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Acceleration

Dirty_Digs
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I would like to present what I believe would be a huge improvement to ESO. The addition of acceleration would have a dramatic impact on game play all across the board and all for a better gaming experience.

I believe that players should have an acceleration attached to walking and running. Players moving in a direction then suddenly moving in the opposite direction with no inertia effecting them at all has drastically effected this game from day one. I know its just a game and we can cast magic spells and stuff but this is a mechanic that really should attempt to mimic reality a little better. Not only is it impossible to move like that but just trying to swing a sword while doing so would probably lead to self injury, please nobody try and prove me wrong on that just trust me :).

Let's be honest about it, kiting and running around like squirrels in heat is the meta in this game. Turning your back and running around a tree while getting cut up is a very silly way to fight, yet in this game it's the absolute best way to waste the stats of your opponent while avoiding damage and conserving your own stats. In a dueling situation players are circling and cutting left/right at full speed, which results in melee attacks going right through a player yet missing and doing no damage. Latency has a lot to do with it but it still looks so dumb when entire groups just start running around a tower in a circle spamming heals, knowing the weak targeting system will protect them. The entire pvp Nightblade class is completely reliant on targeting to fail for there builds to work. I understand the concepts of agility and evasiveness but poor targeting does not make it better it just bottlenecks builds. Kite fighting is a legitimate way to play but not at the current level it is at.

ESO has many great qualities but the current targeting system is a compromise and not an optimal solution to collision detection. Acceleration would counter this issue almost completely. It doesn't have to be that dramatic either, just a half second to reach full walking speed and another second from there to reach full run speed would eliminate just about all the targeting exploit pvp builds and allow countless other builds to be viable. PVE content would be much more entertaining if staring at dps meters was less a thing and paying attention to your surroundings mattered. As of right now all you need to do is move and dps/heal and move and dps/heal. I bet even the tanks would enjoy anything that brought back real tanks that had to work to survive, if they can't just move out of damage so easily maybe they could start wearing tank gear again and not dps buff sets meant for dps toons, which is another topic but one that I find ridiculous.

Everything about this game could be improved by adding acceleration to movement. If you think so too than please put your thoughts here. If you don't think so than I would also like to hear why if your willing share. If you think I'm just a noob who doens't understand the more subtle pleasures of rodent mating rituals feel free to say that too.
  • Taleof2Cities
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    Your idea is good on paper ... but I think your reasoning behind the targeting system is too overstated.

    This would change gameplay pretty dramatically even at half a second acceleration.

    It's basically taking away players' ability to dodge freely.

    Not to mention, the game is still fresh off heavy nerfs to speed and major expedition. So, the timing of your idea isn't the best.

  • Dirty_Digs
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    It is a drastic change, yes. I'm seeing this issue in many games and I think I would like to see it get addressed sooner than later. Anything to put an end to the erratic back and forth movement that dictates the rules of engagement.

    Maybe all the nerfs could be solved by looking elsewhere? Maybe it there wasn't a problem with speed builds or buffs, but an issue with how movement itself is done.

    The numbers I gave, 1/2 and 1 seconds were rather arbitrary...maybe smaller numbers would be better.

    Thanks for the input :)
  • idk
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    Your idea is good on paper ... but I think your reasoning behind the targeting system is too overstated.

    This would change gameplay pretty dramatically even at half a second acceleration.

    It's basically taking away players' ability to dodge freely.

    Not to mention, the game is still fresh off heavy nerfs to speed and major expedition. So, the timing of your idea isn't the best.

    I agree with this totally.

    This game is not like wow where you just move out of stupid and have passive dodge and shield chances. We must be able to react and move quickly. Even more than just dodging.

    OP is correct that this has affected the game dramatically, but it is in an appropriate manner.
  • qbit
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    The derivative of velocity. How velocity changed over time... I see your logic but propose to you a question: why in the world would ZOS care or implement any significant changes to this game? Why do people still post this stuff? Why in the world do you think they can change the game at such a level when one apparently cannot even logon to ciradel without causing the pc to burst into flames? I don’t PvP but I hear it’s really bad.
  • idk
    idk
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    qbit wrote: »
    The derivative of velocity. How velocity changed over time... I see your logic but propose to you a question: why in the world would ZOS care or implement any significant changes to this game? Why do people still post this stuff? Why in the world do you think they can change the game at such a level when one apparently cannot even logon to ciradel without causing the pc to burst into flames? I don’t PvP but I hear it’s really bad.

    Why? Players have interests and opinions just as you do. While most ideas are not implemented, it is for various reasons but some ideas Zos does take into consideration.

    While players that post ideas should be understanding they will receive critique the actual idea of presenting ones suggestions should never be squashed.

    So the real question is, why are you so negative about players suggesting ideas without even presenting your thoughts on it.?
  • Dirty_Digs
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    I want players to be able to react too, I don't think instant full speed movement promotes this. It makes it too easy to just move out of stupid. If anything it promotes lazy game play where you do not have to pay attention to your surroundings at all. Not only can you can reach full run speed in 1/60 of a second...but you can reverse direction and reach full speed just as fast.
    I think there might be a teeny tiny delay already but it's not enough, not by a long shot.
  • Dirty_Digs
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    qbit wrote: »
    The derivative of velocity. How velocity changed over time... I see your logic but propose to you a question: why in the world would ZOS care or implement any significant changes to this game? Why do people still post this stuff? Why in the world do you think they can change the game at such a level when one apparently cannot even logon to ciradel without causing the pc to burst into flames? I don’t PvP but I hear it’s really bad.

