What the Khajiit tails lack is a proper tapered shape like real cats' tails have. Sliders for length, width, fluffiness, spikes would have been nice too.
This certainly would have been nice! Argonian tails are linked to one of the sliders so you can make then super thin, beefy thick or anywhere in between. Would have been nice to have done something similar for the Khajiit.
lordrichter wrote: »I noticed they look fake on medium and low graphical settings but in high they look decent, sadly tails are a hard thing to make and animate properly
*looks at GW2* uhu, hard to animate. hard to make armor that takes the tail in to account too.
(More like lazy/saving resources of stuff they don't care about)
More like "DX9" and a limit to how many bones that they had available for the tail, after they had accounted for everything else. I doubt they will fix it and update all the character models, though. Lots of work, that is.
lordrichter wrote: »I noticed they look fake on medium and low graphical settings but in high they look decent, sadly tails are a hard thing to make and animate properly
*looks at GW2* uhu, hard to animate. hard to make armor that takes the tail in to account too.
(More like lazy/saving resources of stuff they don't care about)
More like "DX9" and a limit to how many bones that they had available for the tail, after they had accounted for everything else. I doubt they will fix it and update all the character models, though. Lots of work, that is.
Doesn't GW2 use DX9 as well?
It certainly uses one of the older versions because people are always going on about how out-dated it is and how much better everything would be if they used a newer version instead.