I would like to present what I believe would be a huge improvement to ESO. The addition of acceleration would have a dramatic impact on game play all across the board and all for a better gaming experience.
I believe that players should have an acceleration attached to walking and running. Players moving in a direction then suddenly moving in the opposite direction with no inertia effecting them at all has drastically effected this game from day one. I know its just a game and we can cast magic spells and stuff but this is a mechanic that really should attempt to mimic reality a little better. Not only is it impossible to move like that but just trying to swing a sword while doing so would probably lead to self injury, please nobody try and prove me wrong on that just trust me

.
Let's be honest about it, kiting and running around like squirrels in heat is the meta in this game. Turning your back and running around a tree while getting cut up is a very silly way to fight, yet in this game it's the absolute best way to waste the stats of your opponent while avoiding damage and conserving your own stats. In a dueling situation players are circling and cutting left/right at full speed, which results in melee attacks going right through a player yet missing and doing no damage. Latency has a lot to do with it but it still looks so dumb when entire groups just start running around a tower in a circle spamming heals, knowing the weak targeting system will protect them. The entire pvp Nightblade class is completely reliant on targeting to fail for there builds to work. I understand the concepts of agility and evasiveness but poor targeting does not make it better it just bottlenecks builds. Kite fighting is a legitimate way to play but not at the current level it is at.
ESO has many great qualities but the current targeting system is a compromise and not an optimal solution to collision detection. Acceleration would counter this issue almost completely. It doesn't have to be that dramatic either, just a half second to reach full walking speed and another second from there to reach full run speed would eliminate just about all the targeting exploit pvp builds and allow countless other builds to be viable. PVE content would be much more entertaining if staring at dps meters was less a thing and paying attention to your surroundings mattered. As of right now all you need to do is move and dps/heal and move and dps/heal. I bet even the tanks would enjoy anything that brought back real tanks that had to work to survive, if they can't just move out of damage so easily maybe they could start wearing tank gear again and not dps buff sets meant for dps toons, which is another topic but one that I find ridiculous.
Everything about this game could be improved by adding acceleration to movement. If you think so too than please put your thoughts here. If you don't think so than I would also like to hear why if your willing share. If you think I'm just a noob who doens't understand the more subtle pleasures of rodent mating rituals feel free to say that too.