    To answer your question, maybe because I think it would drastically improve a game that the developers continue to sell and promote. I'm not sure how their coding looks but simple acceleration would be very easy to implement and should not affect frame rates at all.
  • Dirty_Digs
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    Would it be any better if deceleration was used to slow down a bit before you could change direction? If a more realistic acceleration mechanic is too much to handle than maybe just something to prevent full speed directional changes would be a better start, some training wheels if you will.

    If you wanna see a real improvement in this game then look to the core mechanics and not constant stat and class changes that must be redone every patch because it fails to address one simple problem....the targeting system is extremely weak and heavily exploited.

    Just imagine a Cyrodil where zergs had to work a little harder to stay in a ball. Or imagine if squads that circle the resource towers at crackhead speeds couldn't turn there back on 5 guys and survive as is there not even there .

    Acceleration will in no way remove your ability to evade and dodge, but it will mean you have better reaction time to do so.

    Once again I would like to stress this will not make evasion and dodging much different, it would just add more realistic reaction times to the current totally out of sync system that promotes exploitation over function.
  • idk
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    Dirty_Digs wrote: »
    Would it be any better if deceleration was used to slow down a bit before you could change direction?

    It is not needed. More importantly, the potential value of adding it is outweighed by the potential unintended affects it could have. Not to mention how much work that might be required to implement it. Yea, I know everyone thinks these things are easy to change but that is often not the case. Little value with a potential high cost.


    Dirty_Digs wrote: »
    Acceleration will in no way remove your ability to evade and dodge, but it will mean you have better reaction time to do so.

    It would affect our ability to move out of an AoE and that is significant. Especially after snares are figured in.
  • WrathOfInnos
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    Sounds realistic, but clunky. I think there are many mechanics that would need to be adjusted for this idea to work (like Zaan’s dragon breath). Personally I’d say just keep combat responsive instead of feeling weighted.
  • Dirty_Digs
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    It's an easy implementation, only a few line of code at most. Any other programmer would tell you the same thing. It has nothing to do with collision or detection and requires no network functions.

    Effecting and removing are not the same thing. Its too easy to avoid anything with 1/60 second full speed movement. I want it to be harder to avoid things. I think you do too you just don't know it yet :).
  • Dirty_Digs
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    I'm gonna politic this one hard because I really think it would bring this game up to a modern standard. I'm not saying it's outdated yet but it will be if all it ever changes are stats and abilities. I can almost assure you that acceleration will be used in the future, it has been used already by many games.
  • Dirty_Digs
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    Sounds realistic, but clunky. I think there are many mechanics that would need to be adjusted for this idea to work (like Zaan’s dragon breath). Personally I’d say just keep combat responsive instead of feeling weighted.

    and what about monster sets like mephala's that don't work at all because players can super speed walk out of it before the damage ticks?
  • Nestor
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    We used to have acceleration back at launch. You started out more slowly and sped up as you went along. We also had a larger turning circle that we had to do just to turn around. Both of those were changed back in 1.3 or 1.4 and, for once, the community did not blow a gasket.

    So, instant top speed and turning on a dime is here to stay. Quite frankly, the acceleration thing was annoying as it was not always easy to figure out if you were running at top speed or not on a horse. And, everytime you tripped on a pebble, it took what seemed like forever to get back to full speed, in fact, you had to release the button, then press it again to get the horse to accelerate again. The Horse Turning is better than what we had.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Dirty_Digs
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    It's been so long I don't remember acceleration for walking and running, I do remember the horse issues though. Is 1.3 and 1.4 the patch where crackhead builds started becoming the norm?
  • Dirty_Digs
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    I don't remember tripping on pebbles ever being an issue with walking, it was on horses only
  • SugaComa
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    I propese this ...

    Light armour move fastest

    Heavy armour moves slowest.

    But for added amusement

    When knocked down heavy armour wearers roll about like turtles for 7 seconds

    Medium armour users roll over like gymnasts for 4 seconds

    Light armour users float up in the air like kites for 4 seconds

    Why do heavy armour users get longer ... Well they also get a synergy where other players can pick them up quicker and cos I hate heavy armour users so I can tbag them longer if they don't get picked up ...this includes my team mates
  • ToRelax
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    You're just a noob who doens't understand the more subtle pleasures of rodent mating rituals.

    I'd like to get the persisting momentum after bolt escape back. Your suggestion sounds like with the way things currently are, I'd instead be snared for half a second after bolt escape as well.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Datolite
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    Terrible idea. Any game with "realistic" movement always feels sluggish and unresponsive. I'll take unrealistic but fun movement instead.
  • Flame_of_Hades
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    idk wrote: »
    Dirty_Digs wrote: »
    Would it be any better if deceleration was used to slow down a bit before you could change direction?

    It is not needed. More importantly, the potential value of adding it is outweighed by the potential unintended affects it could have. Not to mention how much work that might be required to implement it. Yea, I know everyone thinks these things are easy to change but that is often not the case. Little value with a potential high cost.


    Dirty_Digs wrote: »
    Acceleration will in no way remove your ability to evade and dodge, but it will mean you have better reaction time to do so.

    It would affect our ability to move out of an AoE and that is significant. Especially after snares are figured in.

    It would be relatively easy to change. I'm going to assume they have a function for the speed of characters. (Not taking into account actual movement commands, I'm not taking the time to try to figure out how zeni has that setup)

    So assuming their code atm is:

    (Recieve button)
    .setSpeed(50) *(walking)*

    It could be setup as:

    (Recieve button)
    for (int x = 10, x <=50, x+=10)
    {
    .setSpeed(x)
    }

    Since I don't know their code/systems, it's hard to do, but for someone familiar with these, it shouldn't really take more then an hour or 2 of work, unless zos has shot themselves in the foot with stupid code.. (which is likely given the amount of bugs and oversights -_-)
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