka, being a tremendous advantage because of diversifying costs...
>A GAP CLOSE THAT GIVES FEAR
DOGS DO NOT WEAR ARMOR AND THE PLAYERMODEL DOES NOT SHOW ANY ARMOR OR WEAPON EQUIPPED. YOU ARE INCOMPETENT.
I think I'll replace sun shield with an immobilize because 30% hp is actually 15% in pvp. it procs something I forget. anyways making something slow is not a hard counter. all immobilize prevention is very short lasting and comes at a significant cost. this isn't a weakness unique to werewolves and it's somewhat countered by the passive.I asked in AD zone 2 minutes ago:
what are werewolves weakness?
long story short this class is the most completely unsane gimmick I have ever uncovered in a videogame that I have dedicated any amount of time to.
my phrasing was such to stave off the creeping dread of what the response would likely be.
I had asked because whenever I fought werewolves I felt every aspect of the person was completely boosted. and so whenever in bg that I faced werewolves I would trash them in chat and ignore other players in order to kill them.
someone kindly linked me https://en.uesp.net/wiki/Online:Werewolf a page I had long put off looking at because I wanted to ignore the ugly truth that the designers of this combat have potatoes instead of brains.
werewolf has
>30% movement speed buff WHICH CAN ONLY BE ATTAINED OTHERWISE THROUGH COWARDS GEAR OR A POT THAT SACRIFICES THE USE OF OTHER USEFUL POTS
>10K INCREASE IN RESISTANCES
>increased stamina
>major brutality
>retention of armor and weapon stats inspite being a POOCH.
>a 45% HP INSTANT skill that draws from the idle pool of magicka, being a tremendous advantage because of diversifying costs...
>A GAP CLOSE THAT GIVES FEAR
DOGS DO NOT WEAR ARMOR AND THE PLAYERMODEL DOES NOT SHOW ANY ARMOR OR WEAPON EQUIPPED. YOU ARE INCOMPETENT.
* The movement speed bonus acts as a way to compensate for the lack of a snare removal. And I can assure you that snares and immobilize are one of the best hard counters against a werewolf. That 30% movement speed boost is barely noticeable due to almost all skills in this game have some kind of snare attached to it.
major brutality is accessible through party buff? nonsensical and a mistake if you ask me* As a non-werewolf you´ve access to a lot more skills and skilline passives at your disposal, giving you other means of boosting your defence.
* Increased stamina pool is there due to the fact that your werewolf skills costs a fortune.
* Major brutality is probably the easiest accessible buff in the game, and anyone with a brain and knowledge about werewolf will use Hircine´s Fortitude (with a few exceptions).
yea right* Only thing I´ll admit overperforms on werewolf is the way their heal works at the moment. Personally I felt it was more balanced back when it scaled of spell-damage and max magicka.
* The cap-closer (pounce) does not apply any fear. Roar applies a fear.
@Chrlynsch is correct. Weapon passives doesn´t carry over. Guild passives doesn´t carry over and class passive that requires you to slot a specific skill doesn't carry over.
nryerson1025 wrote: »
dogs die easy against men with weapons.
dogs would have a very very difficult time damaging someone in armor other than robes.
dogs die easy against men with weapons.
dogs would have a very very difficult time damaging someone in armor other than robes.
LOL, nope
If you want to compare with real world, then think not wolf but rather grizzly, just faster. He can rip open car doors and crush a bowling ball in his mouth. And he has claws the size your fingers