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Why Khajiit's tails looks like plastic pipes

  • SydneyGrey
    SydneyGrey
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    I always wished the tails were shorter and a bit thicker, more like an actual cat's tail. It would be so much cuter. They won't change it now, though. :/
  • Rake
    Rake
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    these are tentacles.
  • max_only
    max_only
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    Ertosi wrote: »
    AlienSlof wrote: »
    What the Khajiit tails lack is a proper tapered shape like real cats' tails have. Sliders for length, width, fluffiness, spikes would have been nice too.

    This certainly would have been nice! Argonian tails are linked to one of the sliders so you can make then super thin, beefy thick or anywhere in between. Would have been nice to have done something similar for the Khajiit.

    Yes, my 1 Khajiit alt I never play needs a gloriously thick fluffy tail to lord over his peers and the lowly humans who serve him.
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  • Danikat
    Danikat
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    DBZVelena wrote: »
    jircris11 wrote: »
    I noticed they look fake on medium and low graphical settings but in high they look decent, sadly tails are a hard thing to make and animate properly

    *looks at GW2* uhu, hard to animate. hard to make armor that takes the tail in to account too.
    (More like lazy/saving resources of stuff they don't care about)

    More like "DX9" and a limit to how many bones that they had available for the tail, after they had accounted for everything else. I doubt they will fix it and update all the character models, though. Lots of work, that is.

    Doesn't GW2 use DX9 as well?

    It certainly uses one of the older versions because people are always going on about how out-dated it is and how much better everything would be if they used a newer version instead.
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  • Shawn_PT
    Shawn_PT
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    I have to confess. I don't really play as khajiit in ESO for Skyrim for that matter, but when I moved from Skyrim to ESO and saw those tails, my first reaction was 'why do they look like wet spaghetti strings wiggling behind the character as it runs?'

    Too long. Too straight and too thin. Way too thin. It looks almost impossible to slip the necessary bones inside them. They have the caliber of a house cat tail attached to a creature with a much larger frame. It doesn't look 'natural'.

    And the way they wiggle-wiggle when the character moves? Anyone who spends enough time watching small/big cats move can tell those are just wrong.

    But. This is a game and Khajiit do not exist outside of this virtual world, so it's something I just shrug off.
  • Elsonso
    Elsonso
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    Danikat wrote: »
    DBZVelena wrote: »
    jircris11 wrote: »
    I noticed they look fake on medium and low graphical settings but in high they look decent, sadly tails are a hard thing to make and animate properly

    *looks at GW2* uhu, hard to animate. hard to make armor that takes the tail in to account too.
    (More like lazy/saving resources of stuff they don't care about)

    More like "DX9" and a limit to how many bones that they had available for the tail, after they had accounted for everything else. I doubt they will fix it and update all the character models, though. Lots of work, that is.

    Doesn't GW2 use DX9 as well?

    It certainly uses one of the older versions because people are always going on about how out-dated it is and how much better everything would be if they used a newer version instead.

    Possibly, but DX9 does not define how tails articulate. ZOS had a limit of 77 bones that they could allocate. I doubt that GW2 and ZOS allocate them the same way.

    Yes, it would be nice if they could re-rig the game; update the skeleton to get past the bone limits that they had during development, update all of the armor and costume meshes and textures in the game, and then re-animate everything to take advantage of all of the new bones. I am more likely to run across Santa Claus sliding down my chimney with the Easter Bunny in tow than see these changes in ESO.
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  • Sylvermynx
    Sylvermynx
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    Khajiit tails in ESO are FAR better than those in Skyrim. Perfect? *shrug* Khajiit are not IRL house cats, so that doesn't apply. Tails in Skyrim were only "right" when said Khajiit were walking. Running.... UGH.

    So, yeah, give me ESO Khajiit and their tails every time.
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